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Yesterday I got laid off from my job, as did about half of the company. Aside from the job search itself, I'm kinda going nuts working on making things to stay sane. Hence I woke up at 4 a.m. and put the finishing touches on Schoolgirl RPG, a mini-RPG (clocking in at 7 pages) based on the rules of Maid RPG. So check it out maybe.
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# ? Nov 15, 2014 15:40 |
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# ? Jun 11, 2024 02:22 |
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good luck dude. you make cool stuff.
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# ? Nov 15, 2014 15:42 |
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Ewen Cluney posted:Yesterday I got laid off from my job, as did about half of the company. Aside from the job search itself, I'm kinda going nuts working on making things to stay sane. Hence I woke up at 4 a.m. and put the finishing touches on Schoolgirl RPG, a mini-RPG (clocking in at 7 pages) based on the rules of Maid RPG. So check it out maybe. Well, I bought it. You make good stuff.
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# ? Nov 15, 2014 16:19 |
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Evil Mastermind posted:No, the edit was referring to something else I edited out of my post. I don't see why we shouldn't have conchat here. We used to have a local conventions thread a couple of years ago. I was thinking about starting another one. Is there interest?
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# ? Nov 15, 2014 17:02 |
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gradenko_2000 posted:Are there any good PbPs you would recommend in the subforum to just read? I've tried a few to try and get a feel for the format but the first couple of pages are usually just sign-ups and char sheets. You should be reading Star Power and not just because I'm in it. Only mainly because I'm in it.
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# ? Nov 15, 2014 17:51 |
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LongDarkNight posted:We used to have a local conventions thread a couple of years ago. I was thinking about starting another one. Is there interest?
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# ? Nov 15, 2014 19:26 |
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Ewen Cluney posted:Yesterday I got laid off from my job, as did about half of the company. Aside from the job search itself, I'm kinda going nuts working on making things to stay sane. Hence I woke up at 4 a.m. and put the finishing touches on Schoolgirl RPG, a mini-RPG (clocking in at 7 pages) based on the rules of Maid RPG. So check it out maybe. Really sorry to hear you lost your job. That's rough. I hope the job hunt goes well for you. Since my main issue with Maid was the fetish-y subject material, I'll pick this up.
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# ? Nov 15, 2014 21:09 |
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Ewen Cluney posted:Yesterday I got laid off from my job, as did about half of the company. Aside from the job search itself, I'm kinda going nuts working on making things to stay sane. Hence I woke up at 4 a.m. and put the finishing touches on Schoolgirl RPG, a mini-RPG (clocking in at 7 pages) based on the rules of Maid RPG. So check it out maybe. Picked it up out of solidarity, this looks like it would be fantastic to play drunk. Or maybe that's just the only way I can imagine trying to roleplay with my aberrantly tall and bearded group, given the subject matter. Either way I love me some random tables.
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# ? Nov 16, 2014 00:04 |
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hey ewen does schoolgirl rpg let me run a nichijou game. this is important
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# ? Nov 16, 2014 02:28 |
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Bought it, was vindicated by the inclusion of Freddie Mercury as a plot hook. That's fantastically lovely you got fired, but on the bright side, maybe more time to finagle Magical Burst?
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# ? Nov 16, 2014 07:16 |
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Tollymain posted:hey ewen does schoolgirl rpg let me run a nichijou game. this is important hahaha poo poo it's right there in the influences section
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# ? Nov 16, 2014 07:23 |
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Well I know what I'm doing next week.
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# ? Nov 16, 2014 07:25 |
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Covok posted:Since my main issue with Maid was the fetish-y subject material, I'll pick this up. Had to quote myself because it dawned on me how dumb it is to say that "Japanese school girls" is a less fetish-y subject matter than "maids." Surprised no one called me out on that. Anyway, the game is pretty cool. I'm surprised how quickly you made this, by the way.
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# ? Nov 16, 2014 08:50 |
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Now I have a burning desire for a full-on PbtA private school game. More Gossip Girl, less Sailor Schoolgirl.
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# ? Nov 16, 2014 09:01 |
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Perhaps a kludge of Monsterhearts?
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# ? Nov 16, 2014 09:39 |
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Galaga Galaxian posted:Perhaps a kludge of Monsterhearts? Hell, the supernatural elements are already metaphors for school drama archetypes, you could just make that metaphor more obvious. Maybe rename the playbooks and moves if you like, but otherwise everything should be fine.
