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Bugblatter
Aug 4, 2003

Standard practice is replace street light bulbs with cinema bulbs anyway, as the standard bulbs don't photograph as well. Same goes for lights in houses/offices/etc.

We can still use whatever bulbs we want.

Edit: it will change super low budget films and still photography.

Bugblatter fucked around with this message at 06:55 on Dec 19, 2014

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Snak
Oct 10, 2005

I myself will carry you to the Gates of Valhalla...
You will ride eternal,
shiny and chrome.
Grimey Drawer
The real issue is that it changes wide shots of the city. They can't replace all the bulbs.

Also, it's silly to make it out to be a big thing, because cities change over time, period. It's no different from a new big construction project changing the skyline.

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.

Everblight posted:

If someone was appearing in The Interview as their first speaking role, would they lose their SAG card since it isn't coming out anymore?

I actually asked this question. or one similar in this thread a while ago.

In short, you still get credit and you can still get in to SAG. Just because the movie isn't a theatrical release doesn't mean it's not being released. It should be coming to DVD and streaming still. It's like asking if an actor whose speaking debut is in some straight DTV dreck. It still counts. EDIT: OK, whoops. Apparently not getting any kind of release. That's my bad. I thought it was just theaters. I still think that this is something that would get a one time pass due to extenuating circumstances.

As for shorts, it may just not be worth the time and money (unless you are Disney/Pixar) to design, write and animate a ten minute short to go in front of your 90 minute movie. According to Wired, it takes 7 hours on average to render a single frame of Toy Story 3. Some took up to 39 hours. Per frame. So, on the short end, that's 7 hours per frame. 24 frames per second, so each minute of film is 1440 frames, times 10 minutes is 14,400 and then times seven hours for rendering is about 100,000 hours. Granted, there are hundreds of computers running simultaneously 24/7, but it still takes a lot of time if you are going to do that high quality. Toy Story took over 3 years, just to render. And that's just rendering. That doesn't even go into design, writing, animation...all the other things you would need to do for a normal film short.

And back to the rendering, if you are doing this for a short to go in front of another Pixar movie, it's processing time you are taking away from another project.

CzarChasm fucked around with this message at 17:04 on Dec 19, 2014

Yoshifan823
Feb 19, 2007

by FactsAreUseless

CzarChasm posted:

I actually asked this question. or one similar in this thread a while ago.

In short, you still get credit and you can still get in to SAG. Just because the movie isn't a theatrical release doesn't mean it's not being released. It should be coming to DVD and streaming still. It's like asking if an actor whose speaking debut is in some straight DTV dreck. It still counts. EDIT: OK, whoops. Apparently not getting any kind of release. That's my bad. I thought it was just theaters. I still think that this is something that would get a one time pass due to extenuating circumstances.

As for shorts, it may just not be worth the time and money (unless you are Disney/Pixar) to design, write and animate a ten minute short to go in front of your 90 minute movie. According to Wired, it takes 7 hours on average to render a single frame of Toy Story 3. Some took up to 39 hours. Per frame. So, on the short end, that's 7 hours per frame. 24 frames per second, so each minute of film is 1440 frames, times 10 minutes is 14,400 and then times seven hours for rendering is about 100,000 hours. Granted, there are hundreds of computers running simultaneously 24/7, but it still takes a lot of time if you are going to do that high quality. Toy Story took over 3 years, just to render. And that's just rendering. That doesn't even go into design, writing, animation...all the other things you would need to do for a normal film short.

And back to the rendering, if you are doing this for a short to go in front of another Pixar movie, it's processing time you are taking away from another project.

Yeah, but short films win Oscars, and give younger, untrained directors an opportunity to hone their skills before taking on a full picture. There are plenty of intangible benefits for doing a short like that.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Yoshifan823 posted:

Yeah, but short films win Oscars, and give younger, untrained directors an opportunity to hone their skills before taking on a full picture. There are plenty of intangible benefits for doing a short like that.

Most major animation studios still make animated shorts, they just don't release them theatrically. Instead they bundle them with the DVD/BluRay releases, sometimes just with the special editions or with special retailer-exclusive bundles because :homebrew:.

And Disney and Pixar still do animated shorts before their feature animated films.

Klungar
Feb 12, 2008

Klungo make bessst ever video game, 'Hero Klungo Sssavesss Teh World.'

Feast was awesome.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Klungar posted:

Feast was awesome.

When Disney finally figures out how to make a feature-length film using the tech they've been showing off with Paperman and Feast it's going to be goddam incredible, I tell you what.

