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Rage McDougal posted:I don't know if there's ever been anything explicit, but his description of the writing process for The 36 Lessons of Vivec was: "It was one dev, naked in a room with a carton of cigarettes, a thermos full of coffee and bourbon, and all his summoned angels." This just sounds like the standard writing process, though.
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# ? Dec 8, 2014 17:23 |
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# ? Jun 5, 2024 08:22 |
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EmmyOk posted:I got Alien: Isolation last week but only got around to starting it this evening. When you first wake up from Cryosleep you're told to go find clothes. If you speak to Samuels before getting dressed he'll talk normally but at the end tell you to put clothes on before your meeting. Very like JC Denton in the Women's bathroom! Alien: Isolation is *made* from little poo poo that is expressly designed to interlock in a perfect pattern of making the player extremely happy at being deeply unhappy. Everything from hiding under a countertop listening to a bunch of people bullshit about how horrible their day has been while they actively hunt for you to having a moment of silence for the man who granted unto you the gift of fire by not drinking those last eight ounces of whiskey before shooting himself. It's all good, right down to the aesthetic.
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# ? Dec 8, 2014 17:28 |
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10 Beers posted:One of my favorite things about Dragon Age:Inquisition is it gives you the option to hide your character's helmet. It's nice that I can actually look at the character I created. Should be mandatory on any game with character creation. I wanna see my Barack Obama frown at people!
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# ? Dec 8, 2014 17:28 |
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10 Beers posted:One of my favorite things about Dragon Age:Inquisition is it gives you the option to hide your character's helmet. It's nice that I can actually look at the character I created. I believe it also autohides in conversations (or at least that was an option in one of the previous games.)
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# ? Dec 8, 2014 18:29 |
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It does, but only in the ones that are their own little scene.
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# ? Dec 8, 2014 19:02 |
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Starhawk64 posted:Anyway, I did like how some games had different dialog for already completing a quest's objective before starting it. "I need you to find this thing for me." "Actually, I already found it." "You did? Huh, good job." It's a great thing, and sometimes I like to see how many quests I can complete before activating them. Deus Ex had a great version of this. "Ok, I'll help you, but only if you kill my boss." "Already did." "...what? Why?"
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# ? Dec 8, 2014 20:52 |
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Convex posted:Deus Ex had a great version of this. Haha what? Where does this happen?
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# ? Dec 8, 2014 20:57 |
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Convex posted:Deus Ex had a great version of this. The best one was in Mass Effect 1. You can delay the Liara rescue mission, which is supposed to be one of the first things you do, and play it as the second to last mission in the game. At which point when you finally rescue her a) she's practically delirious from spending days trapped in the forcefield and b) she has a bit of a breakdown when debriefed because figuring out the Protheans was supposed to be her life's work and you did exactly that while running around the galaxy not rescuing her.
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# ? Dec 8, 2014 20:58 |
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Happens at the very start of Fallout: New Vegas, too. The starting town is about to be raided by Powder Gangers (prison convicts with dynamite), and you find this out by walking in on a conversation with the roaming gang's leader and the lady that runs the saloon in town. He's basically talking about how he and his friends are gonna burn the town to the ground if they don't give up the guy that the gang is looking for. You can murder the poo poo out of him right there and the response you get from the lady at the bar is "Thanks, but I hope you didn't do that for fun " Then you can go up the hill to where the guy they're looking for is hiding and your opening line to him is "A guy named Joe Cobb was looking for you, but I killed him. " and he reacts the same way. Starhawk64 posted:Anyway, I did like how some games had different dialog for already completing a quest's objective before starting it. "I need you to find this thing for me." "Actually, I already found it." "You did? Huh, good job." It's a great thing, and sometimes I like to see how many quests I can complete before activating them. Since you can pick up sidequest objects whenever in Xenoblade because they're permanent world objects, the game is absolutely full of this kinda stuff if you bother to wander around before picking up all the quests in a new town. "Hey, could you find my lost wedding ring for me?? I need it for wedding things." "Yup already did here you go." "Hey can you collect 20 bear asses for me??? I lost them." "Yeah I picked them up on the way in." "Help me hero my wife is about to be eaten by dickwolves!!" "Don't worry about it I already got em." CJacobs has a new favorite as of 21:16 on Dec 8, 2014 |
# ? Dec 8, 2014 21:11 |
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A little thing that I found funny in Shadow of Mordor is that there's an achievement for killing all Uruk-Hai Warchiefs in an area before they get replaced. I was still in the first area and killed every one except for Ratbag due to his plot immunity. When The Hammer of Sauron killed Ratbag it counted for the achievement.
