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Gutter Owl posted:Base Dominion still contains one of the strongest rush decks in Workshop/Gardens. You can reasonably three pile before a BM player takes their fourth province on Turn 14/15. Eh, Workshop/Gardens is pretty old hat these days. Ironworks/Gardens is more efficient, Beggar/Gardens hilariously more so. I'd rarely bother with buying villages in a workshop/gardens deck though. If you're playing it right your workshops shouldn't clash often even if you only get workshops. And don't forget to buy copper.
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# ? Jan 9, 2015 19:36 |
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# ? May 15, 2024 02:05 |
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thespaceinvader posted:Eh, Workshop/Gardens is pretty old hat these days. Ironworks/Gardens is more efficient, Beggar/Gardens hilariously more so. True, but he was specifically asking about Base Set only, and your rush options there are a bit constrained to Workshop/Gardens or Woodcutter/Gardens.
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# ? Jan 9, 2015 19:37 |
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Fair enough. I'm never sure about starting with the base set. It's a lot more difficult to build decks that are other than money in the base set, and it's lacking one of the major deck types - megaturn. There's nothing in dominion like the satisfaction when a new player realises that yes, KC/KC/Bridge/Bridge/Bridge does mean you can drain a winning proportion of the Province pile, right the gently caress now. Or more so, pulling off a Horn of Plenty deck properly. I only ever managed the latter once or twice in thousands of Isotropic games but drat if it isn't happymaking when it works. Starting with base set is OK, but base set is very limited when it comes to interesting cards.
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# ? Jan 9, 2015 19:46 |
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T-Bone posted:Thanks. These all comprise (along with Dominant Species and Archipelago) pretty much the top of my WP wishlist after we get tired of Waterdeep. How do Rosenberg's other WPs (Caverna/Le Havre/Ora Et Labora) compare to Agricola? I'll save you some money - it's a limp game with a gimmick. If you really want a copy you'll be able to pick one up for half of gently caress all in about three months. Worker placement with direct conflict: Euphoria. Your workers are dice; you re-roll them whenever they leave the board, either by you picking them up or them being bumped out of the space they're on by another worker being placed there, and if the total of the workers you don't have on the board plus a variable constant is greater than 15 you lose one of your workers. If you catch a player recalling only some of his dice to avoid that risk, you can bump another one of his workers from the board to push him over the top. Also there are a number of construction projects on the board. When one of them is completed, anyone who didn't participate in the construction suffers a penalty until they can pay a painful cost. Each space on the construction tracks requires a specific resource, too, so you can block players out of the spaces they can build.
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# ? Jan 9, 2015 19:46 |
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Big Money is actually the most fun strat anyway, so base set and prosperity are all you need.
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# ? Jan 9, 2015 19:49 |
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Countblanc posted:Big Money is actually the most fun strat anyway, so base set and prosperity are all you need. Yes playing to an algorithm and not thinking about the game at all is very enjoyable beep boop. (I genuinely can't tell if you're serious - but Prosperity is probably the set that changes the game most, of the early ones. Having colonies available really adds a lot more engine-building time.)
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# ? Jan 9, 2015 19:53 |
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Jedit posted:I'll save you some money - it's a limp game with a gimmick. If you really want a copy you'll be able to pick one up for half of gently caress all in about three months. drat, that's disappointing. The theme/mechanics looked really fun. CGE can make bad games too?! quote:Worker placement with direct conflict: Euphoria. Your workers are dice; you re-roll them whenever they leave the board, either by you picking them up or them being bumped out of the space they're on by another worker being placed there, and if the total of the workers you don't have on the board plus a variable constant is greater than 15 you lose one of your workers. If you catch a player recalling only some of his dice to avoid that risk, you can bump another one of his workers from the board to push him over the top. Also there are a number of construction projects on the board. When one of them is completed, anyone who didn't participate in the construction suffers a penalty until they can pay a painful cost. Each space on the construction tracks requires a specific resource, too, so you can block players out of the spaces they can build. This was one that looked really fun on BG but it looks like it's out of print/really expensive otherwise. Great looking game though and that mechanic sounds like it would work well with my group. e: oh gently caress apparently they're doing a 2nd edition preorder for literally one more day hah http://stonemaiergames.com/buy-euphoria/ T-Bone fucked around with this message at 19:59 on Jan 9, 2015 |
# ? Jan 9, 2015 19:55 |
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thespaceinvader posted:e: http://councilroom.com/popular_buys is a great way to work out whether it's worth bothering to buy a card or not in dominion. Eh, it's a good place to start but it's not the end all be all, some cards are niche but extremely powerful within that niche. My favorite example is Outpost, which is garbage in most setups but in the specific case of a highly consistent engine deck is extremely powerful.
