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Agnostalgia
Dec 22, 2009

Konig posted:

So I've decided to pick this game back up, and I want to give Mystic Knight a proper go. I'm torn between two builds; in both of them I wanted a minimum of 500 Attack so I could still dish out a respectable amount of pain, but the main difference is what happens after L100, either 100 levels in Sorcerer or 100 levels in MK. I'm leaning towards the MK one, simply because MK is the end goal for the build, and gently caress dicking around in a class I don't want to play for 100 levels, but am I going to miss that ~800 Stam and ~130 Magick?
code:
Magick-Heavy Superoffense

HP:    3450
Stam:  3768
Att:   500
Mag:   683
Def:   240
MDef:  413

Tankier, More Balanced Offense

HP:    3800
Stam:  2968
Att:   500
Mag:   558
Def:   315
MDef:  513

Base mag and attack barely matter once BBI weapons enter the picture and defense doesn't make that big of a difference. Stamina is pretty much the one thing here that will actually be noticeable while you play.

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titties
May 10, 2012

They're like two suicide notes stuffed into a glitter bra

paco650 posted:

Two properly-raised Sorcs will dual cast, which is a truly magical thing. A triple Bolide will annihilate any group less than a goreclops.

Seconding this. Spend some time as a sorcerer and teach your sorcerer main pawn to dual cast with you. Multi-casting giant purple tornadoes will kill all of the enemies and your frame rate. It's pretty good.

Konig
Feb 24, 2012

This stink up's mega
bam-bam to the J-Stop

paco650 posted:

You'll miss the extra Stamina when you're running around throwing down GC's and Sigils and keeping the party enchanted AND trying to get between enemies and your casters, riposting attackers the whole time. I'm spoiled by playing stamina-lite classes like MA and Ranger, because whenever I give MK a go, and I'm right around 3000 too, I'm ALWAYS running out mid-fight. That's my two cents, anyway. The ~130 Mag won't make or break your build.

Agnostalgia posted:

Base mag and attack barely matter once BBI weapons enter the picture and defense doesn't make that big of a difference. Stamina is pretty much the one thing here that will actually be noticeable while you play.
Ok I came up with a third option, which somehow has more health, attack and defense, and waaay more stamina, at the cost of a little bit of magick and a lot of magick defense. Guess I should be blocking the magicks with my shield and not my face anyway. Also, it's easier because it's just Strider -> 10, Ranger -> 100, then 30 of Sorcerer and the rest as MK.
code:
HP:    3895
Stam:  4115
Att:   527
Mag:   527
Def:   347
MDef:  368

im cute
Sep 21, 2009

Konig posted:

Ok I came up with a third option, which somehow has more health, attack and defense, and waaay more stamina, at the cost of a little bit of magick and a lot of magick defense. Guess I should be blocking the magicks with my shield and not my face anyway. Also, it's easier because it's just Strider -> 10, Ranger -> 100, then 30 of Sorcerer and the rest as MK.
code:
HP:    3895
Stam:  4115
Att:   527
Mag:   527
Def:   347
MDef:  368

This looks like a good-rear end build. Augments and rings will cover your MDef bases until you get BBI gear and start maxing out resistances without even trying.

SubponticatePoster
Aug 9, 2004

Every day takes figurin' out all over again how to fuckin' live.
Slippery Tilde

Neo Helbeast posted:

360, If you have any shields I'd absolutely love it my gamertag is Mechwarrior.
Bah, sorry, I'm on PS3.

Everdraed, if you want to ruin your leveling curve you can pick up my pawn. She's a non-stupid sorcerer and sitting at LV 170-ish, I think. I could take yours out for a spin in my NG+6 though he might get murdered constantly. I can also drop him some sweet gear if he needs anything. PSN MosquitoJones.

Konig
Feb 24, 2012

This stink up's mega
bam-bam to the J-Stop

paco650 posted:

This looks like a good-rear end build. Augments and rings will cover your MDef bases until you get BBI gear and start maxing out resistances without even trying.

Cool, sticking with it then. Just gonna build my pawn as a greatbow-only max strength Ranger, so Fighter -> 10 and Warrior -> 200. She can stand back and fling arrows while I set up.