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# ? Dec 8, 2014 21:12 |
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Xoidanor posted:Haha what? Where does this happen? First time you go to Versalife iirc. The office drone will give you a keycard to the secret labs if you kill his boss for him. Deus Ex is one of those games where just about every response is thought out so if someone gives you a task that you've already completed/is now moot, they react accordingly.
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# ? Dec 8, 2014 21:15 |
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Out of curiosity, what does the thread title refer to, shooting guys in the junk in Goldeneye/Soldier of Fortune/Fallout?
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# ? Dec 9, 2014 03:38 |
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Rupert Buttermilk posted:Out of curiosity, what does the thread title refer to, shooting guys in the junk in Goldeneye/Soldier of Fortune/Fallout? Metal Gear actually. http://forums.somethingawful.com/showthread.php?threadid=3641127&pagenumber=31&perpage=40#post435608147
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# ? Dec 9, 2014 03:40 |
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Aphrodite posted:Metal Gear actually. Speaking of Metal Gear, I've finally gotten a PS4 and Metal Gear Solid: Ground Zeroes. The fact that you can listen to cassette tapes during gameplay is a really welcome change from listening to them outside of gameplay (Peace Walker) or having gameplay grind to a halt (every other MGS).
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# ? Dec 9, 2014 03:53 |
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Rupert Buttermilk posted:Out of curiosity, what does the thread title refer to, shooting guys in the junk in Goldeneye/Soldier of Fortune/Fallout? Its actually after a goon complaining about pain done to the male genitalia was unfunny This post to be exact EDIT: Just realized I was already beaten on this. Whoops! Leal has a new favorite as of 04:15 on Dec 9, 2014 |
# ? Dec 9, 2014 04:00 |
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Huh, and here I thought it was referring to Crusader Kings. Anyway, that's my favorite thing in CK, genital mutilation for fun and profit.
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# ? Dec 9, 2014 04:35 |
I gave the Don't Starve Together beta a whirl tonight and it's pretty boss. I was able to host my own server, something I've never even tried before, with zero effort and it filled up immediately. I wish I'd set more berry bushes because it was kind of a series of torturous deaths, but the thing I wanted to post about is what happens after you die. Instead of your game ending, you turn into a grumpy ghost (with ghost hair) that floats around and can kind of shove items in a half-assed way, and players can revive you with a fairly easy to craft new item. It's fun haunting some nerd while they struggle mightily to bring me back the the realm of Weedlandia.
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# ? Dec 9, 2014 04:55 |
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Found this: http://imgur.com/gallery/BxRiE Basically in World of Warcraft, apparently when you get drunk every enemy's level drops, or at least it appears to. So when you're drunk, you think you can take on more than you actually can. Which I thought was a nice little touch of detail, even though I don't play the game.
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# ? Dec 9, 2014 19:41 |
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Morpheus posted:Basically in World of Warcraft, apparently when you get drunk every enemy's level drops, or at least it appears to. Way back in 1982, in the Hobbit adventure game, you could also get drunk; the only effect was that the game replaced all 's' characters with 'sh', so that Thorin would shtart shinging about gold.
