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McNerd
Aug 28, 2007

Toshimo posted:


There's a "Your first kingdom" recommended board. Use that.
...

Tell them that there exists a strategy that beats Smithy + BIG MONEY 89% of the time. Challenge them, and yourself, to see if you can find it.

Jesus Christ, no, don't do this. Beginners will never, ever, ever find that strategy on that board. It took extremely experienced players using computer simulations. They won't even find one that wins 50% of the time. And if you rub this in their face, they're very likely to conclude that they'll never be good enough at this game to beat BM. Fortunately most boards not only have playable non-BM strategies, but have strategies that are significantly easier to execute.

McNerd fucked around with this message at 17:12 on Jan 10, 2015

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LemonAIDS
Aug 7, 2009

They are pretty great.

A few unclear things came up in another kemet game. Lets say I'm outside an enemies city and they attack me. If I lose or play the escape DI card can I retreat into their city? And what do you do when there's no actions you can do. Like if you've used both your prayers and moves and have no prayer left to upgrade or recruit. Do you just miss your turn?

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR

Admin Understudy posted:

Been a while, Board Game thread.

I've been playing a bunch of Orleans lately, really enjoying that game. It strikes me as both fresh and classic, a real solid Euro-style game. I think it has the perfect amount/style of luck that I enjoy in a game with the unpredictable but controllable bag drawing. We've been enjoying the "draft a building to remove from the game" variant as we keep finding a different strategy to really dominate. I do like 3 player, but I think the game really needs 4 to shine.

Played my first game of Historia recently as well, I was left unimpressed. I didn't find navigating the board that interesting and it just really seemed the little colonization map was too vital for scoring (meaning the options on how to play seemed limited). But that's on one play, I'll probably try and get another in again soon.

Also got in my first game of AquaSphere tonight. Pretty neat! I like the action programming from the one board to the other but I have no idea how you're supposed to score more than one end game scoring goal (although it is a Feld game). It's also ridiculously unintuitive, I have no idea how to approach efficiently teaching that game. The complexity pretty much vanishes once you get through the first round, but it's difficult to get to that point.

And lastly I've had Arkwright sitting unplayed for ages now, I'm dying to get that to the table. Probably won't be until the next monthly day-long meetup in early February. Any tips going in? Is 4 hours to be expected?


Where do you live dude, we gotta meet up sometime :). Arkwright has lasted from 3 and a half hours to 5+ hours for us in three plays.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

McNerd posted:

Jesus Christ, no, don't do this. Beginners will never, ever, ever find that strategy on that board. It took extremely experienced players using computer simulations. They won't even find one that wins 50% of the time. And if you rub this in their face, they're very likely to conclude that they'll never be good enough at this game to beat BM. Fortunately most boards not only have playable non-BM strategies, but have strategies that are significantly easier to execute.

The 89% winrate is pretty spergy but the engine that beats Big Money isn't that hard to find? Dominionstrategy says that you can get 75% winrate out of Village/Smithy/Market with a militia and some Remodeling. That's just 3 cards that have a not unapparent combo plus an attack- the trasher will be a little harder to understand but that's Dominion for you.

jivjov
Sep 13, 2007

But how does it taste? Yummy!
Dinosaur Gum
Quick Dominion question: if I play Moat as a reaction, I still get the +2 cards, right?

PerniciousKnid
Sep 13, 2006

jivjov posted:

Quick Dominion question: if I play Moat as a reaction, I still get the +2 cards, right?

You would reveal the card as a reaction and retain it, and on your turn it would still be in your hand to be played as an action if desired.

jivjov
Sep 13, 2007

But how does it taste? Yummy!
Dinosaur Gum

PerniciousKnid posted:

You would reveal the card as a reaction and retain it, and on your turn it would still be in your hand to be played as an action if desired.

Ohhh, so when I do the reaction, the card stays in my hand after that?

Aston
Nov 19, 2007

Okay
Okay
Okay
Okay
Okay

It depends on the particular card - Moat only asks you to reveal it, whereas something like Beggars you have to discard.

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.

jivjov posted:

Ohhh, so when I do the reaction, the card stays in my hand after that?

