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Altared State
Jan 14, 2006

I think I was born to burn

RareAcumen posted:

Strangifiers for the standard versions don't exist so no.

Then what am I supposed to do with two festive smgs?

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Otacon
Aug 13, 2002


Golem II posted:

Then what am I supposed to do with two festive smgs?

Wait until they are tradable (lol) and then sell them on the community market for a loss (lol) or try to trade it for something else

cock hero flux
Apr 17, 2011



JB50 posted:

I heard the new weps arent worth it.

I would say the QL isn't worth it because you can't sticky trap at all and the lower damage and clip size mean it isn't that much better at bombing people either. The Panic Attack sucks.

The Iron Bomber is actually much better than you'd think. You can pick pretty precisely where you want your rollers to end up and that's real nice, and there's no damage penalty for direct hits so it's still fine for straight up killing people. I think the -25% radius was a bit much and leaves it a little weaker than it needs to be but in the end I really like it.

pisshead
Oct 24, 2007

Golem II posted:

The game isn't dead for people who don't care about competitive.

It's not like they put much into the common pub game either, unless you like random gimmicks like ducks, bumber cars and grapple hooks.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
So what would you like to see Valve do instead of ducks, bumper cars, and grapple hooks.

Lady Naga
Apr 25, 2008

Voyons Donc!

Fojar38 posted:

So what would you like to see Valve do instead of ducks, bumper cars, and grapple hooks.

New 5 CP maps would be nice.

Sea Lily
Aug 5, 2007

Everything changes, Pit.
Even gods.

More cosmetic slots, still can't wear sunglasses and a hat and shirt and pants and shoes and a badge and be a zombie

This post is not a joke I am serious I need more cosmetic slots nothing else matters

Dabir
Nov 10, 2012

Fojar38 posted:

So what would you like to see Valve do instead of ducks, bumper cars, and grapple hooks.

Make Dustbowl not awful.

pisshead
Oct 24, 2007

Fojar38 posted:

So what would you like to see Valve do instead of ducks, bumper cars, and grapple hooks.

How about :
Balancing the classes so the likes of spy and pyro are of more than marginal use and heavy and medic aren't the hardest slots to fill in highlander lobbies because they're boring.
Balance the myriad of unlock weapons, most of which are either crutches, OP, gimmicky or useless.
Fix frame-rate drops when there's no reason for a game with such low fidelity and effects to have such low frame-rates.
Fix all the clogged-up maps which don't have enough flanking routes or are too hard to push.
Fix the myriad of bugs.
Match-making.
Allow all tradable items to be marketable now buying keys to trade for metal takes a week.
Training modes for all classes.
More informative tool-tips.
Voice chat that's quicker and has voice-activation.
Abolish polls on valve servers.
Abolish mid-round autobalance. Use bots to fill in gaps like CSGO.
Nerf soldier.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
I'd be more sympathetic to balance requests if this thread hadn't lost its poo poo when Valve dared touch the sticky launcher.

Lady Naga
Apr 25, 2008

Voyons Donc!
Oh also domination lines for the Heavy and Medic because they still don't have any.

Tiny Bug Child
Sep 11, 2004

Avoid Symmetry, Allow Complexity, Introduce Terror

Frankly posted:

How are the Demoman weapon changes panning out in-game? I haven't had a chance to play since the update. I hear the new weapons are a little underwhelming.

The Quickiebomb Launcher is pretty underwhelming and takes away a lot of demo's versatility. I haven't had a chance to try out the new grenade launcher yet. The sticky nerf is very noticeable but not crippling, like the first attempt at nerfing it was.

Lady Naga
Apr 25, 2008

Voyons Donc!
Maybe take a crack at Territorial Control again? Medieval mode still only has one map too.

EDIT: actually testing stuff out in beta again would be nice as well.

Lady Naga fucked around with this message at 05:49 on Dec 29, 2014

LazyMaybe
Aug 18, 2013

oouagh

pisshead posted:

Nerf soldier.
I agree with everything but this, I think that nerfing a good fun class(not even as strong as demoman in the context of a coordinated team) instead of buffing other classes to match is the wrong way to go.

Giving other classes more legit movement options would be a good start, I've always thought that instead of tons of different invis watches spy should get gear that does other stuff on right click. Like a limited blink, for example.

LazyMaybe fucked around with this message at 05:48 on Dec 29, 2014

Tiny Bug Child
Sep 11, 2004

Avoid Symmetry, Allow Complexity, Introduce Terror

This thread has had some bizarre opinions on balance at times, but calling for a soldier nerf is, uh, pretty unprecedented. Why exactly should the soldier be nerfed?

