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Grandia 1 also has horrendous voice acting. 2 is a clear winner in that way. Also, if you can stomach SO2, SO3 is fun in the same ignore the plot type way. 4 is a trainwreck.
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# ? Feb 1, 2015 01:17 |
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# ? Jun 6, 2024 07:34 |
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If you're gonna play a Tri-Ace game for the story make it Valkyrie Profile.
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# ? Feb 1, 2015 01:19 |
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Super Ninja Fish posted:Well, since you're comparing it to Grandia 1, I have to try it out. I mentioned in a few pages ago how I thought Grandia 1 was better than Grandia 2 for it's tone, 2 became more serious and lost the magic and charm. Yeah, it is of course still a ~mysterious past~ and ~save the world~ story, but a lot of the game is just traveling around with your new adventure pals and hanging out doing dumb stuff together - there's even an amusement park!
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# ? Feb 1, 2015 01:44 |
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Has anybody played Secrets of Grindea? http://www.secretsofgrindea.com/ It's still in beta but it looks great. It's like an evolution of Secret of Mana.
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# ? Feb 1, 2015 02:57 |
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punk rebel ecks posted:evolution of Secret of Mana. Sold. Time to try the demo
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# ? Feb 1, 2015 03:26 |
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punk rebel ecks posted:Has anybody played Secrets of Grindea? Friend and I played the demo ages back and had an absolute blast, especially the Gauntlet-y mode.
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# ? Feb 1, 2015 04:12 |
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punk rebel ecks posted:Has anybody played Secrets of Grindea? It's okay, but they still need to address their netcode, and they really need to fix it. Hit detection is all host-side, so if you're a client, be prepared to get hit when nobody is near you and die when you think you're completely safe. There are also bullet hell bosses that, as far as I can tell, still track every individual bullet... and when you have like 200 shots on screen at once, I don't care how small your x-y tracker is, that's a lot of data to send to even one client. Expect to lag out a lot even if your host has Google Fiber. Unfortunately, I don't think this is gonna change. As in ever. It's obvious that "ultra hardcore"-style gameplay is a core part of their design philosophy. I hope you have a really low ping, because your perfect block? Doesn't count unless the host thinks it counts, on his screen.
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# ? Feb 1, 2015 04:26 |
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The White Dragon posted:It's okay, but they still need to address their netcode, and they really need to fix it. Hit detection is all host-side, so if you're a client, be prepared to get hit when nobody is near you and die when you think you're completely safe. There are also bullet hell bosses that, as far as I can tell, still track every individual bullet... and when you have like 200 shots on screen at once, I don't care how small your x-y tracker is, that's a lot of data to send to even one client. Expect to lag out a lot even if your host has Google Fiber. Weird, I was playing from Sydney to San Diego and didn't have that much of an issue. Granted, I am Bad At Video Game (tm) so I probably wrote deaths off as my own fault
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# ? Feb 1, 2015 04:36 |
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Aww that's sad. Game is pretty fun, had a blast trying out some summoning build. It sucks for arcade though
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# ? Feb 1, 2015 04:44 |
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kirbysuperstar posted:Friend and I played the demo ages back and had an absolute blast, especially the Gauntlet-y mode. Is the coop in the story mode as well? The White Dragon posted:It's okay, but they still need to address their netcode, and they really need to fix it. Hit detection is all host-side, so if you're a client, be prepared to get hit when nobody is near you and die when you think you're completely safe. There are also bullet hell bosses that, as far as I can tell, still track every individual bullet... and when you have like 200 shots on screen at once, I don't care how small your x-y tracker is, that's a lot of data to send to even one client. Expect to lag out a lot even if your host has Google Fiber. How active is the online? Also do you know if the demo mode has online play? punk rebel ecks fucked around with this message at 04:58 on Feb 1, 2015 |
# ? Feb 1, 2015 04:52 |
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punk rebel ecks posted:How active is the online? Also do you know if the demo mode has online play? We have about ~120ms ping and I run into a lot of trouble with it. When we bring in a third (albeit all the way from Germany), we start to desync pretty badly even without a lot happening on-screen. It's rough because, as I said, everything is host side. If you're hosting, though, you shouldn't have any problems at all
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# ? Feb 1, 2015 05:37 |
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Well I played the demo of Secrets of Grindea. The game was enjoyable, but it sort of had that "indie game" feel to it that a lot of indie games had a few years ago. I can definitely imagine paying $10 for it though when its complete. EDIT - Is Popful Mail worth playing? How does it compare to other Falcom games? punk rebel ecks fucked around with this message at 09:54 on Feb 1, 2015 |
# ? Feb 1, 2015 08:12 |
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punk rebel ecks posted:EDIT - Is Popful Mail worth playing? How does it compare to other Falcom games? The Sega CD version is quite good and fun and completely goofy stupid in that fun Slayers sorta way. Just uhh..feel free to use savestates liberally because Working Designs hosed around with the difficulty in a bad way, as they tended to do.
