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WarLocke posted:Going to try this bad boy after work. That case is wasted in your left torso. Also I wouldn't personally run 1 case for 1 ton of ac ammo. I would drop case entirely in this build in favor of stripping a bit of leg armor off, possibly going regular medium lasers and getting a std 325 engine.
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# ? Dec 16, 2014 17:45 |
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# ? Jun 6, 2024 15:11 |
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Kazvall posted:That case is wasted in your left torso. Also I wouldn't personally run 1 case for 1 ton of ac ammo. I would drop case entirely in this build in favor of stripping a bit of leg armor off, possibly going regular medium lasers and getting a std 325 engine. That CASE is covering all the ammo, actually. The LT, LL, and LA ammo - similar thing for the RT CASE. I don't normally run CASE at all, but this mech actually does die from ammo explosions since it carries so much in areas that do get hit.
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# ? Dec 16, 2014 17:59 |
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WarLocke posted:That CASE is covering all the ammo, actually. The LT, LL, and LA ammo - similar thing for the RT CASE. Case? Maybe. Std 300 in an Atlas? That's a bad robot. The pulse lasers are probably a bad choice as well, applicable quirks notwithstanding. Why not just duplicate the truckernaught (albeit with less srms)?
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# ? Dec 16, 2014 18:06 |
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Will an arm rear end-plosion transfer through the torso in MWO? and don't legs transfer directly to the CT? Anyway, ~35 rounds is way more than I ever end up living for. I like mid 20's, I just thought you might be super leet and need that many rounds.
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# ? Dec 16, 2014 18:07 |
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OK fine I am patching the game.
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# ? Dec 16, 2014 18:08 |
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Kazvall posted:That case is wasted in your left torso. Also I wouldn't personally run 1 case for 1 ton of ac ammo. I would drop case entirely in this build in favor of stripping a bit of leg armor off, possibly going regular medium lasers and getting a std 325 engine. Bad sure is the correct choice of word for that linked mech! 300 engine atlases are baaaaaaaad. Lasers remain a trap on atlas brawlers, but it's not bad to keep them in the CT case of weapon loss. Don't bother with the useless CASE. http://mwo.smurfy-net.de/mechlab#i=216&l=bc5767f5e200da34766e2785a46fccd474585257 isn't terrible, but I would still leave out a laser and add another heatsink to support the SRM vomit. I'd probably even lose both lasers and add more SRM ammo.
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# ? Dec 16, 2014 18:09 |
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WarLocke posted:That CASE is covering all the ammo, actually. The LT, LL, and LA ammo - similar thing for the RT CASE. CASE isn't covering anything of use there. No one arms an atlas, and a legged atlas with nothing but the shortest ranged weapons may as well just be dead because literally anything can run away from it. It's not going to protect the LT from anything, so at best you get to be a legged atlas with just your AC20 and not even close to enough turn or twist speed to put it on any target.
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# ? Dec 16, 2014 18:11 |
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DiHK posted:I just thought you might be super leet and need that many rounds. Haha no, I am a bad. I actually dropped the MPLs to MLs and shoved an extra ton of ammo for each weapon in. So 35 AC20 and 31.25 SRM volleys; should be plenty to get myself killed before I run dry. The engine thing I will admit is a self-handicap, but I am going to be stubborn about it (plus buying new engines cuts into my mech-buying money) because I am a bad.
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# ? Dec 16, 2014 18:13 |
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WarLocke posted:Haha no, I am a bad. Protip: buying a large engine to use in multiple assaults is in fact a good thing and the fact you're actually getting into the fight before everyone has already died means you can earn more money faster. Sell the 300 if you must, you'll end up with one any time you buy an atlas anyway.
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# ? Dec 16, 2014 18:29 |
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They should add a 'Faction Quick Drop' button where it doesn't ready you for any specific conflict but instead drops you directly into the first available mach for your group for your faction. That way you could either focus on a fight using the current method, or just say 'fucks not found, give me a match' and have a higher chance of getting funneled into a game quickly. The current method of letting anything <12 sit there with their dicks in their and while their opponents shoot turrets needs some work.
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# ? Dec 16, 2014 18:32 |
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Gwaihir posted:Bad sure is the correct choice of word for that linked mech! 300 engine atlases are baaaaaaaad. Lasers remain a trap on atlas brawlers, but it's not bad to keep them in the CT case of weapon loss. Don't bother with the useless CASE. http://mwo.smurfy-net.de/mechlab#i=216&l=bc5767f5e200da34766e2785a46fccd474585257 isn't terrible, but I would still leave out a laser and add another heatsink to support the SRM vomit. I'd probably even lose both lasers and add more SRM ammo. http://mwo.smurfy-net.de/mechlab#i=216&l=b25626658e22efeafe63a1a20096ae04edd92105 Gotta go fast. This thing will never live long enough to use all of its ammo because its a brawling atlas. Its probably oversinked for the cold maps but it should be able to keep up its fire on the hot ones. Stick the SRMs on two weapon groups, ac20 on the third because ghost heat will get you shut down so fast. No lasers because they reduce your ability to deliver missiles and ac20 shells.
