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Johnny Aztec
Jan 30, 2005

by Hand Knit

Leal posted:

Whats great is that this anti magic field is immediately ignored cause you can immediately use magic again and is never brought up again. Its like the anti-GF propaganda about losing your memories. Its some blatant handwave and is never brought up again.

I think the AMF was only in those certain cells.

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Sentient Data
Aug 31, 2011

My molecule scrambler ray will disintegrate your armor with one blow!
Or Squall has a crappy imagination in his final fleeting moments of consciousness
http://squallsdead.com/ :colbert:

CJacobs
Apr 17, 2011

Reach for the moon!

Sentient Data posted:

Or Squall has a crappy imagination in his final fleeting moments of consciousness
http://squallsdead.com/ :colbert:

It's like time cube, but with final fantasy.

edit: I can concur with this website on one thing: that shot of squall with no face boogs me the hell out even today

Ashsaber
Oct 24, 2010

Deploying Swordbreakers!
College Slice
One thing I really like about God Eater Burst, a game much like Monster Hunter with a faster pace, was the ability to convert certain materials into certain other materials. Normally it was just being able to convert from one Tier of stuff to another, such as 5 or 8 Bear Buttcheeks to one Bear rear end, or one Bear rear end to 3-5 Bear Buttcheeks, with the occasional ability to convert from elemental enemy material to normal enemy material, but it really helped make things much easier. If you wanted to go back and start a new weapon branch it was usually easier to farm a higher level monster and convert its drops than to go to an easier enemy and fight it over and over.

I used that system heavily to convert a mission reward from the final boss to its equivalent from its normal variant, which had a ~10% drop rate, subject to the whims of the RNG and its partner in crime, The Desire Sensor.

muscles like this!
Jan 17, 2005


One thing I liked about the Assassin's Creed games that had crafting (which is 3, 4 and Rogue) is how they handled the items you needed to collect. Sure you could go out and do all the hunting/fishing required or you could just go to a General Store and buy the skins. Because they're just animal skins.

Arsonist Daria
Feb 27, 2011

Requiescat in pace.

Ashsaber posted:

One thing I really like about God Eater Burst, a game much like Monster Hunter with a faster pace, was the ability to convert certain materials into certain other materials. Normally it was just being able to convert from one Tier of stuff to another, such as 5 or 8 Bear Buttcheeks to one Bear rear end, or one Bear rear end to 3-5 Bear Buttcheeks, with the occasional ability to convert from elemental enemy material to normal enemy material, but it really helped make things much easier. If you wanted to go back and start a new weapon branch it was usually easier to farm a higher level monster and convert its drops than to go to an easier enemy and fight it over and over.

I used that system heavily to convert a mission reward from the final boss to its equivalent from its normal variant, which had a ~10% drop rate, subject to the whims of the RNG and its partner in crime, The Desire Sensor.

Video games are so weird that I don't know if converting bear asses to bear buttcheeks is a real mechanic.

Luisfe
Aug 17, 2005

Hee-lo-ho!

Nuebot posted:

Basically one of the few times they didn't was in 7, where the character in question just got stabbed through with a sword and it was kind of obvious there was no saving her.

It also happens in Final Fantasy Tactics. Someone in a cutscene gets hit REALLY hard by a robot that can be used later as a party member, and Ramza is freaking out to get a phoenix down.

Luisfe has a new favorite as of 05:40 on Jan 5, 2015

Instruction Manuel
May 15, 2007

Yes, it is what it looks like!

Luisfe posted:

It also happens in Final Fantasy Tactics. Someone in a cutscene gets hit REALLY hard by a robot that can be used later as a party member, and Ramza is freaking out to get a phoenix down.



I know that the portraits don't have any other variations but the :geno: face Ramza has cracks me up.

Kimmalah
Nov 14, 2005

Basically just a baby in a trenchcoat.


CJacobs posted:

Not for long in 2 though!

You're always undead no matter what. You look prettier in human form but you're still basically a walking corpse.

