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McNerd
Aug 28, 2007

Big McHuge posted:


Also got a few more games of Temporum in and I really need to get some card sleeves sometime soon. I've also started to notice a strange tendency for people to stick to the left side of the board a bit more. I'm wondering if there is some sort of psychological effect from starting on that side. Maybe I'll try reversing all of the time levers for a few games and see if people stay more on the right side.

The bottom right zone in particular is a special case IMO. It takes two specific changes from the starting position, which is more than any other zone so I usually don't count on this being available.

But yeah I think people are a little biased toward choosing the options they've thought more about, and they tend to think more about the options that are currently available, so there's a bias toward the things on the starting timeline. Same reason we didn't change history much for our first couple of games; we were just sticking with what we knew.

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Mojo Jojo
Sep 21, 2005

PerniciousKnid posted:


By the way, played Avalon again last night, and Jesus is it way too confusing for non-gamers. I finally taught everyone in the group that Minions of Mordred was the red team, and ended up with a semi-compromised game where the Assassin thought she should put her thumb up for Percival, so Percival was confused by seeing three thumbs but was afraid to ask questions and blow the game. But even so, it's still the favorite game of about 85% of my friends (and "I refuse to play" to the other 15% including my wife).


It honestly doesn't matter what the red team are called. I think you're overcomplicating things. Start without a game without any special roles and move from there.

Guy A. Person
May 23, 2003

McNerd posted:

The bottom right zone in particular is a special case IMO. It takes two specific changes from the starting position, which is more than any other zone so I usually don't count on this being available.

But yeah I think people are a little biased toward choosing the options they've thought more about, and they tend to think more about the options that are currently available, so there's a bias toward the things on the starting timeline. Same reason we didn't change history much for our first couple of games; we were just sticking with what we knew.

I think all of this is true, particularly the last part about the "first couple of games". As we have played more we have altered the timeline more for a better mix of zones. In time 3 we typically have had all 3 zones active for at least a few turns for our past several games. Time 4 as noted is extremely volatile, if your opponents see a powerful zone and you are trying to set it up, it is extremely easy to keep you away. This is especially true for the outer edges, since they can be "blocked" from any previous time (whereas, like, one of the middle zones can have two different paths to it from time 3). That is why Age of Anubis has been one of the cards to look out for in our games.

PerniciousKnid
Sep 13, 2006

Texibus posted:

I think you're teaching the game poorly. Try just saying the red guys are double agents and don't include any special characters, once they get the basics mechanics like voting down then throw in Merlin and the Assassin.
I teach the game perfectly, everyone else learns poorly. :argh:

Everyone involved has played the game at least a half-dozen times, most a few dozen times, hence the roles. I probably should've stuck with just Merlin for a couple games to refresh people's memories, though; it was partway in that I realized we hadn't played in months and some didn't remember the rules as well as I do.

Mojo Jojo posted:

It honestly doesn't matter what the red team are called. I think you're overcomplicating things. Start without a game without any special roles and move from there.

The red = Minions of Mordred thing came up because I was using the app, which doesn't say color, and I hadn't thought to stress that Minions of Mordred were the red guys. That was my fault.

PerniciousKnid fucked around with this message at 21:54 on Dec 18, 2014

Fat Turkey
Aug 1, 2004

Gobble Gobble Gobble!
Seems like my local store has picked up the Babel expansion to 7 Wonders out of nowhere. Guess that solves the present dilemma for the 7W players I know. I couldn't decide between Leaders and Cities and may have left it too late to get something.

Eschers Basement
Sep 13, 2007

by exmarx

Yas posted:

Through the Ages or Nations? I know TtA is well regarding both here and in general but I figured I would ask the thread if they have any strong opinions towards Nations.

They're both good but in different ways.

TtA is an engine building game - it's very focused on building up your production engine and making minor changes to it as you push forward - you decide what you're going to invest, and invest it, and slowly pull in the benefits. All the cards (except some first round cards) come out, so understanding what's in the deck and what's valuable is vital. All in all, it's a very strategic, crunchy game. Events tend to punish the weakest player, so as long as you take a need for strength into account, you should be able to avoid getting trashed by the game itself.

