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WAMPA_STOMPA
Oct 21, 2010
Yeah, if you are employed and have a family you arent really df's target audience

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Hihohe
Oct 4, 2008

Fuck you and the sun you live under


Okay a WereRhinoceros just tore through my Fort.
All i can think of is that there needs to be.. like .. A mass grave designation.

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


RedTonic posted:

Are frozen nuts breaking verisimilitude?

I mean it's just a little strange when I expect to see an endless sweep of frozen pine taiga and then run into nut trees that thrive only in the humid crotch-warm Mississippi river valleys

Facebook Aunt
Oct 4, 2008

wiggle wiggle




Hihohe posted:

Okay a WereRhinoceros just tore through my Fort.
All i can think of is that there needs to be.. like .. A mass grave designation.

There is always the graveyard zone.



my dad
Oct 17, 2012

this shall be humorous

Sky Shadowing posted:

Toady seems to make at least 3k a month, that dramatically spikes when he does a major release. Hell, I know I threw 20 bucks his way ages ago.

This sounds good until you realize that there are people who produce lovely porn flash games with the same funding model (living off donations) and earn up to 30k a month. :(

my kinda ape
Sep 15, 2008

Everything's gonna be A-OK
Oven Wrangler

my dad posted:

This sounds good until you realize that there are people who produce lovely porn flash games with the same funding model (living off donations) and earn up to 30k a month. :(

where do I sign???

Fajita Queen
Jun 21, 2012

my dad posted:

This sounds good until you realize that there are people who produce lovely porn flash games with the same funding model (living off donations) and earn up to 30k a month. :(

I'm pretty sure Zone is the exception, not the rule.

TOOT BOOT
May 25, 2010

my dad posted:

This sounds good until you realize that there are people who produce lovely porn flash games with the same funding model (living off donations) and earn up to 30k a month. :(

Porn is pretty much the most accessible thing there is, on the other hand, Dwarf Fortress.

Johnny Joestar
Oct 21, 2010

Don't shoot him?

...
...



porn is a market that never runs out of demand, to be honest

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


Got a handle on the pecan tree's actual habitat. Simplifying from the "humid subtropics, high rainfall, high-drainage loam soil" to DF biome terms translates to "tropical shrubland".

rrrr I need more tokens

markus_cz
May 10, 2009

Christmas Present posted:

Been playing this off and on since it was a year old or so, back in the 2D fixed map days- one of the weird results of such an absurdly and awesomely long "early access" process is that it's been long enough that the kind of games I play has changed- I have way less patience for tedium and bad UI than I used to and my ability to focus on complex simulations such as DF (or Factorio) has waned.

Any other 30ish DF players feeling this? I still enjoy firing up DF now and then, but I have to have coffee and can't do the 4-8 hour marathon sessions of old.

Really hoping that, as Toady gets older and introduces more dwarf autonomy, more things can be automated as in Distant Worlds, and you can choose your own level of interactive complexity.

I lost the ability... or patience to play DF at all. Back then it was the only game of its "genre" and it was fascinating. Since then a lot has changed, DF has spawned several successors and though none of them are quite there yet, games like Prison Architect or Rimworld really show how pleasant to play a complex game can be. It's that feeling when I can just start a game, grab coffee and play, enjoying it and feeling relaxed. Dwarf Fortress in comparison feels like a chore, a work. And after working for the whole day I'm not really in the mood to work again.

I still love Dwarf Fortress and have high hopes for it, but currently my hopes are not so much in Toady as in mifki, the guy who programmed "Text will be text" and is working on the iOS port of the game - which is in reality a decoupling of the interface so that anyone should be able to write their own UIs, even for PC.

By the way, I still think Dwarf Fortress was most pleasant to play back in the 2D version (if anyone hasn't played it, seriously, try it) and has gradually only gotten worse and worse in terms of gameplay.

POOL IS CLOSED
Jul 14, 2011

I'm just exploding with mackerel. This is the aji wo kutta of my discontent.
Pillbug
I struggle to imagine what an unfucked DF UI looks like. I came in well after the 2D version, so part of the challenge/spergy charm of the game has just been learning how to navigate the horrible menus and then learning all the cool kid tricks to bypass menus all together through DT and DFHack. Not that this means I am at all against a truly usable interface, I just don't even know what it would look like. Maybe a bit like Banished's system? But that game is pretty drat simple in comparison.