Five Cent Deposit
Jun 5, 2005

Sestero did not write The Disaster Artist, it's not true! It's bullshit! He did not write it!
*throws water bottle*
He did nahhhhht.

Oh hi, Greg.

CzarChasm posted:

I actually asked this question. or one similar in this thread a while ago.

In short, you still get credit and you can still get in to SAG. Just because the movie isn't a theatrical release doesn't mean it's not being released. It should be coming to DVD and streaming still. It's like asking if an actor whose speaking debut is in some straight DTV dreck. It still counts. EDIT: OK, whoops. Apparently not getting any kind of release. That's my bad. I thought it was just theaters. I still think that this is something that would get a one time pass due to extenuating circumstances.

As for shorts, it may just not be worth the time and money (unless you are Disney/Pixar) to design, write and animate a ten minute short to go in front of your 90 minute movie. According to Wired, it takes 7 hours on average to render a single frame of Toy Story 3. Some took up to 39 hours. Per frame. So, on the short end, that's 7 hours per frame. 24 frames per second, so each minute of film is 1440 frames, times 10 minutes is 14,400 and then times seven hours for rendering is about 100,000 hours. Granted, there are hundreds of computers running simultaneously 24/7, but it still takes a lot of time if you are going to do that high quality. Toy Story took over 3 years, just to render. And that's just rendering. That doesn't even go into design, writing, animation...all the other things you would need to do for a normal film short.

And back to the rendering, if you are doing this for a short to go in front of another Pixar movie, it's processing time you are taking away from another project.

I'd love to see this article, because everything you're attributing to it is so laughably wrong. It's absurd.

morestuff
Aug 2, 2008

You can't stop what's coming

Five Cent Deposit posted:

I'd love to see this article, because everything you're attributing to it is so laughably wrong. It's absurd.

http://www.wired.com/2010/05/process_pixar/all/

Five Cent Deposit
Jun 5, 2005

Sestero did not write The Disaster Artist, it's not true! It's bullshit! He did not write it!
*throws water bottle*
He did nahhhhht.

Oh hi, Greg.

Haha. Gotta love Wired. I would hope everyone knows by now to take what they say with a huge grain of salt, especially with stuff like this.

Just do the math for yourself and you'll see how preposterous the claim is. There are 144,000 frames in a 100 minute movie. Double that if it's 3D (Toy Story 3 is in 3D.) Just go ahead and do the math. They are orders of magnitude off.

Source: common sense, but also I work in visual effects and can assure you that whoever did the reporting and editing on that article is colossally confused, or doesn't care about accuracy.

Cage
Jul 17, 2003
www.revivethedrive.org
Good thing we have you here to tell us that we're idiots and nothing else.

FishBulb
Mar 29, 2003

Marge, I'd like to be alone with the sandwich for a moment.

Are you going to eat it?

...yes...
Those kinds of numbers have been floating around for years and the understanding has always been that yes each frame takes a long time to render but they have a poo poo ton of computers rending various frames at once so it doesn't take that long to actually make the entire film. Is just completely off the mark or something? It makes sense to me....

Carthag Tuek
Oct 15, 2005

Tider skal komme,
tider skal henrulle,
slægt skal følge slægters gang



Cage posted:

Good thing we have you here to tell us that we're idiots and nothing else.

lol just lol if you trust any reporting ever. as an example, a recent story that was in the media: there were several factual mistakes.

welp, tschüss!!

The North Tower
Aug 20, 2007

You should throw it in the ocean.
Do actors in pornography get SAG credit?

Yoshifan823
Feb 19, 2007

by FactsAreUseless

The North Tower posted:

Do actors in pornography get SAG credit?

No, but they get sag credit!

(I'm sorry)

Air Skwirl
May 13, 2007

Neither snow nor rain nor heat nor gloom of night stays these couriers from the swift completion of their appointed shitposting.

The North Tower posted:

Do actors in pornography get SAG credit?

I think they have to be SAG films to count (i.e. they need to have SAG actors in them) but I'm not sure. I do know you aren't required to join SAG until you've been in a certain number of films. (four maybe, it's so if a random person cameos in something, they don't have to join and pay dues, because they aren't actually an actor professionally). Anybody know if Sasha Grey or James Deen are SAG?

Bolek
May 1, 2003

Pardon if this is incredibly naive, as I don't have much knowledge of the VFX workflow.

At some point, once a 3D environment is created, are any of the animators or modelers or whatever able to actually fly around the 3D space and manipulate assets in real time? Is it a simplified version of the finished product or are they able to view the environment in anything approaching the detail and lighting that the final film will have?

