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Is there a site or thread on some forum that keeps tabs on older Kickstarters that are totally failing to deliver on promises?
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# ? Dec 2, 2014 22:54 |
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# ? May 24, 2024 23:25 |
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https://www.kickstarter.com/
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# ? Dec 2, 2014 23:06 |
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They aren't doing it through Kickstarter, but in case you thought thought the Ritot was thinking too small, how about a whole smartphone screen projected onto your arm.
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# ? Dec 3, 2014 00:55 |
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Gao posted:They aren't doing it through Kickstarter, but in case you thought thought the Ritot was thinking too small, how about a whole smartphone screen projected onto your arm. Holy poo poo, that looks fake as gently caress. The screen even goes off the guy's arm at one point when he is playing fruit ninja.
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# ? Dec 3, 2014 01:16 |
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https://www.kickstarter.com/projects/1096896909/custom-and-modded-gaming-controllers?ref=category About this project I am trying to create home grown company that creates awesome custom and modded controllers. Risks and challenges It is pretty hard to create the custom paint jobs and cutting the controllers to precise specifications Rewards Pledge $500 or more Free Controller for system of your choice with your own customization
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# ? Dec 3, 2014 01:57 |
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The video is obviously fake, but I think it's supposed to demonstrate how the thing is supposed to work, not a working prototype. Not that it can actually work like that of course. Even if we imagine that pico projectors that can project images at such acute angles with that high definition and level of detail exist, how the hell is it supposed to project anything around my fingers when I tap something?
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# ? Dec 3, 2014 01:59 |
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signalnoise posted:https://www.kickstarter.com/projects/1096896909/custom-and-modded-gaming-controllers?ref=category Cool. Ask for a Steel Battalion controller with captivating stucco frescoes all over it.
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# ? Dec 3, 2014 02:01 |
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Orzo posted:Is there a site or thread on some forum that keeps tabs on older Kickstarters that are totally failing to deliver on promises?
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# ? Dec 3, 2014 05:46 |
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On that note, DoubleFine just announced another delay for Broken Age Part 2 and laid off some of their staff. Between that, them burning their bridges with publishers, and ruining their goodwill with gamers by unceremoniously dumping their space station game because gently caress You Got Mine I really have no idea how they plan on getting their next game funded.
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# ? Dec 3, 2014 06:00 |
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TetsuoTW posted:It'd be easier to keep track of the ones that actually deliver. Nah, a ton of them actually do. The thing is most of them are like "I have an art project and need $200" and then they go and produce their thing at the community theater and everyone gets their t-shirt. It's not very interesting. Stuff like this https://www.kickstarter.com/projects/282536080/mary?ref=email
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# ? Dec 3, 2014 06:06 |
Hello Meow posted:Holy poo poo, that looks fake as gently caress. That is a pretty neat rear end idea though.
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# ? Dec 3, 2014 06:39 |
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Guru Yaekob posted:That is a pretty neat rear end idea though.
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# ? Dec 3, 2014 06:41 |
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Elysiume posted:No way can you project a screen at that acute of an angle, onto skin, from such a tiny device, and get both an easy to read screen and adequate touch sensitivity. Not to mention that touching things will mean you block the projection, creating shadow areas all over your "screen" where nothing is shown..
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# ? Dec 3, 2014 06:43 |
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The only way I could really see this working is if you had two projectors: one at your wrist and another closer to your elbow that produced a synced image. That would also be more expensive and less comfortable.
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# ? Dec 3, 2014 06:55 |
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...of SCIENCE! posted:On that note, DoubleFine just announced another delay for Broken Age Part 2 and laid off some of their staff. Between that, them burning their bridges with publishers, and ruining their goodwill with gamers by unceremoniously dumping their space station game because gently caress You Got Mine I really have no idea how they plan on getting their next game funded. Gamer ADD and nostalgia, probably. That's what a lot of projects seem to be funded on lately
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# ? Dec 3, 2014 07:04 |
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Elissia posted:Gamer ADD and nostalgia, probably. That's what a lot of projects seem to be funded on lately
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# ? Dec 3, 2014 11:32 |
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SupSuper posted:The nostalgia well never dries up: https://www.kickstarter.com/projects/thimbleweedpark/thimbleweed-park-a-new-classic-point-and-click-adv I'm glad they used the lovely Maniac Mansion / Zakk McCraken graphic style so their nostalgia spell won't work on me. I never enjoyed these two games. If they want my money they have to do this DoTT-style.
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# ? Dec 3, 2014 12:42 |
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It costs half a million bucks, yet it manages to look worse than that clown game by some goon. That sure is something.
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# ? Dec 3, 2014 13:09 |
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...of SCIENCE! posted:On that note, DoubleFine just announced another delay for Broken Age Part 2 and laid off some of their staff. Between that, them burning their bridges with publishers, and ruining their goodwill with gamers by unceremoniously dumping their space station game because gently caress You Got Mine I really have no idea how they plan on getting their next game funded. Didn't Broken Age 1 sold pretty well? And that other game, Massive Chalice, seems to be doing ok. It's in early access, but from what I heard it's feature complete and they have enough budget money left to finish the developement (I guess they kept Scahfer away from this one). I agree that they hosed up big, but I don't think that they're in a hopeless situation, not yet at least.
