|
Pierzak posted:What pack? ABH are AVA1 too, unless you play with the relaxed merc rules (take anything). Thanks, CB, for printing different AVA numbers on the army lists and the unit profile. Pretty sure the army list limit of 1 is correct, but still. That's a silly way to do it.
|
# ? Jan 24, 2015 03:00 |
|
|
# ? May 27, 2024 03:36 |
|
osirisisdead posted:I don't think you can take 2 palbots on one model. Flipswitch fucked around with this message at 03:16 on Jan 24, 2015 |
# ? Jan 24, 2015 03:12 |
|
!!! Yowza! Do they have to be tied to a specific model forever?
|
# ? Jan 24, 2015 05:12 |
|
osirisisdead posted:Do they have to be tied to a specific model forever? Servants? Yes. You nominate their owner before deployment, and it doesn't change. If the owner dies, servants are useless for the rest of the game.
|
# ? Jan 24, 2015 05:22 |
|
JoshTheStampede posted:Oh, I agree, Aleph in particular look tiny now, and in PanO the Auxilia and Hexa look like children. The issue is not so much them improving their sculpting quality and technique, but arbitrarily switching scale from true-28mm to 30mm. There was a point - roughly when they put out the myrmidons where they seemed to have ironed out the kinks among their sculptors. They put out models with a consistent scale and quality. Since then they have suffered not just from scale creep, which is acceptable to a certain degree as it isn't noticeable on TT, but they've also gone towards more 'heroic' proportions. It hasn't reached GW levels of acromegaly yet, but the recent Icestorm sculpts have definitely got different proportions to their older stuff. None of the models in my photo suffer from this, thankfully.
|
# ? Jan 24, 2015 09:41 |
|
Well I can see how the difference might be a niggling problem in their collection for some people, or how you might prefer them to put out quality while remaining at true 28mm scale. But I very much agree with Flipswitch's comment that you can hardly notice at arm's length on a gaming table. As long as they keep putting out models that look great individually, I'm fine with it. We can all agree that decrying the change in scale as a monstrous injustice, or saying that redoing 2012-2014 models should be the priority, is madness. Pierzak, when you say you find Infinity models harder to paint than others, I agree that the detail is very fine. But I find the newer, larger scale models slightly less intimidating to paint than the tiny-bodied ones. Same tiny details, but there's a bit more space on the flat areas. The idea that CB's output has been samey or uninspired, I chalk up purely to customers getting jaded with high quality. Bar the very occasional misfire in the pose (and no-one can say a clenched fist here or there is worse than falling-over-minuteman or spine-twisting chasseur) their new stuff is great. EDIT: Mayacast, who are in the loop and basically 100% accurate, have a partial list of the February releases, just in case anyone hasn't seen it: Alguaciles SWC box. Haqq Biker Sisters New Tankhunter HMG 2 unstated blisters (Carlos only says blisters, not what they are). I am going to have a hell of a time not buying a Nomads starter+alguaciles box, despite my resolution to paint my backlog first. Prepare for an inevitable storm of thongs and cleavage with the sex-fantasy Kum biker twin sisters. Gotta keep those lonely manchildren buying! Genghis Cohen fucked around with this message at 11:39 on Jan 24, 2015 |
# ? Jan 24, 2015 11:29 |
|
Genghis Cohen posted:Well I can see how the difference might be a niggling problem in their collection for some people, or how you might prefer them to put out quality while remaining at true 28mm scale. But I very much agree with Flipswitch's comment that you can hardly notice at arm's length on a gaming table. As long as they keep putting out models that look great individually, I'm fine with it. We can all agree that decrying the change in scale as a monstrous injustice, or saying that redoing 2012-2014 models should be the priority, is madness. They have to make some concessions to being consistent across their lines because the models are meant to be a part of an army in their game. They can't play the same game as say Reaper, whose models are individually excellent but there is very little cohesiveness across their range despite them all being nominally 28mm. I do not advocate that CB need to re-do their existing range, barring a few horror stories which have been acknowledged and pulled, the majority of their range is sufficiently consistent. My concern is that if they continue to diverge proportionally from their current "norm", their range will have to be re-done because the models just can't stand together at all. I'm talking 1980s space marine next to a 2010s space marine. With regards to style - CBs style is very clean and futuristic, which does limit how much stuff they can do with their models lest they start straying into 40k territory. There are distinct differences between the factions - but like the scale changes, they aren't really visible at arms length on the TT. And in game related news. What do people think of this as a starting army? Is it too complex/big for a newbie? 