|
Op should also be updated to reflect that one of the big mod sites is gone. I think its planet elder scrolls, whichever was the gamespy one. But there's a lot of dead links in the OP as a result.
|
# ? Nov 12, 2014 03:48 |
|
|
# ? Jun 6, 2024 01:36 |
|
PES = Planet Elder Scrolls
|
# ? Nov 12, 2014 05:21 |
|
Has anyone found a good replacement for the incredibly wimpy male breton sound files?
|
# ? Nov 12, 2014 06:31 |
|
Hog Inspector posted:Has anyone found a good replacement for the incredibly wimpy male breton sound files? You could just rename the Orc ones. They actually use the same voice actor (Wes Johnson..)
|
# ? Nov 12, 2014 07:56 |
|
Hog Inspector posted:Has anyone found a good replacement for the incredibly wimpy male breton sound files? https://www.youtube.com/watch?v=TwNb53uuSVc
|
# ? Nov 12, 2014 08:01 |
|
WanderingMinstrel I posted:Op should also be updated to reflect that one of the big mod sites is gone. I think its planet elder scrolls, whichever was the gamespy one. But there's a lot of dead links in the OP as a result. This being said if these mods do not exist anywhere else, and really added that much to the overall experience to the game, if someone can temporarily throw them up somewhere where I can download them I will put them up with the other files I have.
|
# ? Nov 12, 2014 15:07 |
|
dbzfandiego posted:I seem to be having a problem with the Morrowind Code Patch, whenever I apply it Steam gives an Application load error 5:0000065434 message when I try to start the game. Dose anyone know a way to fix this? Might be the overlay, i read somewhere (mgso mostly) that the steam overlay had problems with it so try disabling it but then again im running it through steam with overlay just fine, though my copy is the original disc version.
|
# ? Nov 12, 2014 16:40 |
|
Bone_Enterprise posted:This being said if these mods do not exist anywhere else, and really added that much to the overall experience to the game, if someone can temporarily throw them up somewhere where I can download them I will put them up with the other files I have. http://mw.modhistory.com/ This place seems to be a decent backup site, its got quite a few of the ones that vanished when planet went down.
|
# ? Nov 12, 2014 17:01 |
|
WanderingMinstrel I posted:http://mw.modhistory.com/ This place seems to be a decent backup site, its got quite a few of the ones that vanished when planet went down. Yeah, it's got almost all of them. Fliggerty made a bot to automatically grab everything off PES before their servers started going down. For anyone who's interested, I've updated the Tea Mod to version 2.0. I've upgraded and optimized a bunch of meshes and added a shitload of new ones to a new tea shop in Tel Mora. This one was the most fiddly to make:
|
# ? Nov 13, 2014 03:45 |
|
That was one of the first mods I grabbed when I did my latest install, the amount of work that went into it just floors me. If I'm updating to v2.0 do I need to delete all the old files first or can I just toss this down on top?
|
# ? Nov 13, 2014 04:06 |
|
WanderingMinstrel I posted:That was one of the first mods I grabbed when I did my latest install, the amount of work that went into it just floors me. If I'm updating to v2.0 do I need to delete all the old files first or can I just toss this down on top? You'll have to do a quick save cleaning/update with Wrye Mash, but it should be a relatively easy upgrade. Once you let Wrye upgrade your saves, you can delete the old ESPs without losing anything.
|
# ? Nov 13, 2014 04:21 |
|
does anyone know why morrowind refuses to play skyrim music? i have oblivion music in there and some eso stuff, but everytime it tries to play a skyrim track i get an ingame error, then it saves and shuts down. :| they are all mp3's too, its just weird as hell. edit: okay ignore me, i was dumb with the encoding. Vikar Jerome fucked around with this message at 18:34 on Nov 13, 2014 |
# ? Nov 13, 2014 15:53 |
|
Okay, so I'm having trouble with MGSO 3.0 and distant lands and the fact that no matter what I do, it just doesn't work. mgeXE works perfect besides that issue. This is on windows 8.1 and the steam version, I have all the redistributables and running the launcher, game and mge as administrator, any ideas?
