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I tried two separate games as Ethiopia and got torn apart by rebels both times. I couldn't ever convert the Sunnis in my southern provinces and I'm not clear on how I'm supposed to deal with nationalists like in Kaffa at all, especially since I'm pretty sure they were Coptic and an accepted culture. I had been using harsh treatment to stop rebellions before they started, but that was costing me ~150 military points every time. I was thinking of trying Ethiopia again after I wrap up my Tunis game. My plan was to not integrate any vassals I take until I can reliably convert provinces, so I guess open with religious ideas?
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# ? Nov 2, 2014 15:35 |
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# ? Jun 10, 2024 06:10 |
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I seem to be getting slowdown whenever a side panel (province etc) is open.
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# ? Nov 2, 2014 15:45 |
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I really really wish I could get the military and naval comparison that the Pick a Rival window gives you in the diplomatic menu, so I don't have to go digging through the ledger every time.
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# ? Nov 2, 2014 15:56 |
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Riso posted:Which is why archer units should be represented with fire imo. There's only 1 archer unit, though - Longbows. And you can't mix unit types. An entire army of archers isn't very realistic, so I think the way you interpret setting your unit type to Longbows is to recognize the longbow as kind of the most iconic feature of the army, while you can be sure that the rest of it still includes all other kinds of contemporary troops. Like, there is an army composition there. You just can't see it. It's abstracted into the fire and shock modifiers. Then I kind of look at early generals with really high fire pips as kind of like a general who breaks convention and makes way heavier use of archers than the norm or something.
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# ? Nov 2, 2014 16:06 |
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Getting a lot more instances of the military AI "breaking" than I remember. Playing a game as Poland and Lithuania has a bad habit during wars of just not performing any actions with the vast majority of its army. A quick restart always fixes it but it can be frustrating if I don't notice it for a little while.
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# ? Nov 2, 2014 16:53 |
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OK so, holy poo poo, either something went weird with the scenario here, or AI England won the HRW:
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# ? Nov 2, 2014 16:57 |
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Riso posted:Which is why archer units should be represented with fire imo. I would play this. Maybe I should do up a small mod that does these changes and just see if that has unintended consequences. It'd be pretty nice if tech didn't give inf/cav/art a fire/shock multiplier, but that got rolled into the unit stats instead. So instead of cavalry getting 4 shock @ 2x shock multiplier, lategame cavalry just get 8 shock, done. And early game units get offensive/defensive fire due to bows, which goes up with firearms. Kersch posted:There's only 1 archer unit, though - Longbows. And you can't mix unit types. An entire army of archers isn't very realistic, so I think the way you interpret setting your unit type to Longbows is to recognize the longbow as kind of the most iconic feature of the army, while you can be sure that the rest of it still includes all other kinds of contemporary troops. Like, there is an army composition there. You just can't see it. It's abstracted into the fire and shock modifiers. Then I kind of look at early generals with really high fire pips as kind of like a general who breaks convention and makes way heavier use of archers than the norm or something. It would be nice if that representation worked, but fire is useless in the age of bow...for some reason. You could abstract the fire into more generic units, like "medieval infantry", or "pike and bows" or whatnot that all have a bit of fire. Dibujante fucked around with this message at 17:06 on Nov 2, 2014 |
# ? Nov 2, 2014 17:04 |
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Dibujante posted:It would be nice if that representation worked, but fire is useless in the age of bow...for some reason. You could abstract the fire into more generic units, like "medieval infantry", or "pike and bows" or whatnot that all have a bit of fire.
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# ? Nov 2, 2014 17:37 |
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Found this while I was bringing the MP version of EG up to date with AoW. Throw it on the pile with Manga and the King of Gondor: Prov420 - Ganja
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# ? Nov 2, 2014 17:45 |
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I wonder why I can't find and buy the muslim pack dlc from steam. Am I blind?
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# ? Nov 2, 2014 18:01 |
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Someone posted it a few pages ago but yes my Monarchs are dying hella fast. Its 1521 as Portugal and I've never had an heir be of age when his predecessor died.Prop Wash posted:Huh. I'm not sure if this was always in, but I just had a pretender rise up in, like, Borneo and I was in a war so no way was I dealing with him. So he sieged down whatever crappy province he was in, and then a little ticking bar started. When it finished, he teleported to the capitol, where I immediately destroyed his stack. That's handy! Prop Wash posted:On the other hand, I've had a lot of experiences where rebels will be somehow friendly with the country they're in. Two stacks of Bornean Patriots coexisted happily with Brunei, until I annexed Brunei and they immediately started sieging. Who knows.