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# ? Nov 16, 2014 09:50 |
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Ewen Cluney posted:Yesterday I got laid off from my job, as did about half of the company. Aside from the job search itself, I'm kinda going nuts working on making things to stay sane. Hence I woke up at 4 a.m. and put the finishing touches on Schoolgirl RPG, a mini-RPG (clocking in at 7 pages) based on the rules of Maid RPG. So check it out maybe. Maid is extremely my poo poo so I'll check it later. Thank you for translating the best Japanese RPG that isn't meikyuu, mein herr.
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# ? Nov 16, 2014 14:59 |
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Tollymain posted:hey ewen does schoolgirl rpg let me run a nichijou game. this is important grassy gnoll posted:Bought it, was vindicated by the inclusion of Freddie Mercury as a plot hook. Covok posted:Had to quote myself because it dawned on me how dumb it is to say that "Japanese school girls" is a less fetish-y subject matter than "maids." Surprised no one called me out on that.
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# ? Nov 16, 2014 15:16 |
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grassy gnoll posted:Bought it, was vindicated by the inclusion of Freddie Mercury as a plot hook.
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# ? Nov 16, 2014 15:37 |
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i really, really want to play/run not!chijou now
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# ? Nov 16, 2014 17:16 |
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I've been a Mongoose Traveller kick lately. I'm not really even playing the game, just generating characters and worlds. Im amazed at how much fun it is. I don't think I've enjoyed character creation and world-building this much, ever. I don't have any friends that play (or want to, AFAIK) and I've been checking out the solitaire rules, which still seems like awesome fun. Is there any interest on SA for some Traveller? I couldn't find a thread for it.
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# ? Nov 16, 2014 18:15 |
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Aafter posted:I've been a Mongoose Traveller kick lately. I'm not really even playing the game, just generating characters and worlds. Im amazed at how much fun it is. I don't think I've enjoyed character creation and world-building this much, ever. Well, the thing about Traveller is that making characters is the most fun you can have playing Traveller.
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# ? Nov 16, 2014 19:11 |
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Mors Rattus posted:Well, the thing about Traveller is that making characters is the most fun you can have playing Traveller. Though to be fair the character creation is SO FUN that I have a hard time imagining how the subsequent game could match the joy. There is probably some lesson to be learned here about how their character creation process was the first accidental effort at a modern game mechanic/style for which I know no term. Randomized collaborative storytelling? Crunchy Storygaming?
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# ? Nov 16, 2014 19:31 |
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I think mongoose Traveller is a fine mid-heavyweight system for playing Space Adventure. That said, the random generation tables are pretty cool.
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# ? Nov 16, 2014 19:37 |
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Since we're talking about Ewen's games, Slime Story seems really fun. It's a fun modern scratch for the monster-slaying adventure itch, has a tactical element, and doesn't take itself too seriously. I might throw together a PbP. http://yarukizerogames.com/my-games/slime-story/ I want firearm rules though, damnit. Rangers should be able to scrap with shotguns.
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# ? Nov 16, 2014 19:54 |
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I'm all about that Dragon World. http://yarukizerogames.com/2012/09/01/dragon-world-hack-v0-2/ It looks like the game to scratch the Slayers itch that Slayers d20 probably won't.
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# ? Nov 16, 2014 19:58 |
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In the Dungeon World thread someone mentioned that the game is not optimized for Play-by-Post. In fact, a lot of table-top RPGs seem this way: Pathfinder in particular would take forever if you played combat straight. So, what games work best in a PbP format?
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# ? Nov 16, 2014 20:09 |
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One page RPGs? Seriously though, exceptionally lightweight stuff. FAE, Lasers & Feelings, etc.
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# ? Nov 16, 2014 20:18 |
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Libertad! posted:In the Dungeon World thread someone mentioned that the game is not optimized for Play-by-Post. In fact, a lot of table-top RPGs seem this way: Pathfinder in particular would take forever if you played combat straight. Light weight rpgs like FAE and one page rpgs. Also, while I still haven't got around to playing it yet, I heard Chuubos was made with PBP in mind. This leads me to a question: would those older rpgs or wannabe older rpgs work for pbp since a) your suppose to avoid combat and b) combat is usually win or die? Waffleman_ posted:I'm all about that Dragon World. Still eagerly awaiting the next version of this, he mentioned it on his blog IIRC, as this is majorly my poo poo. Ewen Cluney posted:Thanks! I started on it a while back, so it was more a matter of getting around to finishing it up. There's definitely fetish stuff around Japanese schoolgirls, but this game doesn't delve into it the way Maid RPG does. Though what I really need to do on that front is finish Retail Magic, my wholly non-fetishy Maid RPG-powered game about employees at a magic item shop. Yeah, I realized the stupidity in saying School girls are less fetish-y than maids. Also, you're making Recettear the trpg?