|
# ? Nov 13, 2014 21:52 |
|
Have you turned off the Steam Overlay? It wasn't on your list. Oh, by the way, figured that since I just used this again and all that I should say thanks to the people who did all the work. I think you are all insane for doing it, but it is quite nice. Morrowind looks awesome because of this. Zebrin fucked around with this message at 08:45 on Nov 15, 2014 |
# ? Nov 15, 2014 07:26 |
Deaderinred posted:does anyone know why morrowind refuses to play skyrim music? i have oblivion music in there and some eso stuff, but everytime it tries to play a skyrim track i get an ingame error, then it saves and shuts down. :| they are all mp3's too, its just weird as hell. Glad you figured it out, but figured I'd repost this in case anybody else decided to do the same thing, since this could save somebody some time: Cream-of-Plenty posted:I just finished moving Skyrim's music over to Morrowind. More work than it's worth, but if you're bored, you can do it too! How do you do this? Obviously if you've got the music files already, you don't really need Skyrim and you can just skip to the Skyrim Audio Converter.
|
|
# ? Nov 15, 2014 09:46 |
|
New OpenMW update - Books and Scribs: https://www.youtube.com/watch?v=bfq2j8bgQnM
|
# ? Nov 22, 2014 00:44 |
|
Well, I finally did it. The OP's been updated with new links for all the mods that were on PlanetElderScrolls and a few I caught that were old nexus links. I also took an ax to the first part of the OP (something I've been wanting to do for roughly the same amount of time) and removed a ton of stuff that didn't really need to be there. It's a lot shorter now. Let me know if you find anything wrong or any more dead links.
|
# ? Nov 22, 2014 21:46 |
Musical_Daredevil posted:Well, I finally did it. The OP's been updated with new links for all the mods that were on PlanetElderScrolls and a few I caught that were old nexus links. About goddamn time!
|
|
# ? Nov 23, 2014 00:21 |
|
Speaking of axing mods, I reinstalled after being away for forever (since before Qarl died, apparently ), and I've been trying to find a mod that I loved but now can't remember the name of. It added a couple dozen followers all around the world, just really simple companions, but it was kind of fun to just have a relatively generic fighter or mage follow you around for a while. I distinctly remember there being a fighter dude in the upstairs of Arrille's Tradehouse. And now I can't find it
|
# ? Nov 23, 2014 05:49 |
Doomsayer posted:Speaking of axing mods, I reinstalled after being away for forever (since before Qarl died, apparently ), and I've been trying to find a mod that I loved but now can't remember the name of. It added a couple dozen followers all around the world, just really simple companions, but it was kind of fun to just have a relatively generic fighter or mage follow you around for a while. I distinctly remember there being a fighter dude in the upstairs of Arrille's Tradehouse. I'm pretty positive I know what you're talking about. It was sort of like a primitive version of Oblivion's CM Partners mod, but I haven't been able to find it for a while now. If I come across it, I'll throw a link up here (if one exists). QUICK EDIT: Check to make sure it isn't one of these mods toward the top of the page in the link.
|
|
# ? Nov 23, 2014 06:08 |
|
Cream-of-Plenty posted:I'm pretty positive I know what you're talking about. It was sort of like a primitive version of Oblivion's CM Partners mod, but I haven't been able to find it for a while now. If I come across it, I'll throw a link up here (if one exists). That was it! It was called CM Partners! The morrowind version came out before the Oblivion one did, same guy I think. I'm not finding a link to the actual mod though Edit: Here's a Dutch version: http://www.worldofelderscrolls.de/?go=dlfile&id=262 Edit 2: The Oblivion and Skyrim CM Partners mods are both by the same guy, but he hasn't posted it to the Morrowind nexus Doomsayer fucked around with this message at 06:25 on Nov 23, 2014 |
# ? Nov 23, 2014 06:17 |
Oh poo poo, I really wanted to say it was called "CM Partners", too. But after I couldn't find it, I ended up thinking I had just mistaken it with the Oblivion mod of the same name. Go figure.
|
|
# ? Nov 23, 2014 06:41 |
|
I found this on Morrowind Modding History. Is it what you're looking for?
|
# ? Nov 23, 2014 06:52 |
|
At least link to the most recent version http://mw.modhistory.com/download-24-14281
|
# ? Nov 23, 2014 08:28 |
|
Musical_Daredevil posted:I found this on Morrowind Modding History. Is it what you're looking for? delta534 posted:At least link to the most recent version You dudes are the best
|
# ? Nov 23, 2014 23:01 |
|
Is there any type of mod / workaround to get a controller set up? I'd really like to sit in front of my TV and play a fully modded out morrowind from my couch.
|
# ? Nov 23, 2014 23:18 |
|
I own Morrowind, Oblivion, and Skyrim, but the only one I've played is Skyrim and I hate how complicated Gamebryo modding can get. Do MGSO and Chocolate Pack conflict?