Nations is a much more responsive game - you can make an engine, but there's nothing stopping you from completely rebuilding it turn to turn based on what you immediately need. Only about half the deck ever comes out, and it gets wiped faster than in TtA, so it's much more about turn-to-turn figuring out a path to success. Events are a bit more random and can affect more players, so there's more of a sense of playing against the game than in TtA.

Yas
Apr 7, 2009

Eschers Basement posted:

Through the Ages or Nations?

Thanks for this. I think I am leaning towards Through the Ages. I've heard TTA can be a "meaner" game, but the people I play with enjoy Dominant Species so I think it will be fine.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

Yas posted:

Through the Ages or Nations? I know TtA is well regarding both here and in general but I figured I would ask the thread if they have any strong opinions towards Nations.

Nations is shorter and more streamlined but feels easier, to me at least, to thoroughly bone yourself irretrievably (at least in TtA you can guarantee that every card apart from a couple of age A ones will come out so you know what you need to get when) but Nations has a lot fewer fiddly bits to track and is generally quicker.

TtA also has direct, targeted attacks, on a per-player basis which Nations doesn't.

So it depends what you're looking for really.

Dr. VooDoo
May 4, 2006


drat it the copy of WItch's Brew I was planning on dropping money on today was sold hours earlier on the BoardGameGeek market :sigh: Guess that's what I get for waiting. I don't suppose anyone here has a copy they'd be willing to sell?

djfooboo
Oct 16, 2004




The only Kickstarters I pay attention to are Lvl 99 and Stonemair because I don't mind giving them MSRP directly because they have amazing people at the helm.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

thespaceinvader posted:

Nations is shorter and more streamlined but feels easier, to me at least, to thoroughly bone yourself irretrievably

I agree. The one game I played I was in a death spiral by the second turn (of eight) and nobody did anything to hinder me in that time. With each slip you have to use more workers to achieve less than other players, who are getting more workers to use with better buildings because they don't need to use Growth just to stay solvent. Some of it was due to a failure of understanding on my part, but overall it was one of the worst gaming experiences I've ever had.

burger time
Apr 17, 2005

My FLGS has Lords of Vegas used for a nice price. Anyone have any opinions on it? I've seen SU&SD's review and they make it look pretty good but they also love Cosmic Encounter so I'd like to get second opinions.

bobvonunheil
Mar 18, 2007

Board games and tea
Shut Up and Sit Down are talking up Doomtown now. Has anyone played this?

Countblanc
Apr 20, 2005

Help a hero out!

bobvonunheil posted:

Shut Up and Sit Down are talking up Doomtown now. Has anyone played this?

I haven't, but these people probably have: http://forums.somethingawful.com/showthread.php?threadid=3658929

Somberbrero
Feb 14, 2009

ꜱʜʀɪᴍᴘ?
Honestly I'm kind of sick of Fantasy Flight producing well-designed, infinitely expandable games.

Morpheus
Apr 18, 2008

My favourite little monsters
So my workplace had a gift exchange. I am mentioning this because I got a copy of Monopoly. Vanilla-rear end monopoly. This is the first time I've ever owned the game in my entire life and I've never wanted to play it less.

OmegaGoo
Nov 25, 2011

Mediocrity: the standard of survival!

Morpheus posted:

So my workplace had a gift exchange. I am mentioning this because I got a copy of Monopoly. Vanilla-rear end monopoly. This is the first time I've ever owned the game in my entire life and I've never wanted to play it less.

Hooray! Yuletide kindling!

Meme Poker Party
Sep 1, 2006

by Azathoth

Morpheus posted:

So my workplace had a gift exchange. I am mentioning this because I got a copy of Monopoly. Vanilla-rear end monopoly. This is the first time I've ever owned the game in my entire life and I've never wanted to play it less.

Please tell me that this happened because one time around the office you mentioned that you liked board games.

deadly_pudding
May 13, 2009

who the fuck is scraeming
"LOG OFF" at my house.
show yourself, coward.
i will never log off

Chomp8645 posted:

Please tell me that this happened because one time around the office you mentioned that you liked board games.

Some real Monkey Paw poo poo happening with the office Kringle :ohdear:

cyberia
Jun 24, 2011

Do not call me that!
Snuffles was my slave name.
You shall now call me Snowball; because my fur is pretty and white.