Crowetron
Apr 29, 2009

Dire Gouge is amazing. I melted off three of a Garm's health bars with it before getting thrown off. What's generally considered the best/most easily obtained restorative items in the post-game?


Oh, and I sent you a friend request Paco. GT's the same as my user name

Nahxela
Oct 11, 2008

Execution
You could consider Healing Spring Water to be fairly easy to get. You can set a Port Crystal next to one of the springs (I usually do the one near the Blighted Manse because of some escorts), and gather stuff up when you want more.

I usually just scrounge up junk from Daemon's room, though. That or wakestones from BBI or the Everfall.

Konig
Feb 24, 2012

This stink up's mega
bam-bam to the J-Stop
I usually end up just buying a tonne of potent greenwarish and carrying like 50 at all times, but there's probably better methods out there

im cute
Sep 21, 2009

Crowetron posted:

Dire Gouge is amazing. I melted off three of a Garm's health bars with it before getting thrown off. What's generally considered the best/most easily obtained restorative items in the post-game?


Oh, and I sent you a friend request Paco. GT's the same as my user name

Righteous, I'll check it out now! I wish Dire Gouge was available for Fighters; it sometimes outstrips Hundred Kisses for the best wailing-away-on weak-spots-while-riding-monsters-Dr. Strangelove-style maneuver. Healing Spring Water is my go-to heal all since it is so incredibly easy to get. You'll find a LOT of Kingwarish and Potent/Matured Greenwarish littered around the grassy levels of BBI. You can also mix Harspud Sauce with a Large Nut to get Balmy Incense, which won't restore stamina anymore but will groupheal a whopping 500hp in one go.

Konig posted:

Cool, sticking with it then. Just gonna build my pawn as a greatbow-only max strength Ranger, so Fighter -> 10 and Warrior -> 200. She can stand back and fling arrows while I set up.

I have a friend who swears by Warrior pawns, despite everything, and has trained up some of the best Warriors I ever partied with. I've never met a Ranger pawn that I kept around for long but I love playing the class.

Bakalakadaka
Sep 18, 2004

I sure wish this game was on PC because my xbox died and I want to light myself on fire then jump on monsters and stab them a lot.

Konig
Feb 24, 2012

This stink up's mega
bam-bam to the J-Stop

paco650 posted:

Righteous, I'll check it out now! I wish Dire Gouge was available for Fighters; it sometimes outstrips Hundred Kisses for the best wailing-away-on weak-spots-while-riding-monsters-Dr. Strangelove-style maneuver. Healing Spring Water is my go-to heal all since it is so incredibly easy to get. You'll find a LOT of Kingwarish and Potent/Matured Greenwarish littered around the grassy levels of BBI. You can also mix Harspud Sauce with a Large Nut to get Balmy Incense, which won't restore stamina anymore but will groupheal a whopping 500hp in one go.


I have a friend who swears by Warrior pawns, despite everything, and has trained up some of the best Warriors I ever partied with. I've never met a Ranger pawn that I kept around for long but I love playing the class.

Well I guess she'll be able to switch between, maxed strength is a versatile thing. I only thought ranger because I cover the mage support and tanky melee roles, with a bit of magic DPS, so she'll cover ranged DPS for a rounded-out duo before the other two randoms come along and bumble their way through. I remember removing daggers from rangers and striders stopped them from climbing ineffectually all over monsters, and made them stand back and own bones with skill after skill.

Everdraed
Sep 7, 2003

spankety, spankety, spankety

SubponticatePoster posted:

Bah, sorry, I'm on PS3.

Everdraed, if you want to ruin your leveling curve you can pick up my pawn. She's a non-stupid sorcerer and sitting at LV 170-ish, I think. I could take yours out for a spin in my NG+6 though he might get murdered constantly. I can also drop him some sweet gear if he needs anything. PSN MosquitoJones.
Added you and appreciate the offer! I'll probably hold off on using your pawn (unless there's a fight I really want to break or farm) since I've been having a good time with my current level-appropriate dudes, but if you have some mid-ranged items you wouldn't mind parting with I'd definitely appreciate them for Haggar or my main wizard. Don't want to break the game too much at the moment since it's fun finding new items and upgrading them, but maybe if there's a decent ring or accessory that's strong or novel that'd be cool too since I haven't seen any very impressive so far.


