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vkeios posted:None of the needed side quests for Neutral are missable; you can even do all of them at the end of the game. Did you wake up in the forest yet? Thats when you're locked into an ending. Oh, no I just finished blasted Tokyo and assumed I couldn't do the side quests because they said they were closed. Thanks for letting me know.
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# ? Dec 31, 2014 20:36 |
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# ? Jun 5, 2024 04:00 |
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You're really close to the point where the decision is. By the way, its slightly tricky to get on the neutral path, so you might want to make a second save now just in case you gently caress it up.
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# ? Dec 31, 2014 20:43 |
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So I just got a Jeanne D'arc and wow, she has amazing resistances.quote:Weak to Fire
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# ? Jan 1, 2015 01:30 |
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In persona 3
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# ? Jan 1, 2015 03:22 |
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Finally picked up SMT 4, quite excited to finally try it, as it will be my first mainstream SMT game (unless Nocturne is considered one). I have the free Visage Pack DLC, there's no real need to buy any of the rest of them for a good long while right?
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# ? Jan 1, 2015 22:11 |
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Nocturne is a mainline game. I think it was 3, also if you really wanna go crazy Strange Journey is apparently 4 while SMT4 is actually the fifth. It's pretty cool.
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# ? Jan 1, 2015 22:13 |
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Nocturne is SMT3. You never have to buy any DLC at any point.
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# ? Jan 1, 2015 22:13 |
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cmykjester posted:Nocturne is a mainline game. I think it was 3, also if you really wanna go crazy Strange Journey is apparently 4 while SMT4 is actually the fifth. Strange Journey was going to be a mainline game, but they decided it wasn't at some point. I seem to remember it was because it doesn't take place in Tokyo.
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# ? Jan 1, 2015 22:15 |
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OK, neat. I didn't realize that Nocturne was SMT 3. It's good to know I won't have to pick up any of the DLC, but I will probably get the farmable EXP and Money ones because I'm a huge scrub who needs every advantage.
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# ? Jan 1, 2015 22:25 |
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I'd say buy the money/exp/app ones and use them on NG+. It cuts down the tedium so good.
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# ? Jan 1, 2015 22:47 |
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CottonWolf posted:Strange Journey was going to be a mainline game, but they decided it wasn't at some point. I seem to remember it was because it doesn't take place in Tokyo.
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# ? Jan 1, 2015 22:47 |
Endorph posted:i think they decided it wasn't because it was bad This is the most likely scenario
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# ? Jan 1, 2015 22:48 |
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I thought we were already past bad opinion page by at least 200 posts, but no.
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# ? Jan 1, 2015 22:59 |
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Bad opinions are eternal.
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# ? Jan 1, 2015 23:12 |
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Healbot posted:I thought we were already past bad opinion page by at least 200 posts, but no. This thread is nothing if not a microcosm of bad opinions.
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# ? Jan 2, 2015 00:09 |
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And yours are the worst. You know who you are.
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# ? Jan 2, 2015 00:09 |
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This game (SMT IV) is really confusing! I thought I was going to be in Tokyo, but then God yelled at me and I had to be a medieval peasant divinely chosen by a palmtop AI instead. Then I gave a centaur a backrub to gain its powers.
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# ? Jan 2, 2015 00:19 |
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Beef Waifu posted:And yours are the worst. sorry beef waifu
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# ? Jan 2, 2015 02:52 |
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CottonWolf posted:Strange Journey was going to be a mainline game, but they decided it wasn't at some point. I seem to remember it was because it doesn't take place in Tokyo. The requirements for a SMT game to be a Main series game are as follows: 1. Human Companions who are also the alignment heros. 2. YHVH and Lucifer as the Law/Chaos Masters. 3. It *MUST* take place in Tokyo 4. DEMONSDEMONSDEMONS. 5. ALIGNMENT CHOICES. projecthalaxy posted:OK, neat. I didn't realize that Nocturne was SMT 3. It's good to know I won't have to pick up any of the DLC, but I will probably get the farmable EXP and Money ones because I'm a huge scrub who needs every advantage. It's called Shin Megami Tensei III: Nocturne. How can you not notice that? cdyoung fucked around with this message at 07:49 on Jan 2, 2015 |
# ? Jan 2, 2015 07:47 |
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cdyoung posted:It's called Shin Megami Tensei III: Nocturne. How can you not notice that? Because it's not called that outside of Japan? The III was dropped for the NTSC-U and PAL release.
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# ? Jan 2, 2015 07:49 |
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AngryRobotsInc posted:Because it's not called that outside of Japan? The III was dropped for the NTSC-U and PAL release. Really? I never noticed.
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# ? Jan 2, 2015 07:49 |
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yeah they dropped the iii because the first two games were never localized. pretty sure it was called lucifer's call or something in europe, too.
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# ? Jan 2, 2015 07:51 |
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Yeah, Atlus kind of pulled a Square move with the numbering outside of Japan, though the other way around than that lot did. In the US, at least six games were released with the Shin Megami Tensei name attached, before IV came out here. Persona 3 and 4, and both Raidou Kazunoha games have the SMT title stuck on the front of them.
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# ? Jan 2, 2015 07:56 |
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cdyoung posted:The requirements for a SMT game to be a Main series game are as follows: On the other hand, in SMT2 Satan was the Law route figurehead and YHVH is the final boss on every route.
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# ? Jan 2, 2015 08:04 |
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Dragonatrix posted:On the other hand, in SMT2 Satan was the Law route figurehead and YHVH is the final boss on every route. Ok that was an oversight on my part. While YHVH is the overall Law Figurehead, he himself has lessers that act in his stead in the games.