300pts Deva Lieutenant Deva Hacker Deva Spitfire Asura Spitfire Alke Spitfire Myrmidion Chainrifle Myrmidion Chainrifle Naga Minelayer Dactyls Engineer Dactyls Engineer Netrod Netrod
|
# ? Jan 24, 2015 11:52 |
|
I count 12 models there. With Command tokens that isn't necessarily an impossible ask now. You can always spend a CT to flip a model into the 1st combat group. But, I would suggest that in a vanilla list the coordinated order use for CTs is potentially too useful to give up so easily. I would lose 2 models from the Devas/Dactyls/Netrods category and pump up one of the other models. Maybe upgrade a medium-rank model like a deva into a good infiltrator, or swap the dactyl for a sophotect. In short I think I would still only run a vestigial 2nd combat group if it were a model that could operate reactively without a problem (sniper, TR-bot etc)
|
# ? Jan 24, 2015 12:42 |
|
Genghis Cohen posted:I count 12 models there. With Command tokens that isn't necessarily an impossible ask now. You can always spend a CT to flip a model into the 1st combat group. But, I would suggest that in a vanilla list the coordinated order use for CTs is potentially too useful to give up so easily. I would lose 2 models from the Devas/Dactyls/Netrods category and pump up one of the other models. Maybe upgrade a medium-rank model like a deva into a good infiltrator, or swap the dactyl for a sophotect. So the general thought is I don't need to run as many orders as possible now? I can swap in a dafsyu or another naga. Alternatively if I wanted to use drop troops how many would I need for them to be effective? Can I run a solo garuda/diomedes or should they run in pairs?
|
# ? Jan 24, 2015 12:57 |
|
It's not as many orders as possible per se. You don't want less than 10, ie a full combat group. And of that group, you want not more than 2 to start 'off the table' eg AD or TO hidden deployment, because that will limit your starting order pool. If you want to expand beyond 1 combat group, you need to organise it carefully or it won't be worth it. For example, I have seen new players write a list of 12 models, and try and field them in 2 equal combat groups of 6 each. This is a big mistake because a large order pool is necessary for offensive maneuvers. Once that player takes a couple casualties each of his groups has a very limited reach. Their opponent can essentially nullify the player's active turn by hiding away - with 4-5 orders left per group, the player won't be able to maneuver into position. If you field >10 models, you either need enough for 2 functional groups, so say 16-20, or you need one full combat group, and one smaller group that you know won't need too many orders. Examples of a good second combat group: 1x total reaction bot, 1x hacker for support systems. 1x infiltrator, 3x cheerleaders to watch for AD attacks and feed him order. A couple snipers and non-impetuous direct template carriers, to provide ARO threats. See Corbeau's categories list above, essentially strikers and sweepers don't belong in a small 2nd combat group. It is for models that control the board and give your opponent pause, because real offense in infinity requires a hefty order pool - that is supplied by your 1st combat group with 8-10 orders. A common rule of thumb, if you have 11-12 models, consider cutting down to 10 and making some upgrades, unless you have a really solid idea of who fits into the 2nd group.
|
# ? Jan 24, 2015 13:12 |
|
Just to quickly put a note down here before the topic moves too far away from it. CB do plan to resculpt every single part of their range up to current standards, this includes the models from the previous 2-3 years.
|
# ? Jan 24, 2015 13:49 |
|
Flipswitch posted:Just to quickly put a note down here before the topic moves too far away from it. CB do plan to resculpt every single part of their range up to current standards, this includes the models from the previous 2-3 years. Sounds like a lot of work vs remaining with the scale/style of the last 2yrs, but that's still good news. My Aleph wouldn't mind some growth hormones.
