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Baron von Eevl
Jan 24, 2005

WHITE NOISE
GENERATOR

🔊😴

Meatgrinder posted:

I think the Holiday Punch gloves have this effect, so if you use those with the steak you'd get crits and laughs, but one does not cause the other.

I'm not sure what you're saying. I was referring to the Holiday Punch in the first place and how I thought you used to be able to go on a tickle-spree with the steak.

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LLCoolJD
Dec 8, 2007

Musk threatens the inorganic promotion of left-wing ideology that had been taking place on the platform

Block me for being an unironic DeSantis fan, too!
I finally got the Built to Last achievement on 2Fort. :toot: I helped take the bridge with a level 3 dispenser/teleporter/sentry, and a friendly, Short-Ciruit-packing engineer zapped enough projectiles for me to keep the sentry repaired.

No. No more dancing!
Jun 15, 2006
Let 'er rip, dude!

HoboWithAShotgun posted:

Post-grad valve server spies will walk up behind someone at the front of a pack of players and successfully backstab them before getting gibbed by his 5 team-mates instantly.

They'll also usually get away with it thanks to the dead ringer and Valve server players having to tab out to watch a youtube video of what to do when a spy backstabs someone 6 feet away from them before they can react. I think my favorite bad spy quirk is the spy who only stays in a single spot on the map and tries to get the same backstab over and over. It's usually the guy who looks like a spy for your team who is strafing back and forth at the top of a ramp staring a hole through you. The trick here is to shoot them for 3 damage from across the entire map to pop the dead ringer they keep active 100% of the time.

CoolCab
Apr 17, 2005

glem

Hoyt Hoyterson posted:

They'll also usually get away with it thanks to the dead ringer and Valve server players having to tab out to watch a youtube video of what to do when a spy backstabs someone 6 feet away from them before they can react. I think my favorite bad spy quirk is the spy who only stays in a single spot on the map and tries to get the same backstab over and over. It's usually the guy who looks like a spy for your team who is strafing back and forth at the top of a ramp staring a hole through you. The trick here is to shoot them for 3 damage from across the entire map to pop the dead ringer they keep active 100% of the time.

The trick is to treat every dead Spy as if they have a DR since it's an incredibly safe bet. I react to killing a Spy in pretty much the same was I react to a Spy cloaking in front of me now.

rednecked_crake
Mar 17, 2012

srsly who wants to play this lamer?
I like the spies who try to do that silly trick where they lead you up a ramp or stairs and then jump back for a backstab. The few times I see a spy who knows I'm following him up I always just sit and wait for a second and see them go for it. I always get the impression they must think they're sick assassins because it presumably works on dumb players who aren't really all that aware.

Slime
Jan 3, 2007

CoolCab posted:

The trick is to treat every dead Spy as if they have a DR since it's an incredibly safe bet. I react to killing a Spy in pretty much the same was I react to a Spy cloaking in front of me now.

This is good advice. Also beware of spies using the l'etranger. They can DR, drop the DR and have it ready again in a crazy short space of time without touching an ammo pack, so even 'killing' them twice in a short amount of time isn't reliable.

1-800-DOCTORB
Nov 6, 2009

HoboWithAShotgun posted:

I like the spies who try to do that silly trick where they lead you up a ramp or stairs and then jump back for a backstab. The few times I see a spy who knows I'm following him up I always just sit and wait for a second and see them go for it. I always get the impression they must think they're sick assassins because it presumably works on dumb players who aren't really all that aware.

This was considered a "top tier tactic" back in 2008; back when people were much more oblivious.

Slime
Jan 3, 2007

BillehS posted:

This was considered a "top tier tactic" back in 2008; back when people were much more oblivious.

I've been caught by this exactly once, and as lame as this is going to sound it was because of lag. I was looking at the guy the whole time and it still counted as a backstab.

Jippa
Feb 13, 2009
I have to admit that despite playing the game loads I never play spy so I have an awful grasp of how the weapons work.

You can tell if it's a DR spy because he doesn't drop a gun? That is what I notice. What I don't seem to get is how many times you have to kill him, or is it unlimited and he just has to hide and recharge/get ammo or some thing?

CoolCab
Apr 17, 2005

glem

Jippa posted:

I have to admit that despite playing the game loads I never play spy so I have an awful grasp of how the weapons work.

You can tell if it's a DR spy because he doesn't drop a gun? That is what I notice. What I don't seem to get is how many times you have to kill him, or is it unlimited and he just has to hide and recharge/get ammo or some thing?

Pull up your Dead Ringer, you cannot attack while the DR is out but the next time you're hit you generate a fake corpse and get 2 (I think?) seconds of invisibility and 99% damage reduction, taking damage reduces the duration of the cloak. You can only pull out the DR while at 100% cloak and decloaking eats about a fifth of your bar, so you can't spam it. With that said, using the L'Etranger, a Spy revolver that increases max cloak and gives cloak back whenever you land a revolver shot, you can quite rapidly refill it.