This is sort of related and may be even a dumber question but what the hell. I've never really understood how they're releasing the incredibly detailed games, games that look 10 times better than the pre-rendered cutscenes of the PS1 era, which are rendered in real time, yet when I hear about VFX rendering, whether for live action or animation, it's always with these crazy processing times. I understand that these things aren't totally analogous, that presumably VFX is dealing with a lot higher resolutions, more complicated lighting, reflections etc, yet it still seems like I'm missing something big. What is it about these things that takes so much time to render solitary frames?

Yoshifan823
Feb 19, 2007

by FactsAreUseless

Skwirl posted:

I think they have to be SAG films to count (i.e. they need to have SAG actors in them) but I'm not sure. I do know you aren't required to join SAG until you've been in a certain number of films. (four maybe, it's so if a random person cameos in something, they don't have to join and pay dues, because they aren't actually an actor professionally). Anybody know if Sasha Grey or James Deen are SAG?

Based on a Wikipedia browse, I'd say that Grey probably is, because she's been steadily doing a movie or two a year for the past five years or so (and apparently isn't doing porn anymore), and Deen probably isn't, because aside from The Canyons, he hasn't done anything in Hollywood proper.

Strong Convections
May 8, 2008

Sort of. They can manipulate the scene in a crappier (but still usually good) view. You don't really fly around but you can rotate the environments and shift your view, zoom move left/right/up/down etc. How it actually looks in the shot depends on where you place/the path of the camera/s. How fast it is to move around depends on how complex the scene is- the machines can chug or crash the software if you try to do too much.

The processing times are long partly because people don't optimise (they're cranking things out to a deadline and machine time is something you blame another department for unless you're being obviously hugely ridiculous with your jobs) and/or the big numbers people throw about are often for older movies- which had slower computers, smaller render farms, and crappier renderers. Or they'll pick something out like a water sim which can take over a day and use that to 'boast' about huuge numbers because our movie is so technically advanced (but you only do it a few times). I also suspect that sometimes the numbers include every rendered version (artists will render out quick nasty versions to check for any obvious problems- eg forgot to turn the lights on, camera is facing nothing), which is not how long the final frames took, but includes all the prototyping for approval, then minor adjustments made.

You also have to do multiple passes and render out bits separately. The first passes may take hours, but then you might have the final actual frame take a minute or two - but that's fairly legit counting except that some bits are only rendered once for the entire shot and if you count it for each frame you end up with inflated numbers. Lighting and shadows are so far in advance of real time rendered video games that if you think they're comparable... well, no. But that is indeed where a lot of the processing time is. Also, are you talking real-time or prerendered scenes in games? Prerendered scenes are that way because the console can't do stuff that nice in realtime. Realtime stuff looks nowhere anywhere even vaguely in the same league as modern movie vfx.

TV stuff that just has a bit of comping or cleanup usually takes a few minutes a frame. I suspect you only hear about those large numbers when they're from a movie boasting about its vfx as a way to wow people and are probably doing quite new, complex stuff.

Oh also, render farm machines don't have graphics cards.

EDIT: except when the artists go home for the night and you put their workstations on the farm because they're far better machines.

Strong Convections fucked around with this message at 07:59 on Dec 21, 2014

Air Skwirl
May 13, 2007

Neither snow nor rain nor heat nor gloom of night stays these couriers from the swift completion of their appointed shitposting.

Bolek posted:

This is sort of related and may be even a dumber question but what the hell. I've never really understood how they're releasing the incredibly detailed games, games that look 10 times better than the pre-rendered cutscenes of the PS1 era, which are rendered in real time, yet when I hear about VFX rendering, whether for live action or animation, it's always with these crazy processing times. I understand that these things aren't totally analogous, that presumably VFX is dealing with a lot higher resolutions, more complicated lighting, reflections etc, yet it still seems like I'm missing something big. What is it about these things that takes so much time to render solitary frames?

Basically, this
https://www.youtube.com/watch?v=L0MK7qz13bU
looks a lot better than this
https://www.youtube.com/watch?v=RswxxH_a9wo
in terms of lighting, textures, shadows, and facial movements on individual characters, plus clipping of polygons is non existent in modern computer animated films.

therattle
Jul 24, 2007
Soiled Meat

The North Tower posted:

Do actors in pornography get SAG credit?

No because the production companies don't sign up to the SAG basic agreement. They are non-union/guild productions.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Skwirl posted:

clipping of polygons is non existent in modern computer animated films.



:smuggo:

Baronash
Feb 29, 2012

So what do you want to be called?

Okay, I've watched this like 50 times and I'm still not seeing it. Where should I be looking?