|
# ? Jan 24, 2015 13:57 |
|
Yeah it's very ambitious but it's something they're committed to doing, releasing them alongside newer sculpts. Their current approach to releasing more box sets eases up the stock aspect for retailers which makes it more manageable in the long term.
|
# ? Jan 24, 2015 14:00 |
|
Yeah, I am very much a fan of the box set approach, and whilst some people complain about it, it really is the only way for them to sell such a huge range. The number of different products they sell is already verging on unmanageable and boxes over blisters will help to fight that.
|
# ? Jan 24, 2015 14:04 |
|
Yeah I'm a big fan of the new box set approach, especially in regards to SWC boxes like Fusiliers and Bolts, being able to pick up the Fusilier box for example and have all of the options (have they stopped sculpting LGLs onto Combis now? I just realized I haven't seen one in ages) available to me is very, very useful. Especially the HMG sculpt, because we've been calling her the Sass-ilier.
|
# ? Jan 24, 2015 14:15 |
|
It blows me away how often they resculpt models/add new weapon options, etc. CB rules.
|
# ? Jan 24, 2015 14:55 |
|
Flipswitch posted:Especially the HMG sculpt, because we've been calling her the Sass-ilier. I want to buy the ML Fusilier and give him a shovel instead. And a mustache.
|
# ? Jan 24, 2015 15:30 |
|
I actually really like that sculpt for how simple it is. They didn't bother with any dynamic sculpt and instead just had him leaning on it like "yea this is bs15 in a link, what up??"
|
# ? Jan 24, 2015 15:33 |
|
Fiddled with the list slightly: 300pts Deva Lieutenant Deva Spitfire Myrmidion Chainrifle Myrmidion Chainrifle Asura Spitfire Dasyu Hacker Naga Minelayer Phoenix Dactyls Yudbot Netrod Also made a simpler list for use as training. 200pts Deva Lieutenant Deva Devabot Deva Spitfire Myrmidion Chainrifle Phoenix Naga Hacker Netrod Netrod I really need to find some local opponents. Seems my closest active groups are all 3+ hours away.
|
# ? Jan 24, 2015 15:56 |
|
Corbeau posted:Very Good Stuff. That was an excellent read, though would you be able to do a brief write-up on PanO units under those roles?
|
# ? Jan 24, 2015 15:57 |
|
Generally speaking that's a fairly broad question as varied weapon options can change how a piece is used, but as a quick rundown with a few (but not all) examples: Cheerleaders: Fusiliers/ASA Regulars/Order Sergeants. Auxilia Fugazi DRONBOT - Strikers Croc Men Guarda de Assalto Swiss Guard Bulleteer ARMBOTs Peacemaker ARMBOTs Knights of Montesa - Controllers Auxilia Hexas MSR NeoTerran Bolts (Drop Bears) Bagh Mari MSR Nisse Knights of Santiago (Suppressive Fire) Knights of Montesa (Suppressive Fire) Aquila Guard 'Squalo' Armoured Cavalry Jotum Dragao (Suppressive Fire) Peacemaker ARMBOT Sierra DRONBOT - Specialists Trauma Doc Machinist Hospitaller Knight Konstantinos Bipandra Any Hacker Any Paramedic Any FO (I'm quite fond of my Croc Man FO for this, as he comes with Dep. Repeaters to extend hacking range). - Sweepers Auxilia Commando Akal Bulleteer ARMBOT Knights of Santiago Sepulchre Knights Guarda de Assalto Swiss Guard HMG Jotum Dragao - Visors ASA Regular Sensor (Not a visor but comes equipped with a Sensor). Konstantinos Bagh Mari Nisse Aquila Guard Pathfinder DRONBOT (this one isn't a visor but comes equipped with a Sensor and Sniffers). Z the IVth posted:Fiddled with the list slightly: Flipswitch fucked around with this message at 16:16 on Jan 24, 2015 |
# ? Jan 24, 2015 16:06 |
|
That Croc Man hacker looks like she is surfing. I think it might be an intentional visual pun.