Yes. You do the reaction text on the card (Moat simply blocks attacks from happening on you, but other reactions in future expansions do different things, and some have different criteria for being revealed than when attack cards are played), and return it to your hand afterward, though you don't get to do the action text on the card at that time (the +2 cards for Moat). This is great for multiplayer games since you can use your Moat to block multiple opponents' attacks and still use the action on your turn (though Moat's action isn't so great).

McNerd
Aug 28, 2007

StashAugustine posted:

The 89% winrate is pretty spergy but the engine that beats Big Money isn't that hard to find? Dominionstrategy says that you can get 75% winrate out of Village/Smithy/Market with a militia and some Remodeling. That's just 3 cards that have a not unapparent combo plus an attack- the trasher will be a little harder to understand but that's Dominion for you.

How many Villages/Smithies/Markets? How many Silvers/Golds? In what order do you buy all these cards? When do you start greening or buying Duchies? These are highly nontrivial questions (especially for beginners) and you are not getting above 50% without at least decent answers.

Oh, and you forgot about the Cellars. Only two copies though; two is the right number of Cellars, apparently.

Meme Poker Party
Sep 1, 2006

by Azathoth

LemonAIDS posted:

Lets say I'm outside an enemies city and they attack me. If I lose or play the escape DI card can I retreat into their city?

The winner of a battle chooses where retreating forces go (assuming they don't recall). So technically you could end up inside the city after losing a battle outside it, but only if the winner decided to put you there or if he was forced to do so because all other adjacent spaces were occupied (very unlikely).

The Escape scenario gets funky. The wording of the card seems to indicate that yes, you could go inside the city with it, since you're still beginning your movement from directly outside the walls, and the errata clarifies that Escape can be used to move into the zone that the attacker came from. However keep in mind that you can only move into an empty city district, and if Escape is used then the movement of the attacking army does not end. This means that if the attacking army can move two or more spaces in a movement (very likely if a creature is involved) then he can simply come right back into whatever quadrant you entered and re initiate the battle. His own walls don't affect him, so it doesn't matter where his movement began.

LemonAIDS posted:

Like if you've used both your prayers and moves and have no prayer left to upgrade or recruit. Do you just miss your turn?

Basically. You can always "perform" your five actions because you're technically allowed to recruit 0 or move 0 spaces. So in a worst case scenario prayer x 2 plus no-move x 2 plus recruit 0 = 5 actions. You just put your token on the action but don't spend/move anything. If you horrifically run into this scenario while possessing a silver token as well then I guess you would just put it on pyramid upgrade or red/blue/white power purchase but not do anything.

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



edit:f;b by the guy above me! he did a better job of explaining anyway

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

jivjov posted:

Ohhh, so when I do the reaction, the card stays in my hand after that?

When you play a reaction card, you only do the bit below the line. The part above the line only happens when you play the card as its normal type (in this case, Action, but there are other combos later in the game).

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"

Poison Mushroom posted:

Rutibex appearing to defend the image in t-minus ten posts.

Rutibex posted:

I'm not in love with the mechanics, but I had fun reading it and in the end that's all that matters right?

Holy poo poo. This thread in a nutshell. :master:

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR

Dr. VooDoo posted:

Looking at Kickstarters I saw that there is one for a deluxe edition of Pixel Tactics that had smashed way past its goal funding. Is the game really that good or is it just people flocking towards something with pixel art ala Boss Monster?

My son and I like it a lot, noting that we are fans of Final Fantasy Tactics, the console game Level 99 games seems to be emulating. It's a nice tactics style game. Clear rules and over in half hour or so.

Paper Kaiju
Dec 5, 2010

atomic breadth

thespaceinvader posted:

Buy - Play as many Treasure cards as you have, you may buy one card. It goes in your discard pile

I'm going to risk sounding anal retentive, because it will matter later on, but during the Buy phase you do not HAVE to play as many Treasure cards as you have; you can choose to hold some back. As far as I can recall, there is zero reason to hold any back when playing the base game (since they'll just be discarded anyways during Clean-up), but the expansions do contain some cards (Mint being one of the big ones) where you may have a reason, so knowing that distinction early will save learning players a few headaches down the line.

LemonAIDS
Aug 7, 2009

They are pretty great.

