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Afraid of Audio posted:How about that patch? E-cigs are the new hot thing, and actually more effective than the patch
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# ? Nov 4, 2014 06:15 |
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# ? May 28, 2024 03:13 |
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Ha ha ha even in the loving demo video they get hit a half dozen times from the bullshit laser fields.
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# ? Nov 4, 2014 08:21 |
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jesus
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# ? Nov 4, 2014 08:58 |
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Afraid of Audio posted:How about that patch? There's one EVERY NIGHT man! That's PROOF of the competent and streamlined direction this team has, now get hyped for the 2015 patch! I hear they're fixing chairs and adding remote control doors.
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# ? Nov 4, 2014 09:05 |
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Kly posted:There's one EVERY NIGHT man! That's PROOF of the competent and streamlined direction this team has, now get hyped for the 2015 patch! I hear they're fixing chairs and adding remote control doors. I am unironically excited for fixed chairs and doors that are not misaligned by one pixel (or has that long since been fixed in the nightly) Though... I'm curious. HOW much health did they have in that demo video? Either that was some top tier armor, or they were just flat out using Developer mode or something. It's less "haha they got hit " to me and more "haha, that would probably have killed an actual player on the second fuckup " , even with just 20-25 damage a tick, that would gently caress you up fast (a quick skim of the wiki, tier 10 human armor is 400 health or something. You don't break enough health to survive all those hits until... T7? Maybe T6 at 175 health could have barely survived). Wait, poo poo. I'm trying to apply mechanical logic to why this could be bad instead of just making blanket insults. I'm bad at this. Vib Rib posted:Ha ha ha even in the loving demo video they get hit a half dozen times from the bullshit laser fields. They aren't lasers, they are tesla spikes Which changes nothing about your point Section Z fucked around with this message at 09:47 on Nov 4, 2014 |
# ? Nov 4, 2014 09:42 |
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# ? Nov 4, 2014 09:52 |
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Ey the big man's back!
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# ? Nov 4, 2014 11:14 |
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Section Z posted:I am unironically excited for fixed chairs and doors that are not misaligned by one pixel (or has that long since been fixed in the nightly) It's a loving demo for the wiring system, jesus christ. It's safe to say that the damage values will probably get tweaked along the way.
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# ? Nov 4, 2014 11:33 |
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botany posted:It's a loving demo for the wiring system, jesus christ. It's safe to say that the damage values will probably get tweaked along the way. [turns to camera and makes the face Jim from The Office makes]
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# ? Nov 4, 2014 11:53 |
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Imagine an episode of The Office where Jim shows Dwight Starbound and he thinks it's a prank
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# ? Nov 4, 2014 12:00 |
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In my Starbound/The Office crossover fanfic when that happens Dwight does a smug smile and turns his chair away. The scene changes to the interview room, where Dwight reveals that he is in fact an avid starbound player and he has an entire glitch city, but that he has also built a lab that reaches deep underground to the magma core. If you would like to buy it then you must subscribe to my Patreon.
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# ? Nov 4, 2014 16:11 |
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botany posted:It's a loving demo for the wiring system, jesus christ. It's safe to say that the damage values will probably get tweaked along the way. Could be worse. You could be telling me using blink to zip through faster could be considered cheating and not fun or vanilla (and then later mention you made a mod that allows blink to go through walls) vvv Jesus christ it's a wiring system demo. It's safe to say platform vales will probably get tweaked along the way (am I doing this right?). I will admit that 'hey, shield gens are a thing now' was demonstrated. Section Z fucked around with this message at 18:45 on Nov 4, 2014 |
# ? Nov 4, 2014 18:33 |
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I hope the level design gets "tweaked along the way" because single-tile platforming does not make interesting levels
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# ? Nov 4, 2014 18:40 |
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Yeah, the Apex electromazes are complete hell to get through even if you have all the crazy movement tech. loving forget about it if there's even a little lag to send you careening off the platform from overcorrecting. Now that you can't just uproot the tesla spikes, I can't see it being anything but worse off. I mean, even in the demonstration video he fell in enough times to kill a player 1-2 times over, and cut out what was very obviously backtracking through a still-active maze. Echh. I know it's a proof-of-concept and all, but still.
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# ? Nov 4, 2014 18:52 |
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The one-tile platforming was completely fun the first time, and I definitely didn't just kind of inexplicably fall right past platforms and get two-shorted by the electric walls all the time, so it's good that now I'll be forced to do it over and over if I want techs.
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# ? Nov 4, 2014 18:52 |
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The only thing I'm going to say about the 1 tile platforms, is that it's a very simple fix proven by the tons of modders who have done it, and Chucklefish is deciding to use it as a design decision, because they MUST know how much people hate it.
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# ? Nov 4, 2014 19:06 |
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Even Mario bricks are like double the size of his feet
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# ? Nov 5, 2014 19:01 |
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Exclusive preview of Starbound's finished dungeons: https://www.youtube.com/watch?v=3C1BSbq5aB0
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# ? Nov 5, 2014 21:00 |
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Babe Magnet posted:Exclusive preview of Starbound's finished dungeons: Yesss. Definitely need to implement those 'Appearing blocks out of nowhere' mechanics. Here's the last couple days of updates. Plenty of stuff here: metadept posted:
Supernorn posted:
Armagon posted:
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# ? Nov 8, 2014 17:51 |
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Wow nice text dump dude. Why not just link the blog or quote things you liked in particular, such as the removal of the hunger bar:quote:As our food system is currently undergoing a rework, I’ve been regularly pulled away from dungeons to assist with configuration. At this point it looks like we’ll be doing away with the hunger bar altogether, and rather than punishing the player for failing to eat every now and again, we’re pushing to make food more inherently rewarding by making them provide extended duration buffs. Upon eating however, you gain the “well-fed” status effect, which restricts you from eating any other food until it wears off. As an example, eating a piece of cooked alien meat will now give you a subtle healing buff that restores 50 health over 30 seconds (that’s about 1.6 health per second).
