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Easy homemade nartheciums: I used this on a ravenwing biker when I needed to proxy a command squad for Sammael. Here's the biker next to actual apothecary bits. The bits are for a terminator, but the underlying shape and everything is the same. For the upper lighting bit on the backpack, a melta bomb and sniper scope are more than adequate. For the narthecium arm, I used an old power fist from the bits box. I cut a chain sword short and glued it back on to its power supply. To that I glued a marine's combat knife that I had filed down to a more needle-like point and stuck a piece of sprue on it that was just meant to hide the separations. On the back of that I glued on a servo skull bit and a bit of the tubing that comes down from the skull. I hope that comes out clear enough. I didn't worry about being perfect because at first glance it looks narthecium enough to get by most people. After a bit of white paint , I doubt many people will even realize it's a conversion.
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# ? Nov 9, 2014 07:24 |
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# ? May 28, 2024 00:53 |
Nice, thanks man. That actually looks pretty good, and I love converting things so I will have to give that a try at some point.
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# ? Nov 9, 2014 07:43 |
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SRM posted:So a Stormtrooper army centered aroud 10 man squads in the fast Tauroxes backed up with tyr command squads in Vendettas. Best idea? Worst idea? Part of me thinks it'll play like Imperial pseudo-Dark Eldar. I'm just thinking about projects and I'm kind of burnt out on old poo poo right now since all my metal models are chipping like crazy regardless of how much varnish I use. Eh, I think it wouldn't be that great. Their formations (4 squads in tauroxes plus a commissar, or the same but in valkyries) have a good bonus though, I think they are both TL shooting on the squads the turn they disembark. The problem is scions/stormtroopers are just not great at 13 points per for a gun which while AP3, is S3 and has a pretty punishing 9" rapid fire range. Their plus is in their special weapons, not their rank and file troops. Likewise, tauroxes and valkyries have useful firepower if they are taken as transports in a rounded force, but they are not the heavy-hitting pieces you need to win games as IG. I love stormtroopers but I wouldn't really go beyond using a platoon in my elites slot in a big IG list. That said I would consider going for a valkyrie formation backing up a conventional list. Take a fleet officer and try and get that mass drop in.
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# ? Nov 9, 2014 08:55 |
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Why do Tyranid bits all have to be some... Tyranid-y? I know that sounds weird, but I saw Hencoe posted up some of the tentacles from the new kit, and they look awesome. I want to put them on Chaos poo poo, but all Tyranid bits have that sort of indention on the side with vents and generally look more "organic alien" as opposed to "organic abomination." What's a good way to make them more Chaos friendly, you think?
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# ? Nov 9, 2014 09:45 |
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Von Humboldt posted:Why do Tyranid bits all have to be some... Tyranid-y? I know that sounds weird, but I saw Hencoe posted up some of the tentacles from the new kit, and they look awesome. I want to put them on Chaos poo poo, but all Tyranid bits have that sort of indention on the side with vents and generally look more "organic alien" as opposed to "organic abomination." What's a good way to make them more Chaos friendly, you think? Sand them to a smooth surface or, in the cases of Nurgle aligned Chaos, turn the indentations into weeping pustules or other skin conditions. E: Put eyeballs in them for Tzeentch too
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# ? Nov 9, 2014 09:52 |
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So I just got a slightly damaged, badly and mostly assembled with no further parts on sprues 1/700 USS Arizona model that my brother was going to toss, and I thought I might follow advice I gave to someone else and Orkify it. It's 16 inches long, so I was thinking that maybe I'd cut it in half, because the Orks who looted it couldn't agree on which end of the boat was the front so tore it in half driving in opposite directions. Each half would have a mast for a banner, two turrets, and places for Kaptins, other Orks and spiky bitz to go, leaving me with two roughly battlewagon or grot mega tank sized vehicles. I could then magnetise each half to stick back together and make a counts as gargantuan squiggoth. Good idea? Bad idea? I don't get much of a chance to kitbash with Eldar. NTRabbit fucked around with this message at 10:01 on Nov 9, 2014 |
# ? Nov 9, 2014 09:54 |
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The question boils down to "Should I do this awesome thing?". I'm not quite sure what answer you might have expected other than a page of goons vehemently saying "gently caress yes ".