Thanks for the replies, Missed the rule that the winner chooses where dudes retreat but everything else we assumed correctly.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

Paper Kaiju posted:

I'm going to risk sounding anal retentive, because it will matter later on, but during the Buy phase you do not HAVE to play as many Treasure cards as you have; you can choose to hold some back. As far as I can recall, there is zero reason to hold any back when playing the base game (since they'll just be discarded anyways during Clean-up), but the expansions do contain some cards (Mint being one of the big ones) where you may have a reason, so knowing that distinction early will save learning players a few headaches down the line.

Grand Market is the biggest one. And yes, playing treasures is optional. So's playing actions.

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"

Paper Kaiju posted:

I'm going to risk sounding anal retentive, because it will matter later on, but during the Buy phase you do not HAVE to play as many Treasure cards as you have; you can choose to hold some back. As far as I can recall, there is zero reason to hold any back when playing the base game (since they'll just be discarded anyways during Clean-up), but the expansions do contain some cards (Mint being one of the big ones) where you may have a reason, so knowing that distinction early will save learning players a few headaches down the line.

Knowing that there's an order to playing your Treasures is useful for when you play with Bank.

fozzy fosbourne
Apr 21, 2010

Guild size went from 68 to 97, and I removed expansions (Dominion:Intrigue isn't considered an expansion by BGG and I'm sure there are other variants on here). Go here to sign up! https://boardgamegeek.com/guild/2133

