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Segmentation Fault posted:I like using Steam's tile view for my library so I made a custom banner for Demonsteele. That's pretty neat!
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# ? Dec 27, 2014 17:40 |
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# ? May 14, 2024 10:10 |
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Wamdoodle posted:I believe you mean 4 doom novels.... http://doom.wikia.com/wiki/Doom_novels Haha, I think I can be forgiven for forgetting the last one exists. The first one is decent though. I want to know what the authors were smoking starting with the 3rd though? Freds? Newbies? Literary criticism?
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# ? Dec 27, 2014 18:01 |
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https://www.youtube.com/watch?v=SGHYbfAB-lgJehde posted:I have a Saitek P880 for exactly this reason. I don't think Saitek makes gamepads anymore though. The P990 has pretty much the ultimate layout for oldgames emulation but it's been out of production for years. dis astranagant fucked around with this message at 21:07 on Dec 27, 2014 |
# ? Dec 27, 2014 20:51 |
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Copper Vein posted:How is Doom Classic Complete on PS3? It's basically Doom 3 BFG minus Doom 3. As an extra bonus it has the Master Levels as a 21-level episode. http://doomwiki.org/wiki/Doom_Classic_Complete
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# ? Dec 27, 2014 22:27 |
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UBeserker, one of the best Unreal 1 SP players out there, is doing a very interesting series of posts on UnrealSP about things you might not know about Unreal 1's maps. It's got all sorts of neat little facts, from goofs on the map designer's part, explanations for certain quirks in a map, to info about beta versions of the maps. http://unrealsp.org/viewtopic.php?f=2&t=3559&sid=87bacf7244498bacde6d29bb99e26d81 Here's a sample, featuring facts about the first map. quote:Vortex Rikers (Vortex2.unr) He's currently up to Noork's Elbow, but it seems he wants to go through all of the maps.
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# ? Dec 28, 2014 01:01 |
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Do you think it would still be interesting for people who have never played Unreal 1? I wish someone would do that for Doom/Quake/DN3D. I'll check out Psychedelic Eyeball's ROTT lp soon.
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# ? Dec 28, 2014 01:07 |
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Rupert Buttermilk posted:Do you think it would still be interesting for people who have never played Unreal 1? It requires some knowledge of U1's maps in order to understand where he's talking about at some points, so I'd hold off until you play it.
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# ? Dec 28, 2014 01:14 |
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Some guy got Quake running on an oscilloscope: http://www.lofibucket.com/articles/oscilloscope_quake.html
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# ? Dec 28, 2014 21:05 |
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Cat Mattress posted:It's basically Doom 3 BFG minus Doom 3. As an extra bonus it has the Master Levels So it's basically a better deal than Doom 3 BFG.
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# ? Dec 28, 2014 21:33 |
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Awesome Welles posted:So it's basically a better deal than Doom 3 BFG. Doom 3 is really good. It doesn't get as much credit as it deserves. It's not the same Doom as before, but it is really good. Also I started in on Plutonia. It's loving tough but I'm still enjoying it in that Doom challenge-way where you die twice and go "how the hell am I going to do that" and then you do it and go "THAT WAS AMAZING." There's a part in MAP04 where you end up fighting a bunch of barons of hell and hell knights in a tiny room with nukage floors and you go "how the hell am I going to do this" and then you realize you're good enough now to circle strafe across the nukage and ssg them to death. I did it the very first time with a giant grin on my face. That's why I play Doom.
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# ? Dec 28, 2014 21:45 |
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Arivia posted:Doom 3 is really good. It doesn't get as much credit as it deserves. It's not the same Doom as before, but it is really good. I know it's Cool to hate on Doom 3, but it was always just a generic, run-of-the-mill manshoots to me. There was nothing special about it apart from the fancy lighting effects, which were actually nerfed a little in the BFG version, for some reason. That said, I don't think it's a bad game by any means. It's just average.
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# ? Dec 28, 2014 21:51 |
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I couldn't get past the long rear end intro. By the time the game actually starts, I'd be 1000 monsters killed deep into a decent Doom wad. Doom 3 felt like it was intentionally wasting my time.
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# ? Dec 28, 2014 21:58 |
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Isn't Doom 3 BFG Edition on the PC kind of turrible because it's a port of the console version? Like, it removes a ton of options, totally breaks mod support etc?