Frankly
Jan 7, 2013
Thanks for the replies dudes. The sticky nerf seems like an interesting solution and the Iron Bomber looks like the most interesting of the new weapons.

The new shotgun essentially just loads shells like a Beggar's Bazooka and then fires faster and with more spread as health decreases? That seems really odd and sorta dumb but I haven't tried it yet.

LazyMaybe
Aug 18, 2013

oouagh
You're correct, it's odd and sorta dumb. It seems like they intended it to be a backup weapon when you're about to be killed, but... a normal shotgun is way better at that because you don't need to take the time to load it. And you won't have the spread penalty. And it's better in all other situations as well

Dr. Dos
Aug 5, 2005

YAAAAAAAY!

IronicDongz posted:

You're correct, it's odd and sorta dumb. It seems like they intended it to be a backup weapon when you're about to be killed, but... a normal shotgun is way better at that because you don't need to take the time to load it. And you won't have the spread penalty. And it's better in all other situations as well

Yeah if you actually panic with it you will have to patiently wait to load it first and just get killed. If it started with 4 shots and just had a super long reload time it could be a lot more viable at least.

qnqnx
Nov 14, 2010

awesmoe posted:

do you also attention-whore like a 12 year old girl with a secret?

I do, and I have plenty of secrets

qnqnx
Nov 14, 2010

Secret #32 : I think teamwork is overrated

pisshead
Oct 24, 2007

Fojar38 posted:

I'd be more sympathetic to balance requests if this thread hadn't lost its poo poo when Valve dared touch the sticky launcher.

I don't recall any complaints this time when it was more thought out.

RareAcumen
Dec 28, 2012




Golem II posted:

Then what am I supposed to do with two festive smgs?

Toss em for a couple refined, as it's your only option.

Paul MaudDib
May 3, 2006

TEAM NVIDIA:
FORUM POLICE

Fojar38 posted:

I'd be more sympathetic to balance requests if this thread hadn't lost its poo poo when Valve dared touch the sticky launcher.

Valve just dared touch the stickybomb launcher again, and there was nary a peep from this thread. Difference being the first change was retarded and entirely gimped the weapon, this one is much more reasonable.

Given that you're the guy arguing in favor of a hard-counter-counter weapon for the stalematiest class, I'm not at all surprised that you're still :qq:'ing over that particular nerf being canceled.

Paul MaudDib fucked around with this message at 07:04 on Dec 29, 2014

pisshead
Oct 24, 2007
New rule to fix TF2: You can't wear a hat, snipe, spy or taunt unless your team won the last round. Then those pubbies would learn where the loving control points are.

Theta Zero
Dec 22, 2014

I've seen it.
What did they do to the sticky launcher before? They just really decreased the damage, didn't they?

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

Paul MaudDib posted:

Valve just dared touch the stickybomb launcher again, and there was nary a peep from this thread. Difference being the first change was retarded and entirely gimped the weapon, this one is much more reasonable.

Given that you're the guy arguing in favor of a hard-counter-counter weapon for the stalematiest class, I'm not surprised that you're still butthurt over that particular nerf being canceled.

I'm more butthurt about people declaring that TF2 is dead because of ducks when even the most cursory glance at the game proves its not the case.

I play every class, which is why I'm so baffled as to the sheer amount of hate that the short circuit gets considering its effective against two classes and a wasted slot against all the others. That coupled with the sticky bomb complaints and the general air of contempt towards the Engineer, a class that's been in the game since TFC whose literal job has always been building defenses because he "slows down the game" has led me to conclude that really it's just soldier and demo mains who hate working with other players.

Ariong
Jun 25, 2012

Get bashed, platonist!

Theta Zero posted:

What did they do to the sticky launcher before? They just really decreased the damage, didn't they?

They made it so that they did reduced damage when first armed, which then increased back up to regular damage 2 seconds after arming. It made air bursting a much less effective tactic.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
Air bursting being so effective always felt to me like it was unintended considering Meet the Demoman, but Valve never touched it because it ended up being the cornerstone of offense in competitive play.

Otacon
Aug 13, 2002


I have commandeered a server I saw on Reddit yesterday - I am the only person playing.

It is a Grappling-Hook modded server, with custom maps and !nominate and !rtv and nonsense like that - you should all join me. Time is limited! Get in now!