Baron von Eevl
Jan 24, 2005

WHITE NOISE
GENERATOR

🔊😴
I'm not positive about not being able to shoot while having the DR up. That said, fake corpses do drop guns, but when you pick it up you get no ammo.

During full moons, fake corpses do not activate the exorcism spell.

Red Bones
Aug 9, 2012

"I think he's a bad enough person to stay ghost through his sheer love of child-killing."

You can't shoot people with the DR up. I'm pretty sure DR corpses don't explode if they have the bombonomicon on them, too, so you know if the spy explodes that you're in the clear.

cock hero flux
Apr 17, 2011



It's always extremely obvious when someone's dead ringing because they die in one shot, no matter how little damage it does. It's a very poorly thought out item that acts basically as an everything-proof shield for bad spies.

xzzy
Mar 5, 2009

But good spies can exploit that feature of the DR to do amazing things.

cock hero flux
Apr 17, 2011



The invisibility watch is better in every way for actually killing people, the DR just lets you not die when you gently caress up. You're not actually doing anything, but you feel like you're playing better because you're never dying.

Collateral Damage
Jun 13, 2009

Only bad spies run around with the DR out all the time and "die" to a grazing bullet. A slightly better spy will let you shoot him once before activating the DR.

cock hero flux
Apr 17, 2011



Collateral Damage posted:

A slightly better spy will let you shoot him once before activating the DR.
No, that's a spy who doesn't realize that the DR is just damage reduction and not invincibility. It might as well be invincibility when you've got full health, but if you've taken a rocket or a pipe and have sub-20 HP a little bit of blind explosive spam is liable to kill you.

No. No more dancing!
Jun 15, 2006
Let 'er rip, dude!

cock hero flux posted:

No, that's a spy who doesn't realize that the DR is just damage reduction and not invincibility. It might as well be invincibility when you've got full health, but if you've taken a rocket or a pipe and have sub-20 HP a little bit of blind explosive spam is liable to kill you.

That's a spy that knows that 99% of the spies out there have the dead ringer up all the time and after you land a rocket or 2 shotgun blasts on him and he doesn't react you're probably going to think he isn't a spy, and if you do shoot him again and he pops the dead ringer you might think he is really dead. That is how you use the dead ringer effectively. Keeping it up at full health is going to waste it when the first person checks you from 30 feet away with a shotgun. If you know that someone knows you are a spy or a soldier jumps out around a corner 6 feet from you then by all means pop it at full health for the easy escape, but if they are just casually spy checking you can make an entire team think you are friendly before you chain-stab them.

Slime
Jan 3, 2007

Hoyt Hoyterson posted:

That's a spy that knows that 99% of the spies out there have the dead ringer up all the time and after you land a rocket or 2 shotgun blasts on him and he doesn't react you're probably going to think he isn't a spy, and if you do shoot him again and he pops the dead ringer you might think he is really dead. That is how you use the dead ringer effectively. Keeping it up at full health is going to waste it when the first person checks you from 30 feet away with a shotgun. If you know that someone knows you are a spy or a soldier jumps out around a corner 6 feet from you then by all means pop it at full health for the easy escape, but if they are just casually spy checking you can make an entire team think you are friendly before you chain-stab them.

In my experience once someone's started spychecking you, acting casual isn't going to throw them off.

verbal enema
May 23, 2009

onlymarfans.com
Invis Watch, YER, Enforcer is best spy

CoolCab
Apr 17, 2005

glem

Slime posted:

In my experience once someone's started spychecking you, acting casual isn't going to throw them off.

Yeah, basically if you're spychecked by anything better then a shotgun you've already lost. Fire is obvious, the minigun finishes you before it matters and explosives knock you back.

Abyssal Squid
Jul 24, 2003

I'm garbage at Spy so my loadouts are based on looks rather than effectiveness. Made Man, Dr. Whoa, and Party Hat shows that you know how to have a good time. If you're feeling naughty, switch out the bow tie for a Triad Trinket.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
The Dead Ringer is heavily reliant on the other team being filled with idiots which is why it's my most used watch on Valve servers.

No. No more dancing!
Jun 15, 2006
Let 'er rip, dude!
Spy in general is kind of reliant on that. Even a really good spy is going to get shut down by a coordinated team of decent players. I don't think I've ever had the thought "Man I wish someone on my team would go spy."

Irony Be My Shield
Jul 29, 2012

I've seen people request saps on sentries to help with pushes in slightly more co-ordinated servers. Doesn't help much in pubs though.

CoolCab
Apr 17, 2005

glem

Irony Be My Shield posted:

I've seen people request saps on sentries to help with pushes in slightly more co-ordinated servers. Doesn't help much in pubs though.

Call it out on mic, people can hear you. Calling out "I'm going to Bonk, you can take out the sentry" works too...maybe once in three.

Johnny Joestar
Oct 21, 2010

Don't shoot him?