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# ? Dec 28, 2014 22:14 |
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Mak0rz posted:I know it's Cool to hate on Doom 3, but it was always just a generic, run-of-the-mill manshoots to me. There was nothing special about it apart from the fancy lighting effects, which were actually nerfed a little in the BFG version, for some reason. Then again, being average is the greatest sin of all.
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# ? Dec 28, 2014 22:16 |
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Zeether posted:Some guy got Quake running on an oscilloscope: http://www.lofibucket.com/articles/oscilloscope_quake.html This is insanely cool.
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# ? Dec 28, 2014 22:41 |
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Quake was never my jam, but stuff like this blows my mind.
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# ? Dec 28, 2014 23:15 |
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Linguica posted:Isn't Doom 3 BFG Edition on the PC kind of turrible because it's a port of the console version? Like, it removes a ton of options, totally breaks mod support etc? It removes some options because they ported it up to id tech 5, and there are such performance boosts across all levels that they didn't need as detailed graphical options. They did reduce the shadows some (which helps it to be more fun to play), and engine mods are broken, since it's a different engine. Graphical poo poo still works fine, and they gave you a shoulder light instead of duct tape mod/switching between weapons. I played it, and it's probably the better way to play Doom 3 now, and the added levels are alright, as is No Rest for the Living.
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# ? Dec 29, 2014 02:11 |
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Elliotw2 posted:It removes some options because they ported it up to id tech 5, and there are such performance boosts across all levels that they didn't need as detailed graphical options. They did reduce the shadows some (which helps it to be more fun to play), and engine mods are broken, since it's a different engine. Graphical poo poo still works fine, and they gave you a shoulder light instead of duct tape mod/switching between weapons. I played it, and it's probably the better way to play Doom 3 now, and the added levels are alright, as is No Rest for the Living. They made the player noticeably faster as well. If you run around with sprint on, you're pretty drat fast. You're not as fast as the Doomguy and Quakeguy, but a lot zippier and mobile than in original Doom 3.
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# ? Dec 29, 2014 02:28 |
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I heard that the movement speed increase along with additional ammo spawns(?) trivialized a lot of the combat, but I actually bought BFG edition just for No Rest for the Living so I haven't bothered launching the Doom3 part.
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# ? Dec 29, 2014 02:30 |
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Geight posted:I heard that the movement speed increase along with additional ammo spawns(?) trivialized a lot of the combat, but I actually bought BFG edition just for No Rest for the Living so I haven't bothered launching the Doom3 part. The combat is a bit easier, but I find it to be more fun than Doom 3's half-assed attempt at being about survival instead of strafing enemies with shotguns and automatic weapons.
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# ? Dec 29, 2014 02:33 |
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Zeether posted:Some guy got Quake running on an oscilloscope: http://www.lofibucket.com/articles/oscilloscope_quake.html That's genuinely the most impressive stuff I've seen all year.
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# ? Dec 29, 2014 02:56 |
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closeted republican posted:The combat is a bit easier, but I find it to be more fun than Doom 3's half-assed attempt at being about survival instead of strafing enemies with shotguns and automatic weapons.
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# ? Dec 29, 2014 03:21 |
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What Doom 3 needed was for the enemy count to be increased and changed so you fight more than thirty thousand imps during the first 7 hours of the game, and for the monster spawn growl animations to be removed/shortened. Why they would increase the ammo count in the BFG Edition I don't know since unless you were awful you'd always have max ammo for the shotgun, which instakilled every common enemy in one shot, and almost every other non-explosive weapon. As it stands Doom 3 is a game where most of the encounters boil down to instakilling most enemies while they are doing their spawning animations:
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# ? Dec 29, 2014 03:50 |
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I always thought Quake 4 was the Doom 3 that Doom 3 should have been.
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# ? Dec 29, 2014 05:15 |
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Doom 64 is the Doom 3 that should have been, Quake 4 is the Quake 2 sequel no-one asked for.
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# ? Dec 29, 2014 05:36 |
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Honestly with the dreary levels and the music composed of annoying noises Doom 64 felt more similar to Quake than Doom
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# ? Dec 29, 2014 05:40 |
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PaletteSwappedNinja posted:Doom 64 is the Doom 3 that should have been, Quake 4 is the Quake 2 sequel no-one asked for. I actually really liked Quake 2's aesthetic if only because the Stroggos are cool and weird, but yeah Quake 4 is far too by-the-numbers FPS for a quake game. The pre-strogg part where you don't move at Quake speed is far too long, and weakass vehicle sections so that they could have "Vehicle sections!" as a bulletpoint were just awful. I asked for a Quake 2 sequel I just wanted it to be better than what I got.
