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pisshead posted:The engie can repair a sentry much faster than a sniper can charge shots, even if he's doing other things as well. That's why you shoot him, so that he's dead and can't do anything. Fojar38 posted:Pull out shotgun, destroy mini-sentry, laugh when Engineer tries to build another only to find he has no metal.
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# ? Dec 27, 2014 11:19 |
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# ? Jun 8, 2024 17:54 |
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I appreciate that it brought the idea of the medigun, overhealing, and ubers to the FPS genre. Especially overhealing, its so much easier to manage multiple players with overhealing.
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# ? Dec 27, 2014 11:22 |
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cock hero flux posted:Engineers also have shotguns, when you switch he can switch and shoot you in the face because he no longer needs to stop rockets. So switch back to your rocket launcher. Is this the part where we cycle through every possible counter to every possible move in a given exchange as if that affects the balance of a class or weapon?
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# ? Dec 27, 2014 11:23 |
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It still feels premature for this thread to turn into an extended obituary.
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# ? Dec 27, 2014 11:26 |
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Ditocoaf posted:It still feels premature for this thread to turn into an extended obituary. I'm still surprised at how many people hate the fact that the conga exists. Did people act the same way when hats were added?
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# ? Dec 27, 2014 11:30 |
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LogisticEarth posted:A good engineer is only second to a good medic when it comes to multiplying the force of the rest of the team. Good engies keep their teles up, their dispensers in a good spot, and their sentries in a spot that will either cut off flanking routes, act as a speed bump, and/or keep their tele/dispenser protected*. Unfortunately most pubbies instead see it as a class that has some uber-powerful fixed-position gun and use that to try and get kills. pisshead posted:In other news, TF2 is on the verge of being dropped from ESEA due to low signups, which with CEVO TF2 also dead means North America 6s is pretty much dead. How do they continue to exist as a competitive league and be taken seriously? I thought there was supposed to be a mass exodus post-buttcoin controversy 2.0 where they got taken to court for real. But I guess that was limited to the TF2 community?
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# ? Dec 27, 2014 11:31 |
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Fojar38 posted:So switch back to your rocket launcher. This is a great plan except for the bit where you're switching back and forth between weapons while a sentry gun and an engineer are both shooting you. You're going to try and switch weapons until you manage to get off the 2-3 rockets required to kill the engie and his sentry while being shot constantly the entire time.
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# ? Dec 27, 2014 11:31 |
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Fojar38 posted:I'm still surprised at how many people hate the fact that the conga exists. Did people act the same way when hats were added? Nobody hates the fact that conga exists, we're talking about how TF2 has become a virtual chatroom for teenagers on a lot of servers and the more years that pass the more it's become that.
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# ? Dec 27, 2014 11:32 |
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Yeah what, this game is gonna be around for years yet. I got this with Orange box and played it for about 2 hours collectively. The past 2 weeks (from my first post in this thread about playing medic) I have been playing exclusively everyday and love the hell out of it.
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# ? Dec 27, 2014 11:33 |
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This thread is a World of Warcraft thread.
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# ? Dec 27, 2014 11:37 |
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Fojar38 posted:I'm still surprised at how many people hate the fact that the conga exists. Did people act the same way when hats were added? Yes, a lot of people wanted a toggle to disable the display of hats. Some were concerned about framerate, others wanted to preserve the sanctity of their super serious FPS.
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# ? Dec 27, 2014 12:12 |
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xzzy posted:Yes, a lot of people wanted a toggle to disable the display of hats. Some were concerned about framerate, others wanted to preserve the sanctity of their super serious FPS. But a big difference between hats and congas is that entire games didn't come to a stand-still because of hats. Although it happens a lot less often now that it's been months since the conga was unleashed.
