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Toshimo posted:
Jesus Christ, no, don't do this. Beginners will never, ever, ever find that strategy on that board. It took extremely experienced players using computer simulations. They won't even find one that wins 50% of the time. And if you rub this in their face, they're very likely to conclude that they'll never be good enough at this game to beat BM. Fortunately most boards not only have playable non-BM strategies, but have strategies that are significantly easier to execute. McNerd fucked around with this message at 17:12 on Jan 10, 2015 |
# ? Jan 10, 2015 17:09 |
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# ? May 15, 2024 04:29 |
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A few unclear things came up in another kemet game. Lets say I'm outside an enemies city and they attack me. If I lose or play the escape DI card can I retreat into their city? And what do you do when there's no actions you can do. Like if you've used both your prayers and moves and have no prayer left to upgrade or recruit. Do you just miss your turn?
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# ? Jan 10, 2015 17:16 |
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Admin Understudy posted:Been a while, Board Game thread. Where do you live dude, we gotta meet up sometime . Arkwright has lasted from 3 and a half hours to 5+ hours for us in three plays.
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# ? Jan 10, 2015 17:33 |
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McNerd posted:Jesus Christ, no, don't do this. Beginners will never, ever, ever find that strategy on that board. It took extremely experienced players using computer simulations. They won't even find one that wins 50% of the time. And if you rub this in their face, they're very likely to conclude that they'll never be good enough at this game to beat BM. Fortunately most boards not only have playable non-BM strategies, but have strategies that are significantly easier to execute. The 89% winrate is pretty spergy but the engine that beats Big Money isn't that hard to find? Dominionstrategy says that you can get 75% winrate out of Village/Smithy/Market with a militia and some Remodeling. That's just 3 cards that have a not unapparent combo plus an attack- the trasher will be a little harder to understand but that's Dominion for you.
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# ? Jan 10, 2015 17:50 |
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Quick Dominion question: if I play Moat as a reaction, I still get the +2 cards, right?
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# ? Jan 10, 2015 17:55 |
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jivjov posted:Quick Dominion question: if I play Moat as a reaction, I still get the +2 cards, right? You would reveal the card as a reaction and retain it, and on your turn it would still be in your hand to be played as an action if desired.
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# ? Jan 10, 2015 17:57 |
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PerniciousKnid posted:You would reveal the card as a reaction and retain it, and on your turn it would still be in your hand to be played as an action if desired. Ohhh, so when I do the reaction, the card stays in my hand after that?
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# ? Jan 10, 2015 18:07 |
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It depends on the particular card - Moat only asks you to reveal it, whereas something like Beggars you have to discard.
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# ? Jan 10, 2015 18:12 |
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jivjov posted:Ohhh, so when I do the reaction, the card stays in my hand after that? Yes. You do the reaction text on the card (Moat simply blocks attacks from happening on you, but other reactions in future expansions do different things, and some have different criteria for being revealed than when attack cards are played), and return it to your hand afterward, though you don't get to do the action text on the card at that time (the +2 cards for Moat). This is great for multiplayer games since you can use your Moat to block multiple opponents' attacks and still use the action on your turn (though Moat's action isn't so great).
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# ? Jan 10, 2015 18:12 |
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StashAugustine posted:The 89% winrate is pretty spergy but the engine that beats Big Money isn't that hard to find? Dominionstrategy says that you can get 75% winrate out of Village/Smithy/Market with a militia and some Remodeling. That's just 3 cards that have a not unapparent combo plus an attack- the trasher will be a little harder to understand but that's Dominion for you. How many Villages/Smithies/Markets? How many Silvers/Golds? In what order do you buy all these cards? When do you start greening or buying Duchies? These are highly nontrivial questions (especially for beginners) and you are not getting above 50% without at least decent answers. Oh, and you forgot about the Cellars. Only two copies though; two is the right number of Cellars, apparently.
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# ? Jan 10, 2015 18:52 |
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LemonAIDS posted:Lets say I'm outside an enemies city and they attack me. If I lose or play the escape DI card can I retreat into their city? The winner of a battle chooses where retreating forces go (assuming they don't recall). So technically you could end up inside the city after losing a battle outside it, but only if the winner decided to put you there or if he was forced to do so because all other adjacent spaces were occupied (very unlikely). The Escape scenario gets funky. The wording of the card seems to indicate that yes, you could go inside the city with it, since you're still beginning your movement from directly outside the walls, and the errata clarifies that Escape can be used to move into the zone that the attacker came from. However keep in mind that you can only move into an empty city district, and if Escape is used then the movement of the attacking army does not end. This means that if the attacking army can move two or more spaces in a movement (very likely if a creature is involved) then he can simply come right back into whatever quadrant you entered and re initiate the battle. His own walls don't affect him, so it doesn't matter where his movement began. LemonAIDS posted:Like if you've used both your prayers and moves and have no prayer left to upgrade or recruit. Do you just miss your turn? Basically. You can always "perform" your five actions because you're technically allowed to recruit 0 or move 0 spaces. So in a worst case scenario prayer x 2 plus no-move x 2 plus recruit 0 = 5 actions. You just put your token on the action but don't spend/move anything. If you horrifically run into this scenario while possessing a silver token as well then I guess you would just put it on pyramid upgrade or red/blue/white power purchase but not do anything.
