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The light at the end of the tunnel is that the big campaign DLC sits around 5G in size. That is huge - the Tiny Tina DLC was around 1.7G. If we get something ~3 times the size of the Tina DLC, with something close to the quality of that campaign, then the Pre-Sequel stops drowning. If it's that size because they're idiots and didn't compress audio, then it goes under for the last time.
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# ? Jan 1, 2015 19:38 |
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# ? May 28, 2024 23:40 |
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Game's very fun and it will stay very fun even if the DLC sucks imo. I bought the season pass and I do SORT of regret it because I didn't realize the non-campaign DLC would be an arena thing, but either way it's in the past now and I made the cost up in like 2 hours of work so oh well, I'm trying to remain optimistic that it won't suck. vv
CJacobs fucked around with this message at 20:47 on Jan 1, 2015 |
# ? Jan 1, 2015 20:04 |
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FactsAreUseless posted:What was wrong with the DLC? Were the new characters not good? The Holodome, on the otherhand, pissed off a lot of hangers-on. It had a total of two and a half new enemies (a new eridian that uses the enraged Goliath AI from 2, the Felicity armor you didn't fight in TPS, and a resize of a miniboss from eariler in the TPS.) and 6 new guns. Everything else - the environments, enemies, music, ect. - are carbon copied from the Eleseer map, the second to last map in the campaign. It also has (had?) a bizzare scaling bug that drastically that drastically reduced the number of enemies per wave in single player, which was made worse by how big the arena was. Dunno if they ever fixed that last thing. AirRaid posted:TPS is going to end up smaller, but I don't think they've really tried to say otherwise ever so i dunno what people are acting all surprised and butthurt about. They billed it as being bigger than BL1, and made plenty of other promises in the 'Gearbox Cares' trailers they released before launch. Really, it's not just that it's smaller, but that it's unprecedented in how aggressively they're cutting corners every chance they get. That, and Pitchford being Pitchford on twitter when called on it. That last part just seems to be par for the course anymore, though.
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# ? Jan 1, 2015 20:31 |
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So did everyone forget how bad the Slaughterdome DLC from BL2 was or what? Or Moxxi's Underdome from BL1? The Holodome is in the same tradition, really: A series of repetitive monster fights with less-than-stellar rewards that hardly adds anything to the base game. The only worthwhile thing that the Slaughterdome DLC added was an easy way to farm Doctor's Orders in UVHM.
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# ? Jan 1, 2015 20:38 |
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The slaughterdome was also just a pre-order bonus they released as DLC later, not one of the few DLCs offered as part of a season pass.
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# ? Jan 1, 2015 20:40 |
Yeah, Moxxi's Underdome had about ten thousand times more effort put into it than this Holodome nonsense, which is really saying something. The Holodome DLC is just...pathetic, really.
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# ? Jan 1, 2015 20:46 |
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Solumin posted:So did everyone forget how bad the Slaughterdome DLC from BL2 was or what? Or Moxxi's Underdome from BL1? The Holodome is in the same tradition, really: A series of repetitive monster fights with less-than-stellar rewards that hardly adds anything to the base game. The only worthwhile thing that the Slaughterdome DLC added was an easy way to farm Doctor's Orders in UVHM. Moxxi's Underdome's problem was that there was not enough reward for the effort you had to go to (meaning, literally no reward except for 1 skill point, not even EXP) so they have at least improved since then.
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# ? Jan 1, 2015 20:52 |
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CJacobs posted:Moxxi's Underdome's problem was that there was not enough reward for the effort you had to go to (meaning, literally no reward except for 1 skill point, not even EXP) so they have at least improved since then.
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# ? Jan 1, 2015 21:01 |
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Is it worth getting at $29.99 during the Steam sale? Loved the first two but I don't want to sully their memory
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# ? Jan 1, 2015 21:28 |
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Nostratic posted:Is it worth getting at $29.99 during the Steam sale? Loved the first two but I don't want to sully their memory Personally I'd un-purchase if it I could, or maybe spend ten bucks on it at the very most.
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# ? Jan 1, 2015 21:36 |
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Nostratic posted:Is it worth getting at $29.99 during the Steam sale? Loved the first two but I don't want to sully their memory $20 to $30 is about the right price. It's got a ton of great changes for the better over 2, it just lacks direction and motivation once you complete TVHM.
