Ah, the old "add additional tedious busywork to the mid-late game" school of Dominions design.
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# ? Nov 22, 2014 10:19 |
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# ? May 27, 2024 11:49 |
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Or just don't make sites actually generate gems: a spell that lets me create an Ancient Master to train my armies, a spell that creates an Adventure Ruin with a low success rate so I can send mans in to find wierd things, a spell that creates a site that I can use to summon spooky goasts with a death mage, a spell that creates a site that adds units to PD or recruitment etc etc. Sites can do all sorts of fun things, generating gems is literally the least interesting of the things a site can do.
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# ? Nov 22, 2014 10:26 |
I dunno, I think it's a good idea for a mod. Feel free to put your snide antipodean arse to work making something better if you want, though, Neruz.
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# ? Nov 22, 2014 10:39 |
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I think the concept is a sound and good idea, I just don't think making the sites gemgens is a good idea because we had gemgens before and they were a bad idea.
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# ? Nov 22, 2014 10:41 |
Sure whatever. Now here's another mod that uses the event system called Rainbow Recruitment. In a certain season (which their description states), your horrible rainbow pretender will spawn a mage if they're in the capital. Surprise: some of them are maybe slightly better than others, because I used preexisting mages instead of giving everyone an identikit X1 mage that took up precious unit slots. Druids, the Great Enchantress who gens a pearl and the Maharishi get sacred ones, (Woodhenge Druid/Crystal Priestess Not Sorceress/Yogi), the Great Alchemist's is F1E1S1 but costs a small fortune in upkeep, the Bitch Queen's has shite research but a chance at N1D1, because it's a Wolf Tribe Shaman, and the Crone's is a Revenant with all that brings. There are maybe a couple of national human-sized rainbows I missed, but then again maybe not.
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# ? Nov 22, 2014 10:57 |
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jBrereton posted:
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# ? Nov 22, 2014 12:02 |
Archenteron posted:Lobster Archmage The full list of ones I did: Arch Druid Bitch Queen Great Enchantress (Pearlgenning) Arch Mage (non-Draconic) Master Enchanter (non-Draconic) Great Warlock Great Seer of the Deeps Maharishi Arch Mage (UW) Great Sage Arch Seraph Great Sorceress (Celtic) Freak Lord Crone Frost Father Master Alchemist
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# ? Nov 22, 2014 12:08 |
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Can you make an UW-only site called the "Overwater Exploration Research Facility" that costs a bunch of water gems, but can be entered to produce an amulet of the fish every turn and allows limited recruitment of some amphibious dudes?
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# ? Nov 22, 2014 15:15 |
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The guy that did nationgen made a mod that starts everyone off with the same generic nation (basic troops, a scout, a commander, a priest, and a capital-only mage that gets two random paths), and then puts level 0 and 1 sites everywhere that let you recruit actual troops/mages. It is super hilarious to play. http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/cataclysm-12-identical-crappy-nations-and-awesome-magic-sites
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# ? Nov 22, 2014 16:01 |
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goatface posted:Can you make an UW-only site called the "Overwater Exploration Research Facility" that costs a bunch of water gems, but can be entered to produce an amulet of the fish every turn and allows limited recruitment of some amphibious dudes? Entering sites summons creatures rather than creating items. A custom creature could come equipped with an amulet of the fish though. Using events tied to a site can be problematic for item creation events. Unless there is a way to reference multiple things using #msg. I know #msg "[Overwater Exploration Research Facility][Amulet of the Fish]" wouldn't work.
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# ? Nov 22, 2014 17:54 |
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Hmm. Summons a unit that comes with an amulet of the fish, but the unit doesn't have water breathing and so drowns immediately?
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# ? Nov 22, 2014 18:12 |
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goatface posted:Hmm. Summons a unit that comes with an amulet of the fish, but the unit doesn't have water breathing and so drowns immediately? The amulet dies with him.
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# ? Nov 22, 2014 18:14 |
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Even if you have a lab there?