Mierenneuker
Apr 28, 2010


We're all going to experience changes in our life but only the best of us will qualify for front row seats.

blunt for century posted:

Well poo poo, I haven't played every game ever just to memorize things :manning:

:colbert:


No worries, I had a good laugh about it. A while back I copied that piece of dialogue verbatim for a Steam user review and it has gotten a surprising amount of positive votes. I wonder how many people actually think it is sincere. I've kept the game running for 100+ hours so that might have something to do with that :v:

Mierenneuker has a new favorite as of 11:39 on Jan 5, 2015

MysticalMachineGun
Apr 5, 2005

muscles like this? posted:

One thing I liked about the Assassin's Creed games that had crafting (which is 3, 4 and Rogue) is how they handled the items you needed to collect. Sure you could go out and do all the hunting/fishing required or you could just go to a General Store and buy the skins. Because they're just animal skins.

I love this. Especially in Rogue with money so easy to come by, I've got all the health upgrades already without having to deal with hunting.

MysticalMachineGun
Apr 5, 2005

scarycave posted:

In FFV, they tried to use a phoenix down and various healing spells on a dead character. In a cutscene.
Didn't work, but I think this is the only time in a FF game where they actually tried to revive someone like that.

I love it when that happens - stops a plot hole occurring. First time I remember it occurring in games I played was Phantasy Star IV:



Gires is the best healing spell you have at the time, and the character isn't dead, they're just beyond normal means of healing due to a boss' special attack.

codenameFANGIO
May 4, 2012

What are you even booing here?

Mierenneuker posted:

I've kept the game running for 100+ hours so that might have something to do with that :v:

:stare: The game is like two hours long.

Mierenneuker
Apr 28, 2010


We're all going to experience changes in our life but only the best of us will qualify for front row seats.

codenameFANGIO posted:

:stare: The game is like two hours long.

Hence why I said "running" instead of "playing". I originally planned to keep it idle until I had reached a total of 451 hours (seems an appropriate number for Little Inferno) since total playtime is shown when you read a Steam game review, but I keep forgetting about it :effort:

Mierenneuker has a new favorite as of 14:47 on Jan 5, 2015

movax
Aug 30, 2008

Luisfe posted:

It also happens in Final Fantasy Tactics. Someone in a cutscene gets hit REALLY hard by a robot that can be used later as a party member, and Ramza is freaking out to get a phoenix down.



What the gently caress, there's a robot? I never made it past Dorter Trade City as a kid, time to fire up the old emulator...

GOTTA STAY FAI
Mar 24, 2005

~no glitter in the gutter~
~no twilight galaxy~
College Slice

movax posted:

What the gently caress, there's a robot? I never made it past Dorter Trade City as a kid, time to fire up the old emulator...

There are five hidden characters in the original game, and the robot is one of them. The PSP remake/redo/rerelease/whatever (The War of the Lions) adds at least one more. If you decide to grab a physical copy of that, though, you'll want to softmod your PSP in order to apply an unofficial patch to fix the broken-rear end slowdown that occurs when you cast spells. Otherwise it's solid--widescreen, new translation, new jobs, new sidequests, and even a multiplayer option!

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe
The psp version also gives you most of the guest characters with unique skills as proper party members later on.

Daktar
Aug 19, 2008

I done turned 'er head into a slug an' now she's a-stucked!
I've been playing Red Faction: Guerilla after having it in my Steam library for god knows how long, and it's come as a very pleasant surprise. The obvious 'little thing' is the building destruction, but I think the thing that's making me enjoy it the most is the fact that you can't indefinitely hold off waves of enemies. If you want to survive, you have to plan your attack, get in quick, demolish the target, get out quick and fade away into the martian wastes. You really do have to act like a guerilla.

Sleeveless
Dec 25, 2014

by Pragmatica

Daktar posted:

I've been playing Red Faction: Guerilla after having it in my Steam library for god knows how long, and it's come as a very pleasant surprise. The obvious 'little thing' is the building destruction, but I think the thing that's making me enjoy it the most is the fact that you can't indefinitely hold off waves of enemies. If you want to survive, you have to plan your attack, get in quick, demolish the target, get out quick and fade away into the martian wastes. You really do have to act like a guerilla.