|
# ? Jan 24, 2015 17:43 |
|
I know the full N3 book is out (I have that already) but I misplaces my print one from the two player box, is there a pdf somewhere I can get? I want to use them for demo games.
|
# ? Jan 24, 2015 19:03 |
|
LumberingTroll posted:I know the full N3 book is out (I have that already) but I misplaces my print one from the two player box, is there a pdf somewhere I can get? I want to use them for demo games. http://infinitythegame.com/archivo/%5BENG%5D_Rules.pdf
|
# ? Jan 24, 2015 19:21 |
|
Yeah thats the full rule book. I cant find the stripped down one either.
|
# ? Jan 24, 2015 19:24 |
|
I don't think there is an Icestorm PDF. I haven't found or heard of one.
|
# ? Jan 24, 2015 19:25 |
|
If I just stick to the rules that pertain to the figures that come in the box, do you think that would be fine? I myself haven't even learned how to play yet. Suggestions on how I should make the lists from the two player box? Like which figures from each side should be the LT LumberingTroll fucked around with this message at 19:33 on Jan 24, 2015 |
# ? Jan 24, 2015 19:28 |
|
Generally I've been using the ORC/Mobile Brigada as the Lts, it shows off the fancy Lt order and gets the big stompy dudes to get stuck in and involved. I usually let the players know they can opt for the other minis that can legally be the Lt (Fusiliers or the Alguacils) if they want to hide the Lt too and let them decide. Plus that shouldn't be an issue of sticking to those rules. I'll track down my Icestorm rulebook and I might spend an evening scanning it to make a PDF. Don't CB have any quick start rules at all digitally? or only those little print out booklets?
|
# ? Jan 24, 2015 19:36 |
|
Flipswitch posted:Generally I've been using the ORC/Mobile Brigada as the Lts, it shows off the fancy Lt order and gets the big stompy dudes to get stuck in and involved. I usually let the players know they can opt for the other minis that can legally be the Lt (Fusiliers or the Alguacils) if they want to hide the Lt too and let them decide. They have a page on their site that is "quick start rules" but its very basic, and isn't for Icestorm specifically. http://www.infinitythegame.com/start.php
|
# ? Jan 24, 2015 19:42 |
|
Flipswitch posted:I don't think there is an Icestorm PDF. I haven't found or heard of one. Someone in the thread (Deviant?) uploaded photos/scans of the Icestorm book, might be worth looking for.
|
# ? Jan 24, 2015 19:45 |
|
Weissritter posted:That was an excellent read, though would you be able to do a brief write-up on PanO units under those roles? The irony is that I wrote the original for a new PanO player's thread. The post here was a specifically generic version. Part of the issue with me writing a full factional breakdown is that I play Military Orders, not vanilla. There is a bunch of PanO stuff that I've flat out never even considered using. At any rate I might try expanding upon the theory behind the entire "role" issue in list building, and then go post the whole thing as a general tactica on the official forums. Depends on how I'm feeling this weekend. The TLDR would be that the order economy is everything, so the reason you bring any specialized unit rather than all cheerleaders is because it actually improves your net efficiency (including redundancy, which prevents the opponent from chopping out that efficiency). The "roles" are just the typical efficiencies that show up in game after game. e: Just tweaked the opening paragraph to include the above tldr: quote:When building a list, regardless of faction or sectorial, there are always a set of roles that I'm looking to fill. Infinity is primarily a toolbox game rather than a synergy game: victory comes from applying the appropriate tool to the appropriate situation, not from building powerful combos and synergy chains. A good Infinity list needs to contain a well-rounded toolbox. While each unit is subtly different, overall roles are consistent; I've found that there are roughly six different niches that I aim to fill whenever I build a list. Some units overlap into multiple roles. Some units are specialized. Either way, you want to include lots of orders while maintaining enough redundancy that your opponent can't just assassinate one target (whether a single unit or multiple nearby units) and crush you by exploiting the resulting hole in your capabilities. (Bolded the changed sentence. If no one has further suggestions, I'll go ahead and put it on the official forums.) Corbeau fucked around with this message at 21:55 on Jan 24, 2015 |
# ? Jan 24, 2015 20:29 |
|
LumberingTroll posted:I know the full N3 book is out (I have that already) but I misplaces my print one from the two player box, is there a pdf somewhere I can get? I want to use them for demo games. How about the introductory section at the beginning of the N3 rulebook for demos? You can tease them with the rest of the material right there too.