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# ? Jan 10, 2015 19:26 |
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edit:f;b by the guy above me! he did a better job of explaining anyway
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# ? Jan 10, 2015 19:31 |
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jivjov posted:Ohhh, so when I do the reaction, the card stays in my hand after that? When you play a reaction card, you only do the bit below the line. The part above the line only happens when you play the card as its normal type (in this case, Action, but there are other combos later in the game).
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# ? Jan 10, 2015 19:33 |
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Poison Mushroom posted:Rutibex appearing to defend the image in t-minus ten posts. Rutibex posted:I'm not in love with the mechanics, but I had fun reading it and in the end that's all that matters right? Holy poo poo. This thread in a nutshell.
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# ? Jan 10, 2015 20:00 |
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Dr. VooDoo posted:Looking at Kickstarters I saw that there is one for a deluxe edition of Pixel Tactics that had smashed way past its goal funding. Is the game really that good or is it just people flocking towards something with pixel art ala Boss Monster? My son and I like it a lot, noting that we are fans of Final Fantasy Tactics, the console game Level 99 games seems to be emulating. It's a nice tactics style game. Clear rules and over in half hour or so.
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# ? Jan 10, 2015 20:16 |
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thespaceinvader posted:Buy - Play as many Treasure cards as you have, you may buy one card. It goes in your discard pile I'm going to risk sounding anal retentive, because it will matter later on, but during the Buy phase you do not HAVE to play as many Treasure cards as you have; you can choose to hold some back. As far as I can recall, there is zero reason to hold any back when playing the base game (since they'll just be discarded anyways during Clean-up), but the expansions do contain some cards (Mint being one of the big ones) where you may have a reason, so knowing that distinction early will save learning players a few headaches down the line.
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# ? Jan 10, 2015 20:48 |
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Thanks for the replies, Missed the rule that the winner chooses where dudes retreat but everything else we assumed correctly.
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# ? Jan 10, 2015 20:48 |
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Paper Kaiju posted:I'm going to risk sounding anal retentive, because it will matter later on, but during the Buy phase you do not HAVE to play as many Treasure cards as you have; you can choose to hold some back. As far as I can recall, there is zero reason to hold any back when playing the base game (since they'll just be discarded anyways during Clean-up), but the expansions do contain some cards (Mint being one of the big ones) where you may have a reason, so knowing that distinction early will save learning players a few headaches down the line. Grand Market is the biggest one. And yes, playing treasures is optional. So's playing actions.
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# ? Jan 10, 2015 20:51 |
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Paper Kaiju posted:I'm going to risk sounding anal retentive, because it will matter later on, but during the Buy phase you do not HAVE to play as many Treasure cards as you have; you can choose to hold some back. As far as I can recall, there is zero reason to hold any back when playing the base game (since they'll just be discarded anyways during Clean-up), but the expansions do contain some cards (Mint being one of the big ones) where you may have a reason, so knowing that distinction early will save learning players a few headaches down the line. Knowing that there's an order to playing your Treasures is useful for when you play with Bank.
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# ? Jan 10, 2015 21:23 |
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Guild size went from 68 to 97, and I removed expansions (Dominion:Intrigue isn't considered an expansion by BGG and I'm sure there are other variants on here). Go here to sign up! https://boardgamegeek.com/guild/2133code:
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# ? Jan 10, 2015 21:28 |
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Curse that 5% threshold, my only 10-rated game Titan is unlikely to make the list. I should rate Bridge, but it's so partner- and opponent- dependent that I'm not sure what's fair. Do most people rate games they don't own copies of? Mine is owned and public domain only.
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# ? Jan 10, 2015 21:35 |
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fozzy fosbourne posted:Guild size went from 68 to 97, and I removed expansions (Dominion:Intrigue isn't considered an expansion by BGG and I'm sure there are other variants on here). Go here to sign up! https://boardgamegeek.com/guild/2133 Your threshold is rounding or something because you have Threshold 4 and all the 4s dropped off and only the 5+ are left.