Crackmaster
Feb 6, 2004

Christmas Present posted:

Been playing this off and on since it was a year old or so, back in the 2D fixed map days- one of the weird results of such an absurdly and awesomely long "early access" process is that it's been long enough that the kind of games I play has changed- I have way less patience for tedium and bad UI than I used to and my ability to focus on complex simulations such as DF (or Factorio) has waned.

Any other 30ish DF players feeling this? I still enjoy firing up DF now and then, but I have to have coffee and can't do the 4-8 hour marathon sessions of old.

Really hoping that, as Toady gets older and introduces more dwarf autonomy, more things can be automated as in Distant Worlds, and you can choose your own level of interactive complexity.

Having known the game since a week or two after its first public release, I wish I could say my not having played DF in depth for years was because I've matured, or because my life has taken off and there's anything more important to me, but facing facts I can't deny I just lost the patience to fight through the setup process for a new fort. I'm terrible at the game: to this day I can't get a successful military up and running, and always get my rear end handed to me by ambushes. I know it's just me not trying hard enough, not paying enough attention to the countless tutorials available everywhere, but it's hard to talk myself into playing when I know all my careful preparations will be for naught. I keep saying "oh, I'll get back into it one of these days", but other interests keep drawing my attention and I never do.

Interestingly (though you're welcome to disagree), my patience for clumsy interfaces and obtuse games in general has increased, quite dramatically. I'm not as quick to judge unpolished, or even aggressively hostile games. I've more and more been seeking out things that break The Rules of Game Design and insist on bizarre things that any developer in their right mind would have immediately cut.

I suppose I'm just a weirdo, but I've found myself supremely satisfied with Deadly Premonition (a car fuel mechanic that affects the whole game but exists solely to get you to talk to the two characters who run the gas station; the need to eat food, shave, change your clothes, etcetera, they're weird design choices but they make the game for me), the Half-Life 2 mod "G-String" (being hopelessly lost every thirty seconds means there's a substantial reward for exploration: the rest of the world), and my most recent favorite E.Y.E: Divine Cybermancy (the most exquisitely incomprehensible nonsense, I can't get enough of this one). Only a couple of years ago I would have had no tolerance for any of it, but something in my brain snapped and now I want more.

There's just something about Dwarf Fortress that I can't focus on, for some reason. It's notably more intricate than the aforementioned titles, of course, so maybe it really is just about the complexity. As someone who grew up without roguelikes or ASCII graphics, and whose first PC game was Dungeon Keeper, I do find DF an enchanting glimpse into the mind of someone with a fondness for "good old days" that I missed out on, but some sort of proper interface API that let third party developers provide something more manageable, while still letting some of us play with the Improvised Rickety Scaffolding UI, would not be unwelcome.

PublicOpinion
Oct 21, 2010

Her style is new but the face is the same as it was so long ago...
I hardly played at all for a period of several years, but drat if I'm not completely in love with the dumb personality bullshit and that really got me into doing forts that last longer than a year or two. The other thing I love in the newer version is the plants, specifically watching the map bloom in the spring.

POOL IS CLOSED
Jul 14, 2011

I'm just exploding with mackerel. This is the aji wo kutta of my discontent.
Pillbug

PublicOpinion posted:

I hardly played at all for a period of several years, but drat if I'm not completely in love with the dumb personality bullshit and that really got me into doing forts that last longer than a year or two. The other thing I love in the newer version is the plants, specifically watching the map bloom in the spring.

Watching the temperate map change in the latest version is just amazing. I thought something had gone horribly yet beautifully awry when autumn came. All the trees burst into bloody hues and the shrubbery was a welter of gore. Then I realized that I had not missed a titan, it was just a new season. Enchantment.

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


Oh, and also. In honor of the 75th anniversary of the Winter War starting (plus a week), I've gone over and updated my personal string patch template to match the state of the current .19 executable, cleaning out all the obsolete crap left over from DF2012.

