|
Magypsy posted:Let's be honest, that and Mr. Mundee's Wild Ride are the only good parts of this year's Halloween update. I did some calculations this past week and it turns out that Mr. Mundee's Wild Ride is mathematically the best cosmetic item in Team Fortress 2.
|
# ? Nov 5, 2014 00:02 |
|
|
# ? Jun 8, 2024 16:29 |
|
Valve should make Haunted halloween items year-round and yellow-name versions Halloween restricted that way the pool of items is somewhat limited and the blue text means something, anyways that's my thought.
|
# ? Nov 5, 2014 00:03 |
|
Wearing a halloween cosmetic makes you see everyone else's halloween stuff, they always turn up in the killcam. There, I fixed it.
|
# ? Nov 5, 2014 00:06 |
|
Here's the animation for that potential revolver primary I was talking about last page! Also a TF2 update is incoming.
|
# ? Nov 5, 2014 00:07 |
|
Magypsy posted:Let's be honest, that and Mr. Mundee's Wild Ride are the only good parts of this year's Halloween update. Gibus Strangifiers take a lot of the sting out of the bad map.
|
# ? Nov 5, 2014 00:09 |
|
Magypsy posted:Here's the animation for that potential revolver primary I was talking about last page! That looks more like he's loading 2 shells into a double-barrel shotgun or something, maybe like quake/doom super shotgun?
|
# ? Nov 5, 2014 00:10 |
|
TF2 Update posted:-Added the 'Tomb Raider' tag to the item import tool Bug fixes galore and the start of the Tomb Raider cosmetic flood! Edit: I say flood but I mean it lovingly. Looking forward to the scout's dual pistols and hot pants Zero! fucked around with this message at 00:17 on Nov 5, 2014 |
# ? Nov 5, 2014 00:12 |
|
Someone do what they said and put the heavy in short shorts.
|
# ? Nov 5, 2014 00:14 |
|
Zero! posted:--Updated Merasmus's curses to remove all projectiles and sentry gun ammo when teleporting players to the middle of the map That's the key one here, I think. Shame it also'll get rid of the ability to pre-sticky.
|
# ? Nov 5, 2014 00:15 |
|
Scyantific posted:Someone do what they said and put the heavy in short shorts. bare minimum fifty people are working on that
|
# ? Nov 5, 2014 00:16 |
|
TF2 Update posted:TF2 Update posted: Nice changes to the Halloween map and bugfixes in general! Funny how they'll bugfix the Eureka Effect but not revert its awful, awful stats. I mean sure you can use the Rescue Ranger to mostly get around the repair penalty. But upgrades taking extra time is just tedious and not worth it, I legit enjoyed using the previous no-hauling version when the situation called for it. Engie getting a double-barreled shotgun would be pretty fun though! I've already got a hick loadout ready with the Last Straw, Gold Digger and potbelly misc
|
# ? Nov 5, 2014 00:37 |
|
Hoyt Hoyterson posted:I did some calculations this past week and it turns out that Mr. Mundee's Wild Ride is mathematically the best cosmetic item in Team Fortress 2. Oh hey it's someone who uses my forums name. Heya there, dopperlganger.
|
# ? Nov 5, 2014 00:39 |
|
The Vampiric Vestments and the Vampire Makeover clip with Das Blutliebhaber and that is criminal. E: Also I guess you have two sets of fangs and that probably clips but loadout.tf has no way to get the medic to open his drat mouth
|
# ? Nov 5, 2014 00:53 |
|
Magypsy posted:Here's the animation for that potential revolver primary I was talking about last page! The way he's holding it looks like a shotgun.
|
# ? Nov 5, 2014 00:55 |
|
Magypsy posted:Here's the animation for that potential revolver primary I was talking about last page! I was just thinking, there was also the double barreled pistol that miss Pauling uses in Expiration date: I remember there was some speculation that this was a tease of a potential spy weapon, and recently I found out that somebody made a pretty nice looking model and even reload animation for a double-barreled pistol: https://www.youtube.com/watch?v=ps-8J0AbGkw Its not the one the one from Expiration Date, still, wouldn't mind seeing this!
|
# ? Nov 5, 2014 01:08 |
|
khwarezm posted:I was just thinking, there was also the double barreled pistol that miss Pauling uses in Expiration date: That's a derringer, it's tiny and the animation for the Engineer has him lifting something long up on a hinge after loading two separate chambers. It's almost certainly a break-action shotgun.
|
# ? Nov 5, 2014 01:17 |
|
Reiley posted:That's a derringer, it's tiny and the animation for the Engineer has him lifting something long up on a hinge after loading two separate chambers. It's almost certainly a break-action shotgun. I wonder what the stats will be like. +20% damage -66% clip size Probably something like that.
|
# ? Nov 5, 2014 01:17 |
|
-66% clip size -100% damage i Your sentry targets whoever you shoot
|
# ? Nov 5, 2014 01:21 |
|
khwarezm posted:I was just thinking, there was also the double barreled pistol that miss Pauling uses in Expiration date: There are like three or four double-barreled derringer-style
|
# ? Nov 5, 2014 01:21 |
|
-66% clip size +fires minisentries
|
# ? Nov 5, 2014 01:22 |
|
-66% clip size -20% bullet spread +Well all righty then!