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# ? Jan 10, 2015 21:39 |
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Toshimo posted:Your threshold is rounding or something because you have Threshold 4 and all the 4s dropped off and only the 5+ are left. You're right! I just copy-pasta'd the report creation bits from the old reddit version here: https://github.com/philsstein/libBGG code:
I'll run it again with that "greater than" being "greater than or equal to". Also, I think this query only ranks things in guild members' collections. I'm going to play with including things people have rated that aren't in their collection.
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# ? Jan 10, 2015 21:52 |
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McNerd posted:Jesus Christ, no, don't do this. Beginners will never, ever, ever find that strategy on that board. It took extremely experienced players using computer simulations. They won't even find one that wins 50% of the time. And if you rub this in their face, they're very likely to conclude that they'll never be good enough at this game to beat BM. Fortunately most boards not only have playable non-BM strategies, but have strategies that are significantly easier to execute. That's exactly what I thought when I read that post. Owner - Hey guys I bought this game lets play it for the first time. *Smashes them all with x100 times the points. Players - WTF was that? Owner- HAHAAAA, that was a strategy I learned from forums, wasn't that fun? It's called this and been played like this. Now lets move onto an another advanced strategy to beat that. Players- ugh... can we go? This is a horrible first impression, why would you want to do this to anyone?
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# ? Jan 11, 2015 00:32 |
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Getting beat bad at a game and then challenging the person who beat you to a money match in the future is the mark of the true, honorable gamer.
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# ? Jan 11, 2015 00:38 |
echoMateria posted:This is a horrible first impression, why would you want to do this to anyone? Speaking of horrible first impressions, I saw a game of Smash Up that took 2 hours to finish. At least 3 of the 6 player game were complete newbies. I don't really expect them to come around anymore. The one player I knew at the table was practically begging to play something else (he had never played Smash Up, and I guess wanted to learn). So we played Theseus: The Dark Orbit, which was really interesting. I'm curious to see how well balanced it is in the long run, and frankly some of the "beginner" setups are really weird (why do the Greys have Landmines in their deck when their entire schtick is rushing the Data Point track, for example), but I thought it was a fun game. It took about half the game for all of us (none of us had played before) to actually understand how to properly screw over each other via the Mancala-esque mechanic and prevent certain moves, but once that got going, the dicking was maximized and turns started to take a while as people had to figure out proper moves. People got ejected into space, forced into Probes or various other traps, and a fun narrative of Scientists recording grey aliens probing "for research" was had by all. Unfortunately, since the board state can change a LOT, it's hard to actually plan stuff ahead of time without said plans getting completely hosed over. But I'm totally eager to play it again.
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# ? Jan 11, 2015 00:54 |
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GrandpaPants posted:Speaking of horrible first impressions, I saw a game of Smash Up that took 2 hours to finish. At least 3 of the 6 player game were complete newbies. I don't really expect them to come around anymore. The one player I knew at the table was practically begging to play something else (he had never played Smash Up, and I guess wanted to learn). Smash Up is trashy for sure, but to be completely fair, it only officially supports 4 players. It's a slog with just 4, I don't know why anyone would subject another person to a 6 player game.
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# ? Jan 11, 2015 01:10 |
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Are there any other good games that have simultaneous turns like 7 wonders? More and more I'm becoming aware of the downside to long turns or significant setup and tear down times, but I'm also a little burnt out on 7 wonders.
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# ? Jan 11, 2015 01:54 |
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fozzy fosbourne posted:Are there any other good games that have simultaneous turns like 7 wonders? More and more I'm becoming aware of the downside to long turns or significant setup and tear down times, but I'm also a little burnt out on 7 wonders. Orleans has simultaneous planning, and actions resolve quite quickly as they mostly do fixed things. Eminent Domain has every player participating in each player's turn.
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# ? Jan 11, 2015 02:00 |
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fozzy fosbourne posted:Are there any other good games that have simultaneous turns like 7 wonders? More and more I'm becoming aware of the downside to long turns or significant setup and tear down times, but I'm also a little burnt out on 7 wonders. Race for the Galaxy is a fantastic game that has a bit of a learning curve (like 7 wonders, there's a lot of iconography to learn), but has simultaneous turns and TONS of replayability. It does 2-4, 5 with expansions. If you want to get expansions, there're a few different arcs, so research them / ask here first
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# ? Jan 11, 2015 02:05 |
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Scyther posted:I don't know why anyone would subject another person to a 6 player game.