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# ? Dec 27, 2014 12:14 |
The inclusion of stupid animation taunt thingies was balanced by the inclusion of votekicking and the nature of pubbies meaning they'll vote yes on anything. Conga'ing? Votekick. Doorstep engineering? Votekick. Cloak & Dagger in the corner forever? Votekick. Pony spray? Votekick. "Pootis" jokes? Votekick. Sniper #4? Votekick. I am preserving the purity of TF2, one bullshit vote at a time.
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# ? Dec 27, 2014 12:59 |
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TF2 isn't meant for you anymore, it's meant for the people you're kicking.
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# ? Dec 27, 2014 13:07 |
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but they don't play the game like me
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# ? Dec 27, 2014 13:22 |
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IronicDongz posted:but they don't play the game like me ---Every MVM player.
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# ? Dec 27, 2014 14:22 |
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The best thing about the conga taunt is killing anyone using it and watching them get really mad about you being a "tryhard" while they are a "funhaver." Also you can't snipe an engineer with a level 3 sentry unless he is prancing around for some reason, and that's only if you can get in line of sight of it without getting shot by it or being in the enemy spawn. What you can do if you get sight on it is wait until someone else hits it and immediately land a charged shot, but they have to have it in a lovely spot for that to work. Blowing the dispenser up works pretty well too if you can do that. I still don't understand why people find it reasonable to need 3 or more coordinated players to take out a single player's building though. What do you do when there are 3 or more engineers with their guns spread out? I'm just glad that most engineers are totally brain-dead and don't the use short circuit or wrangler defensively more often.
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# ? Dec 27, 2014 15:08 |
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Whenever I get called a tryhard for killing someone I like to reply with 'I wasn't trying THAT hard.'
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# ? Dec 27, 2014 15:18 |
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IronicDongz posted:but they don't play the game like me A lot of the time, they don't play the game at all.
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# ? Dec 27, 2014 15:20 |
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Disgusting Coward posted:The inclusion of stupid animation taunt thingies was balanced by the inclusion of votekicking and the nature of pubbies meaning they'll vote yes on anything. Bring me to your parallel dimension where pubbies actually vote yes instead of having to try multiple times to votekick off an idler because of an idiot voting no throwing off the entire vote.
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# ? Dec 27, 2014 15:38 |
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Fojar38 posted:You can take it down with a sniper rifle if you have a long sight line on it or with a heavy if you don't. Fojar38 posted:This space guaranteed to be full of the stupidest poo poo you can imagine about TF2 that I don't understand. Snipers: the sentry busters. This makes sense.
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# ? Dec 27, 2014 16:11 |
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Assuming the engineer has found a perfect spot (otherwise they can be sniped or corner killed) and that they're perfect at shooting down explosives (otherwise they'll run out of ammo before a demoman) and that they're also perfect at repairing their sentry you need two people to bust an SC: a medic to press M2 and a pyro to press M1. That does not seem like an unreasonable amount of teamwork to me.
Irony Be My Shield fucked around with this message at 16:34 on Dec 27, 2014 |
# ? Dec 27, 2014 16:31 |
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Sanctum posted:Can't think of any reason why people wouldn't want to sign up for ESEA, no sir... It was a pretty loving stupid thing for them to do but it landed them with a $325k fine, raised to $1m if they so much as step a foot out of line for the next 9 years, so they have a pretty solid incentive not to pull any poo poo like that again, at least for a while. Honestly though, the fact that they're the only competitive league that actually supports 6s in North America with half decent prizes helps a lot. Playing for a medal in UGC for free is all well and fine but people start to take the competition a lot more seriously once they've paid up actual money for a season and have a shot at playing at LAN for a multiple thousand dollar prize. They haven't been the best possible league but they've supported TF2 since early 2009 and the competitive community isn't big enough to support more than one play-to-play league (if that) at the moment, so they're the choice for North America. It'll be pretty sad to see them drop TF2 if the sign-up count doesn't reach their requirements, NA 6s won't be looking too hot if it comes to that.