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# ? Nov 16, 2014 20:25 |
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Libertad! posted:In the Dungeon World thread someone mentioned that the game is not optimized for Play-by-Post. In fact, a lot of table-top RPGs seem this way: Pathfinder in particular would take forever if you played combat straight. PbtA games seem to work really well for PbP because there's no turn order. It really rewards participation without punishing people who are out of time zone or don't have the free time to post several times a day.
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# ? Nov 16, 2014 20:37 |
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Is this a dangerous question? Time to find out! What do these RPGs that focus on these easily-fetishized Japanese subjects excel at that makes them compelling targets for modification? Even as someone who did have an anime phase in the sense that I liked Akira and Dragon Half, and then tried and failed to find more anime at the local mall, and then almost immediately lost interest, all in the span of a week, I have a hard time understanding what could possibly make an RPG about Japanese maids a good system for adapting to other things. What I learn from Googling it is that it is rules-light, so I guess there is that, but I am pretty sure from reading this subforum that other rules-light games also exist. If this is as simple as "we like anime" then fair enough, given that if I had a post-apocalyptic system that I loved I might well be tempted to try to revise it for other related systems even when there would be some other more obvious choice just because I was so into the theme/feel.
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# ? Nov 16, 2014 20:58 |
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Zurui posted:PbtA games seem to work really well for PbP because there's no turn order. It really rewards participation without punishing people who are out of time zone or don't have the free time to post several times a day. Not Dungeon World, though. The thing is, about 90% of encounter scaling GMs can do in this game is throwing fictional blocks for players before they can roll damage (even something simple as "that goblin sure does have a long spear, what do you do?"). In PbP everyone goes just "yeah, ok, I lunge forward and slay the kobolds here are my rolls" hence why you have poo poo like boss enemies going down in one-two round. So you either play faux-D&D giving up on half the interesting poo poo GM could do in combat (on which there is quite a bit of focus), or you keep shouting on the players to stand in line and retcon half their rolls which is probably just as fun as it sounds. Other PbtA games take PbP better, as physical conflict is just one of many setpieces, but in DW it's like 3/4 of everyone's playbook.
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# ? Nov 16, 2014 21:08 |
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Libertad! posted:In the Dungeon World thread someone mentioned that the game is not optimized for Play-by-Post. In fact, a lot of table-top RPGs seem this way: Pathfinder in particular would take forever if you played combat straight. Best games for PbP are ones that focus more on interaction and less on combat. Its less about systems, then how the game is run. For instance, I've successfully turned Kobolds Ate My Baby from a very unPbP game into something that is meant for PbP. For example, in the original game there were rules that required players to act stuff out, I adapted those rules so that those actions would have to be narrated in the posts instead. I've played a lot of different systems in PbP and I'm not sure I've encountered any that didn't work in the PbP format.
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# ? Nov 16, 2014 21:10 |
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Sionak posted:I really enjoy RPPR's games and, other than my own experience and panels with Hite and Stolze and the rest of the Delta Green crew, they have most informed my thinking on all this. I especially like/recommend Caleb's "Lover in the Ice" game, which provides a great example of how finding all the clues doesn't necessarily make your life easy, especially if the situation is bad enough to begin with. Just caught up with this thread. Thanks guys! Anyway, I've been running a lot of Trail of Cthulhu lately, including Masks of Nyarlathotep. It's a very pulp heavy run of the campaign, so I've added skill cherries, chase and combat rules from NBA. I've also allowed these new skill cherries: http://pelgranepress.com/site/?p=15288 I really like GUMSHOE, because I don't run strictly from the adventure - I allow multiple skills to be used to gain clues and advantages. Granting temporary pool bonuses for clever player ideas is also extremely helpful (oh you gained the trust of that detective? Have a 2 point cop talk bonus pool you can use to call in favors with him). Night's Black Agents is THE game for espionage games though. It allows players to create complex plans that they can actually set up. Pulling off a heist requires a lot of prep work and in games with random skill checks, players seem to always gently caress up too many skill checks to even try the heist. Since opposed/combat/action skill checks are still based on random rolls in gumshoe, player plans can still fail but they get a shot at pulling it off. For example, in this CoC one shot, http://actualplay.roleplayingpublicradio.com/2014/04/systems/call-of-cthulhu/call-of-cthulhu-payday/ I couldn't pull off a more complex plan because all of our skill checks were randomized, nor could I spend contact points to know a NPC ally who could help out.