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# ? Jan 2, 2015 08:16 |
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Endorph posted:i think they decided it wasn't because it was bad By that logic SMT4 wouldn't be a mainline game, too.
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# ? Jan 2, 2015 08:21 |
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I'm really liking SMT 4. The Whisper system where you can inherit or empower skills by fully leveling relevant Demons is pretty much awesome, as are the big Horde battles, which let you feel like you are chopping through dozens of zombies (or nagas or what have you) without actually letting the enemy have 27 separate turns. I just barely started the second dungeon (the forest outside my hometown). Are there any really unviable builds? So far I have gone high Dex and Str and use physical and gun skills about equally.
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# ? Jan 2, 2015 08:36 |
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WrightOfWay posted:By that logic SMT4 wouldn't be a mainline game, too. Yeah, Nocturne wouldn't make the cut either or any SMT game ever.
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# ? Jan 2, 2015 08:37 |
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They're all bad, play a good JRPG like Inuyasha: The Secret of the Cursed Mask.
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# ? Jan 2, 2015 08:37 |
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Beef Waifu posted:They're all bad, play a good JRPG like Inuyasha: The Secret of the Cursed Mask. I can't get past the hot springs boss...
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# ? Jan 2, 2015 08:38 |
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the best anime jrpg is the dbz one by monolith soft
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# ? Jan 2, 2015 08:41 |
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projecthalaxy posted:I'm really liking SMT 4. The Whisper system where you can inherit or empower skills by fully leveling relevant Demons is pretty much awesome, as are the big Horde battles, which let you feel like you are chopping through dozens of zombies (or nagas or what have you) without actually letting the enemy have 27 separate turns. I just barely started the second dungeon (the forest outside my hometown). Are there any really unviable builds? So far I have gone high Dex and Str and use physical and gun skills about equally. Strength is pretty much useless unless you want your normal sword attack to hit harder, since dex boosts physical skills more than strength does
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# ? Jan 2, 2015 08:48 |
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projecthalaxy posted:I'm really liking SMT 4. The Whisper system where you can inherit or empower skills by fully leveling relevant Demons is pretty much awesome, as are the big Horde battles, which let you feel like you are chopping through dozens of zombies (or nagas or what have you) without actually letting the enemy have 27 separate turns. I just barely started the second dungeon (the forest outside my hometown). Are there any really unviable builds? So far I have gone high Dex and Str and use physical and gun skills about equally. There's no point in increasing Str unless you use the weapon basic attack a lot, since Physical skills gain more damage from Dex than from Str.
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# ? Jan 2, 2015 08:49 |
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Saagonsa posted:Strength is pretty much useless unless you want your normal sword attack to hit harder, since dex boosts physical skills more than strength does Good to know, thanks! E: Thanks also to Red Metal.
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# ? Jan 2, 2015 08:49 |
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As physical don't neglect Luck and Agility either. With high enough Luck you can crit off of your multi hit physical attacks constantly and get free turns. Agility lets you go first and dodge things which is important because the game has no defense stat
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# ? Jan 2, 2015 09:47 |
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projecthalaxy posted:I'm really liking SMT 4. The Whisper system where you can inherit or empower skills by fully leveling relevant Demons is pretty much awesome, as are the big Horde battles, which let you feel like you are chopping through dozens of zombies (or nagas or what have you) without actually letting the enemy have 27 separate turns. I just barely started the second dungeon (the forest outside my hometown). Are there any really unviable builds? So far I have gone high Dex and Str and use physical and gun skills about equally. I still feel like the Demon Whisper system and the fusion skill system together was perhaps a bit too much of a good thing. It's great to no longer have to fuss around with random shuffling of fusion skills to get the combination you want, and it's awesome that the player character actually has some proper personalization in fighting style (it can seem a bit weird when, of everyone in your party, the player character is the least customizable), but those two things together completely kill the element of compromise that's a huge part of SMT's difficulty. The enemy design in IV isn't actually pulling its punches, if you leave yourself open it'll gently caress you up, but it feels a lot easier because you can close up those weaknesses so easily.
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# ? Jan 2, 2015 15:01 |
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Yeah, having played Nocturne I knew how the system worked already, and after a bit of a rough patch at the beginning I pretty much broke the game over my knee. Four digit crits are so satisfying. Still, there were some dicey bits. One of the bosses of the Chaos dungeon wiped my team except for a single demon that was completely immune to everything it could do. The trouble is I could only damage the boss with a spell on that demon, and its mana pool wasn't terribly large. It came down to waiting for the boss to attack and proc smirk on the demon to boost its attacks, then hitting once and waiting again. Eventually I got down to my last bit of MP and prepared to reset. The final spell killed the boss.
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# ? Jan 2, 2015 15:34 |
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In the history of SMT game is there ever a time where melee>magic? I only ask because I'd always prefer mage characters and they tend to be way better than melee from my exp. For example, Almighty skills were insanely fun to spam after I got that SP ring for Naoto. My final party for P4: me, Yukiko, Teddy, and Naoto.
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# ? Jan 2, 2015 16:12 |
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Sure. The most recent SMT game, Persona Q, is one example. Physical skills blow magic out of the water. If you don't think that counts then I remember physical being better in Nocturne but I'm a bit hazy on that game. Though even in P4 the best skill by far is physical, Hassou Tobi melts everything.
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# ? Jan 2, 2015 16:16 |
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# ? Jun 5, 2024 04:00 |
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Hassou Tobi. E: Beaten. Physical and magic are probably about equal in Nocturne, but the TDE basically expects you to have built a physical character. I went physical in SMT IV and it worked great for the whole game. Not very many demons are immune to phys, and for those I kept Zio around on my main character. Tarezax fucked around with this message at 16:20 on Jan 2, 2015 |
# ? Jan 2, 2015 16:17 |