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TheCosmicMuffet
Jun 21, 2009

by Shine
It reminds me of the backup camera in my father in law's new Subaru.

Will there be parallel docking in this game? I think the visceral tension of trying to slot into a bay without scratching nacelles in as few T-turns as possible is the frontier of next-gen space sims.

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Milkfred E. Moore
Aug 27, 2006

'It's easier to imagine the end of the world than the end of capitalism.'

TheCosmicMuffet posted:

It reminds me of the backup camera in my father in law's new Subaru.

Will there be parallel docking in this game? I think the visceral tension of trying to slot into a bay without scratching nacelles in as few T-turns as possible is the frontier of next-gen space sims.

only if i can shout COME ON TARS

SolidSnakesBandana
Jul 1, 2007

Infinite ammo

TheCosmicMuffet posted:

It reminds me of the backup camera in my father in law's new Subaru.

Will there be parallel docking in this game? I think the visceral tension of trying to slot into a bay without scratching nacelles in as few T-turns as possible is the frontier of next-gen space sims.

After doing this in Space Engineers, and ripping off half my ship when I hosed up, I agree.

oogs
Dec 6, 2011

SolidSnakesBandana posted:

After doing this in Space Engineers, and ripping off half my ship when I hosed up, I agree.

So we're turning this in to Space Truckers: Parking in 3D?

pun pundit
Nov 11, 2008

I feel the same way about the company bearing the same name.

well there's no mud in space so only horribly risky parking will make this remotely as good as Spintires.

TychoCelchuuu
Jan 2, 2012

This space for Rent.

Orv
May 4, 2011
Usually these levels of desire involve controlled substances...

TheCosmicMuffet
Jun 21, 2009

by Shine
Usually my battle fury involves me accidentally hitting alt tab or the windows key while in a dire situation and making it worse.

TychoCelchuuu
Jan 2, 2012

This space for Rent.

"Intercepting a freighter and its escort as they arrive at a gate. Paused with tactical overlay on."

TychoCelchuuu
Jan 2, 2012

This space for Rent.

Klyith
Aug 3, 2007

GBS Pledge Week

Oh god why didn't you quote this

quote:

Fixed a spawn bug on spent shell casings. They’re little goofy but make shooting feel cooler and give you a sense of your true velocity since they inherit. They also burn bright for a few seconds before cooling off.
:circlefap: uuuuugh



Also about that "space road" hud element, I feel like it could help show hints to true vector by bending / distorting in a way that is influenced by your projected future path. It would be really weird, almost the opposite of the normal space dust method, but I'd love to see what that would look like because it might be kickin rad. :kamina: Space dust is old hat, space roads are the new thing.

Ynglaur
Oct 9, 2013

The Malta Conference, anyone?

Klyith posted:

Oh god why didn't you quote this

:circlefap: uuuuugh



Also about that "space road" hud element, I feel like it could help show hints to true vector by bending / distorting in a way that is influenced by your projected future path. It would be really weird, almost the opposite of the normal space dust method, but I'd love to see what that would look like because it might be kickin rad. :kamina: Space dust is old hat, space roads are the new thing.

If I understand you correctly, Independence War did this, though the trail was behind the target.

TychoCelchuuu
Jan 2, 2012

This space for Rent.

"A Raven (combat drone) defending its owner."

Decrepus
May 21, 2008

In the end, his dominion did not touch a single poster.


Is there any way I can pay real life money for an advantage over the enemy starfighters?

Wicaeed
Feb 8, 2005
Now just imagine how loving EPIC a re-made Homeworld with these graphics would be :sigh:

Some of the Sheep
May 25, 2005
POSSIBLY IT WOULD BE SIMPLER IF I ASKED FOR A LIST OF THE HARMLESS CREATURES OF THE AFORESAID CONTINENT?

Wicaeed posted:

Now just imagine how loving EPIC a re-made Homeworld with these graphics would be :sigh:

Something like this? https://www.youtube.com/watch?v=91EQH6XqLbM

mad.radhu
Jan 8, 2006




Fun Shoe

We don't speak of homeworld remastered. It's a gearbox project that sold preorder plastic figurines before any screenshots or footage was released. It is a shameful thing.

Aesis
Oct 9, 2012
Filthy J4G
Looks like Gearbox and Square Enix have one thing in common :v:

Anyways still drooling over screenshot and waiting endlessly for any access.

Klyith
Aug 3, 2007

GBS Pledge Week

mad.radhu posted:

We don't speak of homeworld remastered. It's a gearbox project that sold preorder plastic figurines before any screenshots or footage was released. It is a shameful thing.
Eh, if they do right by it and update the things that are crap (90s era gfx, fixed resolution UI, an audio codec that was horrible even for it's day) while leaving the core game essentially the same, I'll buy it. I like gearbox more than I like the guys who were trying to get donations to buy the IP with the idea of making a tablet touch UI for the game.