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# ? Nov 2, 2014 18:14 |
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Affi posted:I wonder why I can't find and buy the muslim pack dlc from steam. Am I blind? You're not blind, it's the 'Digital Extreme Edition' or something like that.
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# ? Nov 2, 2014 18:17 |
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Bort Bortles posted:This is a new feature that allows rebels to move across water to help press their agenda. I guess you got lucky that they "landed" in a province that had an army of yours I reloaded the save to check it out and it turns out that a) it gave me about a year's warning and b) it told me where they were going. So that's pretty nice, I suppose. You've got plenty of time to prepare.
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# ? Nov 2, 2014 18:22 |
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I haven't played the game since before the first DLC, now I'm playing again with all the DLCs minus the newest. In brushing up on the trade system, I realized that I'm not sure how up-to-date the info is. Have any important changes been made or wrinkles been added to the trade system in that time? I'm playing as Portugal FWIW.
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# ? Nov 2, 2014 18:33 |
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Bort Bortles posted:This is a known bug, I believe. Correct; it's one of the issues that the beta hotfix covers.
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# ? Nov 2, 2014 18:38 |
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DStecks posted:OK so, holy poo poo, either something went weird with the scenario here, or AI England won the HRW: Don't know what's going on there, but if you change the starting date by one day and then click again on first bookmark you can actually start the game with England and France not being at war.
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# ? Nov 2, 2014 19:49 |
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Electronico6 posted:Don't know what's going on there, but if you change the starting date by one day and then click again on first bookmark you can actually start the game with England and France not being at war. England's diplomacy view in that screenshot has the PU icon though, so it honestly does look like they won the war.
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# ? Nov 2, 2014 20:08 |
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YF-23 posted:England's diplomacy view in that screenshot has the PU icon though, so it honestly does look like they won the war. That is actually the vassal symbol, the PU symbol has two flags crossed behind the crown. I assume they vassalized one of the Irish minors.
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# ? Nov 2, 2014 20:10 |
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edit: eh ^^^^YF-23 posted:England's diplomacy view in that screenshot has the PU icon though, so it honestly does look like they won the war. That's the vassal icon, the PU icon is two banners and a crown.
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# ? Nov 2, 2014 20:16 |
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I seem to have found a weird bug as while playing as Ethiopia. Vassalizing Funj caused them to change their religion from Coptic to Sunni, so by the time I'd have integrated them they would have converted everything away. Annexing Funj, on the other hand, caused ~12 regiment revolt stacks to instantly pop up in three of their six provinces, despite having no unrest in any of their provinces.
Morzhovyye fucked around with this message at 22:01 on Nov 2, 2014 |
# ? Nov 2, 2014 21:58 |
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Funj gets an event ~25 years after forming that gives them a choice to convert to Sunni, maybe that happened shortly after you vassalized it?
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# ? Nov 2, 2014 22:01 |
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Knuc U Kinte posted:The AI, is even dumber than it was before which is incredibly frustrating when you are relying on aI partners to pull their weight. This has been really annoying when playing as Castile and being allied with Portugal. Portugal usually gets into a war with Morocco pretty quickly. This would normally give me an early chance to try and eat Grenada and maybe some Morocco provinces, but Portugal is dumb as bricks and just sits there with a 20-stack and 10 cogs instead of actually moving any troops over to siege Morocco's territories, with warscore ticking into the negatives all the while.
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# ? Nov 2, 2014 22:10 |
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Inside Outside posted:I tried two separate games as Ethiopia and got torn apart by rebels both times. I couldn't ever convert the Sunnis in my southern provinces and I'm not clear on how I'm supposed to deal with nationalists like in Kaffa at all, especially since I'm pretty sure they were Coptic and an accepted culture. I had been using harsh treatment to stop rebellions before they started, but that was costing me ~150 military points every time. Open with Humanist ideas and you can take basically as much territory as you want and hold it with minimal trouble until you can start converting reliably. It's what I did with my Ethiopia game and it's working great.
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# ? Nov 2, 2014 22:10 |
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So, playing as Songhai I had a bunch of Bambara Patriots rise up and demand to defect to... Songhai. Well, uh, sure guys, we'll accept those demands. You crazy idiots.
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# ? Nov 2, 2014 22:32 |
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Electronico6 posted:Don't know what's going on there, but if you change the starting date by one day and then click again on first bookmark you can actually start the game with England and France not being at war. I think what happened was that I picked a 1444 bookmark that wasn't the HYW bookmark, so maybe the war is only set to happen in that specific one? Like immediately after I made that post I realized that the war probably never happened at all. Yet. France still has cores on England's continental holdings, so there may be a conflict yet...