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# ? Dec 29, 2014 05:44 |
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The trick is to get sequels while the original development teams are still there. Asking for sequels years later is asking for trouble. I think the only notable exception in the genre is Deus Ex: Human Revolution.
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# ? Dec 29, 2014 16:21 |
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Zedsdeadbaby posted:The trick is to get sequels while the original development teams are still there.
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# ? Dec 29, 2014 16:26 |
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GUI posted:What Doom 3 needed was for the enemy count to be increased and changed so you fight more than thirty thousand imps during the first 7 hours of the game, and for the monster spawn growl animations to be removed/shortened. Why they would increase the ammo count in the BFG Edition I don't know since unless you were awful you'd always have max ammo for the shotgun, which instakilled every common enemy in one shot, and almost every other non-explosive weapon. Peak Doom 3 happens at a moment maybe 2/3 of the way through where a monster closet opens and a monster comes out, and you kill it and go into the closet to look for ammo, and a second closet opens inside the first one.
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# ? Dec 29, 2014 16:30 |
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haveblue posted:Peak Doom 3 happens at a moment maybe 2/3 of the way through where a monster closet opens and a monster comes out, and you kill it and go into the closet to look for ammo, and a second closet opens inside the first one. This is about the only gameplay choice that made it from Doom 1 / 2 into Doom 3.
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# ? Dec 29, 2014 16:36 |
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The Kins posted:Another exception is Deus Ex: Invisible War. ... I don't know what that is.
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# ? Dec 29, 2014 16:38 |
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Zedsdeadbaby posted:The trick is to get sequels while the original development teams are still there. No Rest For the Living, while not exactly a sequel, was a pretty great official Doom expansion nearly twenty years later. Brovstin posted:Honestly with the dreary levels and the music composed of annoying noises Doom 64 felt more similar to Quake than Doom Doom64 was great, you shut your mouth.
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# ? Dec 29, 2014 17:08 |
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That Unreal map dissection is pretty neat. And it has me considering replaying Unreal. Suggestions for new engines/textures/models/whatever?Zedsdeadbaby posted:The trick is to get sequels while the original development teams are still there. DX:HR was alright, but it hosed up a bunch of things in really stupid ways that I would not have expected from people who played the original Deus Ex. The worst example probably being assigning XP for kills (rather than just exploration and completing objectives as in the original) and then assigning a shitload more XP for stealthy nonlethal takedowns. Want to sneak past everything without fighting, or go in guns blazing? Get hosed. You're right that it's still probably much better than the majority of third-party sequels, though. On the other hand, it's not like being made by the same team guarantees anything about quality either -- look at Descent 2 and Homeworld 2, both terrible sequels to great games made by the same devs that made the original. Or Quake 2, Ultima Underworld 2, or Ground Control 2, which, while not terrible, were all notably worse than their predecessors. (Ok, I have a soft spot for Quake 2 and like it more than the original Quake, but I do think it hasn't aged nearly as well.) ToxicFrog fucked around with this message at 17:27 on Dec 29, 2014 |
# ? Dec 29, 2014 17:09 |
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ToxicFrog posted:On the other hand, it's not like being made by the same team guarantees anything about quality either -- look at Descent 2 and Homeworld 2 You've got an awful lot to explain here.
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# ? Dec 29, 2014 17:51 |
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ToxicFrog posted:look at Descent 2 and Homeworld 2, both terrible sequels Holy poo poo
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# ? Dec 29, 2014 18:30 |
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ToxicFrog posted:Descent 2 ... terrible sequel
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# ? Dec 29, 2014 18:39 |
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ToxicFrog posted:look at Descent 2 and Homeworld 2, both terrible sequels jfc
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# ? Dec 29, 2014 18:39 |
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even if you think Descent 2 is a bad game (lol if you actually think this) the industrial buttrock soundtrack more than justifies its existence https://www.youtube.com/watch?v=zepWlu1Vy7M
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# ? Dec 29, 2014 18:40 |
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# ? May 14, 2024 10:10 |
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Piling on to say Descent 2 was insanely fun, that guy's ridiculous.
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# ? Dec 29, 2014 18:42 |