code:
Ratings for guild Something Awful Goons:
========================================
Rank Rating Rated Stddev Name
---- ------ ----- ------ ----
  1.   9.20     5   1.17 BattleCON: Devastation of Indines
  2.   9.00    37   1.36 Space Alert
  3.   9.00     7   0.76 Galaxy Trucker: Anniversary Edition
  4.   8.95    20   1.15 Twilight Struggle
  5.   8.89    14   0.87 Tash-Kalar: Arena of Legends
  6.   8.81    14   0.67 Dominant Species
  7.   8.80     6   0.86 Le Havre
  8.   8.75    12   0.75 Archipelago
  9.   8.71    17   0.91 Kemet
 10.   8.64    16   0.79 Dungeon Lords
 11.   8.56     5   1.13 Brass
 12.   8.53    28   1.42 Mage Knight Board Game
 13.   8.50     8   1.15 Caverna: The Cave Farmers
 14.   8.46    28   1.36 Android: Netrunner
 15.   8.45    24   1.06 Dominion: Intrigue
 16.   8.42     6   0.45 Quantum
 17.   8.38     8   0.74 Tragedy Looper
 18.   8.33    44   1.12 Dominion
 19.   8.25     6   1.07 Crokinole
 20.   8.25    12   0.99 Twilight Imperium (Third Edition)
 21.   8.21    12   0.95 Terra Mystica
 22.   8.19    12   1.14 Tzolk'in: The Mayan Calendar
 23.   8.16     5   0.75 Railways of the World
 24.   8.12    24   1.91 The Resistance: Avalon
 25.   8.10     5   0.20 Tammany Hall
 26.   8.08    13   2.10 Through the Ages: A Story of Civilization
 27.   8.08    19   1.35 Dungeon Petz
 28.   8.07    24   1.21 Galaxy Trucker
 29.   8.04    14   1.74 Caylus
 30.   8.02    28   1.45 Agricola
 31.   8.00     5   0.63 Dixit: Journey
 32.   8.00    20   1.77 Eclipse
 33.   7.99    35   1.42 Battlestar Galactica
 34.   7.97    19   0.91 The Resistance
 35.   7.94    17   1.48 Chaos in the Old World
 36.   7.93     7   0.94 Keyflower
 37.   7.91    25   1.78 The Castles of Burgundy
 38.   7.90     5   0.66 Dixit Odyssey
 39.   7.85    13   1.52 Magic: The Gathering
 40.   7.85    13   1.18 Suburbia
 41.   7.80     5   1.17 Cribbage
 42.   7.79     7   0.88 Ora et Labora
 43.   7.72    24   1.28 Puerto Rico
 44.   7.71     7   0.84 Last Will
 45.   7.68    22   1.86 Coup
 46.   7.67    27   1.49 Power Grid
 47.   7.67     6   0.80 Agricola:  All Creatures Big and Small
 48.   7.67     6   0.94 Mage Wars
 49.   7.66    22   0.95 Dixit
 50.   7.65    21   0.67 Hanabi
 51.   7.64     7   0.95 Vegas Showdown
 52.   7.64    37   1.41 7 Wonders
 53.   7.63    30   1.48 Race for the Galaxy
 54.   7.61    10   1.12 Ca$h 'n Gun$
 55.   7.57     7   1.29 Hansa Teutonica
 56.   7.57     7   1.18 Eldritch Horror
 57.   7.56     8   1.04 Glory to Rome
 58.   7.56    26   1.05 Love Letter
 59.   7.56     9   1.26 The Lord of the Rings: The Card Game
 60.   7.55    10   2.20 Summoner Wars: Master Set
 61.   7.54     5   0.70 Carson City
 62.   7.54    18   1.20 Alien Frontiers
 63.   7.52    16   1.31 Tales of the Arabian Nights
 64.   7.50    13   1.78 Ghost Stories
 65.   7.50     9   1.15 A Game of Thrones: The Board Game (Second Edition)
 66.   7.50     6   0.57 Thurn and Taxis
 67.   7.50     6   0.50 Sushi Go!
 68.   7.49     7   0.99 Star Wars: X-Wing Miniatures Game
 69.   7.43    10   1.41 One Night Ultimate Werewolf
 70.   7.43     7   2.40 PitchCar
 71.   7.40     5   1.02 Ginkgopolis
 72.   7.40     5   1.59 StarCraft: The Board Game
 73.   7.40     5   1.02 Tikal
 74.   7.40     5   1.02 Euphoria: Build a Better Dystopia
 75.   7.40     5   0.80 Heroscape Master Set
 76.   7.40    18   1.40 Stone Age
 77.   7.38    13   1.27 Ticket to Ride: Europe
 78.   7.38     6   1.27 Mice and Mystics
 79.   7.38     8   0.86 Merchants & Marauders
 80.   7.35     6   0.76 Memoir '44
 81.   7.34     7   1.32 Fresco
 82.   7.33    15   2.47 Tigris & Euphrates
 83.   7.30    10   2.75 Tichu
 84.   7.29     7   1.16 Endeavor
 85.   7.29     7   1.03 Trajan
 86.   7.29     7   0.80 Descent (Second Edition)
 87.   7.29     7   0.75 Libertalia
 88.   7.25    14   1.47 Cyclades
 89.   7.25     5   1.00 Rattus
 90.   7.22    24   1.08 Ticket to Ride
 91.   7.21     6   1.06 Tobago
 92.   7.20     5   0.93 Primordial Soup
 93.   7.20     6   0.54 Ugg-Tect
 94.   7.20     5   0.81 Goa
 95.   7.17     6   0.90 Wiz-War (eighth edition)
 96.   7.14     7   1.09 Shogun
 97.   7.12     5   1.04 Defenders of the Realm
 98.   7.10    40   1.50 Carcassonne
 99.   7.09    31   1.41 Pandemic
100.   7.08     6   0.73 Survive: Escape from Atlantis!
101.   7.07     7   1.82 Fury of Dracula
102.   7.07     9   1.06 Legendary: A Marvel Deck Building Game
103.   7.06    16   1.21 King of Tokyo
104.   7.05    10   1.11 Escape: The Curse of the Temple
105.   7.04    13   0.80 Bohnanza
106.   7.02    10   1.24 Flash Point: Fire Rescue
107.   7.00     6   0.76 Machi Koro
108.   7.00     9   1.03 Acquire
109.   7.00     6   0.82 Samurai
110.   7.00     5   0.71 Thebes
111.   6.95    10   0.85 Dungeons & Dragons: Castle Ravenloft
112.   6.95    14   2.24 Hive
113.   6.93     9   1.09 For Sale
114.   6.90     5   0.66 Modern Art
115.   6.88    13   1.11 Lords of Waterdeep
