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Updated flash deals at GOG include Jade Empire for $3, Rise of the Triad for $3, and Botanicula for $2.Mutation posted:edit: so you're going to bone the villain's sister again in another far cry game, huh.
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# ? Nov 12, 2014 23:44 |
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# ? May 18, 2024 15:05 |
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Darkhold posted:Is the story worth paying attention to? I've only been able to play it inbetween toddler meltdowns so I've been skipping past the cut scenes so I get a chance to play the actual missions. The story is actually quite good. I highly recommend watching the cut scenes. You can come back and play them after the mission. Wrll, the non-mission stuff. Also, the game is excellent, DLCs are included, and the port is great. English VA is also good. In short, considering the price, this game is a no brainer.
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# ? Nov 12, 2014 23:44 |
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Tezzeract posted:Far Cry 4 trailer:
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# ? Nov 12, 2014 23:46 |
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Zombie Samurai posted:This looks like a blast to play, but I am completely lost on the tone here. Ubisoft employs some really terrible writers. I wish they'd just go full Bethesda with their sandbox games and limit the story.
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# ? Nov 12, 2014 23:46 |
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FuzzySlippers posted:Ubisoft employs some really terrible writers. I wish they'd just go full Bethesda with their sandbox games and limit the story. If the previous game is any indication, and it drat well should be, given that this is basically the same game with a new island, you'll have to do about four main missions before you can go off and forget about the dumb bullshit for twenty hours.
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# ? Nov 12, 2014 23:48 |
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FuzzySlippers posted:Ubisoft employs some really terrible writers. I wish they'd just go full Bethesda with their sandbox games and limit the story. Ugh, no thanks. I'd rather have a ridiculous trainwreck than a bunch of snoozefest delivery jobs.
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# ? Nov 12, 2014 23:49 |
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CharlieFoxtrot posted:Valkyria question: how much does distance affect accuracy? All the targeting shows is how many shots to kill but there doesn't seem to be a percentage. Like, do I get any benefit from running up to guys and point-blank shooting them in the head, or would it be the same chance farther away? Sandbags being magic 360 shields has made me question all aspects of the game and whether they resemble reality. Distance does have effect and is also dependent not trooper class, weapon and accuracy. Shooting somebody point blank as shock trooper is almost always advisable. Grenades work wonders though, don't forget about them. Oh, and flamethrowers. Snipers are different. You can shoot very far in late game. Ammo is limited though but engineers can replenish it
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# ? Nov 12, 2014 23:49 |
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FuzzySlippers posted:Ubisoft employs some really terrible writers. I wish they'd just go full Bethesda with their sandbox games and limit the story. The new one seems to be more of a Just Cause 2 tone? I mean the main antagonist is basically So expect a lot of party drugs and bad karaoke.
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# ? Nov 12, 2014 23:50 |
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FuzzySlippers posted:Ubisoft employs some really terrible writers. I wish they'd just go full Bethesda with their sandbox games and limit the story. What would that even mean with Ubisoft sandbox games? Instead of a 200 boring collectibles you get 400 boring collectibles but no story?
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# ? Nov 12, 2014 23:52 |
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Palpek posted:Looks like Far Cry 3.5.
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# ? Nov 12, 2014 23:55 |
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Xander77 posted:I'm trying to make Far Cry: Brotherhood happen. (I actually liked Brotherhood a lot) I feel like that'll have some weird implications when it turns out Pagan Min is your actual father and the rebel leader(s) are your sister/brother. Or something. It'll be dumb.
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# ? Nov 12, 2014 23:57 |
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I'm not about to say FarCry 3's story wasn't dumb as poo poo, but it was dumb in a funny way and set up some excellent setpieces and I'd rather have that than Oblivion or Fallout 3's story.