Ynglaur posted:

If I understand you correctly, Independence War did this, though the trail was behind the target.
Iwar 2 had motion trails behind other ships that were presented as ship HUD projections rather than engine trails or whatnot. I'm thinking more that the velocity indicator on the ES hud could show your own ship's movement by bending around -- which would look in practice a lot like you were following a road. Turn left and the "hud road" bends left, then straightens out as your inertia gets brought into line.

It's an idea that might be cool or might be super dumb, I can't tell without seeing it.

doctorfrog
Mar 14, 2007

Great.

Like a heading indicator with a streamer effect? Or whatever the proper term is.

Ynglaur
Oct 9, 2013

The Malta Conference, anyone?
That sounds like a nice idea if it could be done without obscuring too much.

Kibayasu
Mar 28, 2010

mad.radhu posted:

We don't speak of homeworld remastered. It's a gearbox project that sold preorder plastic figurines before any screenshots or footage was released. It is a shameful thing.

You know you talking about a 15 year old game that anybody who was interested in buying that model (okay, it was the HW2 model but still) already played and loved, right? It's a bit different from Ubisoft selling "Aiden Pearce's Iconic Cap."

mad.radhu
Jan 8, 2006




Fun Shoe
Paging Kairo to the stereoscopic 3D gaming thread if he's really bored and wants to test new oculus stuff:

Subjunctive posted:

some content: I have room for fiveish more people in the alpha program. Get the frisson of software we're not totally sure works quite right, help us evaluate experiments that the public might never see, give really good bug reports, wade into registry keys and undocumented config options, help others with your config enjoy all the Riftery they deserve in all its splendor. Share a tiny forum with AAA game devs who will never post to avoid tipping their hands about VR plans!

Especially interested in folks with AMD cards in the last 3 generations, and/or multiple monitors. Ideally people have a CPU from the last year and deep comfort with Device Manager, Event Viewer, dicking with GPU drivers, running things I give you as admin on mostly-blind faith. Special extra good if you have an app of your own to build and test with, even if it's unreleased.

No NDA involved, but discretion is pretty-please requested.


http://forums.somethingawful.com/newreply.php?action=newreply&postid=438978577

mad.radhu fucked around with this message at 05:18 on Dec 15, 2014

RangerKarl
Oct 7, 2013
zoomj

http://enemystarfighter.tumblr.com/post/106760721067/seeing-how-it-feels-with-several-of-the-ui


http://gfycat.com/ScaredDistantDogwoodclubgall

Rotten Cookies
Nov 11, 2008

gosh! i like both the islanders and the rangers!!! :^)

Oh..... oh god drat.

TychoCelchuuu
Jan 2, 2012

This space for Rent.


Syves
Dec 10, 2007
50% Entertainment By Volume. Guaranteed!
Pillbug
After playing Elite:Dangerous with my Rift, I TOTALLY CANNOT wait to play Enemy Starfighter as well. E:D gives us space as it is, ES gives it to us in STYLE.

TychoCelchuuu
Jan 2, 2012

This space for Rent.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


The one thing I'd like to see are those really nice glass effects, like in Mechwarrior Online. It gives the cockpit that much more presence. This is something I would also love to play with my Rift, though depending on the release date it'll either be with CV1 or DK1.

Essobie
Jan 31, 2003

WHAT? THIS IS MY REGULAR SPEAKING VOICE.
Is this better?
Are those round displays on the upper right and left side of these apparently triple screen images supposed to be perfect circles? I've been bitching about the triple screen support in Elite:Dangerous since they just do a single viewport and span it across whatever Surround/Eyefinity spanned display resolution rather than doing three separately tweakable cameras so you can actually get rid of the fish-eye effect on the outer monitors (not to mention bezel compensation), and I'm curious if you guys are taking the same path?

Have you guys checked out this slideshow thing from Kunos (the folks that developed Assetto Corsa) in regards to triple screen and Rift solutions?

http://www.slideshare.net/Codemotion/virtual-reality-sim-racing-in-assetto-corsa-romagnoli

Kairo
Jun 21, 2003

HerpicleOmnicron5 posted:

The one thing I'd like to see are those really nice glass effects, like in Mechwarrior Online. It gives the cockpit that much more presence. This is something I would also love to play with my Rift, though depending on the release date it'll either be with CV1 or DK1.

I would like to see this too! I've tried it a couple times but can never get it to look right. I mean, it's just a bunch of cubemap trickery, but for some reason it always looks weird or intrusive with the rest of the art style. The glass will crack when you take damage now, but that's all I have time for at the moment. It's a great idea though.

