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Star Trek AC where you're a Redshirt Assassin crewman trying to take down a bridge crew full of Templars.
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# ? Nov 21, 2014 14:00 |
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# ? May 30, 2024 01:20 |
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Good News: It looks like the companion app is finally syncing properly. Better News: Ubisoft took down Initiates yesterday to fix it and apparently did. Ubisoft News: Initiates is now completely broken.
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# ? Nov 21, 2014 14:02 |
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gently caress the canon, Ghost in the Shell Assassin's Creed in a cyberpunk future, where you've got cybernetic implants that let you jump higher so you can run across the roofs of giant neon skyscrapers.
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# ? Nov 21, 2014 14:07 |
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Palpek posted:Planet of the apes rear end Creed where you're the good monkey but those Templar monkeys found the black monolyth and are using it for their evil purposes. Or on the theme of monkeys, what if that image is referencing the OTHER famous singer named David Jones?
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# ? Nov 21, 2014 14:51 |
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ayn rand hand job posted:Ubisoft News: Initiates is now completely broken. They seem to have opened up a bunch of stuff on the Initiates site (in addition to breaking it). Some sort of "Style" tracker with game "accomplishments" (assume actions generating assassin points?) being tracked to say what kind of assassin you are? Kind of neat. I still miss all the modern day stuff they ripped out of Initiates though. I don't really get the point of Initiates anymore. It used to be something akin to the Battlefield Veteran program, where you got rewarded for having previous games and all that modern day storyline stuff that you could sperg over. Now, I don't really get why its there and its The rating system seems to work though, I'm almost at the end of the game and haven't had a single mission where I've had to tail someone and listen to a conversation.
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# ? Nov 21, 2014 15:02 |
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Snuffman posted:They seem to have opened up a bunch of stuff on the Initiates site (in addition to breaking it). Some sort of "Style" tracker with game "accomplishments" (assume actions generating assassin points?) being tracked to say what kind of assassin you are? Kind of neat. The only thing that bothers me about initiates in load into AC Unity-> press menu button to bring up map-> NOPE opens browser to Initiates because the on screen pop up hangs out for 5 minutes
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# ? Nov 21, 2014 15:09 |
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post-apocalyptic fist of the north star-style assassins creed where guns have all been damaged/worn out beyond repair so everyone fights with swords n poo poo
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# ? Nov 21, 2014 15:19 |
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whatever7 posted:Its a no brainer that the next few AC games will be AC5: Napoleon and AC5: More European Wars; the next major installment of AC would be set in industrial revolution Britain. Napoleon seems inevitable (and would give us a chance to catch up with Connor in 1812), but I think that'll be it for Arno and if they do go to Assassin's Creed: Keeping it like the Kaiser it'll be the start of AC6. But AC4 was non-european and it was a success for Ubi, so I think that they'll take a different lesson from three. (Which might be as dumb as 'let's not do a non-european assassin again', or might actually be something more sensible..)
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# ? Nov 21, 2014 17:57 |
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ayn rand hand job posted:Ubisoft News: Initiates is now completely broken. I was level four, now I'm level 0
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# ? Nov 22, 2014 00:47 |
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ayn rand hand job posted:Ubisoft News: Initiates is now completely broken.
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# ? Nov 22, 2014 01:52 |
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superh posted:I wouldn't mind going back to the Middle East again, if we could only get that amazing flag pickup sound back
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# ? Nov 22, 2014 01:58 |
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kinmik posted:Just as an aside, that sound is my message alert ringtone. It even has the eagle cry at the end of it. I love getting voicemails. Any... any chance you could share the file or where you got it? That'd be amazing. I loved that sound. I don't think this is , is it?
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# ? Nov 22, 2014 05:03 |
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kinmik posted:Just as an aside, that sound is my message alert ringtone. It even has the eagle cry at the end of it. I love getting voicemails. Daily Forecast posted:Any... any chance you could share the file or where you got it? That'd be amazing. I loved that sound. Yes, yes this pretty please!
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# ? Nov 22, 2014 05:14 |
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Daily Forecast posted:Any... any chance you could share the file or where you got it? That'd be amazing. I loved that sound.
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# ? Nov 22, 2014 05:18 |
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Help recommend kosher media sharing site pl0x.
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# ? Nov 22, 2014 05:54 |
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Is this it? https://soundcloud.com/allsoundsasscreed/flag-found-ii
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# ? Nov 22, 2014 09:56 |
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Yeah that's the one! Is it missing a little flourish at the end though? I might just be misremembering.
