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FlyingCheese posted:Parenting done right. I don't know. I think letting kids watch the state of the union is some manner of mental abuse. Serious talk though. That was heartwarming and fantastic, thank you.
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# ? Jan 26, 2015 04:10 |
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# ? Jun 9, 2024 18:23 |
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You're a good guy. Admittedly, I turned on the SOTU both to watch it for myself, but also to bore N+1th Doctor who was fighting her bedtime something fierce.
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# ? Jan 26, 2015 04:14 |
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karl fungus posted:I never thought of it before, but gently caress, I can just make a little ion scooter and put a command seat on top of it, right? Should be great for low-gravity moons!
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# ? Jan 26, 2015 04:15 |
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Collateral Damage posted:Now do it with TAC LS. Yep that would be pretty bad. I had a quick look, 25 years of life support comes to 36 tonnes. Or half the total mission mass! The 64k mod that increases the Kerbol system size will be a great test of stupidly long kerbaled missions for me with TAC. I've installed the outer planets mod to this and mission times are in the decades, I'm hoping RoverDude's OKS will keep my Kerbals alive long enough that their children will return to Kerbin... immelman fucked around with this message at 04:26 on Jan 26, 2015 |
# ? Jan 26, 2015 04:15 |
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Bill, Bob, and Jeb? Meet Sall, Val, and Mae.
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# ? Jan 26, 2015 04:22 |
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I just cheated enough money to get custom action groups, after dealing with basic ones for a while. I've enjoyed most of the restrictions, but not this one. I gain nothing from manually clicking each drat solar panel or experiment, and proper action groups become critical for important missions.
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# ? Jan 26, 2015 04:27 |
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I was hoping to visit both of Kerbin's moons in one single trip, but things took an interesting twist! Kerbin orbit, heading towards Minmus. Nice, circular, low orbit. Bob in the command seat. We have separation! There's no way to control this loving thing! Oh gently caress it.
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# ? Jan 26, 2015 04:55 |
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Count Roland posted:I just cheated enough money to get custom action groups, after dealing with basic ones for a while. Agreed whole-heartedly on this one. If anything the game should encompass mechjeb-styled features the higher you get up in the tech tree. After planning nodes for the umpteenth time it starts to get wearisome, and it'd be nice if I could click a "plan maneuver node" button. I think the late game needs a distinctive shift away from micro and into macro as you progress tech-wise; much like the Kerbol system itself. e: Thinking about it, being able to subcontract things to the AI for cash would be great. I can outsource the meticulous missions, such as refuelers, out to the AI (like Space X). Or, I can design a payload and outsource it to the AI to launch. That would make assembling my space stations and interplanetary missions much more fun I think. I'd much rather focus on the fun parts of building, like design and assembly (to a degree). Trivia fucked around with this message at 05:15 on Jan 26, 2015 |
# ? Jan 26, 2015 05:11 |
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The basic action groups can be used for things other than what they are titled. For example, I use Abort to deploy solar panels. But yeah, not many to work with. E: there is probably going to be better progression and balance with 4~5 levels of buildings.
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# ? Jan 26, 2015 05:35 |
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Robzilla posted:Someone tell FlowerChild's mother so she can go downstairs to her basement and give her kid a smack.
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# ? Jan 26, 2015 05:41 |
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Falken posted:What's he done now?
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# ? Jan 26, 2015 06:02 |
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Continued to exist
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# ? Jan 26, 2015 06:06 |
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immelman posted:I used them a lot when I did a low mass grand tour a while back, landed a Mk1 pod on every body except Laythe, Tylo, Duna, Eve and Moho (where I used rockets). The recent buff makes them a bit overpowered compared to the real thing! This is really cool, the logistics of the various engines and lander assemblies make my brain hurt just to even figure out where to begin. How long did this take to plan?
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# ? Jan 26, 2015 06:25 |
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Holy poo poo that Jeb jumping to circularize on Eve
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# ? Jan 26, 2015 06:43 |
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I've been trying to phase out my usage of MechJeb for a while, and my last missions to Eve and Duna were made without using Mechjeb for anything but warping for set amounts of time. However, now I want to go to Gilly. How in the poo poo do I figure out transfer windows for bodies like Gilly? The best I can do is match planes with it, but its orbit is so eccentric that I cannot figure out when to depart for it.
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# ? Jan 26, 2015 06:49 |
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Based on it's orbit I"d say transfer so you intercept at it's Periapsis no?