They finally released a proper Steam version and took out the GFWL so it's a great time to (re)play it.

haveblue
Aug 15, 2005



Toilet Rascal
My favorite thing about RFG is that the demolition system is so accurate that the level designers had to bone up on basic architectural principles to build structures that the engine wouldn't cause to collapse on their own the moment they started playing.

Bloodcider
Jun 19, 2009
Playing Assassin's Creed Rogue. Of my favorite things so far is this section of the River Valley region called the Old Growth forest. It's MASSIVE. It's gorgeous and well designed and so fun to explore looking for all the collectables. There's an old grown over native village, a dead guy pinned under a fallen tree, random french patrols and supply camps scattered around, little signs of civilization here and there. Most of the other areas in the game a little villages or caves you can clean up quick and hop back on your ship so this place kinda took me by surprise.

Other things I love:
- Shay has all kinds of contextual kill animations. If you counter someone with your back to a ledge he'll flip them over his shoulder and off the cliff, for example. You can also do takedowns while sprinting, but if you're unarmed he just does a clothesline. Whenever I board ships I just sprint up and down the deck knocking people down like I'm in a royal rumble.

- All the outfits you can buy and unlock are sweet as hell. They actually look different and fit the different environments better instead of just being recolors of the same couple of hooded outfits. The Whaling outfit and Artic explorer outfits especially. I'm holding off on the story missions until I can unlock the loving Viking armor.

- All the menu sound beeps and boops are the same as Black Flag (I think they were in Splinter Cell Conviction too?) They're so peaceful.

- You get a grenade launcher. You can shoot berzerk gas grenades at groups of soldiers and watch them go apeshit.

- Since Shay isn't an assassin, you can kill civilians without desynchonizing. But you get bounty hunters after you if you keep it up, but it's way better than "This guy didn't kill THOSE people! Quitting the game now!"

- Enemy assassins ambush you from rooftops and haystacks and closets like a player would, and you can counter-kill them. Or hunt them down and kill them while they're still in hiding. Makes me feel like Batman.

- There's an Abstergo challenge for petting 5 dogs. I did not stop at 5.

Gann Jerrod
Sep 9, 2005

A gun isn't a gun unless it shoots Magic.
Very little thing, but the use of the touch pad as a weapon wheel selector in Far Cry 4 for the PS4 works so well that I hope other games steal it.

FluxFaun
Apr 7, 2010


In Animal Crossing: New Leaf, you'll sometimes trip. If you trip on the beach or in snow, there will be an imprint of your big, round head. Makes me giggle like an idiot every time.

Squidster
Oct 7, 2008

✋😢Life's just better with Ominous Gloves🤗🧤
There's a tiny Android game called Pocket RPG that I've spent more time playing than I should probably admit. As you pilot your little hero around slaying cute monsters, you occasionally come across merchants who sell randomly generated gear.

Every now and then the random math fucks up, and a stupendously lovely item is created - 150% slower attacks for +1% bonus damage, etc - and the gold cost for it is in the negatives. Buying it from the merchant instead gives you huge stacks of cash. Heaven help you if you try to sell it back.

Sentient Data
Aug 31, 2011

My molecule scrambler ray will disintegrate your armor with one blow!

Squidster posted:

The merchant gives you huge stacks of cash. Heaven help you if you try to sell it back.

Combine that with the kind of game that only gives you half a dozen or so item slots and you actually have the fountains of an interesting new game mechanic

Greatbacon
Apr 9, 2012

by Pragmatica

Sentient Data posted:

Combine that with the kind of game that only gives you half a dozen or so item slots and you actually have the fountains of an interesting new game mechanic

Yeah, and any item so outrageously terrible someone will pay you to take it off their hands is obviously cursed. So of course they should auto-equip as soon as you pick it up.

Squidster
Oct 7, 2008

✋😢Life's just better with Ominous Gloves🤗🧤
If you tied forcibly-equipped curse items to gameplay, it could even be fun. Slay X Goblins to sate the evil spirit that possesses this Butter Knife. Take X damage to spite the spirit of this Stepladder Armour.

theironjef
Aug 11, 2009

The archmage of unexpected stinks.