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# ? Nov 22, 2014 14:51 |
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That's the right clip, though the one I have sounds less like piano keys and more...Animus-y? Now I listen really well, doesn't really sound like an eagle at the end. :/ http://mfi.re/listen/9wy77hg9bb1ywky/Investigation_Complete.Flag_Found.mp3 Hope this is alright. Now I have a hankering to play through ACI again.
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# ? Nov 22, 2014 18:09 |
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I think they could do a modern day AssCreed okay if they set it somewhere like the UK, where there aren't many guns anyway, and the armed police only roll out of you're really naughty. Even the cities wouldn't have mega-boring mile-high rectangles to climb. Someone made a Mirrors Edge themed parkour video in my city, and there's plenty of interesting stuff to climb on. https://www.youtube.com/watch?v=j-mEnMMmSrQ
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# ? Nov 22, 2014 18:24 |
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Why are guns such a concern? Just give the player some bullshit device to allow them to deflect bullets, done. That could even be a cool gameplay mechanic that incorporates the parkour, where instead of just countering a gagglefuck of dudes, melee combat isn't a thing to worry about, you just have to deftly close the distance to a target.
Hakkesshu fucked around with this message at 18:31 on Nov 22, 2014 |
# ? Nov 22, 2014 18:27 |
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I half expected that the reason they were adding so many anti-bullet devices in the recent games was to prepare for moving closer to modern times.
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# ? Nov 22, 2014 18:30 |
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It would be hilarious (and not in a good way) to watch rear end Creed's combat system translated into battles with the UK's police. They don't have guns alright but what would the actual fights be? Would they pull out swords? Police baton fencing? Pepper spray kung fu? Or would they be all hand-to-hand combat masters?
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# ? Nov 22, 2014 20:35 |
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I think any modern enemy with the old combat system would be kind of a joke. Just look at the end of AC2 and the guards with the non-collapsible batons.
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# ? Nov 22, 2014 20:37 |
Palpek posted:It would be hilarious (and not in a good way) to watch rear end Creed's combat system translated into battles with the UK's police. They don't have guns alright but what would the actual fights be? Would they pull out swords? Police baton fencing? Pepper spray kung fu? Or would they be all hand-to-hand combat masters? They already had baton fights in some of the modern day segments of previous games. You spend the whole time wondering why someone doesn't pull out a gun.
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# ? Nov 22, 2014 20:56 |
Davoren posted:I half expected that the reason they were adding so many anti-bullet devices in the recent games was to prepare for moving closer to modern times. I mean, just give the main character a bootleg Piece of Eden and boom you've got a mini deflector shield.
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# ? Nov 22, 2014 20:57 |
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Reverse Centaur posted:They already had baton fights in some of the modern day segments of previous games. You spend the whole time wondering why someone doesn't pull out a gun. Desmond's father is still undercover with them at that point, I think?
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# ? Nov 22, 2014 21:01 |
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Reverse Centaur posted:They already had baton fights in some of the modern day segments of previous games. You spend the whole time wondering why someone doesn't pull out a gun.
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# ? Nov 22, 2014 21:01 |
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It's weird, even though they want him alive to find stuff out from his ancestors, when he dies at the end of 3 they just roll in and get his body and are able to do the same thing.
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# ? Nov 22, 2014 21:07 |
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Yeah, I always thought if they wanted to waste their time with a modern-day game they could just have a bullet-deflecting Piece of Eden. Takes ten seconds to set up and explain. Melee combat would be based on sheer numbers, a la Oldboy or The Raid
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# ? Nov 22, 2014 21:34 |
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Ubi need to do a modern setting as a joke in one of the "glitch" stage. Garbage dump = hay stack hide inside the crowd = put a entry SLR on your neck and act like a tourist Climbing on top of the cathedral = climbing on top of Verizon cell antenna and post a selfie on youtube Rihanna ring tone = sychonize eagle cry begger women from AC1 = electric bill esco sales droid/enviormentalist/PETA
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# ? Nov 22, 2014 21:48 |
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Or instead of dodging it, just give EVERYONE a gun and have your eagle eye become a hawk-eye. Give us Red Dead Assassins is what I'm saying.
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# ? Nov 22, 2014 21:49 |
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Vincent posted:Or instead of dodging it, just give EVERYONE a gun and have your eagle eye become a hawk-eye. Give us Red Dead Assassins is what I'm saying. This would be acceptable only if assassins can curve bullets
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# ? Nov 22, 2014 21:50 |
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bobjr posted:It's weird, even though they want him alive to find stuff out from his ancestors, when he dies at the end of 3 they just roll in and get his body and are able to do the same thing. That can be spun as them having to evolve the tech a little in order to let other people relive memories through someone's DNA. Yeah, it undoes the importance of the main characters from the first games, but it could be spun that there was more tech in that place where Desmond died that allowed them to enhance the Animus to Helix.