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# ? Nov 9, 2014 10:30 |
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NTRabbit posted:1/700 USS Orkizona gently caress yes
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# ? Nov 9, 2014 10:31 |
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More wondering if the resultant parts were actually close enough in size to work, but ok! Oh hey the name, further idea: the whole thing is the USS Orkizona, but when it's in two pieces it's the USS Gorkizona and the USS Morkizona. The Gorkizona is the one that's going forward, and the Morkizona is the one that's going forward This is a real project now. NTRabbit fucked around with this message at 10:54 on Nov 9, 2014 |
# ? Nov 9, 2014 10:37 |
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Yes That sounds incredible. Cheers for the heads up with FnP - looks like I'll probably have to do without it. What're people's recommendations for cheap divination - looks like 75 pt Primaris Psyker is the best deal I'm going to be able to squeeze out, but just wanted to know if there was some jammy forge world model I'm missing out on. Basically I've lost 3 games straight in this campaign so far, and if I lose the next one its campaign over, so I'm looking to kick some teeth in. Facing another souped up (4++/FnP) green tide, so I was thinking 5 LC 5 TH/SS terminators with a Burning Blade/Shield Eternal chapter master, plus a warpriest for rerolling saves in combat + 1st turn rerolling hits, a rad grenade inquisitor, plus a psyker for... I dunno, I'd like to get Enfeeble but its a single result on biomancy so unlikely to be found.
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# ? Nov 9, 2014 11:02 |
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If you're worried about the 1/700 scale you can always adapt it into a Grot project.
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# ? Nov 9, 2014 11:59 |
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More people should play Metal Slug.
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# ? Nov 9, 2014 12:30 |
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NTRabbit posted:More wondering if the resultant parts were actually close enough in size to work, but ok! I assume you already know the Metal Slug series, but if not, hit the concept arts for a ton of inspiration for ^^^: Pierzak fucked around with this message at 18:00 on Nov 9, 2014 |
# ? Nov 9, 2014 12:30 |
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I'm thinking about taking up an offer to play a game of Apocalypse or whatever it's called soon, and I'm thinking of taking my pair of Ork Fighta-Bommerz. I haven't played in literally years so I'm wondering what the latest ruleset for these dudes would be, whether it be a Forge World entry or not.
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# ? Nov 9, 2014 14:12 |
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Leo Showers posted:I'm thinking about taking up an offer to play a game of Apocalypse or whatever it's called soon, and I'm thinking of taking my pair of Ork Fighta-Bommerz. I haven't played in literally years so I'm wondering what the latest ruleset for these dudes would be, whether it be a Forge World entry or not. I think they're actually in the new ork codex!