Edit: Oh so I finally did the Come to Court quest (which I put off till after I did all the missable side quests), but right after talking to the duke I explored the castle interior and eventually used a skeleton key to exit through the dungeon into the slums without really thinking too much about it. When I re-entered the castle grounds it forced a cut scene and a checkpoint save really suddenly. Guessing that I probably missed a cutscene I looked up the quest, and apparently I actually missed out on the only possible chance to interact with a character and enable her subsequent related quests?

Can I really not do anything involving Aelinore on this playthrough because of that? And if so is any of that content worthwhile or have interesting outcomes? Man, I was so excited to finally find a door that needed a skeleton key too!

Everdraed fucked around with this message at 13:32 on Jan 19, 2015

SubponticatePoster
Aug 9, 2004

Every day takes figurin' out all over again how to fuckin' live.
Slippery Tilde
Yeah, I understand. I have Haggar out right now, and gave him some armor. I tried to drop some sweet weapons on him but I guess they're BBI stuff because he couldn't accept them. I do have lots of magic stuff, but you'll have to change his vocation to mage or sorcerer in order for me to hook him up. He's learned quite a bit about quests and monsters, so he should return to you in pretty good shape! :)

e: As far as Aelinore goes, you get a fairly significant mid-end game quest with her but in my first playthrough I hosed up and missed it because I ran off to fight the dragon not knowing it would cancel it. She's one of the people that has specific romance dialogue if you care about those things, but there's always NG+ for stuff you missed, and each NG+ gets exponentially easier since you keep your level, money, and gear.

SubponticatePoster fucked around with this message at 18:21 on Jan 19, 2015

im cute
Sep 21, 2009

Everdraed posted:

Can I really not do anything involving Aelinore on this playthrough because of that? And if so is any of that content worthwhile or have interesting outcomes? Man, I was so excited to finally find a door that needed a skeleton key too!

It's entirely possible you broke her questline. If its any consolation, I missed essentially all the Quina, Valirmo, Ophis, and Selene content my first time around.

Personally I hate making Aelinore my beloved (which is likely to happen if you follow through to the end of her line) but there are some entertaining and informative cutscenes, more Feste, the Blighted Manse opens up, and you do miss out on a unique crafting mat. Worth it to try again in NG+.

SubponticatePoster
Aug 9, 2004

Every day takes figurin' out all over again how to fuckin' live.
Slippery Tilde
I've gone through the game so many times pretty much everyone is in love with me (including the 8-year old :gonk: ) so I have to either be careful of who I talk to, or throw them into the ocean/off of battlements to get something non-horrifying in post game.

Also, if you don't want Aelinore to be your beloved, do her final quest as a warrior or fighter - you don't pick her up nicely, you do the "grab from behind and kick her" over obstacles :haw: (She doesn't care for it much, for some reason)

SubponticatePoster fucked around with this message at 18:42 on Jan 19, 2015

Shear Modulus
Jun 9, 2010



paco650 posted:

It's entirely possible you broke her questline. If its any consolation, I missed essentially all the Quina, Valirmo, Ophis, and Selene content my first time around.

Personally I hate making Aelinore my beloved (which is likely to happen if you follow through to the end of her line) but there are some entertaining and informative cutscenes, more Feste, the Blighted Manse opens up, and you do miss out on a unique crafting mat. Worth it to try again in NG+.

Yeah this game is janky and unforgiving as gently caress when it comes to triggering plot flags that lock you out of content, I don't know how anyone could not miss large numbers of sidequests without using a guide.

e: I am almost finished with the game and according to guides I missed everything from Quina, Selene, Valmiro, and Reynard.

Shear Modulus fucked around with this message at 18:52 on Jan 19, 2015

Gildiss
Aug 24, 2010

Grimey Drawer

Shear Modulus posted:

Yeah this game is janky and unforgiving as gently caress when it comes to triggering plot flags that lock you out of content, I don't know how anyone could not miss large numbers of sidequests without using a guide.

e: I am almost finished with the game and according to guides I missed everything from Quina, Selene, Valmiro, and Reynard.

