Which religion is the best? This poll is closed. |
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Shintoism | 59 | 9.58% | |
Buddhism | 77 | 12.50% | |
Taoism | 66 | 10.71% | |
FEAR CLOWNPIECE | 414 | 67.21% | |
Total: | 616 votes |
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# ? Nov 6, 2014 19:48 |
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# ? May 12, 2024 18:21 |
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yukari is the real mexican revolutionary because she's not afraid to raid across the border or hijack trains
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# ? Nov 6, 2014 20:39 |
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The Hopeless Masquerade English patch is now complete thanks to the folks at shrinemaiden. https://www.youtube.com/watch?v=QAXkdKXgw54
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# ? Nov 8, 2014 08:29 |
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can't wait to play the game with five seconds of lag during netplay, but now in english
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# ? Nov 8, 2014 16:38 |
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I still love how Tasofro patched out proper netplay.
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# ? Nov 8, 2014 19:34 |
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No offense to the hardworking people who flipped the text bubbles sideways and all that other annoying technical stuff (I mean that seriously, it sounds really annoying), but the font they chose is terrible. I wouldn't call myself a font person, but I just can't stand it. Also for the endings it seems like they used the crappy 5 minute translations I did for some forum somewhere. Which I guess makes sense since I'm not sure there were any translators involved in the project at all: they just copy-pasted stuff from the wiki. I mean, they say as much in the release post, and frankly I think the consistency is probably a good thing, but really? No one else did a better translation of those endings at any point? I suppose that's more my fault than theirs though. Clarste fucked around with this message at 20:03 on Nov 8, 2014 |
# ? Nov 8, 2014 19:58 |
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I remember fixing up a few translations for the story on the wiki, but yeah, I never went through the endings since those aren't available in such a format.
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# ? Nov 9, 2014 03:15 |
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i voted for taoism .
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# ? Nov 10, 2014 10:52 |
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(USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Nov 13, 2014 15:02 |
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Moving on... https://www.youtube.com/watch?v=5L-8eKKVXYU Also, tangentially related, but there's going to be a doujin game event in Akihabara tomorrow called the Digital Game Expo. http://digigame-expo.org/ ZUN will be there and him, along with a bunch of other circles (RebRank, Cross Eaglet, Platine Dispositif, etc.), are going to be holding something called the "Shooting Game Caravan" which is a score attack between the games of about 11 different circles, some of which will be creating unique games or variations of existing games. Playing more than 7 games gets you a little present, and the top three scorers at the end will be further awarded. http://endless-shirafu.com/stg_caravan_2014/ ZUN's game is one of those to be thrown together in the space of 48 hours, so it's likely to be something reusing assets from Touhou games.
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# ? Nov 15, 2014 03:47 |
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(USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Nov 15, 2014 06:26 |
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And coincidentally, ZUN just tweeted about his contribution to the Caravan, "Danmaku Amanojaku (ISC) Gold Rush": https://twitter.com/korindo/status/533502892678733824 It'll feature a 10th cheat item that "destroys bullets" so it'll probably be heavy on bullet-cancelling. Also, he says it was meant to be an easy game made purely for score attacking.
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# ? Nov 15, 2014 07:24 |
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Flyers for Touhou 14.5 sighted, with artwork by Moe Harukawa, and subtitle "Urban Legend in Limbo".
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# ? Nov 16, 2014 04:22 |
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The flyers in question: Seems like a spooooky game. Speaking of Marisa being on the cover of things: Apparently it's part of a big Touhou art exhibition in an official art gallery. leather fedora posted:And coincidentally, ZUN just tweeted about his contribution to the Caravan, "Danmaku Amanojaku (ISC) Gold Rush": https://twitter.com/korindo/status/533502892678733824 HGH fucked around with this message at 04:47 on Nov 16, 2014 |
# ? Nov 16, 2014 04:38 |
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I am disappointed the next Touhou game is not about the Battle of the Bands that will inevitably strike Gensokyou. Also, that title reminds me more of one of the Music-CD's, not a new game. I wonder how it'll play.
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# ? Nov 16, 2014 11:59 |
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It's got Marisa front and centre and it's focused on ghosts. Bones, feeling, etc.
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# ? Nov 16, 2014 12:05 |
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WarpedNaba posted:It's got Marisa front and centre and it's focused on ghosts. Marisa's in your standard "telling a spooky story" pose, framed by cliche Japanese horror props, and the art is being done by the artist of Forbidden Scrollery. Probably about collecting stories in some sense. Kinda interesting that a series about youkai hasn't had an entry about ghost stories before, now that I think about it.
