|
Evil Fluffy posted:I always just used an axe. mostly my point was that it made no actual sense for a thing that can slowly but surely dig holes or cut down trees to take what was legit upwards of a couple minutes to cut a single vine given that they eventually relented and agreed that maybe having the matter manipulator be worth half a poo poo would be good for the game most all i can do is laugh at the goony fucks who were really adamant about players absolutely needing to whip out the trusty sharpened rock on a stick to do something that apparently a goddamn laser can't
|
# ? Dec 6, 2014 20:52 |
|
|
# ? May 28, 2024 15:00 |
|
AceClown posted:probably be even easier to just play something else that is actually fun, pretty much any other game ever made But you're not wrong.
|
# ? Dec 6, 2014 21:02 |
|
oddium posted:"This game is bad" - me
|
# ? Dec 6, 2014 21:15 |
|
The win in this thread is reaching critical mass
|
# ? Dec 6, 2014 21:16 |
|
Bob NewSCART posted:The win in this thread is reaching critical mass Would you say it's almost epic?
|
# ? Dec 6, 2014 21:28 |
|
Slime posted:Would you say it's almost epic? I would say it's epic, my friend.
|
# ? Dec 7, 2014 00:51 |
|
Hey... Have I told you about ... Star bound ?
|
# ? Dec 7, 2014 00:54 |
|
Bob NewSCART posted:Hey... Have I told you about ... Star bound ? No, but tell me, Who is this "4 Chan" !?
|
# ? Dec 7, 2014 01:05 |
|
You know, this game would be really good if it was just Space-Terraria in Space. I guess I'll just have to wait for Terraria 2
|
# ? Dec 7, 2014 01:33 |
|
This game is verry fun and worth my 15 bucks
|
# ? Dec 7, 2014 01:35 |
|
ScorpioMajesty posted:This game is verry fun and worth my 15 bucks What game?
|
# ? Dec 7, 2014 01:43 |
|
Rrussom posted:No, but tell me, Who is this "4 Chan" !? Doesn't exist... Reminds me of something else
|
# ? Dec 7, 2014 01:44 |
|
The best part of the horrible mess that is Starbound is that it has spawned a few knockoffs/similar games that may also one day have threads full of hilarious shitposting, like Interstellaria. I hope that one day it is as poo poo as Starbound.
|
# ? Dec 7, 2014 03:06 |
|
I hope one of them gets it right at least, because that's a game I want to play.
|
# ? Dec 7, 2014 03:07 |
|
ScorpioMajesty posted:This game is verry fun and worth my 15 bucks Please do not troll here.
|
# ? Dec 7, 2014 03:08 |
|
its funny that those knockoff games have accomplished as much as starbound has in the year since its release than starbound has in the 3 years its been worked on but dont worry starbound devs have ALMOST figured out basic game play aspects like movement and mana Kly fucked around with this message at 03:11 on Dec 7, 2014 |
# ? Dec 7, 2014 03:09 |
|
Turns out we actually just like getting drunk and playing video games.. Not actually making them, too bad it took all your money for us to figure that out. Cya later poo poo lords!
|
# ? Dec 7, 2014 03:25 |
|
Koobze posted:like Interstellaria. Kly posted:its funny that those knockoff games have accomplished as much as starbound
|
# ? Dec 7, 2014 03:46 |
|
Vib Rib posted:My first thought was "holy poo poo what an ugly and unappealing UI" but then I looked at the rest of the screenshots and was relieved to see that the entire game is that ugly so at least they're consistent. Seriously, at least interstellaria seems to have some kind of progression other than grind material, get good poo poo, move to new level and start again. For a more similar game look at Signs of Life.
|
# ? Dec 7, 2014 03:48 |
|
Koobze posted:Seriously, at least interstellaria seems to have some kind of progression other than grind material, get good poo poo, move to new level and start again. Interstellaria is like one guy, he posts in some of the game dev / making games threads here as well.
|
# ? Dec 7, 2014 03:53 |
|
Koobze posted:Seriously, at least interstellaria seems to have some kind of progression other than grind material, get good poo poo, move to new level and start again. That said the idea of having a full crew is really great and Starbound would have really benefited from that.
|
# ? Dec 7, 2014 03:58 |
|
Doesn't the Signs of Life guy post here as well?
|
# ? Dec 7, 2014 04:01 |
|
Tres Burritos posted:Interstellaria is like one guy, he posts in some of the game dev / making games threads here as well. Jackard posted:Doesn't the Signs of Life guy post here as well? Then I guess they are already familiar with the shitposts they can expect if they gently caress it up. That simplifies things greatly and maybe we can skip the circlejerk part? Hopefully when the legions of derpy goons (like me) buy into the early access, both dev teams will relocate to Gold Mountain and sleep on bags of cocaine instead of mattresses. Koobze fucked around with this message at 04:09 on Dec 7, 2014 |
# ? Dec 7, 2014 04:06 |
|
Jackard posted:Doesn't the Signs of Life guy post here as well? There's a thread, actually. Right here! It looks like Archer in space, and generates consistently amazing gifs. Also, chicken murder.
|
# ? Dec 7, 2014 04:09 |
|
Vib Rib posted:I'm mostly seeing tech demos so far, so maybe I'm biased. Also really not liking the art style, the limited palette especially is really visually grating. I like to think of Starbound as a sort of existential game. It defines its own rules, its own reason for being. You can't apply labels to it, it is quicksilver, it changes form from day to day! Perhaps one day it will decide to be a stable release, but today is not that day. Today it wants to fire weapons slowly. (seriously, are they actually getting value out of the nightlies? is there a giant community playing those?)