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# ? Dec 16, 2014 18:33 |
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Great Beer posted:http://mwo.smurfy-net.de/mechlab#i=216&l=b25626658e22efeafe63a1a20096ae04edd92105 No, you are bad. SRM4's have .14 more DPS with the quirk.
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# ? Dec 16, 2014 18:46 |
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DiHK posted:No, you are bad. SRM4's have .14 more DPS with the quirk. SRM6's have 15 more points of alpha damage. And still get 7.5% faster cooldown.
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# ? Dec 16, 2014 18:59 |
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Also, as an FYI, I'm going to bring back either the mechromancer or the MFT depending on time/-overcoming.
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# ? Dec 16, 2014 19:11 |
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Mjilaeck posted:Also, as an FYI, I'm going to bring back either the mechromancer or the MFT depending on time/-overcoming. This is why c-bill donations from player to player should be a thing.
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# ? Dec 16, 2014 19:15 |
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WarLocke posted:Haha no, I am a bad. You're playing with a group of other players, not some solo autistic fantasy where you can overcome your self imposed handicap through the miracle of e-honour. Stop it.
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# ? Dec 16, 2014 19:22 |
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Marathanes posted:This is why c-bill donations from player to player should be a thing. PGI added gifting, though I think you can only gift MC or real money purchased mechs.
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# ? Dec 16, 2014 19:44 |
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Kylra posted:OK fine I am patching the game. just delete it and reinstall, it's faster
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# ? Dec 16, 2014 19:46 |
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sebmojo posted:just delete it and reinstall, it's faster Or do it while you're at work.
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# ? Dec 16, 2014 19:54 |
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various cheeses posted:Or do it while you're at work. or suicide. so many options now a days.
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# ? Dec 16, 2014 20:08 |
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Everybody, I'm real sorry I haven't been around to mech. Been busy being a piece of poo poo in real life instead of being a piece of poo poo online with y'all, but I'll be on more frequently now. Just wanted to remind the homies how bad baby wants to fuuuuuuuck. I aint forget abouchu. My first experiences with the CW were p.spectacular. Running drops with my rapewhistle, cicada 3m, founders missile cat and a dragonslayer was a refreshingly new take on the game (and not entirely ineffective). It's so weird having such a boner for this garbage again, and being able to run weird fuckin' mech builds successfully brings us much pleasure in the wigglybits.
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# ? Dec 16, 2014 20:19 |
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Logged in for the first time after reinstalling.. UI 2.0 huh? Where did the Centurion, Atlas and King Crab with an anime design on it that are now in my Mechlab appear from, was this a parting gift for spending a lot of money on founders then quitting? Good to see after playing a few that I am still as terrible as I last remember.
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# ? Dec 16, 2014 20:23 |
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demonR6 posted:Logged in for the first time after reinstalling.. UI 2.0 huh? Where did the Centurion, Atlas and King Crab with an anime design on it that are now in my Mechlab appear from, was this a parting gift for spending a lot of money on founders then quitting? You're not terrible, you're unique. A diamond in the rough. Unrefined. Never put yrself down, strive to actualize your inner worth!
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# ? Dec 16, 2014 20:30 |
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demonR6 posted:Logged in for the first time after reinstalling.. UI 2.0 huh? Where did the Centurion, Atlas and King Crab with an anime design on it that are now in my Mechlab appear from, was this a parting gift for spending a lot of money on founders then quitting? The Atlas was for all founders, the cent was for any MC purchase before a certain date, and the King Crab was for buying the highest package level of any of the preorders.
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# ? Dec 16, 2014 20:40 |
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Neo Helbeast posted:The Atlas was for all founders, the cent was for any MC purchase before a certain date, and the King Crab was for buying the highest package level of any of the preorders. I think the Atlas was for if you ever got any tier of a preorder package. Founders, Phoenix, Clans, etc.
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# ? Dec 16, 2014 20:42 |
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WarLocke posted:The engine thing I will admit is a self-handicap, but I am going to be stubborn about it (plus buying new engines cuts into my mech-buying money) because I am a bad.