Squidster posted:

If you tied forcibly-equipped curse items to gameplay, it could even be fun. Slay X Goblins to sate the evil spirit that possesses this Butter Knife. Take X damage to spite the spirit of this Stepladder Armour.

That was in FFVI. I don't know that it was fun exactly, but the Paladin Shield was pretty awesome once you finally ground it out.

Who What Now
Sep 10, 2006

by Azathoth

theironjef posted:

That was in FFVI. I don't know that it was fun exactly, but the Paladin Shield was pretty awesome once you finally ground it out.

That was the Cursed Shield, which transformed into the Paladin's Shield after X battles were won with it equipped.

Lil Swamp Booger Baby
Aug 1, 1981

I bought Dungeon Keeper 1 & 2 on GOG after feeling a bit nostalgic, but god drat it's awesome remember how intense Bullfrog was about putting the tiniest details into their games.

For one thing, you can possess the creatures that inhabit your dungeon, and depending on what the creature is, its viewpoint looks different. Flies have multiple eyes that fracture the screen into separate parts, the Dark Knights have their vision obscured by their helmet, vampires, hellhounds, etc. all have unique first person viewpoints.

The way the monsters are characterized and represented in this game is pretty awesome too, everything has a distinct personality and the really well done sprite work/3D modelling all does it great favors, the animations especially have a ton of personality, but what makes it special is that each monster even has its own likes and dislikes, and habits. Put a Bile Demon with some Skeletons and they'll get pissy and get into a fight, because the fat Bile Demons are offended by the sight of meatless Skeletons. Spiders hate flies, Vampires and Warlocks hate noise, etc. It makes designing your dungeon fun and unique because depending on the starting layout, you need to actually think about how you will compartmentalize everything so that no one gets pissy.
Monsters get upset if paydays are missed, and they all have different reactions, the Horned Reaper might go on a rampage and kill everything, Bile Demons will go to town on your hatcheries and overeat, the list goes on.
They all like specific thinks, Dark Elves love patrolling and guarding, and will actively seek out those positions, it's one thing that your creatures are intuitive and will go off and do things on their own, it's another that they essentially remove the micromanagement of you having to staff everything. Warlocks are naturally drawn to libraries, Trolls to smithies, Hellhounds to the fighting pit and training chamber, etc.

There are even small details like the differences between creatures getting slapped. Skeletons typically have no reaction, whereas most creatures improve efficiency but get upset for a little. Do it to the BDSM inspired Dark Mistresses and they'll moan in pleasure and actually improve in happiness.

The excellently voice acted adviser (dripping with malice and sarcastic joy) will tell you to go to bed if the system clock is late, you'll get creepy messages when feel moons are set to occur on the calender. Sometimes rival AI Keepers will fax you mocking messages if your printer is turned on, the list goes on.
There's so much cool atmospheric poo poo, when the good guys are probing your defenses for unfortified walls to break through, you can hear the thudding of their hammers as they test the earth.
If a creature wins a jackpot at the casino, they'll all start dancing as a disco ball descends and the game literally samples Disco Inferno.
The sound design is still some of the best I've ever encountered, the dull murmuring of Warlocks poring over books in the Library, the swinging apparatus and smacks and punches in the training room, the clucking of chickens in the hatchery, the dull droning silence of your creatures lairs, it just perfectly evokes the setting.

Just an awesome game with so many little things. Bullfrog was one of the best developers to have ever been in the game. I still wonder what happened to most of the staff.
Also it's pretty much proof that Molyneux was just a pompous blowhard since he couldn't make a single game with the scope, detail, and design ambition of any he did with the Bullfrog team when he was on his own.

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


It splintered into Lionhead and Mucky Foot, pretty much.

At least the good guys got their last hurrah in Startopia. Demis Hassabis, being Molyneux's apprentice, also put out some good in Republic and Evil Genius before they crumpled, too.

ReV VAdAUL
Oct 3, 2004

I'm WILD about
WILDMAN
Demis Hassabis is now a neuroscientist and AI expert. He co-founded DeepMind Technologies which was recently bought by Google for £400 million. Hopefully other Bullfrog people are doing at least a bit as well as he is.