Been on the back burner since September, really. All of the new conversation/thought poo poo is in there, ready to be altered into lewd forms.

king salmon
Oct 30, 2011

by Cowcaster
If you don't have enough patience to play vanilla DF I highly recommend enabling fastdwarf in dfhack (this will probably ruin the slow version for you forever though)

piratepilates
Mar 28, 2004

So I will learn to live with it. Because I can live with it. I can live with it.



markus_cz posted:

I lost the ability... or patience to play DF at all. Back then it was the only game of its "genre" and it was fascinating. Since then a lot has changed, DF has spawned several successors and though none of them are quite there yet, games like Prison Architect or Rimworld really show how pleasant to play a complex game can be. It's that feeling when I can just start a game, grab coffee and play, enjoying it and feeling relaxed. Dwarf Fortress in comparison feels like a chore, a work. And after working for the whole day I'm not really in the mood to work again.

I still love Dwarf Fortress and have high hopes for it, but currently my hopes are not so much in Toady as in mifki, the guy who programmed "Text will be text" and is working on the iOS port of the game - which is in reality a decoupling of the interface so that anyone should be able to write their own UIs, even for PC.

By the way, I still think Dwarf Fortress was most pleasant to play back in the 2D version (if anyone hasn't played it, seriously, try it) and has gradually only gotten worse and worse in terms of gameplay.

I do often miss the nice predictable setup of the 2D version which was outside->mountain->river inside->magma->??

I made a world recently trying to embark on a spot that had a river, minerals, trees, and a nice mountain to carve in to but it just seemed quite hard to find the spot.

HardKase
Jul 15, 2007
TASTY
So um how do i play this with isometric graphics and whatnot?

GenericOverusedName
Nov 24, 2009

KUVA TEAM EPIC

HardKase posted:

So um how do i play this with isometric graphics and whatnot?

You're hilarious.

Fajita Queen
Jun 21, 2012

HardKase posted:

So um how do i play this with isometric graphics and whatnot?

:allears:

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


HardKase posted:

So um how do i play this with isometric graphics and whatnot?

You really don't. What we have right now is an external visualizer that updates every few seconds or so. You can't play the game through it yet.

Moridin920
Nov 15, 2007

by FactsAreUseless

Crackmaster posted:


Interestingly (though you're welcome to disagree), my patience for clumsy interfaces and obtuse games in general has increased, quite dramatically. I'm not as quick to judge unpolished, or even aggressively hostile games. I've more and more been seeking out things that break The Rules of Game Design and insist on bizarre things that any developer in their right mind would have immediately cut.

Yeah, me too. I used to not go anywhere near ASCII for example but now it's totally fine.

I don't really mind Dwarf Fortress' UI to be honest. Yeah it's obtuse but once you learn it it's just like any other thing. When I'm building a clothier I don't think 'b for build, then w for workshops, then k for clothier' I just hit b-w-k. My military is usually successful once they are trained up and equipped, and ambushes are dealt with not venturing out past the lava traps very often.

Although in my current fort no dwarves are picking up the steel greaves I have made for them. I've learned to not stress about things like that; sometimes they pick them up eventually and sometimes they get stabbed in the leg and die and the next recruit does pick all the armor up.

Would I like the UI/interface to be better? Sure. But I'm more excited to see new gameplay features.

HardKase
Jul 15, 2007
TASTY

scamtank posted:

You really don't. What we have right now is an external visualizer that updates every few seconds or so. You can't play the game through it yet.

http://www.pcgamer.com/dwarf-fortress-0-40-01-released-in-game-graphics-now-possible-in-older-version/ <-- what are these guys on about then, they make it sound as tho you can use the stonesense visualiser as your in game interface.

Edit Okay I got it to work in the older version of the LNP, it implements stonesense as your main window in the main DF client, but it runs like crap and the mouse commands kinda suck.

Why is stonesense not in the latest LNP? I kinda want to be able to admire my pretty.

HardKase fucked around with this message at 21:15 on Dec 6, 2014

Default Settings
May 29, 2001

Keep your 'lectric eye on me, babe
Toady doesn't update the UI because he knows it would ruin the livelihood of many people in the video gaming industry.
That's the sort of guy Tarn Adams is.