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# ? Jan 1, 2015 21:47 |
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I think 30 dollars is fair if you're not a games scrooge, I don't think waiting for the GOTY is very worthwhile for this game compared to BL2, for instance.
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# ? Jan 1, 2015 21:48 |
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So do the christmas based enemies, like... do anything? I know Un-deadlift dropped that unique shotgun in the halloween event, is there anything like that here? Google is giving me crap for answers.
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# ? Jan 1, 2015 22:10 |
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CJacobs posted:So do the christmas based enemies, like... do anything? I know Un-deadlift dropped that unique shotgun in the halloween event, is there anything like that here? Google is giving me crap for answers. The boss Kraggon by Janey Spring's place drops a unique assault rifle, but that's all that I can tell that's different.
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# ? Jan 1, 2015 22:15 |
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CJacobs posted:So do the christmas based enemies, like... do anything? I know Un-deadlift dropped that unique shotgun in the halloween event, is there anything like that here? Google is giving me crap for answers. There's spoken dialogue for a
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# ? Jan 1, 2015 22:17 |
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Thanks guys, all I could find from googling the name of the event were crappy YouTube nerds who talked about the event's existence, but not what you can get from it
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# ? Jan 1, 2015 22:27 |
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Idk why you guys are upset about the DLC when it's exactly the same as the main game: A giant map with less than a dozen enemies.
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# ? Jan 1, 2015 22:33 |
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I think if they released a DLC which basically allowed using the new characters in BL2 (with some small tree corrections for no butt-slamming, or implementing low gravity on Pandora) would be great. Or maybe the 5gb DLC will provide enough content. I like the new characters and the mechanics, but it just doesn't have the same longevity as BL2.
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# ? Jan 1, 2015 23:17 |
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Skandranon posted:I think if they released a DLC which basically allowed using the new characters in BL2 (with some small tree corrections for no butt-slamming, or implementing low gravity on Pandora) would be great. Or maybe the 5gb DLC will provide enough content. I like the new characters and the mechanics, but it just doesn't have the same longevity as BL2. Given how this was originally planned as an expansion but they then changed it to a separate release, I highly doubt that would ever happen, as cool as it would be.
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# ? Jan 1, 2015 23:23 |
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Dyz posted:Idk why you guys are upset about the DLC when it's exactly the same as the main game: This is a complaint I don't really get. Serenity's Waste was pretty empty but mostly because there are no human enemies, just kraggons, but after that there's basically nothing I would qualify as empty except for the bigass final area with the name I can't remember.
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# ? Jan 1, 2015 23:27 |
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I would say it is a $20-$25 game as is Pros: New characters really do feel different. I like a lot of the humor and added dialogue in tvhm Jumping and buttstomping are fun Cons: Feels like they settled on a dlc sized number of maps. Then tried to jam as many back and forth missions on those maps Good scaling. But if you want to skip boring back and forth in second playthrough can end up under powered fast. Aliens dont talk and aren't as fun
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# ? Jan 2, 2015 01:35 |
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It really does seem that they've made the loot even stingier than it was in BL2 as well, partway through playthrough #1. Most weapon crates are all whites and greens. I nearly fell off my chair when a blue popped up; the only time I have seen purple 'in the wild' was grenade mods. The Grinder sort of mitigates this but it means going back to Concordia and still no guarantees.
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# ? Jan 2, 2015 15:24 |
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evenworse username posted:It really does seem that they've made the loot even stingier than it was in BL2 as well, partway through playthrough #1. Most weapon crates are all whites and greens. I nearly fell off my chair when a blue popped up; the only time I have seen purple 'in the wild' was grenade mods. The Grinder sort of mitigates this but it means going back to Concordia and still no guarantees. It's weird because in the month after release everyone was saying drop rates were better. And they do seem to be for me, although still low enough to feel like using a script to increase them. (It's in the thread somewhere) (right here) AirRaid posted:OK so I futzed with the Loot table that AHungryRobot Linked and decided it was too complicated and annoying, so I took the salient points from that one and threw them into the old loot table file for BL2. Four clicks to better loot drops.