Unoriginal Name
Aug 1, 2006

by sebmojo

JohnSherman posted:

Okay, I've watched this like 50 times and I'm still not seeing it. Where should I be looking?

Follow her braid.

Baronash
Feb 29, 2012

So what do you want to be called?

Unoriginal Name posted:

Follow her braid.

drat, I should have seen that.

FishBulb
Mar 29, 2003

Marge, I'd like to be alone with the sandwich for a moment.

Are you going to eat it?

...yes...
It's a magic ice braid she just forms it there geez

MrBling
Aug 21, 2003

Oozing machismo
Does Tony Gilroy prefer writing to directing or is there another reason he didn't really do much directing after Michael Clayton? It seems like he should have made a lot more movies after that.

CharlieFoxtrot
Mar 27, 2007

organize digital employees



MrBling posted:

Does Tony Gilroy prefer writing to directing or is there another reason he didn't really do much directing after Michael Clayton? It seems like he should have made a lot more movies after that.

He directed Duplicity which did terribly, but then he also directed Bourne Legacy which was kind of a big deal.

Snak
Oct 10, 2005

I myself will carry you to the Gates of Valhalla...
You will ride eternal,
shiny and chrome.
Grimey Drawer

CharlieFoxtrot posted:

He directed Duplicity which did terribly, but then he also directed Bourne Legacy which was kind of a big deal.

Bourne Legacy was an excellent Universal Soldier film. I recommend this viewing order:

Universal Soldier -> Universal Soldier: Regeneration -> The Bourne Legacy -> Universal Soldier: Day of Reckoning

Pretend that no other Universal Soldier films exist.

The next Bourne film will determine whether I think The Bourne Legacy was a good addition to the Bourne series...

Bloody Hedgehog
Dec 12, 2003

💥💥🤯💥💥
Gotta nuke something
Finally got around to watching Synecdoche, New York.

So uhhhh....... :psyduck:

Boatswain
May 29, 2012
IMO Michael Clayton is one of the best spy thrillers of late, reminds me of Three Days of Condor in some weird way.

Bloody Hedgehog posted:

Finally got around to watching Synecdoche, New York.

So uhhhh....... :psyduck:

I walked out on that one, too up its own rear end & Hoffman wasn't very interesting in it either.

HUNDU THE BEAST GOD
Sep 14, 2007

everything is yours
It took me at least a year to realize it's a play on "Schenectady".

Fayez Butts
Aug 24, 2006

Boatswain posted:

I walked out on that one, too up its own rear end & Hoffman wasn't very interesting in it either.

you have poor taste

Boatswain
May 29, 2012

Fayez Butts posted:

you have poor taste

I'd like to think I've got excellent taste :colbert: It is just that I dislike his movies that aren't Being John Malkovich or Adaptation.

muscles like this!
Jan 17, 2005


Bloody Hedgehog posted:

Finally got around to watching Synecdoche, New York.

So uhhhh....... :psyduck:

I liked the subplot of the entire world falling apart and Caiden doesn't notice because he's so far up his own rear end about his play.

regulargonzalez
Aug 18, 2006
UNGH LET ME LICK THOSE BOOTS DADDY HULU ;-* ;-* ;-* YES YES GIVE ME ALL THE CORPORATE CUMMIES :shepspends: :shepspends: :shepspends: ADBLOCK USERS DESERVE THE DEATH PENALTY, DON'T THEY DADDY?
WHEN THE RICH GET RICHER I GET HORNIER :a2m::a2m::a2m::a2m:

Do actors from Rocky Horror Picture Show continue to get residuals from all the midnight movie showings?

therattle
Jul 24, 2007
Soiled Meat

regulargonzalez posted:

Do actors from Rocky Horror Picture Show continue to get residuals from all the midnight movie showings?

Theatrical showings don't trigger residuals. Residuals refer to residual markets after theatrical exploitation.

muscles like this!
Jan 17, 2005


Does that count as a "theatrical showing" though? It's not like the box office is going up every time its shown.

some kinda jackal
Feb 25, 2003

 
 
A dumb question, but I'm watching Into Darkness for the first time and either there's something really wrong with my TV or they made Kirk's lips super pink, bordering on purple. Is it just my TV? I can't seem to adjust it away.

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Fayez Butts
Aug 24, 2006

Martytoof posted:

A dumb question, but I'm watching Into Darkness for the first time and either there's something really wrong with my TV or they made Kirk's lips super pink, bordering on purple. Is it just my TV? I can't seem to adjust it away.

Turning down the contrast and/or switching your TV to movie mode would be my best guess, but if you've already done these things I have no idea.

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