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Irony Be My Shield
Jul 29, 2012

Hihohe posted:

Explain to me why the tide turner aint op!
Because it's nowhere near as good as the stock weapon it replaces

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Magypsy
Apr 2, 2010

People call me Pine! (Pine!)
Eastern Venus Space Police.
If there's slime, (There's slime!)
Involved in a crime, (Bad crime!)
We'll clean them up on the beat! (The beat!)

drrockso20 posted:

Ok I'll admit that one wasn't a good example, but the idea stands that one could make some of the MvM upgrades part of their own weapons if properly balanced(I could see the Mad Milk Syringes being their own gun if given a reasonable drawback for example)

The original Overdose actually had that, along with a ridiculous damage penalty in the TF2 Beta.

CJacobs
Apr 17, 2011

Reach for the moon!

Captain Invictus posted:

Historians to this day debate whether the second gunman fired a shot or not

Mundy shot first

drrockso20
May 6, 2013

Has Not Actually Done Cocaine

Magypsy posted:

The original Overdose actually had that, along with a ridiculous damage penalty in the TF2 Beta.

Well they should try that out again with a new gun(along with some wackier ideas), since in my opinion TF2 is at a point in it's life span where it should be more and more experimental in what it can do(we've seen a little bit of that with the Beta maps, and the big updates from Love & War onward but we need to get even crazier), although at the same time we need to avoid another Short Circuit buff, Sticky Launcher nerf sort of fiasco

LazyMaybe
Aug 18, 2013

oouagh

Hihohe posted:

Explain to me why the tide turner aint op!
It's not the sticky launcher

pisshead
Oct 24, 2007

Roflex posted:

It's getting rid of all your duplicates and then giving you one you don't have (assuming you don't have them all already)

It was one I had already.

pisshead
Oct 24, 2007

drrockso20 posted:

Really the Extra Sentry and the Rocket Specialist(and maybe the Heavy Stuff) are the only ones of those I could really see being overpowered, the others could be balanced by giving the weapons they'd be attached to reasonably strong drawbacks, like for example the Two-Way Teleporter can't be upgraded, and both halves cost a full 200 Metal to build

Valve doesn't have a good record of balancing items with downsides that really count for anything. No doubt the downside to exploding headshots would be a slightly slower charging rate or no random crits.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe

Paul MaudDib posted:

Yup, agreed on all points.

The BFB isn't quite a straight upgrade in numerical terms, but in actual gameplay it's unquestionably better than stock. You have an insignificant amount of slowdown until you do an insignificant amount of damage, at which point you become a rampaging monster who moves around at nearly double standard movespeed. You have 2 less shots, but that doesn't matter because you have absolutely total control over starting and ending engagements. Just run around a corner and reload, and you can be back in their face before they take a step. And now it's virtually impossible to lose your boost once you have it.

It was a fun and interesting weapon when it forced a limitation on your movements - there was a tradeoff between greater engagement control and much more limited dodging and flanking options. You started below standard movespeed, it took a lot of damage to build up charge, and you could lose it all if you jumped even once. Now it's just The Best Weapon For Scout, and that's something Valve ~supposedly~ wanted to avoid.

I definitely preferred the old design for BFB (although the old damage specs with new movement specs would probably be ideal, since it was a smidge underpowered before) but even now it's not the straight upgrade it's made out to be. You're definitely giving up sustained pushing power in order to rule the 1v1 roost--which, yes, is your ideal role as a scout anyway, but unless your team is dominating there will be times that you just have to commit to a push and you can't afford to withdraw and reload at your leisure.

drrockso20
May 6, 2013

Has Not Actually Done Cocaine

pisshead posted:

Valve doesn't have a good record of balancing items with downsides that really count for anything. No doubt the downside to exploding headshots would be a slightly slower charging rate or no random crits.

Here's my thoughts;

-No Random Crits
-can't fire unless zoomed(like the Machina)
-only deals 50% of the Stock Rifle's damage on body-shots

This seems reasonably balanced to me(might need to tweak the body shot damage nerf a bit though), although with the Head Shot explosion what should the radius be and how much damage should it deal?

pisshead
Oct 24, 2007

drrockso20 posted:

Here's my thoughts;

-No Random Crits
-can't fire unless zoomed(like the Machina)
-only deals 50% of the Stock Rifle's damage on body-shots

This seems reasonably balanced to me(might need to tweak the body shot damage nerf a bit though), although with the Head Shot explosion what should the radius be and how much damage should it deal?