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# ? Nov 16, 2014 21:13 |
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Quarex posted:Is this a dangerous question? Time to find out! The way I've heard it described is to remember those old Loony Toon cartoons with Sylvester, the bird and the old lady. Except the old lady is a little boy with a constant cough and endless wealth, the bird's a ninja assassin tasked with secretly protecting him, and Sylvester's a lazy vampire trying to get a free meal ticket.
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# ? Nov 16, 2014 21:43 |
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Ratpick posted:I was, however, thinking of a scenario where the kids would have to take over for Santa, because the old man's just called in sick for the first time in hundreds of years. Probably closer to the Holidays. May I suggest : http://rpg.drivethrustuff.com/product/116168/The-Big-Night
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# ? Nov 16, 2014 22:31 |
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Aafter posted:I've been a Mongoose Traveller kick lately. I'm not really even playing the game, just generating characters and worlds. Im amazed at how much fun it is. I don't think I've enjoyed character creation and world-building this much, ever. There really should be a Traveller thread, at least for a little while (it'll die faster than a PC). Fair warning, if I have to do the OP I'm going to pimp the hell out of the Traveller-based wargame I'm working on.
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# ? Nov 16, 2014 22:38 |
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Zurui posted:Since we're talking about Ewen's games, Slime Story seems really fun. It's a fun modern scratch for the monster-slaying adventure itch, has a tactical element, and doesn't take itself too seriously. I might throw together a PbP. Covok posted:Still eagerly awaiting the next version of this, he mentioned it on his blog IIRC, as this is majorly my poo poo. Covok posted:Yeah, I realized the stupidity in saying School girls are less fetish-y than maids. Also, you're making Recettear the trpg? Quarex posted:Is this a dangerous question? Time to find out!
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# ? Nov 16, 2014 23:09 |
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Libertad! posted:In the Dungeon World thread someone mentioned that the game is not optimized for Play-by-Post. In fact, a lot of table-top RPGs seem this way: Pathfinder in particular would take forever if you played combat straight. The reason that *World games aren't as optimal for a play-by-post is because the intention of how those games play out is an ongoing dialogue between the GM and player where moves arise as part of that call-and-response...players don't say "I use [MOVE]," they tell the GM what they want to achieve or what they intend to do in purely fictional terms and the GM assigns them a move based on whether their action or intent triggers something specific (which it sometimes does) or something that might merit some interpretation on his end to determine exactly what move best fits the criteria (which it sometimes needs). So in a PbP format, all this back and forth translates to additional required posts...trying to translate *World tabletop play to PbP play on a 1-1 basis would mean the player would post their intent, then the GM would have to post to assign them their move, then the player rolls. A lot of *World PbP games tend to soften that format, allowing players to go ahead and determine which move best fits their fiction themselves, some folks are fine with that and some folks feel like that goes against the point of the games. Games that work best in a PbP format, in my opinion, are games where players can easily take the initiative to declare their action, roll it, and resolve it all by themselves in the span of a single post. For some games this is easier to accomplish than others, some games can easily be modified to allow for this more easily, but any game where the players can take some of the weight onto their own shoulders and keep things from requiring more back-and-forth posting to resolve is going to be ideal. The popular opinion is that lighter games are better for PbP but in my experience how crunchy or complex a game is doesn't have as much of an impact on whether it's better for PbP or not. If a game makes you go "woah, no way, this is too much" at the thought of running it over a forum it isn't going to magically be any less complex or crunchy if you decide to run it at the table, so if you're comfortable running Spycraft or GURPS for a bunch of people face-to-face there aren't really any additional inherent challenges to running it for a bunch of people over a forum (except maybe your inability to hand someone a book but let's be honest, everybody here knows how to get hold of a pdf of [GAME] on short notice). I mean obviously if your players aren't invested in a crunchy game then you'll have some problems, but again, the same applies face to face so there's no real difference there either.
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# ? Nov 16, 2014 23:59 |
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# ? Jun 11, 2024 02:22 |
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Are the tactical elements and action economy staying in Slime Story? I really enjoy those. Also, is this a will-have-playtest-ready-soon rework? Or should I try out these rules and go from there?
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# ? Nov 17, 2014 00:03 |