Essobie posted:

Are those round displays on the upper right and left side of these apparently triple screen images supposed to be perfect circles? I've been bitching about the triple screen support in Elite:Dangerous since they just do a single viewport and span it across whatever Surround/Eyefinity spanned display resolution rather than doing three separately tweakable cameras so you can actually get rid of the fish-eye effect on the outer monitors (not to mention bezel compensation), and I'm curious if you guys are taking the same path?

Have you guys checked out this slideshow thing from Kunos (the folks that developed Assetto Corsa) in regards to triple screen and Rift solutions?

http://www.slideshare.net/Codemotion/virtual-reality-sim-racing-in-assetto-corsa-romagnoli

These are neat slides, thanks for linking them! Unfortunately, I think triple+ screen is about as supported as it's going to get right now. It doesn't stretch the UI and you can adjust the FOV, but any extra work will take a bunch of time I don't have. It's funny to see the Assetto Corsa guys admit they break the VR comfort rules (Starfighter does too).

I am working on the new shops at the moment, and so I don't have to spend weeks making a new shopkeeper ship or whatever you buy stuff from eyes of Sauron. These portals have been hidden in artifacts scattered throughout the galaxy a loooong time ago.



:black101:

Bolow
Feb 27, 2007

Kairo posted:

I would like to see this too! I've tried it a couple times but can never get it to look right. I mean, it's just a bunch of cubemap trickery, but for some reason it always looks weird or intrusive with the rest of the art style. The glass will crack when you take damage now, but that's all I have time for at the moment. It's a great idea though.


Don't worry MWO does it by plastering a lovely 2d sprite over your cockpit so technically they can't even do it right :v:

Kairo
Jun 21, 2003

Bolow posted:

Don't worry MWO does it by plastering a lovely 2d sprite over your cockpit so technically they can't even do it right :v:

Oh I was assuming MW has the fancy BF3 cockpit effects. It's probably one of the best ones I've seen. http://youtu.be/iy4eiqF542U?t=2m6s

Orv
May 4, 2011

Kairo posted:

Oh I was assuming MW has the fancy BF3 cockpit effects. It's probably one of the best ones I've seen. http://youtu.be/iy4eiqF542U?t=2m6s

Nah that looks considerably better than https://www.youtube.com/watch?v=wmYIWu8tB1Q#t=8m33s

Klyith
Aug 3, 2007

GBS Pledge Week

Kairo posted:

I am working on the new shops at the moment, and so I don't have to spend weeks making a new shopkeeper ship or whatever you buy stuff from eyes of Sauron. These portals have been hidden in artifacts scattered throughout the galaxy a loooong time ago.

I actually like that a lot more than some mothership carrier or mobile station or whatever. Lore-wise it's a good explanation for a lot things -- like how your opponents are helpless to stop the onslaught at the source because your source is behind the Eye of Terror. Gameplay wise I don't have to worry about some "protect the mothership" mission, or doing things like luring a battlegroup that's chasing me back to my awesome battlestation to get help. The eye of sauron provides, but it does not protect.


Also all the "I don't have time" sounds like you are nearing some sort of internal deadline to get this thing into release or early access or whatever distribution you're planning on. Good luck! but also :f5: :fap: :f5: :fap: :f5: etc

Orv
May 4, 2011

Klyith posted:

Also all the "I don't have time" sounds like you are nearing some sort of internal deadline to get this thing into release or early access or whatever distribution you're planning on. Good luck! but also :f5: :fap: :f5: :fap: :f5: etc

I ended up saving 20 steambux from my illgotten gem gains because I figured it had to be soon(tm). I'm wrong of course.

LogicReason
Oct 9, 2007
Quick comment on the cockpit glass, the BF3 stuff is way overdone I'd say, take a look at the next few seconds of this vid from DCS..

http://youtu.be/jxXljSzstO0?t=3m14s

That'd be what I'd like.. subtle reflections unless you get sunlight going through the length of the glass, then you see the crystal stuff. But, honestly, that'd probably be hard to notice in a current gen rift given the resolution issues.

Alchenar
Apr 9, 2008

Void Destroyer just got released on Steam. Assuming crossover interest, anyone seen/played much of this?

Orv
May 4, 2011

Alchenar posted:

Void Destroyer just got released on Steam. Assuming crossover interest, anyone seen/played much of this?

It's sort of like an X3 style game where you can build a space empire but also fly and command all of its ships.

I don't like it.

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Hav
Dec 11, 2009

Fun Shoe

Alchenar posted:

Void Destroyer just got released on Steam. Assuming crossover interest, anyone seen/played much of this?

It's been installed since the early alphas, but I couldn't get on with the control system, and the one game I did have was vaguely incomprehensible. I'll have a crack at it tonight.

Bolow posted:

Don't worry MWO does it by plastering a lovely 2d sprite over your cockpit so technically they can't even do it right :v:

Even better, the 'skill' portion of MWO is trying to keep your shooty cursor on target through shaking and the crap it throws on your screen, with the 'effects' being part of the game. Personally it pisses me off.

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