|
# ? Dec 7, 2014 04:11 |
|
victrix posted:I like to think of Starbound as a sort of existential game. It defines its own rules, its own reason for being. You can't apply labels to it, it is quicksilver, it changes form from day to day! Perhaps one day it will decide to be a stable release, but today is not that day. Today it wants to fire weapons slowly. Nope, they're not really any good to play and almost no one plays them. There's a very small amount of people who test them and provide feedback, but mostly it's a PR thing to let people sample the updates without Chucklefish needing to actually put any real effort or time into making an update. It helps, a little bit. It seems like most of the community is ok waiting. On the subreddit, a post just titled "Keep at it guys! A lot of us believe in you 100%" got hundreds of upvotes, the most support of any post in the past 10 months. But after 8 months without an update and no date in sight, no matter what you do people are gonna get rightfully tired of waiting. So yeah the nightlies do seem to be giving them value, that being to convince people (or trick them, depending on your PoV) that development is still healthy.
|
# ? Dec 7, 2014 05:47 |
|
I'm still sort of interested in that one game I used in a brutal shitpost a while ago, even though I'm not following it or can even remember the name.
|
# ? Dec 7, 2014 07:40 |
|
oddium posted:Supernorn spin this. Supernorn spin the eggs Spin what? Ever since Xboxpants posted all those posts I have stopped reading due to all the OUYA thread flashbacks.
|
# ? Dec 7, 2014 15:43 |
|
In retrospect, the entire development process of Starbound has been a huge loving red flag that most of us ignored because the game sounded awesome. It was announced in May 2012 and the original release date was "end of summer 2012." That seemed a little rushed at the time, but Terraria took all of 3 months to make so 9 or 10 months to make a similar game that was larger in scope with a larger team seemed doable. Starbound's design has not changed in size or scope at all since the original announcement. More than two years after the originally proposed release date, and more than a year after the game being thrown on Early Access to appease the fans, we may get an unstable update to Phase 1 (of 3!) of the beta, the first in 8 months. They don't have a loving clue what they're doing; they're just flailing around at random hoping that whatever changes they make that day receive more positive feedback than negative.
|
# ? Dec 7, 2014 15:56 |
|
Preem Palver posted:In retrospect, the entire development process of Starbound has been a huge loving red flag that most of us ignored because the game sounded awesome. It was announced in May 2012 and the original release date was "end of summer 2012." That seemed a little rushed at the time, but Terraria took all of 3 months to make so 9 or 10 months to make a similar game that was larger in scope with a larger team seemed doable. Starbound's design has not changed in size or scope at all since the original announcement. More than two years after the originally proposed release date, and more than a year after the game being thrown on Early Access to appease the fans, we may get an unstable update to Phase 1 (of 3!) of the beta, the first in 8 months. Are you saying Terraria was created in 3 months from scratch? That is hilarious.
|
# ? Dec 7, 2014 16:05 |
|
Ragequit posted:Are you saying Terraria was created in 3 months from scratch? That is hilarious. Sorry, it was 4. January-May 2011. It was released early due to the beta leaking, and at release it had around a quarter of the content it does now. The fact that Terraria's content has expanded several times over and has even had entirely new gameplay systems added by a smaller development team that has taken months-long breaks between updates does not help Chucklefish's case.
|
# ? Dec 7, 2014 16:36 |
|
The Terraria that was originally released would be like if Starbound came out and had only the starting planet, a bunch of random ores in it, and combat was even more broken. Sure it also had fun things like being able to place torches underwater but even today that game has some serious QoL issues. The only real break the Terraria team took was when the guy decided the game was 'done' and stopped working on it to relax with his family. Even then the PS3 version was developed by another studio as was some of the new content so even at the time of that announcement he may have been negotiating that deal. Bashing Starbound because it hasn't put out a stable for a long time is one thing, but you're just making poo poo out about Terraria, the game that launched (early or not) with edited Final Fantasy sprites as characters.
|
# ? Dec 7, 2014 18:04 |
|
Never forget Butz.
|
# ? Dec 7, 2014 18:10 |
|
The Terraria that leaked and was released early had the dungeon, hell, meteor spawns, skylands, a ton of equipment and weapons, and the three "main" bosses
|
# ? Dec 7, 2014 18:11 |
|
oddium posted:skylands
|
# ? Dec 7, 2014 18:16 |
|
Not any different except they had baller treasure and were sweet as h*ck to discover through meteor shot echolocation
|
# ? Dec 7, 2014 18:22 |
|
oddium posted:Not any different except they had baller treasure and were sweet as h*ck to discover through meteor shot echolocation Which now you can't get unless you find those drat golden keys. I used to go straight to them to get a Horseshoe to reduce my chances of dying to falling death. By the way, this thread has made me start playing Terraria again!
|
# ? Dec 7, 2014 18:31 |
|
You don't need keys again since 1.2 friend, but there are some rude monsters up there now
|
# ? Dec 7, 2014 18:36 |
|
harpies with machine gun feathers. I usally build an IJA type tunnel system in the island itself to avoid getting cut down.
|
# ? Dec 7, 2014 19:13 |
|
|
# ? May 28, 2024 15:00 |
|
Supernorn posted:
You do realize you're the OUYA in this scenario right.
|
# ? Dec 7, 2014 19:26 |