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# ? Dec 27, 2014 16:34 |
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Fojar38 posted:Ways to take down a short circuit engineer: This game is 8 years old and people still think you can't discuss combat in the game without saying something like PL_UPWARD: Final point. 3 minutes and 37 seconds remain on the clock. The cart is currently just outside the final room of the map. It has 18 sconds before it begins moving backwards. RED TEAM: 1x Engineer - Shotgun, Wrangler, Jag - Level 3 sentry on top battlements by the crates. Level 3 dispenser next to it. Level 1 entrance outside spawn door. No exit. 1x Engineer - Rescue Ranger, Short Circut, Gunslinger - Dispenser next to other engineer's. Minisenty located by the medium health pack on the final point. 2x Scout - Stock loadouts 1x Medic - Overdose, Kritzkrieg, Ubersaw 1x Sniper - Machinae, Jarate, Bushwacka 1x Demoman - Base Jumper, Sticky Launcher, Caber 1x Demoman - Loch n Load, Tide Turner, Skullcutter 1x Pyro - Degreaser, Reserve Shooter, Powerjack 1x Pyro - Degreaser, Detonator, Axtinguisher 1x Heavy - Minigun, Sandvich, GRU 1x Soldier - Original, Shotgun, Escape Plan Note: The medic is pocketing the soldier exclusively. BLUE TEAM: 2x Demoman - Stock + Caber 3x Sniper - Sniper rifle, Razorback, Bushwacka 1x Medic - Crossbow, Medigun, Vita-saw 1x Soldier - Black box, Shotgun, Disciplinary Action 1x Soldier - Rocket Launcher, Concheror, Disciplinary Action 1x Heavy - Minigun, Sandvich, Fists of Steel 1x Spy - Ambassador, Sapper, Knife, Cloak and Dagger 1x Spy - Enforcer, Sapper, Knife, Dead Ringer 1x Scout - Back Scatter, Pistol, Sandman Now that we know the teams we can discuss what blue should do to push the cart and use this to address any balance issues there may or may not be with the short circuit.
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# ? Dec 27, 2014 16:40 |
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Dr. Dos posted:
Spy uncloaks in out of the way spot and headshots wrangler engie? Entire rest of blu team sees the wrangled sentry goes inactive and starts spamming the nest? Gunslinger engie is down stairs (since he's replacing his mini sentry all the time) so if he takes out his short circuit he's waaaay too close to the blu team to live long. I mean yeah it's a good set up but if you get both those engies killed around the same time you've 15 seconds before they even respawn. Are the engies working well together? Can we assume the same thing about the blu team? You can ruin a nest with two of anybody if they have mics/just know each other.
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# ? Dec 27, 2014 16:58 |
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Sorry, the red medic popped kritz on the pocket soldier and wiped everyone on the cart, giving the engineers time to respawn and get built up again.
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# ? Dec 27, 2014 17:14 |
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As if there's ever any less than four engies with full nests at the final point on pl_upward.
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# ? Dec 27, 2014 17:32 |
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Disgusting Coward posted:The inclusion of stupid animation taunt thingies was balanced by the inclusion of votekicking and the nature of pubbies meaning they'll vote yes on anything. Finally, someone taking care of the impurities of Team Fortress 2. Goonspeed, sir.
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# ? Dec 27, 2014 18:05 |
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What is this magical world where everyone always hits yes Usually no one hits anything and the vote fails because not enough people voted. People voting no is a good thing because then it'll at least give the vote a chance to pass This also means that if someone calls a vote for something stupid the actual way to make it fail is to simply not vote
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# ? Dec 27, 2014 18:21 |
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pisshead posted:A lot of the time, they don't play the game at all. I miss the days where sometimes I'd log into a server and see nobody fighting but rather doing ridiculous, silly poo poo instead. I haven't seen a 30 heavy sandvich party or people building totem poles in a long, long time. These days you can't even spycrab in peace anymore. People just need to pad that KDR.
