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gamingCaffeinator posted:What item could make Azazel look like this? The eyes are from whatever the hell that item is called that gives you big tears that shrink over distance.
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# ? Nov 12, 2014 04:59 |
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# ? May 14, 2024 21:35 |
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Alkydere posted:Right, I think I'm gonna join the "no Monstro's Lung" club. Not because it's bad, it's not (at least not in theory) but the fact that you have to get so close and it has such a long charge it's a pain to use once you get to the Womb. I was losing a lot of charges too but I'm not sure if that was because of my keyboard (it has issues with holding charges sometimes in BOI, every couple of minutes it will just not read an inputs for half a second) or because it's such a long charge or both. Monstro's Lung is fun enough for me. Also, you can shorten the charge time of both items with other upgrades. I think it's Tears Up you need but don't quote me on that.
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# ? Nov 12, 2014 05:05 |
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What's the best way to complete the Family Man challenge? I feel soooooooooo crippled.
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# ? Nov 12, 2014 05:07 |
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Tears Up does reduce the charge time of charge shots. As for Monstro's Lung, it's good if you have power-ups that give a chance to inflict some sort of status effect on hit. You spit out so many bullets you're pretty much guaranteed to inflict a status on any boss or tough enemy strong enough to not be destroyed outright.
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# ? Nov 12, 2014 05:10 |
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Is there any way to always avoid Isaac's big beams of light attack? Sometimes the lower corner is safe, sometimes it isn't.
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# ? Nov 12, 2014 05:11 |
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Rocketlex posted:I don't buy this. Maybe with some roguelikes this is true, but that's because generally roguelikes are badly-designed games that have tricked people into thinking their horrible lack of balance is a feature. Binding of Isaac is almost always good about avoiding no-win scenarios, and when it has them they're almost never baked directly into the generation or level design they way they are in that one room. There's a full heart that spawns in each of the corners of the room. Doesn't help much if you're the Blue Baby or only have a single heart container, but it's there.
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# ? Nov 12, 2014 05:20 |
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Kawalimus posted:Is there any way to always avoid Isaac's big beams of light attack? Sometimes the lower corner is safe, sometimes it isn't. Stand so you're in one of the empty diagonal parallel rows.
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# ? Nov 12, 2014 05:20 |
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Sanctum posted:This room is straight up bullshit. Ran into an interesting variation on this room just now: (I immediately hosed up and took a heart of damage.)
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# ? Nov 12, 2014 05:22 |
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MasterSlowPoke posted:There's a full heart that spawns in each of the corners of the room. Doesn't help much if you're the Blue Baby or only have a single heart container, but it's there. Yeah. But again, something I admire about the game is that it almost never puts you in a no-win state that doesn't also kill you outright. So long as you have half a heart to your name, you can conceivably survive any encounter or room the game throws at you...except that one if you're not in a position to use hearts OR used that heart up somehow. I mean, yes, if you take the heart and waste it that's your fault, but the game doesn't usually punish things like that, at least not by making you walking-dead.
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# ? Nov 12, 2014 05:24 |
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i forget to say it every time, but gently caress those brimstone spiders. gently caress their super fast charge, and the fact that the hitbox for their brimstone remains the same even when the animaiton shows a vanishing thin line
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# ? Nov 12, 2014 05:26 |
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Waffleopolis posted:What's the best way to complete the Family Man challenge? I feel soooooooooo crippled.
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# ? Nov 12, 2014 05:27 |
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Just played Azazel for the first time, and got Ludovico Technique on the first floor. That was my fastest run by far, and I got Basement Boy or whatever the no damage one was. I ended up beating Isaac on that one even though I don't even have It Lives yet, but I was dumb on each floor after the Basement so I didn't get any more Boy achievements. What requirements and rewards are there for speed runs? I read something hinting at it on the main page of the wiki but I can't find anything about it.
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# ? Nov 12, 2014 05:28 |
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ArfJason posted:i forget to say it every time, but gently caress those brimstone spiders. i really hate them and the drat skeletons for about the same reasons, the big one being that they attack so goddamn fast with very little warning
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# ? Nov 12, 2014 05:28 |
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i wouldn't care so much about brimstone spiders if they, along with those assholes that spawn from the ground on your feet on womb hadn't ruined almost every good momma's boy run i had
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# ? Nov 12, 2014 05:29 |
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50 restarts. It took me 50 restarts to get those Mullibooms to show up.
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# ? Nov 12, 2014 05:30 |
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I'd like Brimstone Spiders if they were more visually distinct from the other spiders. Like really, for the amount of time some rooms give you to recognize and dodge them, those drat things should be color-coded.
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# ? Nov 12, 2014 05:32 |
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Rocketlex posted:I'd like Brimstone Spiders if they were more visually distinct from the other spiders. Like really, for the amount of time some rooms give you to recognize and dodge them, those drat things should be color-coded. I think they're arranged by area. The three-shot forward ones spawn in Basement/Cellar, the three-shot spread ones spawn in Caves/Catacombs and everything after that is Brimstone ones. It'd still be better if they were also more visually distinct but keeping that mental note in my mind has helped alot when I hit the Depths.