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# ? Nov 22, 2014 18:16 |
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just summon a 1hp fish with massive old age that can't move wearing the amulet/
EAT THE EGGS RICOLA fucked around with this message at 18:27 on Nov 22, 2014 |
# ? Nov 22, 2014 18:25 |
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EAT THE EGGS RICOLA posted:The guy that did nationgen made a mod that starts everyone off with the same generic nation (basic troops, a scout, a commander, a priest, and a capital-only mage that gets two random paths), and then puts level 0 and 1 sites everywhere that let you recruit actual troops/mages. Somebody host a game with this mod, please.
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# ? Nov 22, 2014 18:27 |
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If you make it 2 hp you can give it the vampire stat that makes them take damage underwater and give it 1 turn to live. Or you could use firstshape to force it to transform into a shape without water breathing after 1 turn.
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# ? Nov 22, 2014 18:28 |
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EAT THE EGGS RICOLA posted:just summon a 1hp fish with massive old age that can't move wearing the amulet/ Call it Fish of the Amulet.
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# ? Nov 22, 2014 18:34 |
goatface posted:Can you make an UW-only site called the "Overwater Exploration Research Facility" that costs a bunch of water gems, but can be entered to produce an amulet of the fish every turn and allows limited recruitment of some amphibious dudes? You could set up a specific standing order with the Events system that you could fulfil to give you an Amulet of the Fish, although we don't know the proper bitmasks for that yet because Edirr wasn't given totally accurate information, and limited recruitment of amphibious dudes is piss easy, that's just creating either a new thing or an existing unit with a #reclimit of a given number.
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# ? Nov 22, 2014 18:39 |
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EAT THE EGGS RICOLA posted:The guy that did nationgen made a mod that starts everyone off with the same generic nation (basic troops, a scout, a commander, a priest, and a capital-only mage that gets two random paths), and then puts level 0 and 1 sites everywhere that let you recruit actual troops/mages. Yeah I've dicked around with this mod in single player and it is pretty drat hilarious, you never have any idea what you're going to find. You start out all weak and poo poo and suddenly run into a site that gives you jags or vanheres or those loving underwater Jomon dragon mages or Niefel giants. Can't imagine how chaotic it would be in multiplayer. Would love to see a LP game running this!
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# ? Nov 22, 2014 20:54 |
How are u posted:Yeah I've dicked around with this mod in single player and it is pretty drat hilarious, you never have any idea what you're going to find. You start out all weak and poo poo and suddenly run into a site that gives you jags or vanheres or those loving underwater Jomon dragon mages or Niefel giants. Can't imagine how chaotic it would be in multiplayer. Would love to see a LP game running this! For your information they are Ryujin and I suggest you study up on the lore of glorious Napan.
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# ? Nov 22, 2014 21:52 |
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How are u posted:Yeah I've dicked around with this mod in single player and it is pretty drat hilarious, you never have any idea what you're going to find. You start out all weak and poo poo and suddenly run into a site that gives you jags or vanheres or those loving underwater Jomon dragon mages or Niefel giants. Can't imagine how chaotic it would be in multiplayer. Would love to see a LP game running this! I played an MP game with that mod in dom 3, it was definitely entertaining. I think i ended up with sybils and pans. Very rng dependent to what you get, which isn't some people's thing. But the possibilities...
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# ? Nov 22, 2014 22:28 |
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Anyone has tips on LA Agartha's late game?
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# ? Nov 23, 2014 16:30 |
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So, Xibalba. I see a ton of Sacred units, so right off the bat (haha, bats) I feel like my default pretender build should be high Dom, a couple 9 blesses, and probably a dormant/imprisoned pretender. Plus any scales that help with Blood Magic. Do I just play them the way I was playing TNN, trying to buy a ton of their tougher Sacred units, buffing them, and letting them run riot across the landscape? What's a good use for their flying units? It seems the only way for them to Steal the Sun is to have a Pretender built for it. Thoughts on this? ( I mean, sure, could hope to start with D3, empower to D4, Skull Staff to D5, then Skullface to D6, but that's pricey) Without a rainbow pretender, hunting for gems seems like it would suck rear end. Any thoughts on that, either? Mile'ionaha fucked around with this message at 21:21 on Nov 23, 2014 |
# ? Nov 23, 2014 21:17 |
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go hard scales and make infinity of the lovely chaff bats and roll everyone under thousands of bat corpses
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# ? Nov 23, 2014 21:19 |
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jsoh posted:go hard scales and make infinity of the lovely chaff bats and roll everyone under thousands of bat corpses I feel like this would fall through when fighting someone like TNN or Ulm. Bats would just bounce off the armor.