116.   6.87    15   0.78 Forbidden Island
117.   6.86     7   1.25 The Manhattan Project
118.   6.86     7   0.64 Mascarade
119.   6.86     9   1.15 Takenoko
120.   6.85    10   1.55 Robinson Crusoe: Adventure on the Cursed Island
121.   6.85    13   1.42 Eminent Domain
122.   6.83     6   0.69 Ingenious
123.   6.83     6   1.89 Jaipur
124.   6.80     5   1.47 Arctic Scavengers
125.   6.80     5   1.17 Blue Moon City
126.   6.80     5   2.32 Summoner Wars
127.   6.79     7   0.70 Roll Through the Ages: The Bronze Age
128.   6.77    11   1.12 Seasons
129.   6.76     5   0.39 Say Anything
130.   6.75     6   1.52 Wits & Wagers
131.   6.72     8   1.37 Splendor
132.   6.72    17   1.25 RoboRally
133.   6.71    14   1.37 Blood Bowl: Team Manager
134.   6.70    10   1.83 Ra
135.   6.70     5   1.60 Through the Desert
136.   6.70     5   1.17 Code 777
137.   6.70     6   1.00 Risk 2210 A.D.
138.   6.70     5   0.98 Power Grid: The First Sparks
139.   6.69     8   1.14 Village
140.   6.66    11   0.81 Red November
141.   6.63    15   0.91 Quarriors!
142.   6.60    10   0.83 Betrayal at House on the Hill
143.   6.60     5   2.08 Bootleggers
144.   6.60     5   1.85 Can't Stop
145.   6.60     5   1.07 Glass Road
146.   6.60     5   1.36 Tribune: Primus Inter Pares
147.   6.60     5   1.02 Jungle Speed
148.   6.59    10   1.55 Guillotine
149.   6.58    13   1.71 Last Night on Earth: The Zombie Game
150.   6.57    32   1.34 Small World
151.   6.57    22   1.87 Cosmic Encounter
152.   6.55     8   1.88 Troyes
153.   6.55    11   1.05 Blokus
154.   6.50     8   2.18 Innovation
155.   6.50     8   1.79 Once Upon a Time: The Storytelling Card Game
156.   6.50    11   1.74 San Juan
157.   6.42    13   1.86 Alhambra
158.   6.40     5   1.02 Yggdrasil
159.   6.40     5   0.97 Cuba
160.   6.40     5   1.20 In the Year of the Dragon
161.   6.40     5   1.02 Ascending Empires
162.   6.38     8   1.08 Witch's Brew
163.   6.36     7   2.01 Kingdom Builder
164.   6.33    18   1.54 Citadels
165.   6.33     8   2.29 Android
166.   6.32    34   1.34 The Settlers of Catan
167.   6.31    16   1.61 Lost Cities
168.   6.25     8   0.66 Epic Spell Wars of the Battle Wizards
169.   6.25     8   1.09 No Thanks!
170.   6.20     5   1.57 Letters from Whitechapel
171.   6.20     5   0.75 Scattergories
172.   6.20     5   0.51 The Great Dalmuti
173.   6.20     5   1.17 Zooloretto
174.   6.17     6   1.57 Star Realms
175.   6.16     9   1.19 Hey, That's My Fish!
176.   6.15    10   1.38 Sentinels of the Multiverse
177.   6.14     5   1.54 Biblios
178.   6.13     6   2.44 Runewars
179.   6.10     5   1.80 Finca
180.   6.06     8   1.47 Castle Panic
181.   6.06     9   1.67 Thunderstone
182.   6.05    12   1.90 Shadows over Camelot
183.   6.05     6   1.50 Notre Dame
184.   6.00     7   0.93 Coloretto
185.   6.00     5   2.76 Forbidden Desert
186.   6.00     5   0.89 Agents of SMERSH
187.   6.00     7   0.89 Kingsburg
188.   6.00     8   0.87 Scrabble
189.   6.00     5   2.39 Fleet
190.   5.92     6   0.84 Powerboats
191.   5.92     6   1.41 Descent: Journeys in the Dark
192.   5.90     5   1.02 Evo
193.   5.90     5   1.50 Ricochet Robots
194.   5.89    14   1.39 Tsuro
195.   5.86     5   1.91 Timeline: Inventions
196.   5.81     8   2.89 Go
197.   5.80     5   1.50 Tiny Epic Kingdoms
198.   5.80     5   1.17 Wasabi!
199.   5.80     5   1.94 The Princes of Florence
200.   5.77    11   1.40 Ascension: Chronicle of the Godslayer
201.   5.76     7   2.45 Space Hulk (third edition)
202.   5.75     6   2.34 FITS
203.   5.75    12   1.73 Formula D
204.   5.73     9   1.21 Bang!
205.   5.71    22   1.53 Arkham Horror
206.   5.70     5   1.78 Medici
207.   5.67     6   0.94 Monopoly Deal Card Game
208.   5.66     8   2.27 A Game of Thrones: The Card Game
209.   5.62    12   1.14 Smash Up
210.   5.53    10   1.64 Elder Sign
211.   5.50     6   2.14 Lord of the Rings
212.   5.45     6   1.67 Chrononauts
213.   5.42    12   2.33 Chess
214.   5.40     5   1.02 Incan Gold
215.   5.39     9   1.70 Gloom
216.   5.33     9   2.31 Dead of Winter: A Crossroads Game
217.   5.33     6   1.37 Infiltration
218.   5.29     7   1.98 Space Hulk: Death Angel – The Card Game
219.   5.29     7   1.16 Small World Underground
220.   5.27     5   1.37 Liar's Dice
221.   5.19     8   1.68 Shadow Hunters
222.   5.08     6   1.97 Mille Bornes
223.   5.07     7   1.37 Saboteur
224.   4.98    12   1.97 Cards Against Humanity
225.   4.84    13   1.87 Fluxx
226.   4.54    13   1.61 Apples to Apples
227.   4.40     5   1.02 Clue
228.   4.38     8   1.11 Mansions of Madness
229.   4.21     7   0.92 Boss Monster: The Dungeon Building Card Game
230.   4.04     5   2.79 We Didn't Playtest This At All
231.   4.00     6   1.15 Chez Geek
232.   3.71    12   1.45 Zombies!!!
233.   3.62    13   1.35 Risk
234.   2.42    12   1.66 Munchkin
235.   2.22    12   0.90 Monopoly
Guild Members: 97
Rating Threshold (%5 of raters): 4