Moridin920
Nov 15, 2007

by FactsAreUseless

HardKase posted:

Why is stonesense not in the latest LNP? I kinda want to be able to admire my pretty.

I don't think it's been updated yet. I tried to see if I could get it to work with the latest version anyway a week or so ago but that quickly became beyond my very rudimentary skills.

HardKase
Jul 15, 2007
TASTY

Moridin920 posted:

I don't think it's been updated yet. I tried to see if I could get it to work with the latest version anyway a week or so ago but that quickly became beyond my very rudimentary skills.

Ok thanks. I like the spacedog tileset so will try with that later on then check out my monstrosity once it's updated :-)

necrotic
Aug 2, 2005
I owe my brother big time for this!

HardKase posted:

Why is stonesense not in the latest LNP? I kinda want to be able to admire my pretty.

It's currently not working all that well. I think they are close to getting it back to a useable state.

GorfZaplen
Jan 20, 2012

You don't want Toady to make an actual UI.

https://www.youtube.com/watch?v=-ARLSii23w8

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


droppin' a log (dev)

Toady One posted:

It's all proceeding along. There are lots of special cases that were optimized in this way or that way over the years that I don't want to make any worse in the new system. When I got to rescheduling mining designations, I figured I wouldn't burn time on an additional rewrite, so I'm going to go ahead with the numeric digging prioritization system as well. There'll probably be 7 levels and a marker designation to start.

I uh, don't uh. What?

Fajita Queen
Jun 21, 2012

Pretty sure that means you can set up to seven different "priority levels" for mining out areas, which will be attended to in order. Which is really useful for designating a whole bunch of stuff at once at the beginning of a fortress, so you can make sure the important poo poo like farms and food stockpiles and a depot area get done before the 500x500 gem quarry.

Johnny Joestar
Oct 21, 2010

Don't shoot him?

...
...



that sounds needlessly excessive yet absolutely needed at the same time which i guess sums up dwarf fortress in general

Excelzior
Jun 24, 2013

wait wait wait

we can set order queues?

how long until someone creates a macro that automates the complete creation of a stock fortress, you think?

Neurion
Jun 3, 2013

The musical fruit
The more you eat
The more you hoot

I want this but for constructions as well. Megaprojects would require a lot less micromanagement if I could specify the exact order in which to construct segments of walls/floors, rather than designate, suspend, and resume as needed like I do now.

Gibbo
Sep 13, 2008

"yes James. Remove that from my presence. It... Offends me" *sips overpriced wine*

Excelzior posted:

wait wait wait

we can set order queues?

how long until someone creates a macro that automates the complete creation of a stock fortress, you think?

You can already do that with Quickfort. (mostly)

Excelzior
Jun 24, 2013

Gibbo posted:

You can already do that with Quickfort. (mostly)

Well yes, but with this you could actually designate the digging AND the right priorities (like say storage then farms then amenities then barracks) without needing to block off sections or mess with burrows.
Like,literally - one press, and an entire fort will spring up over the period of the first year without any logistical bumps.

Shibawanko
Feb 13, 2013

GorfZaplen posted:

You don't want Toady to make an actual UI.

https://www.youtube.com/watch?v=-ARLSii23w8

There's a scene in Lem's Solaris where the living jelly ocean produces a shape like a human baby from its bulk and systematically checks out all of its joint movements and stuff and well

Bad Munki
Nov 4, 2008

We're all mad here.


Yeah, I think it'd be nice to say, "Strip mine this whole drat area, rip it all out by the roots" and still be able to order a few rooms dug out or an extension on your great hall without having to force everyone to leave the megamine alone until it's done. Finally, you can have a massive back burner project for the miners that will basically never run out.

Penultimatum
Apr 2, 2010

GorfZaplen posted:

You don't want Toady to make an actual UI.

https://www.youtube.com/watch?v=-ARLSii23w8

The more I see of Armok, the more I suspect that it was all an elaborate troll on Toady's part. It's what you'd get if you squished only the most comically obtuse features of Dwarf Fortress into something vaguely game-shaped.

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Robot Randy
Dec 31, 2011

by Lowtax
I wish you could pull up a combat report and watch a gob and cheesemaker flail against each other. I had no idea the first StA had that in it.

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