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The advanced queues just aren't pugable from what I've seen. Just for shits and giggles I tried a mirror advanced and 2 minutes in it was just my hide attack noob flying around a swarm of HP sponges while the other scimitars and T6 ships were all unconscious. I'd love to see those completion numbers separated out from premades and pugs.
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# ? Nov 5, 2014 02:48 |
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# ? May 16, 2024 18:22 |
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Asimo posted:Or hell, even pre-expansion you could see the difference in the number of people doing ISE versus KSE/CSE despite the fact they were all piss-easy. It wouldn't be so bad if all fail conditions were like KSE's probe soccer.
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# ? Nov 5, 2014 03:10 |
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# ? Nov 5, 2014 03:15 |
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The worst is the undine abortion with the glitched "optional". Getting randomly screwed out of some bonus marks in a minor annoyance but automatically failing a few minutes in every other run is just loving awful. I can't be bothered to deal with Korfez for the same reason.
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# ? Nov 5, 2014 03:30 |
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Got another Gal-X for us. On the one hand, he managed to use only phasers for his energy weapons. On the other hand, he spent a lot of time facing his rear end to Mirror ships so he could fart torpedoes at them.
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# ? Nov 5, 2014 04:00 |
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Defiance Industries posted:Got another Gal-X for us. That depends on if you were draining away the shield facings for him. If you were, I think the torpedoes he had on would do more damage. Not a valid excuse for that build, but trying to figure out the reasoning.
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# ? Nov 5, 2014 04:07 |
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GoatSeeGuy posted:The advanced queues just aren't pugable from what I've seen. Just for shits and giggles I tried a mirror advanced and 2 minutes in it was just my hide attack noob flying around a swarm of HP sponges while the other scimitars and T6 ships were all unconscious. I'd love to see those completion numbers separated out from premades and pugs. Even normal queues seem like they're questionable. I see multiple pubbies all locked in combat with a single npc battleship for minutes at a time. In one spectacular instance I had a guy die multiple times with this setup: I mean, I'm not surprised that he didn't kill anything, but how did he manage to die in that in a normal mirror event?
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# ? Nov 5, 2014 04:47 |
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But how could he die? He has so much shields! And all those P2W items!
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# ? Nov 5, 2014 04:51 |
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Mondian posted:Even normal queues seem like they're questionable. I see multiple pubbies all locked in combat with a single npc battleship for minutes at a time. After playing a couple of go-rounds of the mirror universe invasion, I don't understand what bizarro alternate reality some of these pubbies come from to be killing enemies slower than my hit-space-and-fly-in-circles engineer beamspam ship (edit: with Mark VII antiproton beams, lovely mismatched consoles, and random BOFF abilities, too). Roadie fucked around with this message at 05:14 on Nov 5, 2014 |
# ? Nov 5, 2014 05:08 |
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Lorak posted:That depends on if you were draining away the shield facings for him. If you were, I think the torpedoes he had on would do more damage. Not a valid excuse for that build, but trying to figure out the reasoning. What, let other players steal his kills? I don't think you understand the power of that Gal-X like he did. That's why he flew off to do poo poo by himself the whole time.
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# ? Nov 5, 2014 09:00 |
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Roadie posted:After playing a couple of go-rounds of the mirror universe invasion, I don't understand what bizarro alternate reality some of these pubbies come from to be killing enemies slower than my hit-space-and-fly-in-circles engineer beamspam ship (edit: with Mark VII antiproton beams, lovely mismatched consoles, and random BOFF abilities, too). Full power to shields! Full power to engines! Go fast stay alive!
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# ? Nov 5, 2014 10:02 |
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That or 'keep it balanced'. It's an easy mistake to make, thinking that you have to think about your power levels or do anything other than 'full Power to weapons, screw anything else'. Expecting complexity, how stupid.
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# ? Nov 5, 2014 10:24 |
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Mondian posted:Even normal queues seem like they're questionable. I see multiple pubbies all locked in combat with a single npc battleship for minutes at a time. In one spectacular instance I had a guy die multiple times with this setup: It's like propping the Batmobile on cinderblocks in the front yard. That Temporal two piece set is pretty funny. Sure, the Tachyo's a great console and it's really cheap to upgrade (which he hasn't) and the antiproton DBB has pretty good stats, but he's not benefitting from the two piece bonus without a chroniton torpedo.
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# ? Nov 5, 2014 12:15 |
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Unguided posted:It's like propping the Batmobile on cinderblocks in the front yard. He is slightly, isn't he? It'll benefit the Chroniton DBB.
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# ? Nov 5, 2014 12:17 |
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MikeJF posted:He is slightly, isn't he? It'll benefit the Chroniton DBB. No, because a) it's an antiproton beam and b): quote:Set 2: Chroniton Synchronicity
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# ? Nov 5, 2014 13:10 |
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Well, in fairness the tachyokinetic is still great, and if you're going to use an AP DBB the chroniton is basically a crtdx3 with a unique proc so isn't too horrible. Since they're individually decent, the useless set bonus doesn't really matter. Everything else about it though...
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# ? Nov 5, 2014 13:15 |
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The gateway doesn't always show upgrades properly. Upgrading my gear causes it to "downgrade" or have the mk vanish altogether on gateway. Every once in a while you get a decent pub group in the mirror event; they close the rifts, they boost the power to the station. Other times, gently caress me, they're terrible, flying around in circles doing practically nothing.
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# ? Nov 5, 2014 13:16 |
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Well you can't activate the portals or satellites while taking damage. So if you're horrible at building and flying a ship it's easy to get overwhelmed by spawns and flail impotently at them while accomplishing nothing. It's easy to see similar happen in any queue that requires interacting with a target... I recall watch pugs fail the Breach optional when the voth stuff was new since they didn't even try interacting with the allies while being shot at despite that not being interruptible.