There is a fuckload of dialogue that I had no idea was in this game. Like the fat spymaster guy is claiming to be the Duke's nephew and his wife is like "He is full of poo poo" I only found it when I did the LP.

Rime
Nov 2, 2011

by Games Forum
It's easily one of the deepest RPG's in the past decade, in terms of being onionesque. Crying shame that it got so little attention compared to generic trash like Skyrim.

Rubellavator
Aug 16, 2007

The game has great mechanics but everything else feels pretty unfinished. It feels like they wanted an open-world experience but the world isn't large enough, and it lacks the polish to really work as a more focused story based game.

Sloppy Milkshake
Nov 9, 2004

I MAKE YOU HUMBLE

argondamn posted:

The game has great mechanics but everything else feels pretty unfinished. It feels like they wanted an open-world experience but the world isn't large enough, and it lacks the polish to really work as a more focused story based game.

I remember reading that the dudes that made this game had a way bigger world in mind, but they didn't have the budget to make it.

Mr. Baps
Apr 16, 2008

Yo ho?

argondamn posted:

The game has great mechanics but everything else feels pretty unfinished. It feels like they wanted an open-world experience but the world isn't large enough, and it lacks the polish to really work as a more focused story based game.

Yeah, the open world is too small and sparsely populated to work like a Bethesda game, but it lacks the polish and strong characters to be a stellar story-driven experience. The mechanics and last third of the story elevate it to being something truly special, though.

Also the game starts on an amazing note. A dragon attacked your village and ate your heart. Go take it back. :black101:

TheSpookyDanger posted:

I remember reading that the dudes that made this game had a way bigger world in mind, but they didn't have the budget to make it.

That's really easy to believe. You can plainly see plenty of areas where more time and money could have improved things.

Davincie
Jul 7, 2008

SubponticatePoster posted:

I've gone through the game so many times pretty much everyone is in love with me (including the 8-year old :gonk: ) so I have to either be careful of who I talk to, or throw them into the ocean/off of battlements to get something non-horrifying in post game.

Also, if you don't want Aelinore to be your beloved, do her final quest as a warrior or fighter - you don't pick her up nicely, you do the "grab from behind and kick her" over obstacles :haw: (She doesn't care for it much, for some reason)

i have no idea how to pick her up nicely, even as a rogue i resorted to just throwing her around. she was happy enough to become my love interest though

Infinity Gaia
Feb 27, 2011

a storm is coming...

There are pictures floating around the internet that show their original plans for the game, obviously still early on. The world used to be easily twice the size, and as a note of special importance, you would eventually go to the goddamn moon in the original vision. There was also supposed to be a dungeon that was an infinitely long tower that was shared between all players and connected all the worlds. Their original plans were kinda completely insane and overly ambitious, but to this day I wonder what it could've been like if they were given unlimited time and funds to make it happen.

Sloppy Milkshake
Nov 9, 2004

I MAKE YOU HUMBLE

Infinity Gaia posted:

...as a note of special importance, you would eventually go to the goddamn moon in the original vision. There was also supposed to be a dungeon that was an infinitely long tower that was shared between all players and connected all the worlds. Their original plans were kinda completely insane and overly ambitious, but to this day I wonder what it could've been like if they were given unlimited time and funds to make it happen.

That's rad as hell. I wanna play that so much.

Infinity Gaia
Feb 27, 2011

a storm is coming...

I looked around and it seems there's really only two pictures. This one is supposedly the original world map, complete with zone level indications:



And this one was the original concept for the multiverse setting:

SubponticatePoster
Aug 9, 2004

Every day takes figurin' out all over again how to fuckin' live.
Slippery Tilde

Davincie posted:

i have no idea how to pick her up nicely, even as a rogue i resorted to just throwing her around. she was happy enough to become my love interest though
Any class whose grab move puts things over your shoulder gets the nice carry. Were you an assassin, by any chance? I think if you are and are using a sword you get the fighter's grab, which is pitch n' kick.