Sounds like it'd still be an upgrade for snipers who can aim.

QwertySanchez
Jun 19, 2009

a wacky guy

IronicDongz posted:

It's not the sticky launcher

Also you could do that trick with any of the shields.

pisshead
Oct 24, 2007
Valve really need to fix medic so lobbies can actually start.

drrockso20
May 6, 2013

Has Not Actually Done Cocaine

pisshead posted:

Sounds like it'd still be an upgrade for snipers who can aim.

Maybe give it an absurdly long reload time as well

Sevalar
Jul 10, 2009

HEY RADICAL LARRY HOW ABOUT A HAIRCUT

****MIC TO THE WILLY***
As pyro is there any other negatives [other than airblast cost] to using the backburner instead of the stock flamer? Crits from behind is surely too good to pass up, unless you're a serial airblaster?

Abyssal Squid
Jul 24, 2003

The airblast cost is a real negative, you can't shut down an uber nearly as well with the Backburner, shoving people off cliffs leaves you dangerously low on ammo, and if your Medic is burning but clueless, you can waste a lot of ammo trying to put him out. Also, thanks to wonky hit detection and latency, the crits from behind aren't particularly reliable, so "no random crits" is also a real drawback.

That said, I've switched from Degreaser to Backburner for the most part (I'd been using the Back Scratcher before okay don't judge me).

CoolCab
Apr 17, 2005

glem
if trickflaring people who are literally waist deep in water is wrong, i don't want to be right.

pisshead
Oct 24, 2007
Why have I never used the shortstop before? If you can aim (which sometimes I can do), it's loving lethal. I use it like a repeating weapon.

LogisticEarth
Mar 28, 2004

Someone once told me, "Time is a flat circle".

pisshead posted:

Why have I never used the shortstop before? If you can aim (which sometimes I can do), it's loving lethal. I use it like a repeating weapon.

It really is, but doesn't have quite as much killing power as the Scattergun against stronger targets like a solider and Heavy due to the lack of super meat shots. I usually pull it out when there's an annoying BFB scout or pyro. Since it's better damage at mid-range, you can try and stay away from them, while they have to close to close range to get the most out of their weapons.

However, it also uses the same ammo pool as the pistol so you need to really keep an eye on your ammo.

QwertySanchez
Jun 19, 2009

a wacky guy
That just gives you a good excuse to use the cleaver. :black101:

Or the critcola, it turns the shortstop into a shotgun made of sniper rifles.

Irony Be My Shield
Jul 29, 2012

The problem I'd have with a sniper rifle that rewards headshots and punishes bodyshots is that there are already two of those (Bazaar Bargain, Hitman's Heatmaker) along with a third that situationally rewards headshots and removes no-scope bodyshots (Machina). As far as I'm concerned that design area has pretty much been explored.

FatSamurai
Jul 7, 2004

Seethe, ye rolling clouds, gather thy stormborn might, and SMITE MINE ENEMY WITH THY UNFETTERED FURY!!!

braden posted:

That 2nd sniper who just chills and watches his buddy die and waits for his decapitation....man, I sometimes just let those guys live when Im rocketing jumping around maps. I see these clueless (I assume) new players and just feel bad bombing them out and just jump away to the next health pack.

He could also have just been stunned out of his gourd that a god drat bomb-throwing katana-swinging rear end in a top hat just Spider-Manned up a wall like it was the easiest thing in the world. Why not give the Demoknight a shield that lets them defy gravity and teleport, then I can hate them even more.

LazyMaybe
Aug 18, 2013

oouagh
there is one it's called the "sticky jump" shield

Zero!
Apr 13, 2011

You're gonna have to try a little harder than THAT.
Valve have got a new scarf in their store for these cold winter days.

Red Bones
Aug 9, 2012

"I think he's a bad enough person to stay ghost through his sheer love of child-killing."

FatSamurai posted:

He could also have just been stunned out of his gourd that a god drat bomb-throwing katana-swinging rear end in a top hat just Spider-Manned up a wall like it was the easiest thing in the world. Why not give the Demoknight a shield that lets them defy gravity and teleport, then I can hate them even more.

I love demoman shields because they are fun to use and now the tide turner makes grenade launcher demoknight a pretty viable strategy, there's a lot fewer people airdetting stickies in my face. Dying to a demoknight feels a hell of a lot less cheap than dying to sticky spam.

awesmoe
Nov 30, 2005

Pillbug

Red Bones posted:

Dying to a demoknight feels a hell of a lot less cheap than dying to sticky spam.
A strong contender for "statements i agree with the least in the entire world"

Thanks Internet
May 27, 2012

This poster just flew all the way from Caketown just to make this post!

