|
The DF UI is based solely in muscle memory. I dont even see the keys any more, it's all blonde, redhead, quartz sharkman titan vomiting magma.
|
# ? Jan 17, 2015 21:16 |
|
|
# ? May 12, 2024 05:49 |
|
I do remember once seeing a tileset that replaced all the characters with Matrix glyphs. Then all the colours were changed to various greens. It was awesome. Edit:
|
# ? Jan 17, 2015 21:27 |
|
Tenebrais posted:I do remember once seeing a tileset that replaced all the characters with Matrix glyphs. Then all the colours were changed to various greens. that...looks like it wouldn't really be any harder to decipher and play, which boggles the mind
|
# ? Jan 17, 2015 22:10 |
|
I wonder how hard it would be to support animated gifs as tilesets...
|
# ? Jan 17, 2015 22:14 |
|
Tunicate posted:I wonder how hard it would be to support animated gifs as tilesets... Considering that there exist such monstrosities as pony succubus fort mods, do you really want this?
|
# ? Jan 17, 2015 22:55 |
|
Tunicate posted:I wonder how hard it would be to support animated gifs as tilesets... Can't decide on a tileset? Just cycle through all of them at once.
|
# ? Jan 17, 2015 22:58 |
|
TildeATH posted:That guy's a tool and a sissy. I picked up Dwarf Fortress immediately. Most of us do unless there's some level of brain damage on the part of the player. Ugh, replacing a US-centric education with a Japan-centric education is no improvement. Learning the history of Japan is a waste of time--it's a completely unimportant island backwater until 400 years ago--kind of like Britain. Study Russia or Central America or China or India or Mesopotamia or the Mediterranean--places that have been historically significant for a couple thousand or more years. Don't replace one fetishistic, overly modern historical gaze with another just because it happens to be the place where they invented pokemon.
|
# ? Jan 17, 2015 23:23 |
|
a!n posted:Can't decide on a tileset? Just cycle through all of them at once. The Something Awful Forums > Discussion > Games > Rave Fortress 2015
|
# ? Jan 17, 2015 23:34 |
|
When I first started DF I launched it, hosed around a bit on a map when I didn't know how anything at all worked, accomplished nothing for like an hour, then quit Then I watched one or two 20 minute videos, to get the basic idea of how the game works (and very importantly what the gently caress z-levels were and how they work), and then I just booted up another fortress and got to it. Really once you figure out how to dig, how to start a farm, and how to do workshops, you've kinda got everything you need. Everything else isn't terribly difficult to learn as you play by reading up on the wiki how something works when you're ready to try something new
|
# ? Jan 17, 2015 23:44 |
|
I first started DF, saw the ASCII art, downloaded a tileset then had the wiki opened up to refer to whenever I needed clarification on something. I really don't see how people can say its super complex past its graphics and UI.
|
# ? Jan 17, 2015 23:53 |
|
Leal posted:I first started DF, saw the ASCII art, downloaded a tileset then had the wiki opened up to refer to whenever I needed clarification on something. I really don't see how people can say its super complex past its graphics and UI. Because it's the graphics and UI that are the problem. Well and the sheer breadth of features. Decision paralysis is a hell of a thing.
|
# ? Jan 18, 2015 00:21 |
|
Thanks thread for reminding me this game exists, I'm now destined to die alone in a pile of turds
|
# ? Jan 18, 2015 01:11 |
|
If you're just starting and also want to use ASCII art, I'd recommend going into the ini files and turning off varied ground Personally, I like the ASCII graphics. I kinda just wish I could hide gatherable-plants on the ground, so that grass/moss is always the same character. 99% of the time I really don't care if I can gather plants in a spot or not, and if I do care I don't even look to check if there's plant tiles there or not, I just designate the whole area
|
# ? Jan 18, 2015 01:59 |
|
Flesh Forge posted:It is totally OK to not like a game You're really messed up, you know that? You can't post that in this thread, go post that in the Clockwork Horrors thread, you traitor to Dwarf Fortress. KyloWinter posted:Ugh, replacing a US-centric education with a Japan-centric education is no improvement. Learning the history of Japan is a waste of time--it's a completely unimportant island backwater until 400 years ago--kind of like Britain. Study Russia or Central America or China or India or Mesopotamia or the Mediterranean--places that have been historically significant for a couple thousand or more years. Don't replace one fetishistic, overly modern historical gaze with another just because it happens to be the place where they invented pokemon. Now you're starting to make some sense. But I don't know what that has to do with the One True Game.
|
# ? Jan 18, 2015 03:01 |
|
You would understand if you were not a Baka gaijin
|
# ? Jan 18, 2015 03:26 |
Ghostwoods posted:It's something like six months before they appear, isn't it? The caravan showed up with the message "No outpost liaison? How curious..." and migrants stopped coming after wave 2.
|
|
# ? Jan 18, 2015 03:34 |
|
Lurdiak posted:The caravan showed up with the message "No outpost liaison? How curious..." and migrants stopped coming after wave 2. It means the civ is dead, I think.
|
# ? Jan 18, 2015 03:38 |
|
my dad posted:It means the civ is dead, I think. I can confirm; happened to me before. At some point one of your dwarves will be spontaneously elected king.
|
# ? Jan 18, 2015 03:41 |
|
On the other hand I've had that message two years (ish) in a row but the migrants never stopped coming. Sooner or later the outpost liaison came back into existence! In conclusion it is a mystery, but keep looking at the Dwarven civ (press c) to see if there's anyone besides your guys.
|
# ? Jan 18, 2015 03:46 |
There are a billion dudes in the civ tab, and apparently civs cannot cross bodies of water yet. so I'm leaning towards being impossibly isolated due to not checking my map properly before embarking.