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# ? Feb 1, 2015 11:56 |
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Seriously gently caress Working Designs for altering the games in the way they did. I have to give them props for going the extra mile back in the day when no one cared but the difficulty tweaking in Popful Mail is unnecessary and terrible. It's an enjoyable Wonder Boy style game nearly ruined by either enemies having way too much health or they do stupid amounts of damage. I wish there was a patch that applied the Japanese numbers or something.
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# ? Feb 1, 2015 12:19 |
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I think it was Silhouette Mirage where they increased the 'difficulty' just by giving bosses twice as much health. They may have done the same to Alundra or the bosses in that may always have been an unfun slog with way too much health.
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# ? Feb 1, 2015 12:46 |
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So that's the tradition Capcom followed when they localized Chaos Legion.
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# ? Feb 1, 2015 13:27 |
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And the fourth Onimusha game.
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# ? Feb 1, 2015 13:33 |
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Konami took the opposite approach in the 16-bit era and decided that removing all your health and lives was the proper way to balance things. In Rocket Knight Adventures, America's "children" was Japan's normal and our "normal" was their "very hard" which wasn't even unlocked until after beating the game.
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# ? Feb 1, 2015 14:21 |
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Yeah, they did the same thing to Contra: Hard Corps which had a health system in Japan but changed to the usual 'one hit = death' from other Contra games for the western release, which is where its reputation for being ungodly difficult comes from.
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# ? Feb 1, 2015 14:27 |
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The American version of 7th Saga nerfed your character so much that beating one of the potential PCs in a fight could be near-impossible. The Japanese version, meanwhile, is an enjoyable romp that requires very little grinding, if any. It's fairly easy.
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# ? Feb 1, 2015 14:34 |
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I like Working Designs, but yeah loving seriously the difficulty stuff is uuugh. Having to spend Magic EXP to save in Lunar 2 was bad but the real killer was Exile: Wicked Phenomenon. They hosed around with some values, made the game almost unwinnable and whatever division Telenet had working on it didn't have the time to do another attempt and send a proof back over to the US so they were nearly screwed until they figured out you could skip some rooms by letting yourself get hit in the back and get pushed forward or something and just told everyone to do that. Goddammit, Vic Ireland.
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# ? Feb 1, 2015 15:58 |
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I have to wonder what the thought was there. Trying to make their games seem more HARDCORE? Because if they were going that route, you'd think the translation would have tons of swears and such, not lame puns and references to Full House.
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# ? Feb 1, 2015 16:00 |
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Endorph posted:I have to wonder what the thought was there. Trying to make their games seem more HARDCORE? Because if they were going that route, you'd think the translation would have tons of swears and such, not lame puns and references to Full House. In the case of Exile 3, they just hosed everything up at the last minute by accident and didn't notice.
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# ? Feb 1, 2015 16:03 |
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Endorph posted:I have to wonder what the thought was there. Trying to make their games seem more HARDCORE? Because if they were going that route, you'd think the translation would have tons of swears and such, not lame puns and references to Full House. Publishers sometimes seem to think that players of certain types of games expect them to be super hardcore difficulty so you get stuff like Capcom bumping all the difficulty levels in the original version Devil May Cry 3 up one so that 'normal' is now 'easy' and 'hard' is 'normal'.
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# ? Feb 1, 2015 17:16 |
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dis astranagant posted:If you're gonna play a Tri-Ace game for the story make it Valkyrie Profile. Hey, it's the person that recommended I try Nier, my favorite RPG that I've played in the last 10 years. A game I recommend to others all the time now. Valkyrie Profile it is. My backlog is expanding exponentially.
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# ? Feb 1, 2015 18:44 |
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I wish Square would put VP on PSN, because original PS1 copies have inflated prices and I don't own a PSP to play the remake.
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# ? Feb 1, 2015 18:48 |
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PSP emulates really well now with PPSSPP. VP2's battle system is odd though. I've put it down after test-playing it for about 4 hours, went back to that save a few months later, and got my rear end kicked by every single encounter. There's so much crap to take care of in every battle and I forgot all of it.