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# ? Dec 9, 2014 20:01 |
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Morpheus posted:Found this: And unless you turn it off, your vision goes super blurry and swimming all around. It will also make you run/swim/ride all wobbly, which can get interesting in a big raid if you "accidently" fall off a ledge. "Shorry guysh, I'm drunk *hic*" I think later on they added a barf animation if you drank too much. Also a mana potion that's a cup of coffee that sobers you up. Really quite a big mechanic!
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# ? Dec 9, 2014 20:24 |
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haveblue posted:The best one was in Mass Effect 1. You can delay the Liara rescue mission, which is supposed to be one of the first things you do, and play it as the second to last mission in the game. At which point when you finally rescue her a) she's practically delirious from spending days trapped in the forcefield and b) she has a bit of a breakdown when debriefed because figuring out the Protheans was supposed to be her life's work and you did exactly that while running around the galaxy not rescuing her. Also she'll warn you not to confront her dangerous mother and you can say,"Oh her? Yeah I killed her AGES ago.... uhhh... sorry?"
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# ? Dec 10, 2014 00:15 |
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In Dragon Age: Inquisition, at one point you fight a bunch of demons that are basically the manifestations of people's fears. Their physical appearance is just that of big spiders, but if you select them, their name reads things like "Blood", "Drowning", "Mages", that sort of thing. So I'm walking around in that area and see another one of those spiders, and when I select it to see what fear it represents its name just reads: "Ironically, Spiders"
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# ? Dec 10, 2014 00:23 |
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Perestroika posted:In Dragon Age: Inquisition, at one point you fight a bunch of demons that are basically the manifestations of people's fears. Their physical appearance is just that of big spiders, but if you select them, their name reads things like "Blood", "Drowning", "Mages", that sort of thing. So I'm walking around in that area and see another one of those spiders, and when I select it to see what fear it represents its name just reads: "Ironically, Spiders" I heard one character say "they look like spiders to you?" but I didn't realize they went that far.
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# ? Dec 10, 2014 00:43 |
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So I picked up the Metro Redux bundle for the Xbone a few days back. I haven't had a whole lot of time to play it but I have noticed the sheer amount of dialogue all the slum dwellers have. It feels really alive and crowded in the small areas that are actually populated. I find myself standing around eavesdropping on everybody's stupid little stories more than obliterating mutants/nazis. Needless to say this Fallout itch is really getting scratched.
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# ? Dec 10, 2014 00:56 |
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Metro is incredibly detailed and actually really rewards you in a tangible way for moving slowly and paying attention to the details. Lords of the Fallen has a lot of problems but the impact of its combat is awesome. There are attacks that take 3 entire seconds or longer to swing but they really feel like they merit the time if you hit something with them. Like if you smack a little demon dog thing with a huge scythe it will go flying five meters away.
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# ? Dec 10, 2014 01:18 |
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Gestalt Intellect posted:Metro is incredibly detailed and actually really rewards you in a tangible way for moving slowly and paying attention to the details. That's really cool and this is definitely my kind of game but I don't know how much of Steve Blum's terrible fake Russian accent I'll be able to stomach. It seems like he's voiced almost everyone I've met so far.
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# ? Dec 10, 2014 01:24 |
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He did the voice of Captain Krasnov, while it looks like Yuri Lowenthal (another "everyman" VA) voiced tons of the extras.
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# ? Dec 10, 2014 01:31 |
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Perestroika posted:In Dragon Age: Inquisition, at one point you fight a bunch of demons that are basically the manifestations of people's fears. Their physical appearance is just that of big spiders, but if you select them, their name reads things like "Blood", "Drowning", "Mages", that sort of thing. So I'm walking around in that area and see another one of those spiders, and when I select it to see what fear it represents its name just reads: "Ironically, Spiders" Now with proof:
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# ? Dec 10, 2014 01:46 |
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Stelio Kontos posted:That's really cool and this is definitely my kind of game but I don't know how much of Steve Blum's terrible fake Russian accent I'll be able to stomach. It seems like he's voiced almost everyone I've met so far. Play it in Russian with English subtitles, моя друг. Edit: assuming PC
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# ? Dec 10, 2014 01:51 |
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Samfucius posted:Play it in Russian with English subtitles, моя друг. Don't do this your first time. The game doesn't subtitle any of the incidental dialog, which is like 90% of the world building.