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# ? Dec 3, 2014 13:20 |
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Gao posted:They aren't doing it through Kickstarter, but in case you thought thought the Ritot was thinking too small, how about a whole smartphone screen projected onto your arm. But yeah you'd have to miniaturize all of that, and provide a stable mount, illumination etc etc.
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# ? Dec 3, 2014 13:49 |
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SupSuper posted:The nostalgia well never dries up: https://www.kickstarter.com/projects/thimbleweedpark/thimbleweed-park-a-new-classic-point-and-click-adv They literally say that it's their dream to make this. It's their dream to do the exact same thing they were doing almost 30 years ago.
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# ? Dec 3, 2014 14:00 |
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WebDog posted:Well there is the OmniTouch from 2011, which is pretty much a proof of concept kinect hack. It's exploring a projected touch screen interface concept. Which is pretty cool. can i not just get a parrot or something
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# ? Dec 3, 2014 17:28 |
draconic posted:can i not just get a parrot or something Only if you can stuff a Kinect in its mouth.
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# ? Dec 3, 2014 17:30 |
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Guru Yaekob posted:That is a pretty neat rear end idea though. DUH. People have been predicting things like that for years and years. Mass Effect's omni-tools are pretty much this, hell even Final Fantasy Spirits Within had it in 2001 and one of the Star Treks probably did too. This is one of those ideas like flying cars which is obvious, would be really convenient, but isn't really feasible. The closest you could get right now would be an embedded screen tattoo, which you wirelessly piped video output to. I know people are experimenting with that tech, but its potentially dangerous and I don't even think they're attempting any kind of input yet. I guess you could use a camera to do the input detection (but its gonna be shoddy) but even then its going to be black and white e-ink, not a full, high-resolution color display. Trying to do it now with projection is just beyond feasibility. In 40 years we'll all have iWatches which create holographic fields, but we're not nearly there yet. Great Rumbler posted:The only way I could really see this working is if you had two projectors: one at your wrist and another closer to your elbow that produced a synced image. That would also be more expensive and less comfortable. It would require two arm bands and if they weren't exactly spaced apart, then the image would desync and look horrible. I guess you could use lasers to constantly recalculate the distance and attempt to adjust the projectors (not that pico projectors can really handle that) but even then the natural curvature of your arm is going to ruin any fidelity. WebDog posted:Well there is the OmniTouch from 2011, which is pretty much a proof of concept kinect hack. It's exploring a projected touch screen interface concept. Which is pretty cool. That's kinda cool, but nobody wants to have to mount a predator shoulder cannon all day, that's going to look loving weird walking around. Also you can see how lovely the resolution is, they're forced to use mostly colored squares. Zaphod42 has a new favorite as of 18:26 on Dec 3, 2014 |
# ? Dec 3, 2014 18:23 |
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https://www.kickstarter.com/projects/1005803522/bacon-warrior
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# ? Dec 3, 2014 22:20 |
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He forgot go put "I get attacked by hungry animals" under risks and challenges.
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# ? Dec 3, 2014 23:30 |
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RottenK posted:Didn't Broken Age 1 sold pretty well? And that other game, Massive Chalice, seems to be doing ok. It's in early access, but from what I heard it's feature complete and they have enough budget money left to finish the developement (I guess they kept Scahfer away from this one). They laid off people because an unnamed publisher hired them to make a game and then canceled the project.
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# ? Dec 3, 2014 23:55 |
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...of SCIENCE! posted:On that note, DoubleFine just announced another delay for Broken Age Part 2 and laid off some of their staff. Between that, them burning their bridges with publishers, and ruining their goodwill with gamers by unceremoniously dumping their space station game because gently caress You Got Mine I really have no idea how they plan on getting their next game funded. This is hilarious, and you are precious. Spacebase has nothing to do with Kickstarter at all, and early access games sometimes fail. That's why it's early access. It's important to note that "fail" in this context means new feature development halting and actually being released. I'm sure a lot of developers with actual real failed games would love it if their games could fail half as successfully as Spacebase. In comparison with real failures and real scams Double Fine is not even worthy of a mention. The only reason people have anything to complain about is because Double Fine has been so involved with their community during the development of their games. Their delay of Broken Age made news for how candid it was about the reasons for the delay and the things they need to fix before it can be released. Also, lol at "burning bridges with publishers." The gulf between the business reality and your emotion-fueled portrayal of the events is hilarious. Publishers cancel games sometimes. Most of the time you never hear about it, and most of the time nobody even cares. It doesn't mean the publisher hates the dev or anything. Much of the time it has nothing to do with their relationship with the developer at all, and it's just a business thing of, "the market will have changed by the time this project is finished, and we don't think it will actually be profitable." I'm pretty sure that if Double Fine could survive their restructuring after Brutal Legend then they'll probably be able to the whether the storm of releasing Spacebase DF-9, delaying Broken Age a few months, and releasing Massive Chalice early next year.