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# ? Dec 16, 2014 20:45 |
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Kazvall posted:I think the Atlas was for if you ever got any tier of a preorder package. Founders, Phoenix, Clans, etc. yeah, the atlas was definitely for if you have crippling alcohol issues and make impulse purchases at 3:30 in the morning. I love my atlas!
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# ? Dec 16, 2014 20:46 |
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Great Beer posted:SRM6's have 15 more points of alpha damage. And still get 7.5% faster cooldown. I thought the point of SRM4s was to get a tighter grouping and to poo poo out less ammo? Confirm/deny.
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# ? Dec 16, 2014 20:48 |
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For those re-patching after a very long time like myself, I found http://mwomercs.com/forums/topic/115147-mwo-repair-tool-public-release/ to be much much faster and less stress on my machine than that lovely patcher. I ran the regular patcher for almost 2 hours and was up to 27/90 or something, the repair tool did everything in under 30 minutes. Maybe it already downloaded the big files, but the repair tool seemed to do the patchers job way better. I used to run cicadas, booted it up and successfully ran a 2A with 3 large lasers in a few pubs, so old builds aren't that bad. With those new quirks 3c seems to have some sort of ERPPC fetish so that and 4mgs
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# ? Dec 16, 2014 20:50 |
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Fender posted:I thought the point of SRM4s was to get a tighter grouping and to poo poo out less ammo? Confirm/deny. Denied.
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# ? Dec 16, 2014 20:57 |
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RiperSnifel posted:Everybody, I'm real sorry I haven't been around to mech. Been busy being a piece of poo poo in real life instead of being a piece of poo poo online with y'all, but I'll be on more frequently now. Just wanted to remind the homies how bad baby wants to fuuuuuuuck. I aint forget abouchu. I look forward to being made fun of for my bad roboting skills again
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# ? Dec 16, 2014 21:07 |
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Denied, sorry SRM4s are only a better choice than SRM6s if you are like really tight on weight/space, or you have a 4 tube launcher hardpoint - because firing a single srm6 in two or more volleys is dumb.
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# ? Dec 16, 2014 21:07 |
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Neo Helbeast posted:The Atlas was for all founders, the cent was for any MC purchase before a certain date, and the King Crab was for buying the highest package level of any of the preorders. Aside from founders mechs.. all three I mentioned have the same design.
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# ? Dec 16, 2014 21:10 |
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Kalenn Istarion posted:I look forward to being made fun of for my bad roboting skills again Good news -- so long as you can be successfully herded, you can contribute to CW, even if your contribution is just absorbing autocannon rounds for other, better robots. Also given the level of competition we've faced on the Davion border so far, even bad goons come off looking p. good.
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# ? Dec 16, 2014 21:10 |
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Pattonesque posted:Good news -- so long as you can be successfully herded, you can contribute to CW, even if your contribution is just absorbing autocannon rounds for other, better robots. CW - the great goon equalizer
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# ? Dec 16, 2014 21:27 |
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Kalenn Istarion posted:I look forward to being made fun of for my bad roboting skills again I think I like you. I mean, LIKE like. Will you go with me to winter formal?
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# ? Dec 16, 2014 21:38 |
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How are the wolverine/shadow hawk/griffin medium mechs? All I've known with mediums were centurians, but I saw this wolverine has dumb quirks that gives large pulse lasers like 50% more range. Grabbed that one and now I'm pretending to be a clan mech with stupid range high powered lasers.
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# ? Dec 16, 2014 21:55 |
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Pattonesque posted:Good news -- so long as you can be successfully herded, you can contribute to CW, even if your contribution is just absorbing autocannon rounds for other, better robots. That was somewhat tongue in cheek. I get the tactics and have herded a couple matches I am just awful at aiming. Riper gave me a few tips the other day in his usual 'kind' manner that made me less awful. RiperSnifel posted:I think I like you. I mean, LIKE like. Will you go with me to winter formal?
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# ? Dec 16, 2014 21:57 |
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Drakes posted:How are the wolverine/shadow hawk/griffin medium mechs? the shadowhawk is a versatile mech which previously could equip just about every go-to medium build better than the others but after the quirks, it doesn't do a single thing better outside of having amazing hitboxes.
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# ? Dec 16, 2014 22:33 |
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# ? Jun 6, 2024 15:11 |
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Drakes posted:How are the wolverine/shadow hawk/griffin medium mechs? Pre-quirk I was running a shadow hunk with an ac20 and 2 medium lasers and it was alarmingly effective. I've also run a hosed up build with 2x ac2 and an ac5 which was basically a cum juggling harasser of a gently caress machine. Lately I've been toting the double ac5 with a ppc, but I can't really confirm excellence because I barely use it. I also build robbits on drunkgqs.
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# ? Dec 16, 2014 22:36 |