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# ? Jan 2, 2015 15:35 |
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Thanks, but alas I am playing on a console. I do enjoy the game for the most part, although there must have been a better way to set things up than crisscrossing Triton Flats over and over.
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# ? Jan 2, 2015 18:40 |
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I think Pre-Sequel is a fine game at $30 or lower. (I got it with my new graphics card.) It's mostly just More Borderlands: Now With Double-Jumps, so if you're expecting a radical change from the formula, it isn't that. A lot of the mechanics are actually improved but it also takes a step back in some ways (mainly the actual fight setups). It also maintains having a stone-stupid story with ridiculous plot holes, but that's nothing new for the series. Overall I think it's enjoyable, though you can skip the DLC unless you want to play Doppleganger Jack. Granted, I'm less upset about the DLC because I only paid $12 and change, if I had paid more I would certainly be bothered.
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# ? Jan 2, 2015 18:58 |
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CJacobs posted:This is a complaint I don't really get. Serenity's Waste was pretty empty but mostly because there are no human enemies, just kraggons, but after that there's basically nothing I would qualify as empty except for the bigass final area with the name I can't remember. Compared to the first one, I would say so. You usually only fight a handful of enemies at a time, in waves. The backtracking means empty areas are very common, lending to the emptiness of the maps. evenworse username posted:It really does seem that they've made the loot even stingier than it was in BL2 as well, partway through playthrough #1. Most weapon crates are all whites and greens. I nearly fell off my chair when a blue popped up; the only time I have seen purple 'in the wild' was grenade mods. The Grinder sort of mitigates this but it means going back to Concordia and still no guarantees. I would say the loot is better, but only a little. The grinder and the improved vending machines are what make purples/blues/legendaries more available in this game than in BL2.
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# ? Jan 2, 2015 19:09 |
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evenworse username posted:Thanks, but alas I am playing on a console. What platform? I need a UVHM buddy on 360 Also I definitely feel like a minority, but I really enjoyed TPS. There's definitely way less variety than 2, but I still had fun with it. I like cryo over slag, and the characters seem more fun overall. But then I liked Tiny Tina so my opinions are kind of bad
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# ? Jan 2, 2015 19:22 |
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Chasiubao posted:What platform? I need a UVHM buddy on 360 I am in your boat. I enjoyed TPS enough to justify it as my video game purchase for that month. I hope they capitalize on that Lilith arc in Borderworlds or whatever and turn her full-on antagonist, though, because drat.
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# ? Jan 2, 2015 19:32 |
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My problem with UVHM is that it does not feel appreciably different, or even harder, than TVHM. I have Excalibastard and Fridgia, so every single fight boils down 'freeze them, then smack them.' Ultimate Badasses aren't any harder, they just take a little bit longer.
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# ? Jan 2, 2015 19:54 |
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Cryo is definitely better than slag and I feel like the character trees in this game are more fun and synergize very well. I miss some of the e-gun rocket launchers though.
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# ? Jan 2, 2015 19:54 |
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Backhand posted:My problem with UVHM is that it does not feel appreciably different, or even harder, than TVHM. I have Excalibastard and Fridgia, so every single fight boils down 'freeze them, then smack them.' Ultimate Badasses aren't any harder, they just take a little bit longer. Maybe try using guns that aren't game breakingly good? Try using guns that don't have red-text on them.
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# ? Jan 2, 2015 20:22 |
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Dyz posted:Cryo is definitely better than slag and I feel like the character trees in this game are more fun and synergize very well. My favorite part of this game is the characters. Ceraunic Storm Athena clicks in ways that none of the BL2 characters ever did. The skill trees feel way more cohesive, in that most skills support the same purpose. (For example, no skill that restores shields in the middle of a melee tree...) I'm actually filling out almost every single skill per tree, instead of putting in the bare minimum so I can grab the useful skills in another tree. Then again, I'm not forced to be min-maxing my skills like BL2's UVHM did. Cryo is neat, but I've hardly used it. Partly it's because I'm mainly playing Ceraunic Storm Athena, so I just need shock and incendiary. And also my co-op partner is playing Cryo Terminator Wilhelm, so he handles all of the freezing stuff.