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# ? Nov 23, 2014 21:22 |
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jsoh posted:go hard scales and make infinity of the lovely chaff bats and roll everyone under thousands of bat corpses This works against Shinuyama i only know b/c a friend had some stuff happen in a game
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# ? Nov 23, 2014 21:25 |
What's your top pick for shittiest nation in the game and what's a cool way to play it?
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# ? Nov 23, 2014 21:38 |
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'Any underwater', and 'don't'.
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# ? Nov 23, 2014 21:39 |
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generally it's any underwater start nation barring maybe la rlyeh for the sole reason that its gimmick is interesting. funnily enough la atlantis graduates to a land nation which also makes it very strong and cool. also, yeah, don't play them because you won't enjoy yourself
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# ? Nov 23, 2014 22:09 |
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Abyssia, and the 'feels awesome' way to play is actually the way they're designed: thick walls of heavy infantry in front of devils and fire evos. Edit: try putting then against a nation that puts out a lot of lovely chaff and watch that wall of flaming dudes just go to town.
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# ? Nov 23, 2014 22:10 |
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Captain Diarrhoea posted:What's your top pick for shittiest nation in the game and what's a cool way to play it? EA Rlyeh's up there in near-impossible to win, but you can have a lot of fun trolling the land dwellers with remote attack spells.
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# ? Nov 23, 2014 22:12 |
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I was playing EA R'lyeh in single player once and I kept gating endless Mind Lords with fish amulets (and crystal coins if they needed one to get 4S) into forward areas with full armies of Lobo/Shambler meatshields. I don't know how effective it all was but it felt like Starship Troopers with giant brainfish as dropships.
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# ? Nov 23, 2014 22:18 |
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LA Pythium looks pretty terrible, and that seems to be a widely held opinion. They do have incredible path diversity but I'm not sure how you'd make use of it; their individual mages suck and they don't have any thugs that would benefit from a wide variety of forged items.
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# ? Nov 23, 2014 22:34 |
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So how do you install a mod then for Dom4? I made a Mods folder in the game directory and placed all the files in there, but it isn't showing up in game.
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# ? Nov 23, 2014 23:30 |
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Mile'ionaha posted:So, Xibalba. jsoh posted:go hard scales and make infinity of the lovely chaff bats and roll everyone under thousands of bat corpses I think something in the middle. You start doing big armies of chaff, and later when you have the research and the gem income (and blood) you transition to your blessed national summons, sun guides, and normal blood stuff.
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# ? Nov 23, 2014 23:32 |
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Slaan posted:So how do you install a mod then for Dom4? I made a Mods folder in the game directory and placed all the files in there, but it isn't showing up in game. The game tools section on the main menu will have an option to open up where it stores maps and mods both labelled as such, its appdata on windows dont know mac/linux sorry.
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# ? Nov 23, 2014 23:34 |
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LordLeckie posted:The game tools section on the main menu will have an option to open up where it stores maps and mods both labelled as such, its appdata on windows dont know mac/linux sorry. Thanks. Why doesn't it store the mod information with the rest of the game? Oh well, it works now.
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# ? Nov 23, 2014 23:41 |
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Jabarto posted:LA Pythium looks pretty terrible, and that seems to be a widely held opinion. They do have incredible path diversity but I'm not sure how you'd make use of it; their individual mages suck and they don't have any thugs that would benefit from a wide variety of forged items. la pythium is leagues ahead of nearly every underwater nation
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# ? Nov 23, 2014 23:50 |
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Turin Turambar posted:I think something in the middle. You start doing big armies of chaff, and later when you have the research and the gem income (and blood) you transition to your blessed national summons, sun guides, and normal blood stuff.
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# ? Nov 23, 2014 23:56 |
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# ? May 27, 2024 11:49 |
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Agent Kool-Aid posted:la pythium is leagues ahead of nearly every underwater nation
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# ? Nov 24, 2014 00:58 |