Morpheus posted:

So my workplace had a gift exchange. I am mentioning this because I got a copy of Monopoly. Vanilla-rear end monopoly. This is the first time I've ever owned the game in my entire life and I've never wanted to play it less.

My wife bought me an original version of Mindtrap from a thrift store from my birthday because I "like boardgames and it had a really cool looking box" :what:

bobvonunheil
Mar 18, 2007

Board games and tea

Man this is just like the time I asked why nobody was talking about Battlecon

Paper Kaiju
Dec 5, 2010

atomic breadth

Somberbrero posted:

Honestly I'm kind of sick of Fantasy Flight producing well-designed, infinitely expandable games.

I will be too, as soon as they start. :rimshot:

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR

burger time posted:

My FLGS has Lords of Vegas used for a nice price. Anyone have any opinions on it? I've seen SU&SD's review and they make it look pretty good but they also love Cosmic Encounter so I'd like to get second opinions.

It's a light casino building game. It can be swingy. It's one of my rare 'fun' games, but it's really funny when the dice gently caress people over.

Indolent Bastard
Oct 26, 2007

I WON THIS AMAZING AVATAR! I'M A WINNER! WOOOOO!

Paper Kaiju posted:

I will be too, as soon as they start. :rimshot:

Yeah, that X-Wing game, what a dud.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

bobvonunheil posted:

Shut Up and Sit Down are talking up Doomtown now. Has anyone played this?

Oh, God, yes. I played it when it was a CCG, and it hasn't got any worse.

Put it this way: Netrunner is the best two-player LCG, but it doesn't work multiplayer. Shadowfist is the best multiplayer LCG, but it doesn't work as a two-player game (you can, just don't). Doomtown is almost as good as either of those games in their specialist discipline, and does both.

PerniciousKnid
Sep 13, 2006

bobvonunheil posted:

Man this is just like the time I asked why nobody was talking about Battlecon

See you in a few months when you discover Battlestar Galactica.

Somberbrero
Feb 14, 2009

ꜱʜʀɪᴍᴘ?

Paper Kaiju posted:

I will be too, as soon as they start. :rimshot:

I get that their support structure for those games is often lacking, like the rules clarification and sloppy tournament stuff that goes on in Netrunner, but I think those elements are only so frustrating because the games they're associated with are generally fantastic.

King Burgundy
Sep 17, 2003

I am the Burgundy King,
I can do anything!

cyberia posted:

My wife bought me an original version of Mindtrap from a thrift store from my birthday because I "like boardgames and it had a really cool looking box" :what:

My wife bought me Castles of Burgundy because of, in part, my username. :)

Xaris
Jul 25, 2006

Lucky there's a family guy
Lucky there's a man who positively can do
All the things that make us
Laugh and cry

cyberia posted:

My wife bought me an original version of Mindtrap from a thrift store from my birthday because I "like boardgames and it had a really cool looking box" :what:

Hey that was a p cool trivia game back in the early 90s and I still own it. I remember playing that with my cousins over Christmas around 95 or something :3:

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

bobvonunheil posted:

Shut Up and Sit Down are talking up Doomtown now. Has anyone played this?

I thought it had some good mechanics, but multiplayer starts to be a slog when (potentially multiple) people are in (potentially multiple) shoot outs. This ended with a four player game (with the starting/tutorial decks, if that's a factor) lasting about 3 hours.

I also hated that the shoot out was an all or nothing thing, in that you either won or you lost. There was no pyrhhic victory sort of scenario where you might have won the fight, but you lose some number of your posse or their health or whatever. If it was straight up damage based on hand with each side taking their respective licks, I think I might have preferred it. This also has the effect where multiplayer can get into a Munchkin-esque "sack the leader" type of scenario, where the winner ends up being the person who laid low the best since they aren't subject to the massive swing of losing a posse because you ended up with a pair vs. a four of a kind or full house or something. It gets really, really swingy.

But again, those are impressions based on just the "pre made" decks, with one 2p and one 4p game. I'm sure deckbuilding will alleviate some amount of that, but I can't tell you just how much (since it wasn't my game).

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





I played Galaxy Trucker with my son for the first time tonight! He's 10, and totally understood all the mechanics in the Test Flight portion. Unfortunately, he didn't take the warning about not leaving ports exposed, and got completely owned by meteors and put irrevocably in last place by Stardust.

