Yeah, if you are employed and have a family you arent really df's target audience
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# ? Dec 6, 2014 06:09 |
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# ? May 28, 2024 14:52 |
Okay a WereRhinoceros just tore through my Fort. All i can think of is that there needs to be.. like .. A mass grave designation.
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# ? Dec 6, 2014 07:36 |
RedTonic posted:Are frozen nuts breaking verisimilitude? I mean it's just a little strange when I expect to see an endless sweep of frozen pine taiga and then run into nut trees that thrive only in the humid crotch-warm Mississippi river valleys
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# ? Dec 6, 2014 07:44 |
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Hihohe posted:Okay a WereRhinoceros just tore through my Fort. There is always the graveyard zone.
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# ? Dec 6, 2014 07:45 |
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Sky Shadowing posted:Toady seems to make at least 3k a month, that dramatically spikes when he does a major release. Hell, I know I threw 20 bucks his way ages ago. This sounds good until you realize that there are people who produce lovely porn flash games with the same funding model (living off donations) and earn up to 30k a month.
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# ? Dec 6, 2014 08:19 |
my dad posted:This sounds good until you realize that there are people who produce lovely porn flash games with the same funding model (living off donations) and earn up to 30k a month. where do I sign???
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# ? Dec 6, 2014 08:22 |
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my dad posted:This sounds good until you realize that there are people who produce lovely porn flash games with the same funding model (living off donations) and earn up to 30k a month. I'm pretty sure Zone is the exception, not the rule.
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# ? Dec 6, 2014 08:30 |
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my dad posted:This sounds good until you realize that there are people who produce lovely porn flash games with the same funding model (living off donations) and earn up to 30k a month. Porn is pretty much the most accessible thing there is, on the other hand, Dwarf Fortress.
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# ? Dec 6, 2014 08:44 |
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porn is a market that never runs out of demand, to be honest
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# ? Dec 6, 2014 09:42 |
Got a handle on the pecan tree's actual habitat. Simplifying from the "humid subtropics, high rainfall, high-drainage loam soil" to DF biome terms translates to "tropical shrubland". rrrr I need more tokens
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# ? Dec 6, 2014 10:49 |
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Christmas Present posted:Been playing this off and on since it was a year old or so, back in the 2D fixed map days- one of the weird results of such an absurdly and awesomely long "early access" process is that it's been long enough that the kind of games I play has changed- I have way less patience for tedium and bad UI than I used to and my ability to focus on complex simulations such as DF (or Factorio) has waned. I lost the ability... or patience to play DF at all. Back then it was the only game of its "genre" and it was fascinating. Since then a lot has changed, DF has spawned several successors and though none of them are quite there yet, games like Prison Architect or Rimworld really show how pleasant to play a complex game can be. It's that feeling when I can just start a game, grab coffee and play, enjoying it and feeling relaxed. Dwarf Fortress in comparison feels like a chore, a work. And after working for the whole day I'm not really in the mood to work again. I still love Dwarf Fortress and have high hopes for it, but currently my hopes are not so much in Toady as in mifki, the guy who programmed "Text will be text" and is working on the iOS port of the game - which is in reality a decoupling of the interface so that anyone should be able to write their own UIs, even for PC. By the way, I still think Dwarf Fortress was most pleasant to play back in the 2D version (if anyone hasn't played it, seriously, try it) and has gradually only gotten worse and worse in terms of gameplay.
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# ? Dec 6, 2014 14:38 |
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I struggle to imagine what an unfucked DF UI looks like. I came in well after the 2D version, so part of the challenge/spergy charm of the game has just been learning how to navigate the horrible menus and then learning all the cool kid tricks to bypass menus all together through DT and DFHack. Not that this means I am at all against a truly usable interface, I just don't even know what it would look like. Maybe a bit like Banished's system? But that game is pretty drat simple in comparison.