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# ? Nov 12, 2014 05:36 |
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On the topic of no-win states, I recently encountered a room on the first floor with enemies I was literally unable to hit without using a bomb to clear up an obstruction. I would have been able to hit them with regular tears, but I had Technology. I was lucky to have bombs, because if I hadn't I would have had to reset.
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# ? Nov 12, 2014 05:36 |
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Brother Entropy posted:I think they're arranged by area. The three-shot forward ones spawn in Basement/Cellar, the three-shot spread ones spawn in Caves/Catacombs and everything after that is Brimstone ones. The faces change slightly with each version. The brimstone ones drool blood.
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# ? Nov 12, 2014 05:43 |
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TheRagamuffin posted:The faces change slightly with each version. The brimstone ones drool blood. They're still really, really similar though.
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# ? Nov 12, 2014 05:45 |
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Speaking of The Lost, by the way, Edmund and Tyrone were recently interviewed on a podcast stream by Vinny of Vinesauce, and they had this to say about the datamining: https://www.reddit.com/r/bindingofisaac/comments/2lxx87/ed_on_the_losts_datamining_its_disheartening_ive quote:Vinny: You guys put a lot of secrets in Isaac, a lot of codes, a lot of seeds. I remember how you didn't want people to discover them right away. My question to you guys is- http://www.twitch.tv/vinesauce/b/587511126 (comes up at about 2:17:00) Personally I think Edmund is incorrect at least in this one case, because the riddle was pretty close to being solved or at least partially solved when the datamined information first came out and got spread around. I wonder what he would have said if the puzzle got solved the intended way instead, because he does say that part of these things for him is that they take a long time to solve. The community-based progress he talks about was just about neck and neck with the data mining that went on but I guess for him it's more the principle of it all. They do ask not to decrypt the files in the readme and all, and people did it anyway because the internet will be the internet. Is there cause for being upset about something obviously inevitable like that though? CJacobs fucked around with this message at 05:48 on Nov 12, 2014 |
# ? Nov 12, 2014 05:45 |
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Tollymain posted:They're still really, really similar though. When you see a wall-spider it's generally advisable to just get the gently caress out of the way immediately regardless of type, especially because the brimstone ones always seem to spawn directly across from you. Hate those things.
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# ? Nov 12, 2014 05:46 |
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CJacobs posted:Speaking of The Lost, by the way, Edmund and Tyrone were recently interviewed on a podcast stream by Vinny of Vinesauce, and they had this to say about the datamining: Between this and P.T. there's probably no secret too obscure for the miners to crack. Which I prefer, honestly. Maddeningly obtuse puzzles are one of those old-timey gaming trends I'm glad have fallen by the wayside, and in the case of The Lost it's still a significant challenge unlocking the drat thing.
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# ? Nov 12, 2014 05:48 |
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CJacobs posted:Personally I think Edmund is incorrect at least in this one case, because the riddle was pretty close to being solved or at least partially solved when the datamined information first came out and got spread around. Also, he made the critical mistake of putting the Lost in the achievements list. Once people saw "Clear the Cathedral with the Lost", it was only a matter of time. If he genuinely wanted it to remain secret, don't mention the secret anywhere.
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# ? Nov 12, 2014 05:55 |
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Even if it was tackled legitimately, the community would've solved it pretty fast. They already figured out the puzzle, all that was left was to put it together. As another example, Valve made an ARG for TF2 that they thought would take a few weeks to solve. The community solved it in 12 hours.
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# ? Nov 12, 2014 05:58 |
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Magres posted:Do it with Azazel. He's fast enough to easily play ring-around-the-rosey with the black leeches, and he's always going to have the damage to shred bosses. Well yeah, but everything is easy in this game when you use the character that is broken. Plus if I don't learn to beat it with other characters I won't be able to get their unlocks. Its really the third form that is tripping me up because it takes so drat long to kill. Satan keeps his feet down for such a short period that I get barely any hits in, plus you're constantly forced to run around to avoid the leeches. It just takes so long that even with a large health bar I get worn down from the full heart damage. Its crazy how much easier the game is if you get an item that halves damage. It effectively doubles your health bar for the womb and beyond.
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# ? Nov 12, 2014 05:58 |
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yeah, i get that they're disappointed and all, but the people doing it the legit way would have figured it all out within a day or two more at most. once people had the relevant bits of the puzzles figured out it wouldn't have been a complex logical leap to 'hey, maybe we should die in these 4 very clearly shown ways'. usually ARG kinda stuff lasts longer because either parts of it are dripfed to the people or at the very least the direct solution won't be at the end of putting together a couple of puzzles.