Still, he at least made it back to base. I used half my guys on an Abandoned Ship, then slavers took the rest!

Broken Loose
Dec 25, 2002

PROGRAM
A > - - -
LR > > - -
LL > - - -
Something weird happens.

Tragedy Looper gains a scenario generator spreadsheet.



The Mastermind wins. Begin Time Spiral.

Bullbar
Apr 18, 2007

The Aristocrats!

cyberia posted:

My wife bought me an original version of Mindtrap from a thrift store from my birthday because I "like boardgames and it had a really cool looking box" :what:

My secret santa from work bought me mindtrap last year because he knew I was into board games. This is a dude I played Mage Knight with...

El Estrago Bonito
Dec 17, 2010

Scout Finch Bitch

CNN Sports Ticker posted:

My secret santa from work bought me mindtrap last year because he knew I was into board games. This is a dude I played Mage Knight with...

Here's the thing about Mindtrap: it has a cult following. I personally think it's really loving stupid and the puzzle fall into either "babbys first logic puzzle" or "poo poo no one would ever get because its arbitrary as hell" but some people love the gently caress outta that game. I had a friend who worked in the arm of Goodwill that processes out all the big money items and makes sure they end up on auction sites as opposed to store shelves and people would, no joke, buy complete copies of Mindtrap for amounts of money that were not "less than $5". This was the same Goodwill where I once bought a Heroscape set for $3, the original edition of Dungeon for $2 and a stack of unopened (still current edition) L5R decks for a dollar a piece, and people were spending 8-15 dollars on editions of Mindtrap.

It's not like Plague and Pestilence or other "very average games that have cult followings" either, where at least those had print runs in the hundreds and actually were decent games (P&P is a very fast and fun little game, gently caress Chessex for hogging the license).

Argue
Sep 29, 2005

I represent the Philippines
I'm buying my bro a Christmas gift today; he really loves board games that involve intense resource management, like Powergrid, Ticket To Ride (I think?), and a bunch of other British-made board games. He has a whole mess of them and I can't even remember them all, but could I ask you guys to throw out a couple of gift suggestions? I'll probably need more than one suggestion in case he already has some of them, or in case I can't find them in a store (Amazon would take too long to deliver to my country). I checked out boardgamegeek but as far as I could tell it doesn't really have a way of filtering down to "resource management games".

Johnny Joestar
Oct 21, 2010

Don't shoot him?

...
...



drop a caylus on him

Durendal
Jan 25, 2008

Who made you God to say
"I'll take your sheep from you?"



Terra Mystica or Fields of Arle may do the trick.

Gimnbo
Feb 13, 2012

e m b r a c e
t r a n q u i l i t y



Argue posted:

I checked out boardgamegeek but as far as I could tell it doesn't really have a way of filtering down to "resource management games".

http://boardgamegeek.com/boardgamecategory/1021/economic

Sort that poo poo by rank and you'll be good to go.

Tendales
Mar 9, 2012

El Estrago Bonito posted:

Here's the thing about Mindtrap: it has a cult following. I personally think it's really loving stupid and the puzzle fall into either "babbys first logic puzzle" or "poo poo no one would ever get because its arbitrary as hell" but some people love the gently caress outta that game.

Back in high school, we went through the entire box in one sitting, and literally every card save one, we knew the stupid obvious answer before we were done reading it. The one exception was the card where the answer is to piss on a ping-pong ball in a hole.

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El Estrago Bonito
Dec 17, 2010

Scout Finch Bitch

Argue posted:

I'm buying my bro a Christmas gift today; he really loves board games that involve intense resource management, like Powergrid, Ticket To Ride (I think?), and a bunch of other British-made board games. He has a whole mess of them and I can't even remember them all, but could I ask you guys to throw out a couple of gift suggestions? I'll probably need more than one suggestion in case he already has some of them, or in case I can't find them in a store (Amazon would take too long to deliver to my country). I checked out boardgamegeek but as far as I could tell it doesn't really have a way of filtering down to "resource management games".

Kingdoms is a really good game to have in your stable if you like resource management games because it plays really quick while also being pretty fun and deep (for what it is). It's a very math heavy game, not in the sense that the math is hard just that it's a game about math but if he likes the intense resource management stuff that shouldn't be an issue.

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