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# ? Nov 9, 2014 14:46 |
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SRM posted:So a Stormtrooper army centered aroud 10 man squads in the fast Tauroxes backed up with tyr command squads in Vendettas. Best idea? Worst idea? Part of me thinks it'll play like Imperial pseudo-Dark Eldar. I'm just thinking about projects and I'm kind of burnt out on old poo poo right now since all my metal models are chipping like crazy regardless of how much varnish I use. You could do this with the IG book, but not the MT book because MT doesn't have access to Vendettas in their book. If you run them as allies you won't have enough troop slots to run the detachment and keep objective secured. So if you run guard with a platoon of Storm troopers in the elite section that's maybe the best way to get what you're looking for, especially with Taurox Primes as transports. You won't have Obsec, but with the storm troopers you're probably going to try and move them together to overwhelm a point to capture it anyway. So with transports blocking objectives and two or three squads sitting near by you should be able to claim objectives with them. Plus that way you get some nice artillery pieces to soften things up a bit before the Storm Troopers go in. I've always liked this idea for guard, but haven't tried it myself yet. Lord Twisted posted:What're people's recommendations for cheap divination - looks like 75 pt Primaris Psyker is the best deal I'm going to be able to squeeze out, but just wanted to know if there was some jammy forge world model I'm missing out on. Basically I've lost 3 games straight in this campaign so far, and if I lose the next one its campaign over, so I'm looking to kick some teeth in. Facing another souped up (4++/FnP) green tide, so I was thinking 5 LC 5 TH/SS terminators with a Burning Blade/Shield Eternal chapter master, plus a warpriest for rerolling saves in combat + 1st turn rerolling hits, a rad grenade inquisitor, plus a psyker for... I dunno, I'd like to get Enfeeble but its a single result on biomancy so unlikely to be found. Are you still playing as Guard with the restrictions from the previous list? If you bring a a manticore or deathstrike plus a vindicare and maybe a squad or two of special weapons with sniper rifles you might be able to kill the painboys/meks first and then nuke the rest?
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# ? Nov 9, 2014 16:06 |
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Hm, since they had Valks I was assuming they'd have Vendettas too. That's kind of annoying. I'm just looking for alternatives to just running a regular IG army with these guys in a Stormtrooper platoon since I've run so much IG already and these guys seem a little different.
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# ? Nov 9, 2014 16:53 |
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Sir Teabag posted:You could do this with the IG book, but not the MT book because MT doesn't have access to Vendettas in their book. If you run them as allies you won't have enough troop slots to run the detachment and keep objective secured. Similar restrictions - basically have to run Marines. Might bring a vindicare but the problem is I'm spending 150 pts for this hypothetical 2+ to hit 4+ to wound, ignoring the 4+ invuln, or a 2+ to wound with a 4+ invuln. 4+ look out sir Then saves (either invuln and FnP or just fnp) Then that only does like, one wound. Painboys have two! Other precision shot stuff he has a 2+ look out sir. Gonna run a thunderfire and a wyvern, might bring a manticore too. It's honestly the toughest nut I've been faced with.
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# ? Nov 9, 2014 16:55 |
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SRM posted:Hm, since they had Valks I was assuming they'd have Vendettas too. That's kind of annoying. I'm just looking for alternatives to just running a regular IG army with these guys in a Stormtrooper platoon since I've run so much IG already and these guys seem a little different. I have a Taurox-based MT list somewhere if you want me to dig it up.
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# ? Nov 9, 2014 17:01 |
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The Impaler posted:
Pierzak posted:I assume you already know the Metal Slug series, but if not, hit the concept arts for a ton of inspiration for Yep, I know metal slug! Once played III for hours at a party, was a free play rented machine. Was planning to find tracks of some kind to put under it or attach to the sides. ijyt posted:If you're worried about the 1/700 scale you can always adapt it into a Grot project. How is the Gretchin crew from Forgeworld? Any alternatives? I plan to have them sticking out of the tops of the turrets, amongst other places. This is the USS Orkizona, keyboard for scale NTRabbit fucked around with this message at 17:10 on Nov 9, 2014 |
# ? Nov 9, 2014 17:08 |
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SRM posted:Hm, since they had Valks I was assuming they'd have Vendettas too. That's kind of annoying. I'm just looking for alternatives to just running a regular IG army with these guys in a Stormtrooper platoon since I've run so much IG already and these guys seem a little different. I thought the same thing at first, but you're either stuck with guard allies for a vendetta squadron or running Guard unbound! Lord Twisted posted:Similar restrictions - basically have to run Marines. Might bring a vindicare but the problem is I'm spending 150 pts for this hypothetical You're right yeah, I guess snipers aren't all that great when dealing with such a buffed up squad - barring incredible luck. Maybe just hope that you get 3 hits with a manticore, and can force saves versus instant death to break them :P
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# ? Nov 9, 2014 17:08 |
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NTRabbit posted:Yep, I know metal slug! Once played III for hours at a party, was a free play rented machine Make sure to get some freebooters with pirate hats for it.