|
# ? Nov 24, 2014 01:36 |
|
Luigi Thirty posted:I own Morrowind, Oblivion, and Skyrim, but the only one I've played is Skyrim and I hate how complicated Gamebryo modding can get. Do MGSO and Chocolate Pack conflict? You could probably get away with using MGSO if you only install the gameplay stuff from Chocolate Pack. Skip all the graphical mods. e: but my personal opinion is that MGSO is for chuds Malsgrein fucked around with this message at 04:31 on Nov 24, 2014 |
# ? Nov 24, 2014 01:38 |
|
Luigi Thirty posted:I own Morrowind, Oblivion, and Skyrim, but the only one I've played is Skyrim and I hate how complicated Gamebryo modding can get. Do MGSO and Chocolate Pack conflict? Don't just mash two modpacks together and hope they'll work
|
# ? Nov 24, 2014 04:01 |
|
Malsgrein posted:You could probably get away with using MGSO if you only install the gameplay stuff from Chocolate Pack. Skip all the graphical mods. I can confirm this works fine if you're careful.
|
# ? Nov 24, 2014 04:02 |
|
I've just released a couple mods with minor game improvements: Mesh Improvements Optimized is a vanilla-style mesh replacer for a few misc items and cushions. It's the kind of thing I'm gradually going to build on as I make more meshes, so it doesn't cover everything yet. I'm out to redo all the misc stuff that current replacers have done a terrible job of smoothing. Quest Tweaks and Alternatives is a mod I made to address the lack of choice (or sometimes logic) in the original quests. I'm nowhere near done yet, mostly having focused on the Telvanni/Mages Guild conflict because those are the quests I'm most familiar with, but I intend to expand it to almost everything, save the main quest. It doesn't remove any options, it just adds more and makes some tweaks to a few lovely quest rewards. The readme contains a complete list of everything I've done, if you don't like surprises, but it's not meant to be a major overhaul, just a fleshing out of existing content. Stuporstar fucked around with this message at 05:22 on Nov 24, 2014 |
# ? Nov 24, 2014 05:01 |
|
Mortimer posted:Don't just mash two modpacks together and hope they'll work I mashed a bunch of Skyrim mod packs together and they worked
|
# ? Nov 24, 2014 05:21 |
|
Go for it dude. Follow your heart. Be sure to post screenshots
|
# ? Nov 24, 2014 05:29 |
|
Stuporstar posted:I've just released a couple mods with minor game improvements:
|
# ? Nov 24, 2014 05:37 |
|
Hog Inspector posted:Go for it dude. Follow your heart. Be sure to post screenshots Here you go: http://www.pcgamer.com/skyrim-week-of-madness-day-1-the-world-according-to-sheogorath/
|
# ? Nov 24, 2014 05:51 |
|
Skwirl posted:if you're looking for suggestions on places to work on for the second mod, more ways to complete this quest when you're a member of both the Fighter's and Thieves guild would be welcome. That one is definitely on my to-do list. I tend to work on that mod as I'm playing, but just haven't gotten around to playing a thief yet because I'd already done it before I learned how to mod.
|
# ? Nov 24, 2014 06:02 |
|
Stuporstar posted:I've just released a couple mods with minor game improvements: You're a mod making machine.
|
# ? Nov 24, 2014 06:47 |
|
Gyshall posted:You're a mod making machine. Heh, a lot of these are stuff I've had kicking around for years and just gave them a bit of polish before finally tossing them up. I did just recently learn how to use Blender though, so I've been making meshes for Morrowind as practice because it's the game engine I'm most familiar with. I've also got a brand new set of meshes for Sri's Alchemy (being now 10 years old, those ingredients are looking really dated now), but I'm putting together a Sri-lite mod to go with it, so it's not quite done yet.
|
# ? Nov 24, 2014 07:14 |
|
Stuporstar posted:For anyone who's interested, I've updated the Tea Mod to version 2.0. I've upgraded and optimized a bunch of meshes and added a shitload of new ones to a new tea shop in Tel Mora. Late response but that looks awesome. I'm always amazed at how good modders can make this game look (and it looked good to begin with)
|
# ? Nov 24, 2014 18:33 |
|
|
# ? Jun 6, 2024 01:36 |
|
Is there a mod that adds spellbooks to Morrowind? I did a Living Off The Land run of Morrowind some years ago, and I remember one of my biggest annoyances was that there's no way to get most spells aside from buying them.
|
# ? Nov 27, 2014 15:35 |