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# ? Dec 4, 2014 01:26 |
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Thank god a defender of double fine showed up to write an essay about why someone's opinion on double fine's crowdsourcing blunders is "precious" and "hilarious".
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# ? Dec 4, 2014 06:44 |
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Can someone sum up just what is going on with Double Fine for those not playing along at home? From what I can gather: Cult dev kickstarts game, takes ages to get made, funds runs dry, so kickstart a space game, takes money from that to short up dev funds. Releases space game unfinished for modders to have at with.
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# ? Dec 4, 2014 07:11 |
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WebDog posted:so kickstart a space game, takes money from that to short up dev funds. Releases space game unfinished for modders to have at with. Spacebase DF9 was never on Kickstarter, it was solely Steam Early Access.
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# ? Dec 4, 2014 07:17 |
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Spacebase DF-9 wasn't Kickstarted. They started making it during a Ludlum Dare (?) competition and released it onto Steam Early Access. Then they updated it to 1.0 without any future support a few months ago.
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# ? Dec 4, 2014 07:17 |
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WebDog posted:Can someone sum up just what is going on with Double Fine for those not playing along at home? Double Fine is just really bad at games, really. It's been two years, and their port of Iron Brigade is still broken.
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# ? Dec 4, 2014 07:22 |
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WebDog posted:Can someone sum up just what is going on with Double Fine for those not playing along at home? This is why they had to go begging on the internet to make games in the first place.
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# ? Dec 4, 2014 07:22 |
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Meatwave posted:Thank god a defender of double fine showed up to write an essay about why someone's opinion on double fine's crowdsourcing blunders is "precious" and "hilarious".
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# ? Dec 4, 2014 07:33 |
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WebDog posted:Cult dev kickstarts game, takes ages to get made, funds runs dry, so kickstart a space game, takes money from that to short up dev funds. Releases space game unfinished for modders to have at with. There's not really any drama to be had, and the projects were all budgeted separately. That's precisely why one of their projects was cancelled due to lack of income for that specific project. They Kickstarted an adventure game called Broken Age and decided to split it into 2 parts. The first act was released, and then they started on the second which was set to be released close to the end of 2014. They had to push the date back to early 2015 because they couldn't finish it on time. They explained exactly what they couldn't finish on time, and are giving a preview build to Kickstarter backers before 2015. They got money from Indie Fund to start development of a full game from a Dwarf Fortress-esque prototype during their Amnesia Fortnight game jam, and they released it as part of Steam Early Access. The sales were initially good, but people seemed to lose interest in it. They had a list of things they wanted to do in the event that development would continue, but the income from the game wasn't justifying continued development. So recently they decided to shift from adding new features to bug-fixing existing features so they can put out a finished version. They're releasing the game's source code so that the community of people who do own the game can do what they want with it if they're so inclined. "Releasing unfinished," implies there's a bunch of weird bugs and poo poo, but that's probably not going to be the case. The game works and is playable. While these things have been happening with these 2 games they released Hack n' Slash(with source code for modders) on Steam Early Access then finished it without much trouble, they Kickstarted/developed/released to Early Access Massive Chalice which is on track for its release date in 2015, they got funding from Sony to do a remaster of Grim Fandango which by all reports is coming along just fine, they self-funded/self-published/developed Costume Quest 2, and they had one unannounced game cancelled recently by the publisher that was funding development on it that led to laying off a handful of people that were working on that project. None of this is out of the ordinary for the games industry, and a lot of game devs would have loved to have Double Fine's 2014. With the amount of actual broken and nearly unplayable poo poo on Early Access where the devs have just disappeared off the face of the earth I just don't see how anyone can think Double Fine is one of the devs giving the service a bad name. ErIog has a new favorite as of 10:41 on Dec 4, 2014 |
# ? Dec 4, 2014 10:22 |
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ErIog posted:With the amount of actual broken and nearly unplayable poo poo on Early Access where the devs have just disappeared off the face of the earth I just don't see how anyone can think Double Fine is one of the devs giving the service a bad name. Oh, that's easy. They're visible and in the news, while most of the actual failures in Early Access are much more self contained.
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# ? Dec 4, 2014 10:45 |
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Also Massive Chalice loving owns.
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# ? Dec 4, 2014 10:46 |
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...of SCIENCE! posted:On that note, DoubleFine just announced another delay for Broken Age Part 2 and laid off some of their staff. Between that, them burning their bridges with publishers, and ruining their goodwill with gamers by unceremoniously dumping their space station game because gently caress You Got Mine I really have no idea how they plan on getting their next game funded. because dumb rear end nerds will excuse anything and buy anything, hence why the games industry is now centred around medium sized and big companies releasing hosed up and unfinished games and idiots keep buying them. see above.
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# ? Dec 4, 2014 13:07 |
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# ? May 24, 2024 23:25 |
Stux posted:because dumb rear end nerds will excuse anything and buy anything, hence why the games industry is now centred around medium sized and big companies releasing hosed up and unfinished games and idiots keep buying them. see above. This is why it is rare for me to play videogames
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# ? Dec 5, 2014 03:08 |