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# ? Dec 10, 2014 02:50 |
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Nohman posted:Don't do this your first time. The game doesn't subtitle any of the incidental dialog, which is like 90% of the world building. Yeah, first time I tried to play I did this and quickly restarted because I was missing all the background chatter.
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# ? Dec 10, 2014 03:17 |
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Nohman posted:Don't do this your first time. The game doesn't subtitle any of the incidental dialog, which is like 90% of the world building. Yeah wasn't really planning on it. I don't know if the console version even has that option.
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# ? Dec 10, 2014 03:30 |
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Nohman posted:Don't do this your first time. The game doesn't subtitle any of the incidental dialog, which is like 90% of the world building.
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# ? Dec 10, 2014 11:51 |
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Stelio Kontos posted:So I picked up the Metro Redux bundle for the Xbone a few days back. I haven't had a whole lot of time to play it but I have noticed the sheer amount of dialogue all the slum dwellers have. It feels really alive and crowded in the small areas that are actually populated. I find myself standing around eavesdropping on everybody's stupid little stories more than obliterating mutants/nazis. Most of that dialogue is taken from the novel, too.
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# ? Dec 10, 2014 19:49 |
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I picked up Saints Row 4 for $5 on Steam. I like how fun it tries to be. Like, no restrictions on character creation, super powers in the first few missions, etc. But it really made its way into my heart when I was beating up a bunch of aliens, and my guy said, "Shouldn'a hosed with the president." EDIT: I have to add, for SR4: the "love" mechanic. I have to believe that they're making fun of Bioware. When you press the button to "Romance" someone, your character says, "Hey, wanna gently caress?", and the answer is "you betcha". And then that happens Captain Lavender has a new favorite as of 07:58 on Dec 11, 2014 |
# ? Dec 11, 2014 06:21 |
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Captain Lavender posted:I have to believe that they're making fun of Bioware. When you press the button to "Romance" someone, your character says, "Hey, wanna gently caress?", and the answer is "you betcha". And then that happens That's specifically Kinzie's "romance" scene. You rescue more people as the game goes on and they all have different ones.
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# ? Dec 11, 2014 08:00 |
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Tiggum posted:That's specifically Kinzie's "romance" scene. You rescue more people as the game goes on and they all have different ones. Except Keith David. You cannot romance the vice president
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# ? Dec 11, 2014 08:05 |
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Heavy Lobster posted:The spheres of Oblivion that the Daedric princes rule over are other planets. Another related TES lore thing I love was some in-game books discussing those things in the sky. I'm paraphrasing: "Oh, those things in the sky are other realms. See, we can't really grasp entire realms like that, so our minds just view them as spheres. Oh and the little lights in the sky are where some spirits broke the sky when leaving. The sun is just a big hole that a bigger spirit left." MisterBibs has a new favorite as of 08:21 on Dec 11, 2014 |
# ? Dec 11, 2014 08:17 |
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Captain Lavender posted:EDIT: I have to add, for SR4: the "love" mechanic. There's also Ben King in which case it looks like it is going to lead to sex, but then turns out to be The Boss being nervous about asking him to sign a copy of his book. The disappointed look on King's face tells him he was totally ready for sex. Mierenneuker has a new favorite as of 08:23 on Dec 11, 2014 |
# ? Dec 11, 2014 08:20 |
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# ? Jun 5, 2024 08:22 |
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Captain Lavender posted:I picked up Saints Row 4 for $5 on Steam. I like how fun it tries to be. Like, no restrictions on character creation, super powers in the first few missions, etc. I probably boned that robot like 15 times, just because it was always funny.
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# ? Dec 11, 2014 12:45 |