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# ? Jan 9, 2015 20:00 |
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Yeah, it's not good for cards which are easily misused, like Outpost, but in general it's at least a good indication.
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# ? Jan 9, 2015 20:04 |
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StashAugustine posted:Do people use Spy at all in high-level games? I'm relatively new, and while it doesn't look that great I used it as a jerryrigged non-terminal engine piece when there was nothing else there. Spy is pretty weak 99% of the time. It should also cost $3 instead of $4 not that it would fix anything. Things to do with Spy:
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# ? Jan 9, 2015 20:19 |
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thespaceinvader posted:Starting with base set is OK, but base set is very limited when it comes to interesting cards. I agree with this. Even if new players don't realize that Spy and Thief are crap, they do realize that they're boring and make the game take longer. I think Intrigue is harder to learn, but it's not that much harder. In return, you get much more interesting interactions.
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# ? Jan 9, 2015 20:24 |
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Thief's a lot better in 4 player than it is in two, which is always worth bearing in mind. And a LOT better when you start getting things like Platinum into the mix. Still pretty lame though.
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# ? Jan 9, 2015 20:30 |
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PerniciousKnid posted:I agree with this. Even if new players don't realize that Spy and Thief are crap, they do realize that they're boring and make the game take longer. I think Intrigue is harder to learn, but it's not that much harder. In return, you get much more interesting interactions. I still feel like it takes awhile to get to that point, and once they do they are ready to move onto different games or expansions. When people are still in the "Village Idiot" phase, they are going to buy a lot of Spies, and Thief seems powerful at first until it doesn't. The point is people will play with them and they will be interactive until everyone realizes how weak they are, but that's a whole learning process. I do wish Spy was slightly more powerful though, and that there was a much more interesting 5th attack than Bureaucrat (which seems like it belongs in Intrigue anyway with the VP card theme). I am fine with Thief, and fine with the interactivity in the base set when it comes to beginners. Intrigue does blow it out of the water for interactivity though, attacks with choices are the most interesting type of attack.
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# ? Jan 9, 2015 20:34 |
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T-Bone posted:Thanks. These all comprise (along with Dominant Species and Archipelago) pretty much the top of my WP wishlist after we get tired of Waterdeep. How do Rosenberg's other WPs (Caverna/Le Havre/Ora Et Labora) compare to Agricola? If you want a WP with lots of player interaction get Keyflower, seriously it's one of the best WP games available. It scales well, isn't overly long, isn't punishing like Agricola because you don't need to feed your people, but gives players lots of ways to be aggressive and screw each other over should you wish. I've only played Ora & Labora outside of Agricola and it's great. It's fairly long and mentally draining but it just throws resources at you like nothing else I've played, it's like the opposite of Agricola in that sense. By the end of the game you have a ridiculous number of options at your disposal. It's interesting trying to expand your monastery, trying to get the buildings in the best places to score while also trying to grab the buildings you really want. It's not one I like to play all the time but it's nice once in awhile for something different.
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# ? Jan 9, 2015 20:38 |
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Aston posted:Which country? I may be able to sell you mine. Argentina. Are we talking about AS or TotAN?
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# ? Jan 9, 2015 20:51 |
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For Dominion storage-- Does just buying a collectible card binder work? I feel like that might be the most compact solution provided the binder you buy can support 10 cards per sleeve thingy.
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# ? Jan 9, 2015 20:57 |
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Regarding the councilroom card win stats, are there any good predefined kingdom pools based on tiers? For example, Spy isn't going to get much play in a typical kingdom, but if you restricted the pool to remove the obvious bombs, it might see much more play? Thus getting more playability out of one's Dominion collection. I have hobby lobby art box and broken token dividers coming in. Dividers and sleeves as well. And finally got Guilds and Dark Ages. Where is the :smugrenaissancedude: smiley?
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# ? Jan 9, 2015 21:02 |
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Megasabin posted:For Dominion storage-- Does just buying a collectible card binder work? I feel like that might be the most compact solution provided the binder you buy can support 10 cards per sleeve thingy. Yeah, that's what I use - a large zippered 3-ring binder from Mead Five Star, with standard CCG pages. Be warned it's very heavy with all expansions in it. I keep the base cards and randomizers in an MTG Fat Pack box, a small-medium card box should work well for those and tokens, if you don't have a good space in the binder for them (you don't strictly need the randomizers as phones are better, but I like them for Black Market and sometimes for setup).