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# ? Dec 6, 2014 16:04 |
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Christmas Present posted:Been playing this off and on since it was a year old or so, back in the 2D fixed map days- one of the weird results of such an absurdly and awesomely long "early access" process is that it's been long enough that the kind of games I play has changed- I have way less patience for tedium and bad UI than I used to and my ability to focus on complex simulations such as DF (or Factorio) has waned. Having known the game since a week or two after its first public release, I wish I could say my not having played DF in depth for years was because I've matured, or because my life has taken off and there's anything more important to me, but facing facts I can't deny I just lost the patience to fight through the setup process for a new fort. I'm terrible at the game: to this day I can't get a successful military up and running, and always get my rear end handed to me by ambushes. I know it's just me not trying hard enough, not paying enough attention to the countless tutorials available everywhere, but it's hard to talk myself into playing when I know all my careful preparations will be for naught. I keep saying "oh, I'll get back into it one of these days", but other interests keep drawing my attention and I never do. Interestingly (though you're welcome to disagree), my patience for clumsy interfaces and obtuse games in general has increased, quite dramatically. I'm not as quick to judge unpolished, or even aggressively hostile games. I've more and more been seeking out things that break The Rules of Game Design and insist on bizarre things that any developer in their right mind would have immediately cut. I suppose I'm just a weirdo, but I've found myself supremely satisfied with Deadly Premonition (a car fuel mechanic that affects the whole game but exists solely to get you to talk to the two characters who run the gas station; the need to eat food, shave, change your clothes, etcetera, they're weird design choices but they make the game for me), the Half-Life 2 mod "G-String" (being hopelessly lost every thirty seconds means there's a substantial reward for exploration: the rest of the world), and my most recent favorite E.Y.E: Divine Cybermancy (the most exquisitely incomprehensible nonsense, I can't get enough of this one). Only a couple of years ago I would have had no tolerance for any of it, but something in my brain snapped and now I want more. There's just something about Dwarf Fortress that I can't focus on, for some reason. It's notably more intricate than the aforementioned titles, of course, so maybe it really is just about the complexity. As someone who grew up without roguelikes or ASCII graphics, and whose first PC game was Dungeon Keeper, I do find DF an enchanting glimpse into the mind of someone with a fondness for "good old days" that I missed out on, but some sort of proper interface API that let third party developers provide something more manageable, while still letting some of us play with the Improvised Rickety Scaffolding UI, would not be unwelcome.
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# ? Dec 6, 2014 17:01 |
I hardly played at all for a period of several years, but drat if I'm not completely in love with the dumb personality bullshit and that really got me into doing forts that last longer than a year or two. The other thing I love in the newer version is the plants, specifically watching the map bloom in the spring.
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# ? Dec 6, 2014 17:06 |
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PublicOpinion posted:I hardly played at all for a period of several years, but drat if I'm not completely in love with the dumb personality bullshit and that really got me into doing forts that last longer than a year or two. The other thing I love in the newer version is the plants, specifically watching the map bloom in the spring. Watching the temperate map change in the latest version is just amazing. I thought something had gone horribly yet beautifully awry when autumn came. All the trees burst into bloody hues and the shrubbery was a welter of gore. Then I realized that I had not missed a titan, it was just a new season. Enchantment.
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# ? Dec 6, 2014 17:23 |
Oh, and also. In honor of the 75th anniversary of the Winter War starting (plus a week), I've gone over and updated my personal string patch template to match the state of the current .19 executable, cleaning out all the obsolete crap left over from DF2012. Been on the back burner since September, really. All of the new conversation/thought poo poo is in there, ready to be altered into lewd forms.
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# ? Dec 6, 2014 17:28 |
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If you don't have enough patience to play vanilla DF I highly recommend enabling fastdwarf in dfhack (this will probably ruin the slow version for you forever though)
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# ? Dec 6, 2014 18:21 |
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markus_cz posted:I lost the ability... or patience to play DF at all. Back then it was the only game of its "genre" and it was fascinating. Since then a lot has changed, DF has spawned several successors and though none of them are quite there yet, games like Prison Architect or Rimworld really show how pleasant to play a complex game can be. It's that feeling when I can just start a game, grab coffee and play, enjoying it and feeling relaxed. Dwarf Fortress in comparison feels like a chore, a work. And after working for the whole day I'm not really in the mood to work again. I do often miss the nice predictable setup of the 2D version which was outside->mountain->river inside->magma->?? I made a world recently trying to embark on a spot that had a river, minerals, trees, and a nice mountain to carve in to but it just seemed quite hard to find the spot.
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# ? Dec 6, 2014 19:11 |
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So um how do i play this with isometric graphics and whatnot?
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# ? Dec 6, 2014 19:49 |
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HardKase posted:So um how do i play this with isometric graphics and whatnot? You're hilarious.
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# ? Dec 6, 2014 20:16 |
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HardKase posted:So um how do i play this with isometric graphics and whatnot?
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# ? Dec 6, 2014 20:21 |
HardKase posted:So um how do i play this with isometric graphics and whatnot? You really don't. What we have right now is an external visualizer that updates every few seconds or so. You can't play the game through it yet.
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# ? Dec 6, 2014 20:23 |
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Crackmaster posted:
Yeah, me too. I used to not go anywhere near ASCII for example but now it's totally fine. I don't really mind Dwarf Fortress' UI to be honest. Yeah it's obtuse but once you learn it it's just like any other thing. When I'm building a clothier I don't think 'b for build, then w for workshops, then k for clothier' I just hit b-w-k. My military is usually successful once they are trained up and equipped, and ambushes are dealt with not venturing out past the lava traps very often. Although in my current fort no dwarves are picking up the steel greaves I have made for them. I've learned to not stress about things like that; sometimes they pick them up eventually and sometimes they get stabbed in the leg and die and the next recruit does pick all the armor up. Would I like the UI/interface to be better? Sure. But I'm more excited to see new gameplay features.