rchandra
Apr 30, 2013


Curse that 5% threshold, my only 10-rated game Titan is unlikely to make the list. I should rate Bridge, but it's so partner- and opponent- dependent that I'm not sure what's fair. Do most people rate games they don't own copies of? Mine is owned and public domain only.

Toshimo
Aug 23, 2012

He's outta line...

But he's right!

fozzy fosbourne posted:

Guild size went from 68 to 97, and I removed expansions (Dominion:Intrigue isn't considered an expansion by BGG and I'm sure there are other variants on here). Go here to sign up! https://boardgamegeek.com/guild/2133

Your threshold is rounding or something because you have Threshold 4 and all the 4s dropped off and only the 5+ are left.

fozzy fosbourne
Apr 21, 2010

Toshimo posted:

Your threshold is rounding or something because you have Threshold 4 and all the 4s dropped off and only the 5+ are left.

You're right! I just copy-pasta'd the report creation bits from the old reddit version here:
https://github.com/philsstein/libBGG
code:
# filter out games that have not been rated by at least %5 of the guild
min_rating = int(len(guild.members) * 0.05)
rating_map = {k: v for k, v in rating_map.items() if len(rating_map[k]) > min_rating}
It's kind of poo poo but I wanted to keep the reddit format for comparison, for now

I'll run it again with that "greater than" being "greater than or equal to".

Also, I think this query only ranks things in guild members' collections. I'm going to play with including things people have rated that aren't in their collection.

echoMateria
Aug 29, 2012

Fruitbat Factory

McNerd posted:

Jesus Christ, no, don't do this. Beginners will never, ever, ever find that strategy on that board. It took extremely experienced players using computer simulations. They won't even find one that wins 50% of the time. And if you rub this in their face, they're very likely to conclude that they'll never be good enough at this game to beat BM. Fortunately most boards not only have playable non-BM strategies, but have strategies that are significantly easier to execute.

That's exactly what I thought when I read that post.

Owner - Hey guys I bought this game lets play it for the first time.
*Smashes them all with x100 times the points.
Players - WTF was that?
Owner- HAHAAAA, that was a strategy I learned from forums, wasn't that fun? It's called this and been played like this. Now lets move onto an another advanced strategy to beat that.
Players- ugh... can we go?