|
# ? Nov 5, 2014 01:24 |
|
Reiley posted:That's a derringer, it's tiny and the animation for the Engineer has him lifting something long up on a hinge after loading two separate chambers. It's almost certainly a break-action shotgun. I wasn't talking about the engineer?
|
# ? Nov 5, 2014 01:26 |
|
khwarezm posted:I wasn't talking about the engineer? Then maybe the Spy gets the derringer and the Engie gets a double-barrel, so they both have a 66% clip reduction. Maybe the Engie will get increased damage and Spy gets increased firing speed for their respective guns?
|
# ? Nov 5, 2014 01:29 |
|
UltraVariant posted:Then maybe the Spy gets the derringer and the Engie gets a double-barrel, so they both have a 66% clip reduction. Maybe the Engie will get increased damage and Spy gets increased firing speed for their respective guns? Maybe the spy will get piddling damage and only two shots in exchange for some other trade-off, marking targets and making them stand out through walls to your team? No wait, take the stats from the TFC tranquilizer pistol, and let chaos reign. Give the engineer the soda popper. khwarezm fucked around with this message at 01:47 on Nov 5, 2014 |
# ? Nov 5, 2014 01:40 |
|
Spy: -66% clip size - Can't disguise + Feign death on shooting someone Engineer: -66% clip size + Can literally kill fun
|
# ? Nov 5, 2014 01:45 |
|
khwarezm posted:Give the engineer the Would be pretty fun either way really if I'm honest, the FaN just has that extra "get off my lawn!" factor
|
# ? Nov 5, 2014 01:48 |
|
Frankly posted:Would be pretty fun either way really if I'm honest, the FaN just has that extra "get off my lawn!" factor The idea of an engineer FaN jumping terrifies me.
|
# ? Nov 5, 2014 02:00 |
|
Hats Wouldnt Fly posted:The idea of an engineer FaN jumping terrifies me. What about an engy doing quintuple jumps with the soda popper and the resulting sentry placements?
|
# ? Nov 5, 2014 02:05 |
|
Finally a double barrel shotgun. Hopefully it looks cool and doesn't have awful stats (lol).
|
# ? Nov 5, 2014 02:09 |
|
khwarezm posted:What about an engy doing quintuple jumps with the soda popper and the resulting sentry placements? That would require the engineer to run more than 4 feet out of spawn and I don't really see that happening.
|
# ? Nov 5, 2014 02:13 |
|
quote:-Updated the Rescue Ranger so players no longer block its ability to pick-up buildings from a distance Engie mains rejoice!
|
# ? Nov 5, 2014 02:14 |
|
Hats Wouldnt Fly posted:That would require the engineer to run more than 4 feet out of spawn and I don't really see that happening. IIRC the soda popper charges faster the faster you move. So the best way to build it up is probably sentry jumping all around the map.
|
# ? Nov 5, 2014 02:19 |
|
RPATDO_LAMD posted:There are like three or four double-barreled derringer-style Eugh, it looks like a Shortstop as a revolver.
|
# ? Nov 5, 2014 02:21 |
|
khwarezm posted:No wait, take the stats from the TFC tranquilizer pistol, and let chaos reign. The tranq pistol was awesome because it would annoy the poo poo out of people.
|
# ? Nov 5, 2014 02:37 |
|
Hats Wouldnt Fly posted:The idea of an engineer FaN jumping terrifies me. Idea working as intended But yeah Engies getting easy mobility like that I don't see happening, they'd have to pass over a lot of maps with no-build areas or something to compensate e: Really though it's for a 2-shot airstrike beacon (reloads the batteries or something), on hit it launches a dispenser at high speed from a passing aircraft. "We need a dispenser right here." Frankly fucked around with this message at 06:12 on Nov 5, 2014 |
# ? Nov 5, 2014 03:05 |
|
Scyantific posted:Someone do what they said and put the heavy in short shorts. "Daisy Darias". Baron von Eevl posted:-66% clip size Don't that beat all!
|
# ? Nov 5, 2014 06:06 |
Im gettin a weird glitch since the update happened. Yeah every time I kill someone they have two bodies. One that goes ragdoll and one that keeps running. It messes me up. Anyone else getting this?
|
|
# ? Nov 5, 2014 07:03 |
|
Yep, except I have ragdolls turned off so I just get a body that stands in place when I kill someone. It's really confusing. Also, carts don't heal anymore.
|
# ? Nov 5, 2014 07:08 |
|
Hihohe posted:Im gettin a weird glitch since the update happened. This glitch was in mvm for a while. It was triggered by killing an enemy with an explosive. Looks like it's back.
|
# ? Nov 5, 2014 07:39 |
|
|
# ? Jun 8, 2024 16:29 |
|
HoboWithAShotgun posted:Yep, except I have ragdolls turned off so I just get a body that stands in place when I kill someone. It's really confusing. Tested this, it happens whenever the model would be gibbed. The doppleganger appears to continue doing whatever the model was when it died for about a second so if they're moving, they run in place for a second. It's incredibly distracting. e: yeah if you kill them midair they float there in the flying position. This year halloween even provides ghosts! CoolCab fucked around with this message at 10:21 on Nov 5, 2014 |
# ? Nov 5, 2014 10:19 |