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# ? Nov 16, 2014 12:09 |
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I am down with Kosuzu being the extra stage boss.
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# ? Nov 16, 2014 13:04 |
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I'm guessing that there's nothing on there indicating a collaboration with Tasofro/another developer, so best guess is it'll be a Fairy Wars-ish shorter shooting game made by Zun with Forbidden Scrollery portraits, unless he's decided to branch out on genre a bit. I guess the numbering also confirms that a Touhou 14.8 is being planned, or at least planned before a Touhou 15. ikaragu fucked around with this message at 15:56 on Nov 16, 2014 |
# ? Nov 16, 2014 15:18 |
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That's a point. How popular was SWR and HM with the Japanese crowd, compared with the regular shooters?
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# ? Nov 16, 2014 15:27 |
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I don't think it's possible to know for sure, but there's a graph of Japanese netplay stats that tracked daily active users who submitted their games. Basically HM killed Touhou netplay. What was left of it anyway. HGH fucked around with this message at 16:09 on Nov 16, 2014 |
# ? Nov 16, 2014 16:03 |
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Too many nerds preferred
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# ? Nov 16, 2014 17:01 |
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WarpedNaba posted:Too many nerds preferred Maybe people just thought it was a PoS.
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# ? Nov 16, 2014 17:04 |
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People eventually get bored of games and move on, and Touhou is niche enough that a five year old fighting game in the franchise isn't gonna have an influx of new players. Frankly it's surprising Hisoutensoku was as popular as it was and lasted as long as it did. Either way I'm glad toilet hand ghosts will finally be represented in 2hu
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# ? Nov 16, 2014 17:27 |
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a cartoon duck posted:Either way I'm glad toilet hand ghosts will finally be represented in 2hu Nue had a spellcard about them in Double Spoiler. It's horribly bugged and almost always causes replay desynchs.
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# ? Nov 16, 2014 17:29 |
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Wait, Gensokyo has western style toilets and plumbing? Or is the toilet a ghost as well?
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# ? Nov 16, 2014 17:40 |
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How good are the fighting games, anyway? Like, from both a casual and a competitive perspective. I've been kinda interested in them because their button inputs seem easier to understand than most examples of the genre.
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# ? Nov 16, 2014 18:07 |
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HGH posted:
I'm not seeing that at all in the graph you posted? There's a steady decline in 12.3 over time, but 13.5 doesn't seem to have any effect on the small playerbase that was still around.
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# ? Nov 16, 2014 18:54 |
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Terry van Feleday posted:How good are the fighting games, anyway? Like, from both a casual and a competitive perspective. I've been kinda interested in them because their button inputs seem easier to understand than most examples of the genre. Here's a couple of posts from the Fighting Games thread on IaMP vs. SWR/Soku: animatorZed posted:Checking in with the monthly reminder that IaMP is better than <insert currently discussed game here>. Ultima66 posted:SWR originally was really really lovely. Weather sucked, the dash out of blockstun mechanic was horrible for gameplay, lots of things were very broken, etc. It was like Brawl to IaMP as Melee. Soku and later patches addressed a lot of problems, kind of like Project M did for Brawl, but that doesn't keep IaMP/Melee from being the much better game overall.
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# ? Nov 16, 2014 18:55 |
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Hisoutensoku is fun in my opinion.
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# ? Nov 16, 2014 19:08 |
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Reading that IaMP is better is a bit confusing. I mean, Soku just feels like it handles better all around. As for randomness, I don't see what's so wrong with having to adapt on the fly. I mean, it's not tripping or anything since both players still have control. But I'm not the fighting game pro so what the hell do I know? I'm just glad to play it with some friends every now and then.Gils posted:I'm not seeing that at all in the graph you posted? There's a steady decline in 12.3 over time, but 13.5 doesn't seem to have any effect on the small playerbase that was still around. I felt there was a sharper drop around the HM release without as much of an increase/recovery, but I guess I might have misread it. HGH fucked around with this message at 20:18 on Nov 16, 2014 |
# ? Nov 16, 2014 20:13 |
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HGH posted:Reading that IaMP is better is a bit confusing. I mean, Soku just feels like it handles better all around. As for randomness, I don't see what's so wrong with having to adapt on the fly. I mean, it's not tripping or anything since both players still have control. But I'm not the fighting game pro so what the hell do I know? I'm just glad to play it with some friends every now and then. I think that SWR has more input leniency, which does make it friendlier for inexperienced players but at best won't make a difference to serious fighting game players, and at worst can mean that it'll read special moves that they didn't intend. I don't think that's a complaint I've heard about it specifically, although that might just be because there are other things to complain about first. (A deckbuilding system with randomly unlocked cards! In a fighting game!)