One little thing I liked in Evil Genius was how you could dip corpses in the toxic sludge to create a roving monster that defended your base and scared tourists.

Tengames
Oct 29, 2008


Squidster posted:

If you tied forcibly-equipped curse items to gameplay, it could even be fun. Slay X Goblins to sate the evil spirit that possesses this Butter Knife. Take X damage to spite the spirit of this Stepladder Armour.

This was a thing in pso1 with a sealed sword that took 23,000 kills to unseal into the strongest sword in the game, and it took a long while to get that many. Helped that the sealed version of the weapon was still pretty strong and cool looking, with a instant kill attack.

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord

Tengames posted:

This was a thing in pso1 with a sealed sword that took 23,000 kills to unseal into the strongest sword in the game, and it took a long while to get that many. Helped that the sealed version of the weapon was still pretty strong and cool looking, with a instant kill attack.

Dungeons & Dragons: Shadow over Mystara has two cursed swords that can be uncursed. The first one just has to be picked up by a cleric. The catch is that the cleric himself cannot use it so you have to give it to another player.

The second sword has a random chance of damaging you every time you swing it while it's cursed. If you manage to swing it 100 times (likely dying and having to put in another quarter) then it becomes the most powerful sword in the game.

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.
Dungeon Crawl Stone Soup has a god (note: the site is quite slow so give it a bit) that empowers you when you wear as many cursed items as possible.

William Bear
Oct 26, 2012

"That's what they all say!"

Crow Jane posted:

Awakening, for all that it wasn't perfect, had a lot of neat little things like that. At some point, Anders has a little cutscene speech about mage freedom, how they don't all use blood magic, blah blah blah. The game actually takes into account that some players may have, in fact, specced him as a blood mage, and you get a response option that lets you point that out.

Hawke seems to hate blood magic, too, despite the fact that he, his friends, his sister and his lover can all use it. I suspect things like this are why Bioware removed blood mage as a specialization in Inquisition and replaced it with the less morally questionable Necromancer.

I love how items and codex entries in Inquisition that are rendered unavailable (located in an area that you no longer have access to) get added to the stock of a shop in the city. It's nice to have that comfort as a completionist.

Big Grunty Secret
Aug 28, 2007

Just one question, though. Is there a way to take off my pants?
I know I'm late to the party but I just beat Far Cry 3: Blood Dragon and I like how big enemy evil guy Colonel Sloan is wearing the same outfit as Bennett (the evil guy) from Commando. You don't see the character's in-game model anywhere except in his page in the data console.

FairyNuff
Jan 22, 2012

ReV VAdAUL posted:

Demis Hassabis is now a neuroscientist and AI expert. He co-founded DeepMind Technologies which was recently bought by Google for £400 million. Hopefully other Bullfrog people are doing at least a bit as well as he is.

One little thing I liked in Evil Genius was how you could dip corpses in the toxic sludge to create a roving monster that defended your base and scared tourists.

The interrogations were great.

ArchRanger
Mar 19, 2007
I'm tired of following my dreams, I'm just gonna ask where they're goin' and meet up with 'em there.

Geokinesis posted:

The interrogations were great.


I'm going to add that it had the most fitting theme I can imagine for it. Really gets me ready to take over the globe and would be fitting in any of the James Bond films.
https://www.youtube.com/watch?v=SFw_48vv5NQ

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marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

William Bear posted:

Hawke seems to hate blood magic, too, despite the fact that he, his friends, his sister and his lover can all use it. I suspect things like this are why Bioware removed blood mage as a specialization in Inquisition and replaced it with the less morally questionable Necromancer.

I love how items and codex entries in Inquisition that are rendered unavailable (located in an area that you no longer have access to) get added to the stock of a shop in the city. It's nice to have that comfort as a completionist.

Hawke's sister can't use blood magic, but his Dad sure did. He blood magic'd a whole dungeon from top to bottom. I also find it funny as hell that Anders, who is actively possessed by a demon, keeps complaining about Merrill using blood magic to consort with demons, like she's the bigger idiot (they're both idiots).

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