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# ? Jan 26, 2015 06:53 |
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Cubey posted:I've been trying to phase out my usage of MechJeb for a while, and my last missions to Eve and Duna were made without using Mechjeb for anything but warping for set amounts of time. However, now I want to go to Gilly. How in the poo poo do I figure out transfer windows for bodies like Gilly? The best I can do is match planes with it, but its orbit is so eccentric that I cannot figure out when to depart for it. EDIT: the tinkering I do in the last step is usually to adjust either the amount of radial burn or the burn timing Thesoro fucked around with this message at 07:02 on Jan 26, 2015 |
# ? Jan 26, 2015 07:00 |
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Cubey posted:I've been trying to phase out my usage of MechJeb for a while, and my last missions to Eve and Duna were made without using Mechjeb for anything but warping for set amounts of time. However, now I want to go to Gilly. How in the poo poo do I figure out transfer windows for bodies like Gilly? The best I can do is match planes with it, but its orbit is so eccentric that I cannot figure out when to depart for it. Transfer to to Eve, aerocapture, rendezvous with Gilly like you would a station. Certainly, there are more efficient methods, but Gilly happens to be cheap to get to anyway.
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# ? Jan 26, 2015 08:04 |
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Has anyone had experience building SSTO spaceplanes with FAR & Deadly re-entry running? I was thinking a spaceplane would be a cheap option for collecting science results from my orbiting spacelab but have as of yet not attempted re-entry from orbit in a spaceplane while running DR. Any tips from veterans out there? I'm using B9 parts but am still at sub 100 science R&D complex, I've seen some of the B9 parts have a 'shielded' option in the right click menu and was wondering if that referred to them acting as heatsshields...
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# ? Jan 26, 2015 10:28 |
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Vetitum posted:Has anyone had experience building SSTO spaceplanes with FAR & Deadly re-entry running? I was thinking a spaceplane would be a cheap option for collecting science results from my orbiting spacelab but have as of yet not attempted re-entry from orbit in a spaceplane while running DR. Any tips from veterans out there? A small launch vehicle and capsule is probably going to wind up much easier and cheaper than a space plane. But in answer to your question, anything with an active heat shield will be shielded from heat, and anything with the ablative resource will consume that resource for heat gained above ~600C.
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# ? Jan 26, 2015 10:59 |
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Spookydonut posted:A small launch vehicle and capsule is probably going to wind up much easier and cheaper than a space plane. But in answer to your question, anything with an active heat shield will be shielded from heat, and anything with the ablative resource will consume that resource for heat gained above ~600C. The thing about the SSTO is that it's only gonna cost the fuel you use on the way, and hell, if you have karbonite you can just have a small rig next to the landing strip to refuel it instead of reclaiming it.
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# ? Jan 26, 2015 11:10 |
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Spookydonut posted:A small launch vehicle and capsule is probably going to wind up much easier and cheaper than a space plane. But in answer to your question, anything with an active heat shield will be shielded from heat, and anything with the ablative resource will consume that resource for heat gained above ~600C. Agreed, I think I just like the idea of a space plane flying up to the station and coming back in one piece. Is there a way to set things like the fuel tanks in the fuselage to shielded, or is that option not available on stock parts?
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# ? Jan 26, 2015 11:10 |
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SeaborneClink posted:Threw a tantrum about Kirbelles being added. Gaming communities are the worst cesspools of sperg and entitlement. God forbid someone updates art assets of a Beta game to reflect the fact they understand that their character models are uniformly male in appearance and naming convention. I have a daughter and I appreciate the efforts to rectify what is an educational and just plain fun game with reference to the uniformly male art assets and naming conventions the characters are given. What the gently caress is wrong with these people? Girls don't like them so can't have girls in games? In fact, I am positive I don't want to know the actual hosed up reasoning behind this crap.
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# ? Jan 26, 2015 14:37 |
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It seems to vary between "girl models aren't important because I don't care about them you need to work on other things instead" through to "women are oppressing the gamer minority and that's racist"
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# ? Jan 26, 2015 14:46 |
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Nalesh posted:The thing about the SSTO is that it's only gonna cost the fuel you use on the way, and hell, if you have karbonite you can just have a small rig next to the landing strip to refuel it instead of reclaiming it. Using SSTO with DRE means you need to shield the entire launch vehicle against heat, which isn't easy.
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# ? Jan 26, 2015 15:16 |
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I've been looking for any guides out there on this, but haven't been able to find anything reliable. Guess I'll just have to put in a couple of hours of trial and error.
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# ? Jan 26, 2015 15:25 |
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Spookydonut posted:Using SSTO with DRE means you need to shield the entire launch vehicle against heat, which isn't easy. Is there a possible reentry trajectory that keeps your heat down? I've landed quite a few craft where I come in shallow enough and don't even get reentry effects. I'm running FAR, but not DRE, though.
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# ? Jan 26, 2015 16:24 |
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EightBit posted:Is there a possible reentry trajectory that keeps your heat down? I've landed quite a few craft where I come in shallow enough and don't even get reentry effects. I'm running FAR, but not DRE, though. Too shallow and you'll burn up. Too steep and you're going too fast and burn up, though if it's starting from a lower altitude it's less of a problem because you don't have as much energy to get rid of. Basically you want to protect your parachutes/engines.