Now THAT'S desperate!

Zero! posted:

Valve have got a new scarf in their store for these cold winter days.


Weird, when I try to check out it's saying that I can't place the order because it's not in stock. Is that just because it's new?

vze
Jul 29, 2013

Good for nothing.

Zero! posted:

Valve have got a new scarf in their store for these cold winter days.


Noice. Hope it's here before Christmas.

Magypsy
Apr 2, 2010

People call me Pine! (Pine!)
Eastern Venus Space Police.
If there's slime, (There's slime!)
Involved in a crime, (Bad crime!)
We'll clean them up on the beat! (The beat!)

Red Bones posted:

I love demoman shields because they are fun to use and now the tide turner makes grenade launcher demoknight a pretty viable strategy, there's a lot fewer people airdetting stickies in my face. Dying to a demoknight feels a hell of a lot less cheap than dying to sticky spam.

I, too, like dying to a class that can turn around a blind corner faster than anything in the game, one-shots most classes and regains his charge instantly after a kill. One that can only be escaped from by explosive jumping away.

Zero!
Apr 13, 2011

You're gonna have to try a little harder than THAT.

Thanks Internet posted:

Weird, when I try to check out it's saying that I can't place the order because it's not in stock. Is that just because it's new?

They might have put the page up a little early I guess? Adding it to the cart brought up a "Ships in 1 to 2 Weeks" message for me so they might not actually have them in stock yet.

Peanut President
Nov 5, 2008

by Athanatos

drrockso20 posted:

Here's my thoughts;

-No Random Crits
-can't fire unless zoomed(like the Machina)
-only deals 50% of the Stock Rifle's damage on body-shots

This seems reasonably balanced to me(might need to tweak the body shot damage nerf a bit though), although with the Head Shot explosion what should the radius be and how much damage should it deal?

Only fires one shot and has to be reloaded at a cabinet, like the Caber.

edit: "can only be refilled at a cabinet" should be used on more things, really. Minisentries especially.

Peanut President fucked around with this message at 19:08 on Dec 14, 2014

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
Perfect for 2Fort!

Northern_most
Mar 29, 2010
I mainly play Soldier so dealing with demo knights isn't all that troublesome. Rocket to their feet sends the charging cyclops into the air, usually over my head and then out comes the shotgun to finish them off.

Solumin
Jan 11, 2013

They're not even that bad if you're a Spy, either. It's really easy to hit a target charging in a straight line towards you with the revolver, especially if you have the Enforcer.

Jippa
Feb 13, 2009
The only thing that annoys me about the speed increased weapons is that they seem to mess with the hit boxes loads. If you play against some one with a bad computer/internet they can be almost unhittable. Both the targe and baby blaster seem to suffer from this.

Zero!
Apr 13, 2011

You're gonna have to try a little harder than THAT.

pisshead posted:

If anyone's interested, some top euro players are playing in a couple of 'showmatches' with no weapon bans to basically see how the competitive 6s game would work as Valve wants it, and if the weapon bans are really justified. The first one starts 7pm UK time Sunday on http://teamfortress.tv/stream/teamfortresstv, and the second one is the sunday after.

These no weapon whitelist showmatches are set to go live in just over 5 minutes, come watch!

Jack B Nimble
Dec 25, 2007


Soiled Meat

Zero! posted:

These no weapon whitelist showmatches are set to go live in just over 5 minutes, come watch!

I'm looking forward to this show. The commentator just used the phrase 'troll loadout' when describing a short circuit/gunslinger engine. Looking forward to troll load out comp play.

Keru
Aug 2, 2004

'n suddenly there was a terrible roar all around us 'n the sky was full of what looked like 'uge bats, all swooping 'n screeching 'n divin' around the ute.
That demoknight Caber that happened. Pretty please someone have that giffed by the end of the night.

Zero!
Apr 13, 2011

You're gonna have to try a little harder than THAT.
Holy poo poo that double direct hit airshot :eyepop:

LazyMaybe
Aug 18, 2013

oouagh
Meds getting dropped by beggar's bazooka warms my icy heart

e: twitch chat even worse than usual

LazyMaybe fucked around with this message at 22:23 on Dec 14, 2014

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awesmoe
Nov 30, 2005

Pillbug
I can't watch this at the moment so I'll catch up later but on a scale of 1 to total imba bullshit how is this going so far?

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