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# ? Nov 12, 2014 23:57 |
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Zombie Samurai posted:Ugh, no thanks. I'd rather have a ridiculous trainwreck than a bunch of snoozefest delivery jobs. Seriously. I barely touched most of the side stuff like the supply run missions and poker and knife throwing and hunting poo poo beyond what was needed for upgrades--basically anything that wasn't outposts, assassinations and radio towers. Give me more inventively-designed outposts with more types of enemies and more ways to gently caress with them and I'll be happy.
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# ? Nov 12, 2014 23:59 |
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Tezzeract posted:The new one seems to be more of a Just Cause 2 tone? I mean the main antagonist is basically
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# ? Nov 13, 2014 00:01 |
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Tezzeract posted:The new one seems to be more of a Just Cause 2 tone? I mean the main antagonist is basically If you told me that was King of Fighters artwork I'd believe you.
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# ? Nov 13, 2014 00:02 |
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Palpek posted:They basically come up with super cool villains that are full of character... bland dumb protagonists that take themselves way too seriously for the ridiculous situation they find themselves in.
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# ? Nov 13, 2014 00:03 |
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Mutation posted:If you told me that was King of Fighters artwork I'd believe you.
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# ? Nov 13, 2014 00:04 |
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Wiggly Wayne DDS posted:Alpha Protocol was a hell of a game.
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# ? Nov 13, 2014 00:13 |
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Jeffrey Yohalem is not writing Far Cry 4, so it won't be offensively stupid.
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# ? Nov 13, 2014 00:17 |
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The new guy could be bad.
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# ? Nov 13, 2014 00:18 |
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Phetz posted:The new guy could be bad. Bad, sure. Buttfuck retarded, no way.
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# ? Nov 13, 2014 00:23 |
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Phetz posted:The new guy could be bad. Pretty much. I mean, whoever it is, they chose to write for games, and not absolutely anything else that might have a shred of respect, dignity, style, quality, or effort attached to it.
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# ? Nov 13, 2014 00:26 |
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CharlieFoxtrot posted:Valkyria question: how much does distance affect accuracy? All the targeting shows is how many shots to kill but there doesn't seem to be a percentage. Like, do I get any benefit from running up to guys and point-blank shooting them in the head, or would it be the same chance farther away? Sandbags being magic 360 shields has made me question all aspects of the game and whether they resemble reality. Basically the difference that distance makes is in aiming. When you unload on someone, the bullets are randomly distributed within the reticle(and the size of the reticle depends on weapon type/weapon accuracy/character accuracy). Therefore, the closer you get to someone the larger they will appear, and the better the chances of having a reticle full of meatbag instead of a reticle mostly full of empty space. So yes, the benefit of running up to someone and shooting them in the head is that you will be highly unlikely to miss their head in the first place. It doesn't factor into damage but it factors greatly into bullets hitting the actual target. As for sightlines: Blue: dude doesn't see you Yellow: dude sees you but is too far to intercept(or counter) Red: dude is unloading on you as we speak Green: dude is shooting at you but currently reloading
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# ? Nov 13, 2014 00:28 |
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Bloody Hedgehog posted:Pretty much. I mean, whoever it is, they chose to write for games, and not absolutely anything else that might have a shred of respect, dignity, style, quality, or effort attached to it.
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# ? Nov 13, 2014 00:30 |
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X-3 Reunion: 27AVG-ZNQ3L-JDVFF
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# ? Nov 13, 2014 00:30 |
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Quest For Glory II posted:If someone's writing for a videogame it's probably because they couldn't get work writing for TV This, or they got tired of shilling on a review site and knew the right people.
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# ? Nov 13, 2014 00:31 |
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e: nvm
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# ? Nov 13, 2014 00:34 |
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Bloody Hedgehog posted:Pretty much. I mean, whoever it is, they chose to write for games, and not absolutely anything else that might have a shred of respect, dignity, style, quality, or effort attached to it.