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# ? Dec 6, 2014 20:58 |
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scamtank posted:You really don't. What we have right now is an external visualizer that updates every few seconds or so. You can't play the game through it yet. http://www.pcgamer.com/dwarf-fortress-0-40-01-released-in-game-graphics-now-possible-in-older-version/ <-- what are these guys on about then, they make it sound as tho you can use the stonesense visualiser as your in game interface. Edit Okay I got it to work in the older version of the LNP, it implements stonesense as your main window in the main DF client, but it runs like crap and the mouse commands kinda suck. Why is stonesense not in the latest LNP? I kinda want to be able to admire my pretty. HardKase fucked around with this message at 21:15 on Dec 6, 2014 |
# ? Dec 6, 2014 21:02 |
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Toady doesn't update the UI because he knows it would ruin the livelihood of many people in the video gaming industry. That's the sort of guy Tarn Adams is.
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# ? Dec 6, 2014 21:13 |
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HardKase posted:Why is stonesense not in the latest LNP? I kinda want to be able to admire my pretty. I don't think it's been updated yet. I tried to see if I could get it to work with the latest version anyway a week or so ago but that quickly became beyond my very rudimentary skills.
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# ? Dec 6, 2014 21:18 |
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Moridin920 posted:I don't think it's been updated yet. I tried to see if I could get it to work with the latest version anyway a week or so ago but that quickly became beyond my very rudimentary skills. Ok thanks. I like the spacedog tileset so will try with that later on then check out my monstrosity once it's updated :-)
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# ? Dec 6, 2014 21:22 |
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HardKase posted:Why is stonesense not in the latest LNP? I kinda want to be able to admire my pretty. It's currently not working all that well. I think they are close to getting it back to a useable state.
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# ? Dec 7, 2014 00:40 |
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You don't want Toady to make an actual UI. https://www.youtube.com/watch?v=-ARLSii23w8
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# ? Dec 7, 2014 05:01 |
droppin' a log (dev)Toady One posted:It's all proceeding along. There are lots of special cases that were optimized in this way or that way over the years that I don't want to make any worse in the new system. When I got to rescheduling mining designations, I figured I wouldn't burn time on an additional rewrite, so I'm going to go ahead with the numeric digging prioritization system as well. There'll probably be 7 levels and a marker designation to start. I uh, don't uh. What?
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# ? Dec 7, 2014 05:58 |
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Pretty sure that means you can set up to seven different "priority levels" for mining out areas, which will be attended to in order. Which is really useful for designating a whole bunch of stuff at once at the beginning of a fortress, so you can make sure the important poo poo like farms and food stockpiles and a depot area get done before the 500x500 gem quarry.
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# ? Dec 7, 2014 06:03 |
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that sounds needlessly excessive yet absolutely needed at the same time which i guess sums up dwarf fortress in general
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# ? Dec 7, 2014 06:05 |
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wait wait wait we can set order queues? how long until someone creates a macro that automates the complete creation of a stock fortress, you think?
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# ? Dec 7, 2014 06:17 |
I want this but for constructions as well. Megaprojects would require a lot less micromanagement if I could specify the exact order in which to construct segments of walls/floors, rather than designate, suspend, and resume as needed like I do now.
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# ? Dec 7, 2014 06:20 |
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Excelzior posted:wait wait wait You can already do that with Quickfort. (mostly)
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# ? Dec 7, 2014 07:50 |
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Gibbo posted:You can already do that with Quickfort. (mostly) Well yes, but with this you could actually designate the digging AND the right priorities (like say storage then farms then amenities then barracks) without needing to block off sections or mess with burrows. Like,literally - one press, and an entire fort will spring up over the period of the first year without any logistical bumps.
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# ? Dec 7, 2014 13:54 |
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GorfZaplen posted:You don't want Toady to make an actual UI. There's a scene in Lem's Solaris where the living jelly ocean produces a shape like a human baby from its bulk and systematically checks out all of its joint movements and stuff and well
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# ? Dec 7, 2014 14:29 |
Yeah, I think it'd be nice to say, "Strip mine this whole drat area, rip it all out by the roots" and still be able to order a few rooms dug out or an extension on your great hall without having to force everyone to leave the megamine alone until it's done. Finally, you can have a massive back burner project for the miners that will basically never run out.
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# ? Dec 7, 2014 15:11 |
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GorfZaplen posted:You don't want Toady to make an actual UI. The more I see of Armok, the more I suspect that it was all an elaborate troll on Toady's part. It's what you'd get if you squished only the most comically obtuse features of Dwarf Fortress into something vaguely game-shaped.
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# ? Dec 7, 2014 16:34 |
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# ? May 28, 2024 14:52 |
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I wish you could pull up a combat report and watch a gob and cheesemaker flail against each other. I had no idea the first StA had that in it.
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# ? Dec 7, 2014 17:55 |