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# ? Nov 2, 2014 22:37 |
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Inside Outside posted:I tried two separate games as Ethiopia and got torn apart by rebels both times. I couldn't ever convert the Sunnis in my southern provinces and I'm not clear on how I'm supposed to deal with nationalists like in Kaffa at all, especially since I'm pretty sure they were Coptic and an accepted culture. I had been using harsh treatment to stop rebellions before they started, but that was costing me ~150 military points every time. You're suppose to let rebellions happen and then fight them, rather than prevent them entirely. Once they revolt, they get a -20 modifier to revolting again, which usually lasts until whatever they were pissed about goes away. They can be very powerful, sure, but you can normally fight them. You use harsh treatment if you are in a tough spot and can't afford a rebellion at the current moment. Also, if you are getting nationalists, try vassalizing nations instead of annexing them. You don't get nationalists if you integrate a nation peacefully, and I believe the autonomy is naturally lower. Rising Autonomy is also a good idea if you can't handle the rebels in your current state, because whats 10% less tax compared to losing the territory entirely?
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# ? Nov 2, 2014 22:38 |
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I've played a bunch of games as different nations West of India. I was looking to try out something in the far east, preferably in China. Anyone have a recommendation on a fun nation to play and maybe some general goals? I really have no idea how the game plays out in the far east and I'm going to be using this game to try out Art of War.
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# ? Nov 2, 2014 22:50 |
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Is there a way to disable that moronic mod version check in the launcher? I can't listen to WE HAVE CASUS BELLI! anymore.
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# ? Nov 2, 2014 23:35 |
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Poil posted:Is there a way to disable that moronic mod version check in the launcher? I can't listen to WE HAVE CASUS BELLI! anymore. Just find the .mod file for it in your mods folder, open it with notepad++, and add "supported_verison=1" to a new line. Shouldn't take more than a couple minutes. VerdantSquire fucked around with this message at 23:44 on Nov 2, 2014 |
# ? Nov 2, 2014 23:42 |
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VerdantSquire posted:Just find the .mod file for it in your mods folder, open it with notepad++, and add "supported_verison=1" to a new line. Shouldn't take more than a couple minutes. I am an idiot. The mod folder under my documents? The .mod files are just one line of text. And adding that line does nothing. Finally got it to work, the correct text is supported_version="1" Although one critical mod is still refusing to work despite that. Goddamnit. Screw you paradox. Poil fucked around with this message at 00:34 on Nov 3, 2014 |
# ? Nov 2, 2014 23:47 |
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So, in the dev diaries Theodoro and Naples seem to have different flags than they do in AoW proper. What's up with that and how can I get them :v
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# ? Nov 3, 2014 00:25 |
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Kersch posted:I'd disagree that it's usless. a 4/5/6 fire general will cause more casualties than a 1 shock general, and they'll be inflicting those casualties before the much more deadly shock phase which is probably when your opponent would be doing the majority of their damage too. It's just far less powerful than shock early one, which is an abstraction I'd agree with. Really, any casualties you ever see in the fire phase before firearms come into play, you can assume are done by archers/skirmishers/etc. Except with all the multipliers applied (in the early game), a 5-fire general getting a reasonable roll will inflict around 100 kills a day, whereas a 5-shock will retaliate with 5 times that much damage. Dibujante fucked around with this message at 00:52 on Nov 3, 2014 |
# ? Nov 3, 2014 00:44 |
It's been too long since I've played this game. Beat Albania in a war to take it (I've got a core on it) and I sent a White Peace demand instead of full annexation.
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# ? Nov 3, 2014 01:01 |
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Roadie posted:This has been really annoying when playing as Castile and being allied with Portugal. Portugal usually gets into a war with Morocco pretty quickly. This would normally give me an early chance to try and eat Grenada and maybe some Morocco provinces, but Portugal is dumb as bricks and just sits there with a 20-stack and 10 cogs instead of actually moving any troops over to siege Morocco's territories, with warscore ticking into the negatives all the while. On the other hand, this is a very cool feature I like in my Morocco game.