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# ? Feb 1, 2015 19:10 |
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Sakurazuka posted:Publishers sometimes seem to think that players of certain types of games expect them to be super hardcore difficulty so you get stuff like Capcom bumping all the difficulty levels in the original version Devil May Cry 3 up one so that 'normal' is now 'easy' and 'hard' is 'normal'. In Konami's case it was about combating rentals which weren't really a thing in Japan. I don't know what everyone's excuse was beyond the early rental years, maybe to squeeze the last bit of strategy guide juice out before the internet killed that market.
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# ? Feb 1, 2015 19:53 |
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kirbysuperstar posted:Having to spend Magic EXP to save in Lunar 2 was bad When did you have to do this?
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# ? Feb 1, 2015 20:02 |
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whaley posted:When did you have to do this? The Sega CD version. Magic EXP doesn't exist at all on the PSX version.
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# ? Feb 1, 2015 20:14 |
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Sakurazuka posted:Publishers sometimes seem to think that players of certain types of games expect them to be super hardcore difficulty so you get stuff like Capcom bumping all the difficulty levels in the original version Devil May Cry 3 up one so that 'normal' is now 'easy' and 'hard' is 'normal'. In some cases there was the idea that Americans (or the West in general) wanted tougher action games than Japan does, kind of the opposite of how RPGs were sometimes made easier for the West in the early days. Some non-Japanese action games were made easier when ported to Japan, like Battletoads. No idea why Working Designs wanted to make RPGs harder, but then that wasn't a company known for sound business decisions.
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# ? Feb 1, 2015 20:48 |
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Are the Lunar Sega CD games better than the Playstation versions in anyway?
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# ? Feb 1, 2015 20:51 |
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punk rebel ecks posted:Are the Lunar Sega CD games better than the Playstation versions in anyway? The PSX version doesn't have this shredding intro music. https://www.youtube.com/watch?v=Je7Ie8QWF1s
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# ? Feb 1, 2015 21:01 |
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Erebus posted:The PSX version doesn't have this shredding intro music. That almost made me want to replay it. How is the PSX version compared to the Sega CD one?
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# ? Feb 1, 2015 21:28 |
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Super Ninja Fish posted:Hey, it's the person that recommended I try Nier, my favorite RPG that I've played in the last 10 years. A game I recommend to others all the time now. Valkyrie Profile it is.
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# ? Feb 1, 2015 21:34 |
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You will get an ending anyway, and reading about the exploits of your ex-party members can be fun sometimes. What you really need to know eventually in a blind VP run is that Bloodbane is optional. Never before have I seen a boss that basically expects your entire party to master the art of surviving after death.
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# ? Feb 1, 2015 21:50 |
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punk rebel ecks posted:Are the Lunar Sega CD games better than the Playstation versions in anyway? Yes and no. The Playstation version has enemies on screen (similar to Earthbound) while the SCD version has random encounters. You'd think that was a plus for the PS1 version but Lunar is a game heavily dependent on your level. The PS1 version always felt harder to me, maybe because WD tweaked it even further or possibly because you fight so much in the SCD version that you're never hurting for cash and experience. And even though the SCD version has random battles it's not that long. Maybe 10 hours yet I remember playing double that on Complete. The plot shares the same structure but some elements are completely different. Like in the original Luna doesn't come with you on the boat and a few scenes are radically altered. Lunar is such a weird series because it was followed by three other games (Complete, Legend, and Harmony) that aren't so much remakes as they are retellings of the same story. It's a shame WD couldn't get the PC version off the ground. If you have no love for 16-bit RPGs then Complete is the way to go but I think all the Lunar games are interesting enough to warrant at least some of your time. Not Dragon Song, though. gently caress Dragon Song. al-azad fucked around with this message at 21:55 on Feb 1, 2015 |
# ? Feb 1, 2015 21:52 |
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This conversation is dangerously close to falling into a "gently caress Working Designs" conversation again. :P But yeah I'll definitely try out Popful Mail sometime.
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# ? Feb 2, 2015 00:52 |
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I found that, while playing Lunar 1 the temptation to avoid combat was really strong- and because of that it was all too easy to be underpowered. That was what happened on my first playthrough many years ago, I must have skipped as many fights as I could because I was way underpowered at the final boss. About a month ago I reloaded the old save in an attempt to finish it off, and I was so weak that regular enemies were a real threat to me. Random battles suck, there's no way around it, but they serve a useful purpose. And I'm surprised by all of the hate for Working Design, I always thought they were well liked.
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# ? Feb 2, 2015 01:01 |
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# ? Jun 6, 2024 07:34 |
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Working Designs were amazing at the time, but with the benefit of hindsight and actually good translations that don't need to use cheap punchlines as a crutch, it's easy to see where they faltered. I still don't think they're the worst ever, but none of what they did would really be acceptable these days.
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# ? Feb 2, 2015 01:04 |