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# ? Dec 27, 2014 18:39 |
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ninjewtsu posted:This also means that if someone calls a vote for something stupid the actual way to make it fail is to simply not vote I like when a vote fails with 11 yes votes and 0 no votes. Especially when it is a vote to change the map to 2fort.
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# ? Dec 27, 2014 19:13 |
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Hoyt Hoyterson posted:I like when a vote fails with 11 yes votes and 0 no votes. Especially when it is a vote to change the map to 2fort. That vote should just default to F1 - NO F2 - NO
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# ? Dec 27, 2014 19:19 |
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Personally I'm a fan of team scramble votes because they require more than half of the people playing to vote yes to pass, meaning that some of the people on the steamrolling team have to realize that it is not fun to steamroll the losing team over and over and vote yes on it, which happens precisely never.
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# ? Dec 27, 2014 19:20 |
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ToxicSlurpee posted:I miss the days where sometimes I'd log into a server and see nobody fighting but rather doing ridiculous, silly poo poo instead. I haven't seen a 30 heavy sandvich party or people building totem poles in a long, long time. These days you can't even spycrab in peace anymore. People just need to pad that KDR. It still happens pretty often, I logged onto a valve server a while back and everyone on red was a heavy with sandvich/steak/ etc and flinging the food at blu whilst spamming "Thank you" endlessly. There was a spy on blu that was ruining it for everyone, so half the team went pyro and started 'toasting' the food. It was pretty funny tbh.
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# ? Dec 27, 2014 19:25 |
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Uncle Enzo posted:Snipers: the sentry busters. This makes sense. I'm sorry that you're not a very good sniper.
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# ? Dec 27, 2014 20:23 |
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All I'm saying is that, pre-short-circuit, the most effective classes at busting sentries were Soldier or Demo. Now, post-short-circuit, you're all "gee well maybe if you want to take care of sentry netsts, try using someone other than soldier or demoman ." And I think that's a bit too big of a change in game balance for a single new weapon to create.
Ditocoaf fucked around with this message at 20:35 on Dec 27, 2014 |
# ? Dec 27, 2014 20:31 |
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That is essentially why I try and avoid most of the pay load maps. Badwater can be fun but I don't play man vs machine for a reason. I can take out sentry nests but it's more of a chore than any thing. I actually get satisfaction from playing against human opponents. How they react to you, how you can predict their movement or try and trick them the possibilities are endless. I think the engy has a place in tf2 but playing against loads of them just always becomes the worst advert for tf2 which is a load of people fighting over the same choke point for 10 minutes. Stale , static, dull, monotonous. I leave those servers as quickly as possible.
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# ? Dec 27, 2014 20:37 |
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Ditocoaf posted:All I'm saying is that, pre-short-circuit, the most effective classes at busting sentries were Soldier or Demo. Now, post-short-circuit, you're all "gee well maybe if you want to take care of sentry netsts, try using someone other than soldier or demoman ." And I think that's a bit too big of a change in game balance for a single new weapon to create. I find it strange how many people in this thread extol the Short Circuit's virtues when I rarely if ever use it when I actually play engie. First off I really don't want to give up my pistol, second the Rescue Ranger is better for dealing with explosive spam, third the Short Circuit just isn't reliable since you can't get metal from dispensers while using it and it drains metal extremely fast, plus using it to defend your nest requires stepping in front of your sentry and exposing yourself to everything.
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# ? Dec 27, 2014 20:45 |
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It's less saying that the short circuit is an overpowered weapon and more saying that it's an incredibly unfun thing to play against. It's like if you gave sniper rifles random crits, it wouldn't make them overpowered but would you want to play against that?
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# ? Dec 27, 2014 20:58 |
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# ? Jun 8, 2024 17:54 |
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Lot of people in here acting like every single server is filled with engineers using the short circuit. It's wave after wave of engineers all the way to the horizon, destroying every single projectile ever launched.
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# ? Dec 27, 2014 21:11 |