Nahxela
Oct 11, 2008

Execution

Infinity Gaia posted:

I looked around and it seems there's really only two pictures. This one is supposedly the original world map, complete with zone level indications:



And this one was the original concept for the multiverse setting:


I want to play this game

Tamayachi
Sep 25, 2007

Did you think about it?


Yes. Yes you did.
If they made a sequel for this I would buy it in a heartbeat.

Calaveron
Aug 7, 2006
:negative:
I think there was also the concept of giant, huge, monstrously large creatures roaming the countryside and their backs would essentially be dungeons.

lets hang out
Jan 10, 2015

please look forward to Dragon's Dogma Online

Sloppy Milkshake
Nov 9, 2004

I MAKE YOU HUMBLE

I hope if they do make a sequel there are a lot more fights involving big things with little guys and less fights that are all bandits or all wolves or whatever. Those got old pretty quick to me, but climbing up a big thing to stab its face a hundred times is still fun as gently caress.

Everdraed
Sep 7, 2003

spankety, spankety, spankety

SubponticatePoster posted:

Yeah, I understand. I have Haggar out right now, and gave him some armor. I tried to drop some sweet weapons on him but I guess they're BBI stuff because he couldn't accept them. I do have lots of magic stuff, but you'll have to change his vocation to mage or sorcerer in order for me to hook him up. He's learned quite a bit about quests and monsters, so he should return to you in pretty good shape! :)

e: As far as Aelinore goes, you get a fairly significant mid-end game quest with her but in my first playthrough I hosed up and missed it because I ran off to fight the dragon not knowing it would cancel it. She's one of the people that has specific romance dialogue if you care about those things, but there's always NG+ for stuff you missed, and each NG+ gets exponentially easier since you keep your level, money, and gear.
Oh well about Aelinore I guess, I'll just have to put Haggar in a dress and make my own Aelinore instead. He'll be thrice the woman Aelinore could ever be!

After loading up my game and resting I didn't seem to get any new armor or any form of info popup, and Haggar still has dashes for his ratings. Do you need to release him or did something bug out?

SubponticatePoster
Aug 9, 2004

Every day takes figurin' out all over again how to fuckin' live.
Slippery Tilde

Everdraed posted:

Oh well about Aelinore I guess, I'll just have to put Haggar in a dress and make my own Aelinore instead. He'll be thrice the woman Aelinore could ever be!

After loading up my game and resting I didn't seem to get any new armor or any form of info popup, and Haggar still has dashes for his ratings. Do you need to release him or did something bug out?
I just turned him in, you should get stuff now. Took him all the way into post-game, so he should be good with all the mainline quests and lots of monster types.

Everdraed
Sep 7, 2003

spankety, spankety, spankety
Weird, played some yesterday and today and after resting a few times still haven't seen any sign of him being hired.

mirarant
Dec 18, 2012

Post or die

Everdraed posted:

Weird, played some yesterday and today and after resting a few times still haven't seen any sign of him being hired.

Maybe your pawn hasn't been released by them yet or the server is acting up? Anyway I added you on psn, accept and I'll take your pawn on a magical trip to Gransys.

e: Actually found him with ID search so Haggar is a go.

mirarant fucked around with this message at 15:46 on Jan 21, 2015

SubponticatePoster
Aug 9, 2004

Every day takes figurin' out all over again how to fuckin' live.
Slippery Tilde

Everdraed posted:

Weird, played some yesterday and today and after resting a few times still haven't seen any sign of him being hired.
That is weird. I turned him back in, didn't pitch him off a cliff or something. Let me try resting again to see if it updates.

Everdraed
Sep 7, 2003

spankety, spankety, spankety
Haha looks like it worked! Went from 8,000 riftcrystals to a tidy 130k, and Haggar has not only learned about the world and its monsters but also found himself a nice big sword to swing. Thanks for the gifts, I appreciate them!

Once I max out Haggar's warrior I'll probably switch him over to sorcerer to try out group spellcasting, since that seems pretty ridiculous.

Rubellavator
Aug 16, 2007

You always have to rest after returning a pawn.

Boy is it a pain in the rear end if you're using alt accounts and you forget to rest after returning the pawn.

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A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.
Sometimes there's just a delay. I use my japanese PSN account to grind for rift crystals sometimes and it takes a while for things to update.

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