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# ? Jan 9, 2015 21:06 |
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fozzy fosbourne posted:Regarding the councilroom card win stats, are there any good predefined kingdom pools based on tiers? For example, Spy isn't going to get much play in a typical kingdom, but if you restricted the pool to remove the obvious bombs, it might see much more play? Thus getting more playability out of one's Dominion collection. One of the interesting things about Dominion is that card power level often has more to do with the kingdom surrounding the card. For Spy specifically, I think it's decent in, for example, on a board with a powerful but expensive engine, as it gives you something to do with hands that don't get to 5, or maybe a second thing to buy with a hand that gets to 9 that has two buys. It's never good, but it has its uses on some boards.
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# ? Jan 9, 2015 21:10 |
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rchandra posted:Yeah, that's what I use - a large zippered 3-ring binder from Mead Five Star, with standard CCG pages. Be warned it's very heavy with all expansions in it. I keep the base cards and randomizers in an MTG Fat Pack box, a small-medium card box should work well for those and tokens, if you don't have a good space in the binder for them (you don't strictly need the randomizers as phones are better, but I like them for Black Market and sometimes for setup). Can you link me to a place to buy the one you use? A lot of people seem to say they can't fit the game with all the expansions in one binder, and I'm definitely looking for that option if it's possible since I own all of them. Megasabin fucked around with this message at 21:34 on Jan 9, 2015 |
# ? Jan 9, 2015 21:26 |
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T-Bone posted:drat, that's disappointing. The theme/mechanics looked really fun. CGE can make bad games too?! First of all, Alchemists was not designed by Vlaadaa, although he gave some advice, I think. I've played a handful of 2-player games now of Alchemists, and I don't think it's that bad of a game. Choosing when to go in each round is always a critical decision, and so is when to publish. The coolest action (testing potions on the student or yourself) actually doesn't do anything, except give a bit of information. Actions are often better spent elsewhere, but without any information on the ingredients, you can't do much. This brings a delicate balance of finding out when to go for the points. I'm curious how that plays out in 4-player games, where you also have fewer actions per round.
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# ? Jan 9, 2015 21:40 |
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OperaMouse posted:First of all, Alchemists was not designed by Vlaadaa, although he gave some advice, I think. True, but I've heard great things about Last Will and Tzolk'in. It seems like they have some talent there outside of Vlaada.
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# ? Jan 9, 2015 21:55 |
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Fungah! posted:Yes, but if you've never played before you'll want to start with the base set anyway. It's a lot better at easing new players into the game and helping them get used to all the basic ways you can make an engine. Intrigue's the better set once you've got that down, but it's less good at doing that than the base set is Alright, so I can just buy intrigue and only play with the base cards from it to learn the basics? Basically no point to buy the base set?
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# ? Jan 9, 2015 21:58 |
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goodness posted:Alright, so I can just buy intrigue and only play with the base cards from it to learn the basics? Basically no point to buy the base set? Intrigue and Base set boxes have different sets of kingdom cards, but both include copper/silver/gold/estate/duchy/province/curse
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# ? Jan 9, 2015 22:00 |
goodness posted:Alright, so I can just buy intrigue and only play with the base cards from it to learn the basics? Basically no point to buy the base set? No no. Intrigue comes with the same base copper, silver, gold, estate, duchy, province, curse. Not the same kingdom cards.
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# ? Jan 9, 2015 22:01 |
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T-Bone posted:True, but I've heard great things about Last Will and Tzolk'in. It seems like they have some talent there outside of Vlaada. Last Will is good (although Suchy's other game League of Six is better), Tzolk'in is good, Chvatil is not good.
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# ? Jan 9, 2015 22:03 |
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Jedit posted:Chvatil is not good. why do you say such hurtful things
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# ? Jan 9, 2015 22:13 |
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Jedit posted:Chvatil is not good. I will bleed you
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# ? Jan 9, 2015 22:18 |
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I got the Dominion mega box set with Alchemy and Prosperity. What the heck to you do with those big tiles and the coins?
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# ? Jan 9, 2015 22:19 |
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Stop raising to the bait, people, what's the point. Last Will was alright I guess, it just didn't feel like there was much competition outside of the race aspects. It was playable but somehow felt uninspired. Tzol'kin is probably the only game I've seen that does the 'put stuff on/take it off' gimmick done right.
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# ? Jan 9, 2015 22:22 |
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goodness posted:Alright, so I can just buy intrigue and only play with the base cards from it to learn the basics? Basically no point to buy the base set? If you just want to learn the basics you can play the base set against bots here for free in your browser: https://www.playdominion.com/
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# ? Jan 9, 2015 22:25 |
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Any opinions on Concordia? Someone is offering to trade me their copy for couple of old warhams.Jedit posted:Chvatil is not good.