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# ? Nov 16, 2014 21:15 |
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ikaragu posted:I think that SWR has more input leniency, which does make it friendlier for inexperienced players but at best won't make a difference to serious fighting game players, and at worst can mean that it'll read special moves that they didn't intend. I don't think that's a complaint I've heard about it specifically, although that might just be because there are other things to complain about first. (A deckbuilding system with randomly unlocked cards! In a fighting game!) A lot of characters had been tweaked between IaMP and SWR, and most fans agree that it was far more polarizing from what I've seen, that the tiering is a lot more distinct in IaMP where it more came down to knowing how your character worked as opposed to character matchups.
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# ? Nov 16, 2014 21:29 |
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IaMP is a much better designed fighting game, with more emphasis on meter management, zoning, and actually doing combos. It is also a slow as hell game because if the players know what they are doing the game turns into "both sides spam bullets and graze like crazy, occasionally somebody manages to land a combo", but that is sort of the point. SWR/HT is more exciting to watch, but in many ways it's a vastly inferior game. Character movesets were heavily trimmed down, the super meter is now tied to a randomized, finite resource, and basically all the new systems are awful. The randomized weather is loving stupid (stuff like "characters can fly twice as long" is alright, but stuff like Typhoon, Sandstorm, Diamond Dust or the original version of River Mist completely change the mechanics and can utterly gently caress you over), the randomized decks make character customization a crapshoot more than anything (want to use your new moves? Hope you draw the card!), the Limit system was supposed to be an anti-infinite system but actually ends up punishing combo-reliant characters because the damage scaling is ridiculous, and since bursts are also tied to your deck (for some infathomable reason), the only responses to pressure or corner combos is to get really good at blocking. Oh, and hope that it's not Sunshower because haha. Don't get me wrong, I like the game, but it is totally worse than IaMP in every single way. Also it has the worst arrange of Night Falls in existence. Fast forward to HM, and you're basically looking at two different games. The original version of HM was horrible. Like, they straight up released the first working version they had or something because half the game was missing, poo poo was slow as gently caress, and Koishi could crash the game at will. The full game, on the other hand, is basically SSB in the air. I wish I could say more about it, but I really can't because it also has the worst netplay in the series. It's actually kind of hilarious because for a while it worked perfectly (though it would eventually desync), but then Tasofro did something and now it's utterly worthless for anything non-local. I honestly don't know how they managed to fix and then break netplay, but Tasofro always aim to impress I guess.
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# ? Nov 16, 2014 21:46 |
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BlitzBlast posted:Also it has the worst arrange of Night Falls in existence. While I'll definitely agree that it's the worst official arrange, I'm pretty sure I've heard some remixes that are worse.
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# ? Nov 16, 2014 21:51 |
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That makes a lot of sense I guess. Or rather I should have seen things from a better perspective. Ah well, at least I learned something. I never did understand why they rushed the hell out of HM. Money maybe? It was basically horribly unfinished. It's not like Comiket was that far from Reitaisai either. Could its netplay issues be fixed/partially alleviated by some third party program or am I misunderstanding the situation?
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# ? Nov 16, 2014 22:15 |
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HGH posted:That makes a lot of sense I guess. Or rather I should have seen things from a better perspective. Ah well, at least I learned something. I think they didn't want to release it at the same convention as Double Dealing Character, so they rushed for a Reitaisai release. Probably made the decision months earlier when it seemed maybe possible, and then regretted it during crunch time.
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# ? Nov 16, 2014 22:17 |
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HM is the only one without a rollback caster as far as I know. Presumably because most people really just don't care. vv
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# ? Nov 16, 2014 22:20 |
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ikaragu posted:I guess the numbering also confirms that a Touhou 14.8 is being planned, or at least planned before a Touhou 15. I don't think it necessarily implies that. Back in development SWR used to be called 9.8, so it's not like the quarter-games can't exist without symmetrical pairs. It just means that he was planning a 14.5 before he made 14.3.
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# ? Nov 16, 2014 22:25 |
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# ? May 12, 2024 18:21 |
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I think we all know who will be showing up in this game.
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# ? Nov 17, 2014 19:54 |