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# ? Nov 3, 2014 01:13 |
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So I haven't played EU4 for a long time, Kept waiting for the "next" expansion to come out then forgetting about the game then reading there's another expansion and waiting. This weekend I bought wealth of nations, art of war, and something about republics. What's the quick and dirty about what's most changed since these 3 expansions? I'm playing Bohemia right now and doing really well but trade seems quite different. I control about 90% of the provinces around the node in Saxony, yet about 90% of the trade value is leaving the node to go on to Lubec and other nodes. How can my trade power be so weak compared to all these powers that only hold 1 or 2 provinces (or none at all). It seems they're getting all their trade power from 'downstream nodes' which I guess act like big vacuums that suck from every node upstream from them. Is there anything I can do to prevent this and retail more value in my home node? I'm caving out a nice central and eastern European empire but the tiny Hansa and all the poo poo heads in Lubec are stealin' all my trade. I dominate all the nodes feeding Saxony so I'm stearing tons of trade to my node but it seems I'm mostly just lining Lubec's purse rather than my own. If this was a sea node I'd just park a ton of my ships and get trade power, but other than build all the trade buildings (which I've done) I struggle to get above 11% power, despite owning 90% of the provinces that make up the node. I don't want to expand east anymore as I want to keep my empire as slavic as possible, but short of conquering Lubec I don't know what to do. I took trade ideas but my merchants seem wasted. Am I missing some new land node mechanic? I guess playing a central european land power I'm missing out on most of the features in the expansion packs. I'm not a republic, I'm not colonizing, and I'm certainly not in India.
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# ? Nov 3, 2014 02:18 |
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Baronjutter posted:So I haven't played EU4 for a long time, Kept waiting for the "next" expansion to come out then forgetting about the game then reading there's another expansion and waiting. This weekend I bought wealth of nations, art of war, and something about republics. The Hansa (and other merchant republics) get a huge bonus to steering trade from inland nodes due to their government form, national ideas, and normal idea picks. It's going to be very easy for them to swipe most of it away. Your consolation prize is that when merchant republics trade in your node, it gives every province in that node which they don't own a big bonus to production. So even if you're losing most of the trade, you're getting the production benefit at least.
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# ? Nov 3, 2014 02:45 |
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So I'm playing with a random new world and I'm getting colonies with no trade goods, even after they turn into full provinces. (Apparently a known issue.) Is there a way to assign them one using events? There are events to give provinces any type of trade good, but it gives them to a random province and Lisbon probably shouldn't be making fur
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# ? Nov 3, 2014 02:52 |
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Wegee posted:I've played a bunch of games as different nations West of India. I was looking to try out something in the far east, preferably in China. Anyone have a recommendation on a fun nation to play and maybe some general goals? I really have no idea how the game plays out in the far east and I'm going to be using this game to try out Art of War. Well China is mainly playing as Ming, although I suppose you could start as Ming, immediately release every single possible nation, and then choose to play as the very last vassal you create. That could be fun! If you're opposed to that kind of jackassery, give Ayutthaya a try. They start in modern-day Thailand, their ideas are mostly stability-related with a few income modifiers scattered in, and you've got a ton of directions to go in. To the north you've got a big Buddhist hugparty, although it can become a little fragile if and when the Hindus and Sunnis to the west come calling. Past them is Ming, which is monolithic but mostly dealing with its own issues, and between you and them is Dai Viet, who is fairly weak but has increased coring cost, so gently caress them. To the south is Malacca, which will eventually become your biggest rival, and to the east is a bunch of unclaimed land. So you have a lot of options, and then after the early game if you start blobbin' then you start going toe-to-toe with whoever takes over the Indian subcontinent and maybe eventually whichever Western powers come sniffing around.
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# ? Nov 3, 2014 03:16 |
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stranger danger posted:So I'm playing with a random new world and I'm getting colonies with no trade goods, even after they turn into full provinces. (Apparently a known issue.) Is there a way to assign them one using events? If you're consoling the event, you should be typing in the province id after the event number to make it fire for the right place. You can generally find them in history/provinces (psst Paradox people, give us a showprovid command like in Vicky 2 please ), but some have slight variations on the right name so you may not be able to find it without using notepad++'s Find in Files option. Other than that you could probably edit the save file. Otherwise wait for the patch I guess
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# ? Nov 3, 2014 03:25 |
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# ? Jun 10, 2024 06:10 |
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Allyn posted:If you're consoling the event, you should be typing in the province id after the event number to make it fire for the right place. You can generally find them in history/provinces (psst Paradox people, give us a showprovid command like in Vicky 2 please ), but some have slight variations on the right name so you may not be able to find it without using notepad++'s Find in Files option. Other than that you could probably edit the save file. Otherwise wait for the patch I guess Entering debug_mode into the console will show you prov ids on mouse over!
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# ? Nov 3, 2014 03:59 |