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# ? Nov 8, 2014 17:57 |
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Jackard posted:Wow nice text dump dude. Why not just link the blog or quote things you liked in particular, such as the removal of the hunger bar: This is a Good Idea and I support it entirely.
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# ? Nov 8, 2014 17:59 |
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I like the lighty up torches, reminds me of a zelda dungeon.
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# ? Nov 8, 2014 18:00 |
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Don't make the food buff prevent you from eating more food, make it so that eating another piece of food replaces the food buff you currently have.
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# ? Nov 8, 2014 18:05 |
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We're removing the hunger bar and adding "well-fed" potion buffs. Also a guide will now spawn on the touchdown point of a new planet to assist players. And entering a dungeon before lifting the Old Man's curse is now a "bonehead" move :P
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# ? Nov 8, 2014 18:06 |
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oddium posted:adding "well-fed" potion buffs.
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# ? Nov 8, 2014 18:13 |
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In Ryu Ga Gotoku Ishin eating is completely optional outside of a few story missions that require you to get drunk, but it heals and buffs one of three elements (health and health regen, damaging strength, special-meter and generation of it). Simpler meals and drinks do not contribute toward any of the three, top level eating and drinking gives you 2/2 of a boost in one or more elements. So it's the right idea.
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# ? Nov 8, 2014 18:15 |
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These changes sound great,
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# ? Nov 8, 2014 18:20 |
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Environmental protection armor will no longer be a thing. Instead, bosses will now drop "bossite" ore, which can be used to craft a bossite pick (maybe bossite tier matter manipulator ?? Still haven't decided on how the game will play). The bossite pick will be able to mine
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# ? Nov 8, 2014 18:21 |
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Upon defeating the wall of the flesh the world will enter hard mode, furthermore
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# ? Nov 8, 2014 18:34 |
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The hardmode boss can be summoned by dropping starbound.exe into the recycling bin
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# ? Nov 8, 2014 18:44 |
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Slime posted:Don't make the food buff prevent you from eating more food, make it so that eating another piece of food replaces the food buff you currently have. Do this, gently caress potion sickness. If the player is taking enough damage that they're having to constantly stuff their face, something is wrong. Fix that instead of making health items worse.
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# ? Nov 8, 2014 18:54 |
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Make it so you have to stop for a moment to apply a bandage or something, don't just do potion sickness yeah. Keeping someone from spamming easily farmable health items is a bit of a problem but the way Terraria handles it is not the solution. I dunno, maybe if you drink/use too many in a short amount of time you get a small debuff once the effect ends? Like toxicity or a hangover ahah.
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# ? Nov 8, 2014 18:58 |
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It's not potion sickness. It's food sickness. They're making food a long term thing, and shortening the duration of healing items to make them faster. It does make more sense to let you just switch your one food buff, rather than giving a no-food debuff that lasts just as long, though. There's still an opportunity cost in wasted resources.
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# ? Nov 8, 2014 20:20 |
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I'm kind of sad they're removing the survival aspects of this game. I thought they were interesting.
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# ? Nov 8, 2014 20:24 |
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I imagine someone will make a mod to add them back in.
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# ? Nov 8, 2014 20:27 |
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bobtheconqueror posted:It's not potion sickness. It's food sickness. They're making food a long term thing, and shortening the duration of healing items to make them faster. It does make more sense to let you just switch your one food buff, rather than giving a no-food debuff that lasts just as long, though. There's still an opportunity cost in wasted resources. Armagon posted:It bears mentioning that just like food, you will not be able to use more than one type of bandage at a time, and their durations get a little bit longer the more potent their healing effects are. It sounds like it starts out at a second, which isn't that big of a deal, but if it gets longer as the tiers go up it could start to be pretty annoying. We'll have to wait and see how the scaling is I guess. Babe Magnet fucked around with this message at 20:34 on Nov 8, 2014 |
# ? Nov 8, 2014 20:30 |
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Babe Magnet posted:It sounds like it starts out at a second, which isn't that big of a deal, but it gets longer as the tiers go up. Of course it's the one sentence I didn't read. Yeah that's kinda dumb, although it does basically force them to work more on player health and monster damage balance. Still, will probably be more stupid than helpful.
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# ? Nov 8, 2014 20:34 |
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Yeah, the original complaint is that it took forever to heal at high tiers because you'd have to use the bandage and then wait, so lets hope the healing values are seriously buffed or all we'll be doing is using a bandage and waiting for a different reason lol
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# ? Nov 8, 2014 20:38 |
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Psygnosis posted:I'm kind of sad they're removing the survival aspects of this game. I thought they were interesting. No, it was stupid and was always stupid. You can make hunger-style mechanics work, but the game literally has to be designed around the resource management. In something like Starbound it's just a tedious timesink and distraction.
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# ? Nov 8, 2014 20:43 |
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# ? May 28, 2024 03:13 |
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Yeah one of the big parts of survival aspects is that not surviving has to actually mean something. Death penalties more severe than "lose some items, resume", for starters. The problem with just making deaths suck more is that Starbound's largely a collecting game, where you gather mass amounts of poo poo to progress, and huge penalties for dying is not going to fly very well, as evident by all the disagreements over dropping ore/bars. Food being temporary, optional buffs instead of necessary is a good change.
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# ? Nov 8, 2014 20:52 |