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# ? Jan 26, 2015 16:59 |
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EightBit posted:Is there a possible reentry trajectory that keeps your heat down? I've landed quite a few craft where I come in shallow enough and don't even get reentry effects. I'm running FAR, but not DRE, though. Generally any trajectory shallow enough to not kill the aircraft is also not deep enough to function as a meaningful aerobraking maneuver, especially at interplanetary transfer velocities where your initial braking maneuver has to stop you flying out of the system. So yeah you can plot a course which keeps your heat down, but not generally one which actually slows you down as much as you need it to. Doing it from LKO though might be manageable, if tedious. OwlFancier fucked around with this message at 17:04 on Jan 26, 2015 |
# ? Jan 26, 2015 17:02 |
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Decided to fiddle with spaceplanes and uh...well now I see why people bitch about aerodynamics in this game, christ Guess it's time to suck it up and install FAR.
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# ? Jan 26, 2015 17:14 |
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Cubey posted:Decided to fiddle with spaceplanes and uh...well now I see why people bitch about aerodynamics in this game, christ Grab B9 Aerospace and the large wings too, works a trick.
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# ? Jan 26, 2015 17:18 |
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Cubey posted:Decided to fiddle with spaceplanes and uh...well now I see why people bitch about aerodynamics in this game, christ Just abuse control surfaces.
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# ? Jan 26, 2015 17:18 |
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Spacman posted:Grab B9 Aerospace and the large wings too, works a trick. I'd recommend just B9 Procedural instead of B9 Aerospace. The latter has way too many impractical parts, and Spaceplane Plus is already great anyway. https://kerbalstuff.com/mod/515/B9%20Aerospace%20Procedural%20Parts FAR is fantastic, though. You might want to reduce the aerodynamic failure threshold a bit early on though.
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# ? Jan 26, 2015 17:47 |
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Are the B9 Procedural parts incorporated into the Tech Tree? The standard procedural wings mods didn't show up when I was looking for them in an earlier save of a career mode game.
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# ? Jan 26, 2015 17:54 |
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Vetitum posted:Are the B9 Procedural parts incorporated into the Tech Tree? They should be, but if you mean old as in pre update that could be the issue, or you may have to go back through the tree and re-click everything to get the parts unlocked. That used to be A Thing.
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# ? Jan 26, 2015 17:58 |
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OwlFancier posted:Generally any trajectory shallow enough to not kill the aircraft is also not deep enough to function as a meaningful aerobraking maneuver, especially at interplanetary transfer velocities where your initial braking maneuver has to stop you flying out of the system. Or, there's a reason basically every craft that's ever successfully come back from space has used the same re-entry method which requires heat shields. It Works (tm). Vetitum posted:Has anyone had experience building SSTO spaceplanes with FAR & Deadly re-entry running? I was thinking a spaceplane would be a cheap option for collecting science results from my orbiting spacelab but have as of yet not attempted re-entry from orbit in a spaceplane while running DR. Any tips from veterans out there? Could be that or Interstellar radiation shields? I never played that far. Mr. Manley has many, many videos of SSTO craft. It's difficult, tedious, and you probably want a fuel balancer mod more than anything. Pump forward to turn into a lawn dart for the re-entry, pump back to gain maneuverability for landing.
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# ? Jan 26, 2015 18:03 |
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Count Roland posted:I just cheated enough money to get custom action groups, after dealing with basic ones for a while. Cubey posted:Decided to fiddle with spaceplanes and uh...well now I see why people bitch about aerodynamics in this game, christ
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# ? Jan 26, 2015 18:11 |
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Vetitum posted:Are the B9 Procedural parts incorporated into the Tech Tree? They are. I'm playing career mode.
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# ? Jan 26, 2015 18:13 |
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Cubey posted:Decided to fiddle with spaceplanes and uh...well now I see why people bitch about aerodynamics in this game, christ I'm in a similar boat, only in the last week have I been experimenting with aircraft in a serious way. Its kinda fun! I can see the appeal now, but it sure is counter-intuitive. I might also have to do the FAR thing, though I still don't plan on doing any space planes.
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# ? Jan 26, 2015 18:14 |
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# ? Jun 9, 2024 18:23 |
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Spacman posted:What the gently caress is wrong with these people? Girls don't like them so can't have girls in games? In fact, I am positive I don't want to know the actual hosed up reasoning behind this crap. I don't have any heartwarming stories of daughters playing KSP, but I nonetheless want to say thank you to Squad for the show of equality. It's already been mentioned that some classes/schools use Kerbal Space Program to stoke an interest for engineering, orbital mechanics and space in general. In that situation having no female representation sends The Wrong Message™.
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# ? Jan 26, 2015 18:38 |