...
...




remember when the dead ringer used to be a guaranteed mini-uber that also made the user invisible

Lobsterpillar
Feb 4, 2014
Re: the mini sentry nerf discussion last page:
Why not make it so mini sentries can't turn around, and can only see and fire facing in the direction it was placed? Basically, exactly like the portal sentries.
In fact, why not replace mini sentries with portal sentries, make them cheaper and deal less damage, and make it so anybody on the team can pick it up and redeploy it (and enemy spies can pick it up and convert it)

ninjewtsu
Oct 9, 2012

The only change I really want to see for minis is getting the knock back reduced/eliminated. I think the rate at which it kills dudes is fine, but for something so easy to pop out it could stand to gently caress less with the movement of explosive jumpers, and also not pin scouts into the wall while they're trying to figure out where the knockback is coming from

Sankara
Jul 18, 2008


The Dead Ringer should drain your health by 10 every second you have it out. And if you ever die, TF2 is uninstalled from your computer.

oddium
Feb 21, 2006

end of the 4.5 tatami age

The Dead Ringer should be the Spy's stock watch because it owns bones

ninjewtsu
Oct 9, 2012

DR spycicle enforcer should be the only way to play because then you're always using your gun and occasionally your melee, instead of the other way around

Dr. Dos
Aug 5, 2005

YAAAAAAAY!
I unironically miss the Saharan Spy set.

Otacon
Aug 13, 2002


Bitching about mini-sentries.

A Mini-sentry shoots 6 bullets per second, each bullet doing 8 damage, for a total of 48 DPS. For the Sandman scout, that means the scout will die within 3 seconds.

A normal Level 1 Sentry shoots 4 bullets per second, each bullet doing 16 damage, for a total of 64 DPS. For a scout with the Sandman (110 hp) that means that the scout will die within 2 seconds.

The thing is, the speed that the mini-sentry target-locks you is 35% faster than the normal sentry. If you come up from behind a normal sentry, it takes a little more than 1 second to lock you, giving you an initial moment to recognize the danger, and decide if you want to engage or bail. With the mini-sentry, it locks you in about a quarter second no matter what direction you're coming up on it from, which completely negates the extra 1 second you'd live against the DPS of a normal Level 1 Sentry.

I'm not certain which change would address these issues the best - I like the idea of nerfing the tracking speed (and the milk/jarate idea from earlier was good for it too) and I like the idea of nerfing its 360 degree swivel, but I think the best solution is the solution we're all used to - changing absolutely nothing except for switching my loadout to Soldier.

Nehru the Damaja
May 20, 2005

Just remove Engineer entirely because his whole purpose is just homage to ideas that seemed good in the 90s when Team Fortress was just "let's throw a whole dickton of ideas at the wall because we're seeing all the awesome poo poo we can do to Quake."

There's zero reason to have a class whose job is to make poo poo not happen until you invent a reason by taking that extra step of specifically designing maps to require him. Pyro and Engineer are both pretty much pointless classes that exist because grogs would have lost their poo poo if Cartoon Babby Shooter strayed even further from the original.

Slime
Jan 3, 2007

Lobsterpillar posted:

Re: the mini sentry nerf discussion last page:
Why not make it so mini sentries can't turn around, and can only see and fire facing in the direction it was placed? Basically, exactly like the portal sentries.
In fact, why not replace mini sentries with portal sentries, make them cheaper and deal less damage, and make it so anybody on the team can pick it up and redeploy it (and enemy spies can pick it up and convert it)

Honestly, making them fire in one direction would make them utterly worthless. Pyros and scouts and demoknight and medics can get around the other side of it 90% of the time. Spies can disguise, snipers don't need to be up against minis unless they're sniping from outside of its range anyway, and demoman, heavies and soldiers can just smash them easily as it is.

Basically that change would make it useless against the people it's currently useful against, and even weaker against the people it's worthless against.

qnqnx
Nov 14, 2010

Nehru the Damaja posted:

Just remove Medic entirely because his whole purpose is just homage to ideas that seemed good in the 90s when Team Fortress was just "let's throw a whole dickton of ideas at the wall because we're seeing all the awesome poo poo we can do to Quake."

There's zero reason to have a class whose job is to make poo poo not happen until you invent a reason by taking that extra step of specifically designing maps to require him. Pyro and Medic are both pretty much pointless classes that exist because grogs would have lost their poo poo if Cartoon Babby Shooter strayed even further from the original.
ftfy

Ditocoaf
Jun 1, 2011

ninjewtsu posted:

The only change I really want to see for minis is getting the knock back reduced/eliminated. I think the rate at which it kills dudes is fine, but for something so easy to pop out it could stand to gently caress less with the movement of explosive jumpers, and also not pin scouts into the wall while they're trying to figure out where the knockback is coming from
I used to be 100% in the minisentry-complaining camp, but now that they've nerfed it (twice!), I'm 100% happy to say that the minisentry is fine.

ninjewtsu posted:

DR spycicle enforcer should be the only way to play because then you're always using your gun and occasionally your melee, instead of the other way around

Instead of devoting half of your loadout to making yourself not die when the enemy shoots you, why not just play heavy?

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
In my opinion all classes except for Engineer should be removed.

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qnqnx
Nov 14, 2010

Or just remove the stock medigun and make kritz the new stock. Nerf the healing as well.

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