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# ? Nov 22, 2014 22:14 |
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Snuffman posted:They seem to have opened up a bunch of stuff on the Initiates site (in addition to breaking it). Some sort of "Style" tracker with game "accomplishments" (assume actions generating assassin points?) being tracked to say what kind of assassin you are? Kind of neat. This was working for a day or so, it said I was an "infiltrator" and backed it up with a bunch of stats on sneaking, free running etc. I checked again the next day and the graph was completely inverted, and now it can't decide if I'm a handler, a tormentor, an [object Object] or a %1$s. Which is fine too, I guess.
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# ? Nov 22, 2014 23:06 |
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Man you know Ubisoft screwed the pooch this year if it's less than 2 weeks post-release of TWO new AC titles and everyone's talking about what they'd rather be playing instead.
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# ? Nov 22, 2014 23:06 |
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kinmik posted:That's the right clip, though the one I have sounds less like piano keys and more...Animus-y? Now I listen really well, doesn't really sound like an eagle at the end. :/ Thanks for this! Although...! superh posted:Yeah that's the one! Is it missing a little flourish at the end though? I might just be misremembering. All the clips I could find online are cut off. So I booted up the game and found a flag myself. http://www.mediafire.com/listen/rd4a6522n5s58y3/flag_collect.mp3 Real talk, it's not a popular opinion but for all its flaws, I dig AC1 the most (I know I said this in the last thread and I still mean it.) And for all ITS flaws, I think Unity, to an extent, feels a little bit similar, in a good way. The "kitchen sink" style of game design ("let's thow all these game mechanics in! Boats! Tower Defense!") instead of polishing the core kinda sucks. AC1 had heart and a unique take on the actual assassinations, which I think Unity tries to recapture without being as limiting. My one critique of Unity's actual game design, glitches and uplay and all that garbage aside, is that not being allowed out into the countryside makes the game feel kinda stale after a while. A thousand unique rooftops with unique interiors that are all the same isn't as fresh feeling as it could be if we were riding around on a horse between towns for a change of pace. The Kingdom had cool geography and it offered a bit of contrast to what you were doing in the cities. Although, I'm only on sequence 6 in Unity, do we get out into the countryside?
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# ? Nov 22, 2014 23:08 |
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macnbc posted:Man you know Ubisoft screwed the pooch this year if it's less than 2 weeks post-release of TWO new AC titles and everyone's talking about what they'd rather be playing instead. Why didn't they just released Rogue this year. The review are coming in and the only downside is they are using a lot of asset from the old game. What the game is going for it the fact you are playing a templar this time and people says that it bring enough to the table to make it quite fun and interesting. Bleusilences fucked around with this message at 23:21 on Nov 22, 2014 |
# ? Nov 22, 2014 23:14 |
macnbc posted:Man you know Ubisoft screwed the pooch this year if it's less than 2 weeks post-release of TWO new AC titles and everyone's talking about what they'd rather be playing instead. By this point it's just franchise fatigue. What more can we talk about, if the plot's fairly simple (even though I enjoyed most of it) and there isn't as much of a multiplayer mode?
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# ? Nov 22, 2014 23:46 |
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superh posted:Although, I'm only on sequence 6 in Unity, do we get out into the countryside? Sorry, no. Finished the game last night. I'll go back and scoop up collectables and finish side missions later but all in all, I really liked it. Its not my favorite AC, that'll still be Brotherhood, but I really like what Unity did. The extra emphasis on stealth, the lack of weapon overload, the well realized city and the openended assassinations. All meshed together quite nicely. If I had one complaint, outside of side-app/Initiates/microtranactions, its how awful the modern day story was in this one and particularly how it ended. Oh, his skull is in the catacombs. Guess we don't need to worry about Abstergo finding it. Thanks. The weak ending really drove home why the modern story needs to be there. In prior AC's it tied everything together and makes the build to the ending more meaningful with the discovery or use of the magic-maguffin in modern day. With out a real modern day story, AC Unity's ending feels anticlimactic by comparison.
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# ? Nov 22, 2014 23:52 |
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# ? May 30, 2024 01:20 |
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After the initial disappointment I actually ended up getting into Unity to some extent. I wonder what that game could have been if it had been released next season. I think they made an honest effort to give a bit more depth to the core systems (combat, stealth, parkour, assassinations) but got stuck halfway when the deadline rushed up.
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# ? Nov 22, 2014 23:53 |