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# ? Jan 2, 2015 22:17 |
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Alien Rope Burn posted:I think Pre-Sequel is a fine game at $30 or lower. (I got it with my new graphics card.) It's mostly just More Borderlands: Now With Double-Jumps, so if you're expecting a radical change from the formula, it isn't that. A lot of the mechanics are actually improved but it also takes a step back in some ways (mainly the actual fight setups). It also maintains having a stone-stupid story with ridiculous plot holes, but that's nothing new for the series. Overall I think it's enjoyable, though you can skip the DLC unless you want to play Doppleganger Jack. Granted, I'm less upset about the DLC because I only paid $12 and change, if I had paid more I would certainly be bothered. The new fight mechanics are great, the writing is actually even better than BL2, and I really enjoyed BL2 (the memes were barely there, god dammit), but I really can't recommend it because the level design in this is absolute, total loving garbage. You get sent there and back again over and over and over, and the waypoints don't display until the questgiver is done talking. That sounds minor, but they talk, and talk, and talk, and it's gonna take you three or four minutes to get there as it is, so let me see where I have to go and just put it on over the radio. Also I want a DLC where I just murder pickle about a hundred times, mostly because of how poo poo that 3 hour AI core mission is. AirRaid posted:I think that's beyond "possibility" now. BL2 was huge, and then the DLC added more hugeness. Not necessarily all great hugeness but lots of content. Mostly because TPS has smaller maps that you just run back and forth across to make the game as long as BL2. I don't get to play games as much as I used to, so I hate a game that just wastes my time to make the experience longer even though I'm doing jack poo poo. Also it costs 60 bucks, which is as much as BL2, which had a fuckload more content. Ugly In The Morning fucked around with this message at 22:26 on Jan 2, 2015 |
# ? Jan 2, 2015 22:21 |
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The big problem with TPS for me is the smaller enemy group sizes. Couple that with the big maps and the ludicrous amount of backtracking you have to do and it just makes the game feel a little empty and barren. I ended up giving up before I could finish the campaign and went back to Borderlands 2, which is simply just more fun.
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# ? Jan 3, 2015 00:14 |
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Ugly In The Morning posted:The new fight mechanics are great, the writing is actually even better than BL2, and I really enjoyed BL2 (the memes were barely there, god dammit), but I really can't recommend it because the level design in this is absolute, total loving garbage. You get sent there and back again over and over and over, and the waypoints don't display until the questgiver is done talking. That sounds minor, but they talk, and talk, and talk, and it's gonna take you three or four minutes to get there as it is, so let me see where I have to go and just put it on over the radio. This is another problem I have, the dialogue and unskippable cutscenes. There's a lot of parts in this game where you have to hit a button or talk to someone 2-3 times in a row, but you have to sit and listen to dialogue for 2 minutes between each press, which drags the game out horribly. There's one quest where the dude literally rambles so much that you could complete the quest before he finished talking if they actually let you do the objectives.
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# ? Jan 3, 2015 15:37 |
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Claptrap's ability makes my four person group sigh every time he chooses the non-stop shooting option, which is like 50% of the time. I can feel our willingness to play the game decrease whenever he does it.
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# ? Jan 3, 2015 16:33 |
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jneer posted:Claptrap's ability makes my four person group sigh every time he chooses the non-stop shooting option, which is like 50% of the time. I can feel our willingness to play the game decrease whenever he does it. That one does seem to come up pretty often, it would be better if it was only claptrap who did it.
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# ? Jan 3, 2015 18:43 |
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jneer posted:Claptrap's ability makes my four person group sigh every time he chooses the non-stop shooting option, which is like 50% of the time. I can feel our willingness to play the game decrease whenever he does it. It wouldn't bother me too much if it didn't interfere with resing your teammates when they're down.
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# ? Jan 3, 2015 18:45 |
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Moxxi's Vibra-Pulse is a delightful weapon mostly because the lightning arcs bug out sometimes and stay around forever.
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# ? Jan 3, 2015 23:40 |
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# ? May 28, 2024 23:40 |
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Claptrap's rubber ducky is pretty funny.
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# ? Jan 3, 2015 23:48 |