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# ? Nov 5, 2014 13:22 |
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Asimo posted:Well you can't activate the portals or satellites while taking damage. So if you're horrible at building and flying a ship it's easy to get overwhelmed by spawns and flail impotently at them while accomplishing nothing. It's easy to see similar happen in any queue that requires interacting with a target... I recall watch pugs fail the Breach optional when the voth stuff was new since they didn't even try interacting with the allies while being shot at despite that not being interruptible. From what I found with satellites and rifts is that if you are the class that gets a speed bonus (cruisers can do the satellites faster and sci ships do the rifts faster) you can do your barrel roll and complete either the closure or power up while your ship is completing the animation. Since you cannot be damaged in anyway it is how I get at the very least the station powered up even if the pubbies are dying from being overwhelmed cause you know. Who closes rifts? Gotta get that awesome kill xecspees.
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# ? Nov 5, 2014 15:44 |
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Tribble patch notes: http://sto-forum.perfectworld.com/showthread.php?p=20469481#post20469481 quote:Delta Marks can now be earned when completing the “Mirror Invasion” event. Solo SB24 might end up a decent way to grind. quote:Increased Dilithium rewards by 50% in Adventure Zones and Battle Zones. quote:Space NPC ships level 50-60 have had their Hit Points reduced. People say that it's a 26% reduction of hitpoints in both normal and advanced.
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# ? Nov 5, 2014 19:00 |
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g0del posted:Cryptic must have noticed something was wrong. They've announced plans to lower the HP of normal/advanced mobs, increasing dil rewards and normalizing mark payouts, possible changes to the hard-fail conditions of advanced STFs, and making starship mastery gains faster. I'm in favor of most of the changes, though it remains to be seen if this will be enough to stop the bleeding. cryptic posted:Increased Dilithium rewards for all queues.
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# ? Nov 5, 2014 19:02 |
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I think another poster here said it not long after DR released: Cryptic is going to take away a lot and then give bits back over time until the bitching and bleeding of players stops.
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# ? Nov 5, 2014 19:19 |
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MoraleHazard posted:I think another poster here said it not long after DR released: Cryptic is going to take away a lot and then give bits back over time until the bitching and bleeding of players stops.
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# ? Nov 5, 2014 19:32 |
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Assuming an Infected Space run: 120 less on Normal. 240 less on Advanced. 480 more on Elite. Marks have evened out. It's not perfect, but it's a happy medium. STFs should never be a primary source of dilithium anyways.
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# ? Nov 5, 2014 19:53 |
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Does this mean advanced STF's are actually playable now?
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# ? Nov 5, 2014 19:55 |
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I get more dil killing dinosaurs than I do via stfs. They are good for getting the crafting poo poo to sell during the crafting bubble. Once that bubble bursts might have to work for a living.
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# ? Nov 5, 2014 20:26 |
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Ches Neckbeard posted:Does this mean advanced STF's are actually playable now?
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# ? Nov 5, 2014 20:28 |
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Ches Neckbeard posted:Does this mean advanced STF's are actually playable now? They were always playable though, just not puggable. I suspect it will take many months (years) until they are. e: quoted wrong guy Mondian fucked around with this message at 02:43 on Nov 6, 2014 |
# ? Nov 5, 2014 20:58 |
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Soviet Commubot posted:Tribble patch notes: quote:Federation Type 3 Phaser Rifles can now be upgraded. This is the the most important news.
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# ? Nov 5, 2014 21:21 |
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Ches Neckbeard posted:Does this mean advanced STF's are actually playable now?
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# ? Nov 5, 2014 21:47 |
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I would like an invite to the next gooneration. katiri@furiously. I am also bad at this game.
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# ? Nov 6, 2014 00:58 |
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Edit: Check the wiki for this under goon guides. A full summary and report of my somewhat successful infiltration into the trust and fleets of a group of ERPists. Note I'll probably also put this on the wiki and it should be made required reading before playing this game. Goat Pillager fucked around with this message at 02:45 on Nov 6, 2014 |
# ? Nov 6, 2014 02:06 |
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Goat Pillager posted:Edit: Check the wiki for this. You are doing the Dear Leader's work, Goat. DonDoodles fucked around with this message at 02:41 on Nov 6, 2014 |
# ? Nov 6, 2014 02:37 |
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DonDoodles posted:You are doing the Dear Leader's work, Goat. Thanks man, it's pretty intense. The guide is now live on the wiki, and finalized as best as I can be bothered in format. Goat Pillager fucked around with this message at 02:55 on Nov 6, 2014 |
# ? Nov 6, 2014 02:46 |
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Hey yo I'm Thrawn@xexre and I would like to talk to folks while shooting spaceships and rocks.
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# ? Nov 6, 2014 03:12 |
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g0del posted:And the other shoe drops. Tribble patch notes: It was bound to happen. They've bilked the money of those that had to be 'The best', now they ease up for newer players.
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# ? Nov 6, 2014 04:25 |
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Rock and Roll has improved this game one hundred percent. They should really give all escorts a bunch of built-in maneuvers like that as their 'thing'.
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# ? Nov 6, 2014 11:59 |
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MikeJF posted:Rock and Roll has improved this game one hundred percent.
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# ? Nov 6, 2014 13:37 |
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Axe-man posted:I get more dil killing dinosaurs than I do via stfs. They are good for getting the crafting poo poo to sell during the crafting bubble. Once that bubble bursts might have to work for a living. Since I've come back I can confirm that killing dinosaurs is quite fun.
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# ? Nov 6, 2014 17:46 |
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# ? May 16, 2024 18:22 |
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So I heard there was a "patch" today. Ah yes. :cryptic:
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# ? Nov 6, 2014 20:24 |