|
# ? Jan 24, 2015 22:45 |
|
I would love resculpts for all the old Ariadna stuff. Lots of duds in the range sadly and poo poo that is just wrong like the panty/bare rear end volunteer model in the mini . In addition to the minuteman, wulver and chasseur, I kind of like the bad paracommandos. That being said the newer dog warriors and antipode assault pack both look awesome
|
# ? Jan 24, 2015 23:05 |
|
BOLS did a fun little article on quick and easy demo terrain for Infinity using tissue boxes: http://www.belloflostsouls.net/2015/01/jan-22-dirt-fastestleast-expensive-infinity-demo-terrain-news.html It's OK I guess, nothing special. But if you're like me and have been put off from introducing Infinity to friends because of the higher-than-normal terrain tax, it might be worth a look. The real interest in that post comes from the comments. Behold, a lesser-spotted "CB are just like GW! MY CAMO! MY EXRAH!" whinge! I love the internet.
|
# ? Jan 24, 2015 23:25 |
|
Hoboskins posted:poo poo that is just wrong like the panty/bare rear end volunteer model in the mini
|
# ? Jan 24, 2015 23:30 |
|
What do you guys think of the new template dodge being flat PH. Ilike that it's not as punishing as before but it feels maybe a bit too lenient? I'm surprised they didn't go half way and make it -3 like deployed equipment.
|
# ? Jan 25, 2015 02:25 |
|
It's different, but I have no opinion yet on whether it's good or bad. Too early in N3.
|
# ? Jan 25, 2015 02:28 |
|
Agreed, I like that its an actual choice now, so there is that.
|
# ? Jan 25, 2015 02:37 |
|
Pierzak posted:Someone in the thread (Deviant?) uploaded photos/scans of the Icestorm book, might be worth looking for. http://www.4shared.com/office/A8hgdsbwce/Operation_Icestorm.html
|
# ? Jan 25, 2015 02:42 |
|
|
# ? May 27, 2024 03:36 |
|
I just realized auxbots and the like can be targets of gadget programs. So say hello to an Assault Guard with a marksmanship bot.LumberingTroll posted:I know the full N3 book is out (I have that already) but I misplaces my print one from the two player box, is there a pdf somewhere I can get? I want to use them for demo games. Gonna give a quick overview on all of the missions 'cause they are great for teaching people in general. Mission 1: 3 line troopers w/ combis per side in an annihilation mission. No lieutenants or retreat. Simple symmetrical terrain. Mission 2: Add an HI lieutenant w/ combi to both sides. Annihilation with bonus points for killing lieutenants. Still no retreat, but obviously added in lieutenants with all relating rules(these hold the same for the rest of the missions). Mission 3: Add in camo/infiltrator/AD/forward assault unit w/ combi to both sides. Strait annihilation mission. Same no retreat and lieutenant rules as last mission. Mission 4: Add in visored overwatch/counter to the assault unit with a (regular) sniper rifle. Annihilation with bonus for killing each of the assault unit and sniper. Mission 5: Add in a unit with a unique skill and combi to each side. Mission is control central building (have only living unit on top of it) with bonus point per enemy unit killed. Tried to keep it general so you can switch up factions/added-on units as necessary. I can rewrite things if they are not clear though. e: or you could just post a pdf while I'm typing that up. That's cool I guess...
|
# ? Jan 25, 2015 02:58 |