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# ? Nov 9, 2014 17:10 |
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That seems like you will not really be able to do a lot Warhammer-related with it. The scale is really off.
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# ? Nov 9, 2014 17:13 |
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REAL MUSCLE MILK posted:I have a Taurox-based MT list somewhere if you want me to dig it up.
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# ? Nov 9, 2014 17:24 |
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REAL MUSCLE MILK posted:That seems like you will not really be able to do a lot Warhammer-related with it. The scale is really off. Stick it on a flying base and play battlefleet gothic.
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# ? Nov 9, 2014 17:27 |
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REAL MUSCLE MILK posted:That seems like you will not really be able to do a lot Warhammer-related with it. The scale is really off. My new Ork crews disagree and will fight you over it It's not fit for display as is, I can't really fix it and it was heading for the bin otherwise, so it's worth trying I feel.
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# ? Nov 9, 2014 17:38 |
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What da zog is dis? A boat fa ants?
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# ? Nov 9, 2014 17:40 |
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jadebullet posted:Nice, thanks man. That actually looks pretty good, and I love converting things so I will have to give that a try at some point. Alternately, you can also use Anvil Industries for bits. This one is especially good for medic/apothecary stuff; I've got that set, and their casting quality is fantastic. Koreban's conversion is pretty baller though.
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# ? Nov 9, 2014 18:00 |
So what do taurox's have over a regular chimera. Im thinking of getting one or seven.
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# ? Nov 9, 2014 18:00 |
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Babe Magnet posted:What da zog is dis? A boat fa grots? Fixed
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# ? Nov 9, 2014 18:01 |
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I really, really wish FW would put out some Legion Imperial Fists shoulderpads.
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# ? Nov 9, 2014 18:10 |
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Hihohe posted:So what do taurox's have over a regular chimera. Im thinking of getting one or seven.
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# ? Nov 9, 2014 18:21 |
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Hihohe posted:So what do taurox's have over a regular chimera. Im thinking of getting one or seven. Better for Ork looting
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# ? Nov 9, 2014 21:17 |
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Hihohe posted:So what do taurox's have over a regular chimera. Im thinking of getting one or seven. One major bonus is they look terrible, so lots of room for conversion opportunities
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# ? Nov 9, 2014 22:31 |
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The various wheel conversion kits from Zinge or Blood and Skulls make it look not-half-bad though. They look like MRAPs with some actual wheels instead of those silly tracks.
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# ? Nov 9, 2014 23:11 |
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No, they look endearingly stupid.
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# ? Nov 9, 2014 23:13 |
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http://ahnchronicles.tumblr.com/ Another Battle Report is up - this time detailing my horrible loss to the Green Tide - a hell of a lot of fun though, and Commissar Hel (Yarrick) acquitted himself well! Truly an awesome HQ choice, and really adds a combat punch to a blob.
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# ? Nov 9, 2014 23:22 |
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Big Willy Style posted:Better for Ork looting Anyone got pictures of a looted taurox? I am strongly considering this for my third and final trukk.
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# ? Nov 9, 2014 23:53 |
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One last Krieger left to paint. Hopefully I'll get some plasticard or brass rods for the pole in the mail next week or the week after that. The cable that the Vox guy in the HQ squad comes with is an absolute bitch to deal with I should add. What's a quick and easy way to paint skulls and parchment by the way?
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# ? Nov 9, 2014 23:58 |
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# ? May 28, 2024 00:53 |
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honestly i just paint skulls a light bone color (screaming skull, usually) and wash it with a brown, then highlight. parchment can be done in a similar fashion (assuming it's not just a flat plane).
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# ? Nov 10, 2014 00:26 |