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# ? Jan 9, 2015 22:25 |
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Ojetor posted:Any opinions on Concordia? Someone is offering to trade me their copy for couple of old warhams. It's a clever game, but a bit dry. If you don't want the things they're asking for much it's worth playing.
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# ? Jan 9, 2015 22:27 |
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T-Bone posted:Thanks. These all comprise (along with Dominant Species and Archipelago) pretty much the top of my WP wishlist after we get tired of Waterdeep. How do Rosenberg's other WPs (Caverna/Le Havre/Ora Et Labora) compare to Agricola? Get Keyflower, you won't regret it, it is also hard to get hold onto, so you might not get another chance any soon. I heard that Francis Drake's also good too, but don't buy Lewis & Clark. It looks spectacular, it tries to do great things... but fails. It is one of the few games most video reviewers agree in their disappointment in. Check out http://www.shutupandsitdown.com/videos/v/review-lewis-clark/ for example.
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# ? Jan 9, 2015 22:45 |
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Ojetor posted:Any opinions on Concordia? Someone is offering to trade me their copy for couple of old warhams. Concordia is great. It was a standout hit last year alongside Russian Railroads, but is far less heavy. It's one of the games that I can pull friends who are new to board games into fairly easily because of its streamlined action system.
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# ? Jan 9, 2015 22:51 |
Impermanent posted:Concordia is great. It was a standout hit last year alongside Russian Railroads, but is far less heavy. It's one of the games that I can pull friends who are new to board games into fairly easily because of its streamlined action system. Concordia is probably my favorite game from last year. It's not dripping with theme, but I wouldn't call it dry - I've always found its system very engaging.
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# ? Jan 9, 2015 23:13 |
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I really enjoy Concordia and reckon it's a really good game for those who have already dipped their toes into board gaming and want an expansion & resource management game that's deeper than Catan without any of the randomness. I played one game last year and liked it instantly, so much so my girlfriend got it me for Christmas. It's colourful, the board and the components are very nice, and like SU&SD said in their review of Kingdom Builder you get to do lots of placing little houses on the board which is really the most sexual feeling in board gaming. I also really like the double sided board, one side is Roman Italy for playing with 2-4 players, the other is the Roman Empire at it's largest extent (Britannia to Syria) and has an extra province (12 to Italy's 11) and more cities, designed for 3-5 players. It's a big reccomendation from me. Played a couple of games with the parents again tonight. Introduced them to Splendor with the bait of "Play one game of this and can play Catan all you want." Rules were understood right off the bat, we finished the game 17-16-16 with my mother laying down a big 4 pointer for her last card and snatching the win. They love it and really want to play it again soon. Once they're settled with Splendor and ready for the next level I'll slam The 'Gric down on the table
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# ? Jan 9, 2015 23:15 |
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echoMateria posted:Get Keyflower, you won't regret it, it is also hard to get hold onto, so you might not get another chance any soon. I heard that Francis Drake's also good too, but don't buy Lewis & Clark. It looks spectacular, it tries to do great things... but fails. It is one of the few games most video reviewers agree in their disappointment in. Check out http://www.shutupandsitdown.com/videos/v/review-lewis-clark/ for example. I thought Lewis and Clark was good. I'm not sure that it's a great game, and I've turned down the chance to play it since, but it's got a lot of room for well calculated steps.
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# ? Jan 9, 2015 23:43 |
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Bruiser posted:I got the Dominion mega box set with Alchemy and Prosperity. What the heck to you do with those big tiles and the coins? The coins and black bordered mat are used in conjunction with Trade Route from Prosperity . The other mats are just organiser areas for your VP shield tokens, also from Prosperity Re Alchemists, I've played it a few times and enjoyed it every time. YMMV, try to get a demo game in before committing to purchase. Just remember it's a pseudo academia simulator with worker placement rather than just a 'solve the alchemical puzzle' game.
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# ? Jan 9, 2015 23:58 |
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# ? May 15, 2024 02:05 |
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My copy of Archipelago just came in today and good gosh is the artwork even more beautiful / uncomfortably racist in person. fake edit: But I would still contend that it treats race better than similar games like Puerto Rico or Catan. I'd rather have a game about colonialism that treats its subject matter explicitly than one that whitewashes it. The game looks very strong, though, and whoever said that this is essentially Better Catan might not be far off. A couple of the quirks of the rules (like hidden bidding for turn order with ties going to the bank) are exactly my style. Impermanent fucked around with this message at 00:05 on Jan 10, 2015 |
# ? Jan 10, 2015 00:02 |