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# ? Nov 13, 2014 00:38 |
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Rookersh posted:Yes. Also while it has anime crap ( I JUST WANT THE WAR TO ENNNNND ), it's also hard to take seriously, and doesn't really pander that much. It's also hard to get that annoyed at the anime when a few seconds ago your soldiers were accusing you of being a "Darcsen Lover" ( aka the Jews of Valkyria Chronicles ), and how that means you can't really be trusted as their leader. Or the concentration camp level. Or the fact like half your soldiers are ripped straight out of Band of Brothers, and the other half are tank fetishists/that oddball japanese written character that subverts it's animeness to be somewhat hilarious. It's weird, for all the standard stuff in it, there are a lot of things I was surprised by the first time I played it. Like Isara being a female character that is intelligent and capable? In a jrpg? Also there are three gay characters...and only one is a walking stereotype! A lot of the 'minor' character stuff is actually really entertaining.
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# ? Nov 13, 2014 00:42 |
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Quest For Glory II posted:Also Tom Servo is your sidekick. holy poo poo
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# ? Nov 13, 2014 00:43 |
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Selane posted:Basically the difference that distance makes is in aiming. When you unload on someone, the bullets are randomly distributed within the reticle(and the size of the reticle depends on weapon type/weapon accuracy/character accuracy). Therefore, the closer you get to someone the larger they will appear, and the better the chances of having a reticle full of meatbag instead of a reticle mostly full of empty space. So yes, the benefit of running up to someone and shooting them in the head is that you will be highly unlikely to miss their head in the first place. It doesn't factor into damage but it factors greatly into bullets hitting the actual target.
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# ? Nov 13, 2014 00:47 |
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Nate RFB posted:It's been a few years since I played VC1, but I believe distance does matter in that if you are outside of your weapon/class's nominal range you will do jack poo poo for damage. Take a few steps and all of a sudden 30 hits to kill turns into 5 hits to kill. However having more of your target inside the reticule itself by getting even closing will of course mean fewer missed bullets. Headshots all the time.
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# ? Nov 13, 2014 00:48 |
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Nate RFB posted:It's been a few years since I played VC1, but I believe distance does matter in that if you are outside of your weapon/class's nominal range you will do jack poo poo for damage. Take a few steps and all of a sudden 30 hits to kill turns into 5 hits to kill. However having more of your target inside the reticule itself by getting even closing will of course mean fewer missed bullets. Oh yeah, I think it might work the reverse way. There's no damage bonus for getting close, just an aim bonus. But yeah, if you're really far you will start doing like 1hp per hit.
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# ? Nov 13, 2014 00:50 |
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Mutation posted:What about a Batman game that features Kevin Smith and Conan O' Brien? My wallet just got sucked into the screen what the gently caress man
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# ? Nov 13, 2014 00:58 |
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The exception to the "can't find writing doing something else" is Valve ironically enough. Marc Laidlaw is a fantastic sci-fi/horror novelist.
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# ? Nov 13, 2014 01:00 |
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Lookin forward to the VC posts when people start getting to the megatank mission with the insta kill laser lady.
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# ? Nov 13, 2014 01:01 |
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I can't believe how quickly I went from,"Hey this looks kind of interesting" to "oh God this looks awful " as I did watching the trailer for Randal's Monday.
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# ? Nov 13, 2014 01:05 |
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Tezzeract posted:The new one seems to be more of a Just Cause 2 tone? I mean the main antagonist is basically Is this a young Yamazaki Ryuji?! (Edit: I know it isn't but I just want to knife all of Far Cry 4 as a east asian gangster. Let me believe) Morter fucked around with this message at 01:09 on Nov 13, 2014 |
# ? Nov 13, 2014 01:07 |
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Morter posted:Is this a young Yamazaki Ryuji?! No, it's a Russian cokehead.
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# ? Nov 13, 2014 01:07 |
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# ? May 18, 2024 15:05 |
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It's Russian Tony Montana.
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# ? Nov 13, 2014 01:09 |