This is a horrible first impression, why would you want to do this to anyone?

Countblanc
Apr 20, 2005

Help a hero out!
Getting beat bad at a game and then challenging the person who beat you to a money match in the future is the mark of the true, honorable gamer.

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

echoMateria posted:

This is a horrible first impression, why would you want to do this to anyone?

Speaking of horrible first impressions, I saw a game of Smash Up that took 2 hours to finish. At least 3 of the 6 player game were complete newbies. I don't really expect them to come around anymore. The one player I knew at the table was practically begging to play something else (he had never played Smash Up, and I guess wanted to learn).

So we played Theseus: The Dark Orbit, which was really interesting. I'm curious to see how well balanced it is in the long run, and frankly some of the "beginner" setups are really weird (why do the Greys have Landmines in their deck when their entire schtick is rushing the Data Point track, for example), but I thought it was a fun game. It took about half the game for all of us (none of us had played before) to actually understand how to properly screw over each other via the Mancala-esque mechanic and prevent certain moves, but once that got going, the dicking was maximized and turns started to take a while as people had to figure out proper moves. People got ejected into space, forced into Probes or various other traps, and a fun narrative of Scientists recording grey aliens probing "for research" was had by all. Unfortunately, since the board state can change a LOT, it's hard to actually plan stuff ahead of time without said plans getting completely hosed over.

But I'm totally eager to play it again.

Scyther
Dec 29, 2010

GrandpaPants posted:

Speaking of horrible first impressions, I saw a game of Smash Up that took 2 hours to finish. At least 3 of the 6 player game were complete newbies. I don't really expect them to come around anymore. The one player I knew at the table was practically begging to play something else (he had never played Smash Up, and I guess wanted to learn).

Smash Up is trashy for sure, but to be completely fair, it only officially supports 4 players. It's a slog with just 4, I don't know why anyone would subject another person to a 6 player game.

fozzy fosbourne
Apr 21, 2010

Are there any other good games that have simultaneous turns like 7 wonders? More and more I'm becoming aware of the downside to long turns or significant setup and tear down times, but I'm also a little burnt out on 7 wonders.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

fozzy fosbourne posted:

Are there any other good games that have simultaneous turns like 7 wonders? More and more I'm becoming aware of the downside to long turns or significant setup and tear down times, but I'm also a little burnt out on 7 wonders.

Orleans has simultaneous planning, and actions resolve quite quickly as they mostly do fixed things.

Eminent Domain has every player participating in each player's turn.

burger time
Apr 17, 2005

fozzy fosbourne posted:

Are there any other good games that have simultaneous turns like 7 wonders? More and more I'm becoming aware of the downside to long turns or significant setup and tear down times, but I'm also a little burnt out on 7 wonders.

Race for the Galaxy is a fantastic game that has a bit of a learning curve (like 7 wonders, there's a lot of iconography to learn), but has simultaneous turns and TONS of replayability. It does 2-4, 5 with expansions. If you want to get expansions, there're a few different arcs, so research them / ask here first

Bubble-T
Dec 26, 2004

You know, I've got a funny feeling I've seen this all before.

Scyther posted:

I don't know why anyone would subject another person to a 6 player game.
Probably because they're the kind of person that plays Smash Up.

Schizoguy
Mar 1, 2002

I have so many things on my social calendar these days, it is difficult to know which you are making reference to, in particular.
Dominion: I wish that Big Money weren't always available as a "pretty good" strategy. Every time I play Dominion, I want to buy those fancy action cards, and try my hand at building an engine; but every time I attempt any strategy other than Big Money, I get crushed mercilessly. So I revert to buying Silvers, Golds, Provinces, and maybe a draw or two. And I feel slightly guilty for doing so. But there's so much negative reinforcement involved in trying a new strategy.

Sentinels: I got a chance to try Captain Cosmic today. I'm starting to realize that there are certain characters that I just don't want to use in mixed company. In a solo game, where I can control all of the players, I'm sure he's fantastic.