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# ? Nov 12, 2014 06:01 |
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Oxxidation posted:Between this and P.T. there's probably no secret too obscure for the miners to crack. Which I prefer, honestly. Maddeningly obtuse puzzles are one of those old-timey gaming trends I'm glad have fallen by the wayside, and in the case of The Lost it's still a significant challenge unlocking the drat thing. Honestly, ARGs are nice...to watch from the sideline. I didn't really mind but I was a bit saddened to see all these people having their fun ruined by some dataminers. And it looked like it was a really well done ARG too. At least they had figured it out and built it ahead of time compared to maybe Overkill who goes "WE HAVE A SECRET! TEEHEE!" and then slap it together over the game's lfiespan.
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# ? Nov 12, 2014 06:02 |
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Well the good news is after finally finding a Sacred Heart in an angel room I'm picking-up-one-specific-item away from 100%. The bad news is that item is Steven, which I think might require me to beat the Steven boss and then either already have Little Steven, get lucky and have the Steven item drop, or get lucky and re-roll the Little Steven item that usually drops into the bigger version. At least, if it's the same as the original game. Well at least he's a basement boss I guess. Let's see how long it takes before I either get lucky or turn into from restarting for the 500th time.
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# ? Nov 12, 2014 06:03 |
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TheRagamuffin posted:Ran into an interesting variation on this room just now: Play Azazel for the no-damage runs. Flight gets you out of *SO MUCH TROUBLE* that just having it guaranteed from the start is a significant boost in managing those achievements. Meanwhile, is anyone else ready to scream at the number of times the final Depths II shop is just (Super) Greed? It seems to happen to about three quarters of my runs that make it that far and I inevitably end up with a shitton of coins that I can't do a last-purchase spend on.
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# ? Nov 12, 2014 06:06 |
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Oxxidation posted:Between this and P.T. there's probably no secret too obscure for the miners to crack. Which I prefer, honestly. Maddeningly obtuse puzzles are one of those old-timey gaming trends I'm glad have fallen by the wayside, and in the case of The Lost it's still a significant challenge unlocking the drat thing. of course we want to 'eat it now', the other way around isn't fun
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# ? Nov 12, 2014 06:06 |
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IronicDongz posted:yeah the Lost is kind of a horseshit unlock even when you know how to get it honestly I just hope a later patch makes him less bullshit to unlock. He might be fun to play with but I've wasted way too much time and suck too hard at the game to try any more.
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# ? Nov 12, 2014 06:13 |
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If I pick up an item that modifies tears (say, common cold), and later the item that triggers random tear mods (three dollar bill), is the original item still on all the time or will it get flipped on and off randomly?
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# ? Nov 12, 2014 06:13 |
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Yeah I think the community had already basically identified and solved the puzzle (as in, they'd worked out exactly what they had to do and what it meant), it was just a matter of collecting all the pieces at that point.LaughMyselfTo posted:On the topic of no-win states, I recently encountered a room on the first floor with enemies I was literally unable to hit without using a bomb to clear up an obstruction. I would have been able to hit them with regular tears, but I had Technology. I was lucky to have bombs, because if I hadn't I would have had to reset.
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# ? Nov 12, 2014 06:14 |
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I don't get why people feel obligated to get the Lost since he seems like such a lovely character to play the game with. Are there any items locked behind him or something?
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# ? Nov 12, 2014 06:17 |
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haveblue posted:If I pick up an item that modifies tears (say, common cold), and later the item that triggers random tear mods (three dollar bill), is the original item still on all the time or will it get flipped on and off randomly? It's on all the time. I'm not sure if it's removed from 3 dollar's rotation, though.
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# ? Nov 12, 2014 06:17 |
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Satan's third stage is such a fucker with Curse of Darkness. I put off my Isaac Sheol run (because after having the D6 for so long in the original playing Isaac's just depressing) and almost lost it on that.
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# ? Nov 12, 2014 06:22 |
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Internet Kraken posted:I don't get why people feel obligated to get the Lost since he seems like such a lovely character to play the game with. Are there any items locked behind him or something? Several, yes, and they're all very good.
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# ? Nov 12, 2014 06:22 |
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Internet Kraken posted:Well yeah, but everything is easy in this game when you use the character that is broken. Plus if I don't learn to beat it with other characters I won't be able to get their unlocks. That's fair. My basic strat for Satan Legs is literally just never stop shooting and moving. I just run diagonal zigzags and spray everywhere and it chips him down pretty good. In other news, I got the Bossfucker 9000 setup on Blue. Cursed Tears, Ipecac, Krampus' Head. Walk in with my Ipecac Shotgun charged up, and let it go while I press spacebar. poo poo's dying in half a second flat.
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# ? Nov 12, 2014 06:22 |
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# ? May 14, 2024 21:35 |
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Hey, you guys like insane runs, right? How about double brimstone cat mode runs? Cause I have a hell of an Eden run for you. Started with the prayer card and scapular, second floor devil room had brimstone, lil brimstone and dead cat, and I had almost two rows of health. Ended like this. The seed is CXTT 7966 and just open every chest and go to every sacrifice room along the way. Unlocks may apply and such.
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# ? Nov 12, 2014 06:23 |