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# ? Jan 11, 2015 02:28 |
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Dominion: I wish that Big Money weren't always available as a "pretty good" strategy. Every time I play Dominion, I want to buy those fancy action cards, and try my hand at building an engine; but every time I attempt any strategy other than Big Money, I get crushed mercilessly. So I revert to buying Silvers, Golds, Provinces, and maybe a draw or two. And I feel slightly guilty for doing so. But there's so much negative reinforcement involved in trying a new strategy. Sentinels: I got a chance to try Captain Cosmic today. I'm starting to realize that there are certain characters that I just don't want to use in mixed company. In a solo game, where I can control all of the players, I'm sure he's fantastic.
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# ? Jan 11, 2015 02:33 |
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Schizoguy posted:Dominion: I wish that Big Money weren't always available as a "pretty good" strategy. Every time I play Dominion, I want to buy those fancy action cards, and try my hand at building an engine; but every time I attempt any strategy other than Big Money, I get crushed mercilessly. So I revert to buying Silvers, Golds, Provinces, and maybe a draw or two. And I feel slightly guilty for doing so. But there's so much negative reinforcement involved in trying a new strategy. Dominion is entirely about figuring out how to make an engine that beats Big Money. That's why BM is so consistent, to provide a baseline "Your engine must be THIS good" to compete against. It's hard at first, but it gets better with practice. It's such a shame Isotropic Dominion is gone, it was by far the fastest and easiest way to practice Dominion. I'm fairly sure it's singlehandely responsible for Dominion strategy developing so quickly.
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# ? Jan 11, 2015 02:38 |
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so I just played my first game of Dominion. I won by playing Mines along with lots of money or something since we weren't playing with the first kingdom setup but with 10 random kingdom cards or something? No idea if that's optimal for a first play but whatever everyone had lots of fun and Dominion kicks rear end. thing is I know everyone said kicking everyone's asses with big money would be a terrible newbie experience but the thing I found was that everyone playing immediately gravitated towards small variants on Big Money, some people went for Festivals and Markets and one guy was kinda just messing around with a bunch of action cards but still getting lots of cash but a lot of the time I saw people just not buying Provinces even if they could and that was largely why they lost since I had 6 of the 12 provinces in a 3 player game. Everyone really enjoyed the game anyway and I expect we'll be playing it a lot more in future. dominion good, thread recommendation good, good job and thank you all. SuccinctAndPunchy fucked around with this message at 03:06 on Jan 11, 2015 |
# ? Jan 11, 2015 02:42 |
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fozzy fosbourne posted:Are there any other good games that have simultaneous turns like 7 wonders? More and more I'm becoming aware of the downside to long turns or significant setup and tear down times, but I'm also a little burnt out on 7 wonders. If your group is of equal experience/pushiness then I find co-op games fill this niche as well since everybody generally participates each turn. There is the often stated risk of quarterbacking but I think if everybody is engaged it isn't as big of a risk as it's made out to be. Games I would recommend along this line are Flash Point and Forbidden Desert. I don't know exactly why but Pandemic seems to encourage quarterbacking more, I think it's because of the trading mechanic?
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# ? Jan 11, 2015 03:08 |
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Newbies will be forged in the crucible of my hate and transcend or fall. Never compromise.
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# ? Jan 11, 2015 03:12 |
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What's this battlecon game that's at the top of the list? I haven't seen anyone discuss it in the thread ever.
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# ? Jan 11, 2015 03:18 |
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Sgt. Anime Pederast posted:What's this battlecon game that's at the top of the list? I haven't seen anyone discuss it in the thread ever.
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# ? Jan 11, 2015 03:29 |
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Ojetor posted:Dominion is entirely about figuring out how to make an engine that beats Big Money. That's why BM is so consistent, to provide a baseline "Your engine must be THIS good" to compete against. It's hard at first, but it gets better with practice. It's such a shame Isotropic Dominion is gone, it was by far the fastest and easiest way to practice Dominion. I'm fairly sure it's singlehandely responsible for Dominion strategy developing so quickly. Play against some bots; they are pretty easy to stomp but you can have a Big Money standard candle to play against and they blast through 3 turns pretty quickly. The interface is bare bones (which is a plus IMHO) and of course it has all the expansion for free unlike DominionOnline: http://dominion.technowall.net/index.html
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# ? Jan 11, 2015 03:37 |
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# ? May 15, 2024 04:29 |
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Rutibex posted:Play against some bots; they are pretty easy to stomp but you can have a Big Money standard candle to play against and they blast through 3 turns pretty quickly. The interface is bare bones (which is a plus IMHO) and of course it has all the expansion for free unlike DominionOnline: Is there any way to set it to use specific sets?
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# ? Jan 11, 2015 03:59 |