Ojetor
Aug 4, 2010

Return of the Sensei

Schizoguy posted:

Dominion: I wish that Big Money weren't always available as a "pretty good" strategy. Every time I play Dominion, I want to buy those fancy action cards, and try my hand at building an engine; but every time I attempt any strategy other than Big Money, I get crushed mercilessly. So I revert to buying Silvers, Golds, Provinces, and maybe a draw or two. And I feel slightly guilty for doing so. But there's so much negative reinforcement involved in trying a new strategy.

Dominion is entirely about figuring out how to make an engine that beats Big Money. That's why BM is so consistent, to provide a baseline "Your engine must be THIS good" to compete against. It's hard at first, but it gets better with practice. It's such a shame Isotropic Dominion is gone, it was by far the fastest and easiest way to practice Dominion. I'm fairly sure it's singlehandely responsible for Dominion strategy developing so quickly.

SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.
so I just played my first game of Dominion. I won by playing Mines along with lots of money or something since we weren't playing with the first kingdom setup but with 10 random kingdom cards or something? No idea if that's optimal for a first play but whatever everyone had lots of fun and Dominion kicks rear end.

thing is I know everyone said kicking everyone's asses with big money would be a terrible newbie experience but the thing I found was that everyone playing immediately gravitated towards small variants on Big Money, some people went for Festivals and Markets and one guy was kinda just messing around with a bunch of action cards but still getting lots of cash but a lot of the time I saw people just not buying Provinces even if they could and that was largely why they lost since I had 6 of the 12 provinces in a 3 player game. Everyone really enjoyed the game anyway and I expect we'll be playing it a lot more in future.

dominion good, thread recommendation good, good job and thank you all.

SuccinctAndPunchy fucked around with this message at 03:06 on Jan 11, 2015

Jump King
Aug 10, 2011

fozzy fosbourne posted:

Are there any other good games that have simultaneous turns like 7 wonders? More and more I'm becoming aware of the downside to long turns or significant setup and tear down times, but I'm also a little burnt out on 7 wonders.

If your group is of equal experience/pushiness then I find co-op games fill this niche as well since everybody generally participates each turn. There is the often stated risk of quarterbacking but I think if everybody is engaged it isn't as big of a risk as it's made out to be.

Games I would recommend along this line are Flash Point and Forbidden Desert.

I don't know exactly why but Pandemic seems to encourage quarterbacking more, I think it's because of the trading mechanic?

Toshimo
Aug 23, 2012

He's outta line...

But he's right!
Newbies will be forged in the crucible of my hate and transcend or fall. Never compromise.

Jarvisi
Apr 17, 2001

Green is still best.
What's this battlecon game that's at the top of the list? I haven't seen anyone discuss it in the thread ever.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?

Sgt. Anime Pederast posted:

What's this battlecon game that's at the top of the list? I haven't seen anyone discuss it in the thread ever.
That's because it has its own thread. BattleCON is a lot like Yomi in theme, 'card game about 2D fighting games', but instead of playing and drawing cards from a 52-card deck, you select two halves of an attack from a set that's determined when you pick your character. It's all about bluffing, prediction, and positioning, and there's PBPs of it all the time if you want to give it a go.

Rutibex
Sep 9, 2001

by Fluffdaddy

Ojetor posted:

Dominion is entirely about figuring out how to make an engine that beats Big Money. That's why BM is so consistent, to provide a baseline "Your engine must be THIS good" to compete against. It's hard at first, but it gets better with practice. It's such a shame Isotropic Dominion is gone, it was by far the fastest and easiest way to practice Dominion. I'm fairly sure it's singlehandely responsible for Dominion strategy developing so quickly.

Play against some bots; they are pretty easy to stomp but you can have a Big Money standard candle to play against and they blast through 3 turns pretty quickly. The interface is bare bones (which is a plus IMHO) and of course it has all the expansion for free unlike DominionOnline:

http://dominion.technowall.net/index.html

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goodness
Jan 3, 2012

When the light turns green, you go. When the light turns red, you stop. But what do you do when the light turns blue with orange and lavender spots?

Rutibex posted:

Play against some bots; they are pretty easy to stomp but you can have a Big Money standard candle to play against and they blast through 3 turns pretty quickly. The interface is bare bones (which is a plus IMHO) and of course it has all the expansion for free unlike DominionOnline:

http://dominion.technowall.net/index.html

Is there any way to set it to use specific sets?

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