This is really fun!

symon.kicks-rear end.org:44200 or just click here maybe this'll work (it should automatically open tf2 and start connecting if you click) steam://connect/symon.kicks-rear end.org:44200

pisshead
Oct 24, 2007

Otacon posted:

I have commandeered a server I saw on Reddit yesterday - I am the only person playing.

It is a Grappling-Hook modded server, with custom maps and !nominate and !rtv and nonsense like that - you should all join me. Time is limited! Get in now!

This is really fun!

symon.kicks-rear end.org:44200 or just click here maybe this'll work (it should automatically open tf2 and start connecting if you click) steam://connect/symon.kicks-rear end.org:44200

I'll be there in six hours when everything's downloaded.

LazyMaybe
Aug 18, 2013

oouagh

pisshead posted:

New rule to fix TF2: You can't wear a hat, snipe, spy or taunt unless your team won the last round. Then those pubbies would learn where the loving control points are.
I don't know if having to earn 'taunt points' by accomplishing objectives is the stupidest or greatest idea I've ever heard of

LazyMaybe
Aug 18, 2013

oouagh

Fojar38 posted:

I play every class, which is why I'm so baffled as to the sheer amount of hate that the short circuit gets considering its effective against two classes and a wasted slot against all the others. That coupled with the sticky bomb complaints and the general air of contempt towards the Engineer, a class that's been in the game since TFC whose literal job has always been building defenses because he "slows down the game" has led me to conclude that really it's just soldier and demo mains who hate working with other players.
Those two classes are what are usually the best way to beat sentry nests, and unlike the offensive classes which end games, when engie pulls off what he's trying to do, it's often a horrible stalemate. And the short circuit makes that way harder assuming there's not a huge skill difference between the teams. It's pretty simple.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

IronicDongz posted:

Those two classes are what are usually the best way to beat sentry nests, and unlike the offensive classes which end games, when engie pulls off what he's trying to do, it's often a horrible stalemate. And the short circuit makes that way harder assuming there's not a huge skill difference between the teams. It's pretty simple.

How are we defining stalemate here? Because in my experience engineers are usually what makes Blu have to actually fight for that last point instead of winning by default thanks to Red's longer spawn times.

Reiley
Dec 16, 2007


Fojar38 has risen to become the new Voice of team fortress. These are our twilight hours, our final moments before we're scattered to the winds.

Johnny Joestar
Oct 21, 2010

Don't shoot him?

...
...




god help us, every one

LazyMaybe
Aug 18, 2013

oouagh
I'm more talking about control points than A/D(because control points is better than A/D), and I'm talking about when poo poo gets bogged down and neither side can get anywhere because there are sentries everywhere. So you go demo or soldier, probably the only one on your team, and then the short circuit makes it near impossible to take down the engie's nest. And there are almost certainly more engies right behind that one.

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.
The Short Circuit isn't fun to play against, but that's balanced by the fact that it isn't fun to play. In the end it's a wash. If the RED defense has three perfectly positioned sentries with an even complement of SC engies, Gunslinger repair-moneys and Wrangler-whores, as well as a smattering of Pyro-checkers, Kritz-medics and offensive pickets, then congrats they outplayed your team and join a CP server where they can't do that.

bowmore
Oct 6, 2008



Lipstick Apathy
I haven't actually seen an engineer use one yet.

Ditocoaf
Jun 1, 2011

I disagree with Fojar on just about everything he's been saying, but christ the doomsaying from some of you is frankly even worse.

I get it, Valve hasn't made stuff you like recently so you're getting weary of the game. I felt the same way at one point, stopped playing for a while, and came back and enjoyed the game again. Say goodbye if you really must, but please for the sake of everyone who still quite enjoys shooting men in funny hats, stop chiming in repeatedly to remind us that you're pretty sure the game is dying and this will be the last time we all gather here to argue about balance, for sure, it's almost over now this time you really mean it.

Mock the stupid pubbie poo poo that must be mocked. Lament the lack of good private servers these days. But as far as the future is concerned, we'll either keep finding shreds of (really actually quite good still) gameplay, or we won't. This thread can be a good resource to help with that!

Ditocoaf fucked around with this message at 09:29 on Dec 29, 2014

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Ariong
Jun 25, 2012

Get bashed, platonist!

Reiley posted:

Fojar38 has risen to become the new Voice of team fortress. These are our twilight hours, our final moments before we're scattered to the winds.

"I need a dispenser here!" "I know." *Auto-disconnect*

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