|
|
# ? Jan 18, 2015 05:54 |
|
I think it's possible for the liaison to get killed or replaced out in the world so if you get that message but your civ isn't wiped out that's probably what has happened. Had a liaison get the boot once and henceforth I had a lot of engravings about dwarves shunning that guy and I didn't get a replacement until the year after. I went into legends and he didn't die so idk he must have made the king mad somehow.
|
# ? Jan 18, 2015 06:36 |
Okay, my beeswax crafting reaction turned a single glob into 900 figurines. Time for some troubleshooting.
|
|
# ? Jan 18, 2015 12:44 |
|
scamtank posted:Okay, my beeswax crafting reaction turned a single glob into 900 figurines. Time for some troubleshooting. Hooray, honey is worth it now!
|
# ? Jan 18, 2015 15:43 |
Mystery solved: a liaison finally showed up and informed me that just about everything on the trade route has been conquered by something called the Horror of Haunting. Fun is clearly incoming.
|
|
# ? Jan 18, 2015 16:42 |
|
On second thought maybe I should avoid embarking next to a lair in the dark ages mod.
|
# ? Jan 18, 2015 17:26 |
My soldiers keep getting HORRIFIED at the death of the monsters they kill. I thought I was playing Dwarf Fortress, not Elf Palace.
|
|
# ? Jan 18, 2015 18:58 |
|
I thought that was fixed in the current version?
|
# ? Jan 18, 2015 19:34 |
|
Lurdiak posted:My soldiers keep getting HORRIFIED at the death of the monsters they kill. I thought I was playing Dwarf Fortress, not Elf Palace. to be fair,
|
# ? Jan 18, 2015 19:51 |
|
If I killed a freaky rear end monster I'd feel pretty bad rear end personally.
|
# ? Jan 18, 2015 20:13 |
|
|
# ? Jan 18, 2015 21:13 |
Killing bad beasties should give you either a good feeling (other than enjoyed slaughter) or raise the moral of nearby soldiers. Urist feels a burst of energy as the death of the dragon revitalizes his spirit! * Kills more goblins*
|
|
# ? Jan 18, 2015 21:20 |
|
The alligator killed five dwarves and then a miner literally mined the alligator's brain out. e: The dwarf that killed the alligator "didn't feel anything after seeing the alligator die". Cold as ice. oddium fucked around with this message at 21:34 on Jan 18, 2015 |
# ? Jan 18, 2015 21:30 |
|
oddium posted:The alligator killed five dwarves and then a miner literally mined the alligator's brain out. All he felt was 'around', for his flask of booze.
|
# ? Jan 18, 2015 22:00 |
|
Favorite recent event is half of the fortass dog-piling a troll. Everyone, including the troll, intermittently passes out from exhaustion during the intense slap-fight which ensues. The troll finally dies due to being a mass of bruises.
|
# ? Jan 18, 2015 23:21 |
|
RedTonic posted:Favorite recent event is half of the fortass dorf fortass
|
# ? Jan 18, 2015 23:28 |
|
Moridin920 posted:after a while you don't need the menus it's just b-c for a chair, bCw for walls and you don't even think about the lovely UI Problem is, it's even more inconsistent than that. The hotkey to construct a floodgate, f'rinstance, is b-x. You make a glass floodgate with q-a-(e/c/k)-H. You make a wooden or stone floodgate with q-a-l. Coffins are o for glass, k for wood, and p for stone, and n to put in place. And there are no hotkeys for working at the forge, most likely because there are over 9000 possible metals, so making a hotkey system that can handle each possibility is more work than Toady wants to put into it.
|
# ? Jan 19, 2015 00:17 |
|
darthbob88 posted:Problem is, it's even more inconsistent than that. The hotkey to construct a floodgate, f'rinstance, is b-x. You make a glass floodgate with q-a-(e/c/k)-H. You make a wooden or stone floodgate with q-a-l. Coffins are o for glass, k for wood, and p for stone, and n to put in place. And there are no hotkeys for working at the forge, most likely because there are over 9000 possible metals, so making a hotkey system that can handle each possibility is more work than Toady wants to put into it. I don't see a problem with anything you listed. Also, there's no reason to hotkey every possible metal, because in most scenarios, you'll only have 2-3 to work with? So on that fort you'll just remember the number of times you need to quickly tap - to scroll down to the right metal.
|
# ? Jan 19, 2015 00:44 |
Ai-yay-yai. Things were going ok, but I accidentally dropped a human caravan into a spike trap while trying to keep a werebeast out. The human diplomat interrupted the meeting and hosed off, possibly because my dwarves started looting the corpses. How hosed am I?
|
|
# ? Jan 19, 2015 00:52 |
|
Glory of Arioch posted:dorf fortass is in fact what we call it at Chez Tonic. Lurdiak posted:Ai-yay-yai. Things were going ok, but I accidentally dropped a human caravan into a spike trap while trying to keep a werebeast out. The human diplomat interrupted the meeting and hosed off, possibly because my dwarves started looting the corpses. How hosed am I? Did the diplo leave angry? Anyway, chances are that you won't end up besieged by that civ, but you might not have a human caravan for awhile/it may have pretty paltry goods for trade when you next see it.
|
# ? Jan 19, 2015 00:56 |
|
|
# ? May 12, 2024 05:49 |
|
Gibbo posted:I don't see a problem with anything you listed. He's saying that the hotkeys for selecting materials are not the same across different objects -- it would make sense for "Build glass _____" to always be, say, G, while stone would be S and wood would be W, as opposed to having a different hotkey for various objects.
|
# ? Jan 19, 2015 01:04 |