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CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
What does 'Obsessed with killing' mean? Because my main Crusader has it, and he's always been the main damage dealer of the group, so I guess there's no danger of him going into withdrawal, but it still seems like something that should be a benefit :v:

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Vargs
Mar 27, 2010

I really love the Highwayman's rest abilities. Gallows Humor tends to take off waaaaay more stress than any other skill I've seen, he has that rad two-pointer that increases the odds of surprising enemies, and Clean Guns seems like just about the only combat buff that I'd rather use over another health recovery/stress reduction ability.

Demiurge4
Aug 10, 2011

Has anyone figured out what some of the weirder quirks do? There's one that gives people visions and one where they think they're possessed by a demon. Obsessed with killing is another weird one that doesn't seem to have any real benefit or drawback.

Time_pants
Jun 25, 2012

Now sauntering to the ring, please welcome the lackadaisical style of the man who is always doing something...

Well, no question about it: I'm picking this game up as soon as it goes on sale.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound
The more I play the Jester the more I love him. His stress heal song is just *so powerful*. I find myself taking high-stress-level characters on dungeon runs instead of sending them to the Abbey. I took him on a Long duration mission and only camped once, just for the buff skills; when I finished the mission everyone was at lower stress than when they'd started.

He does take the right party -- you need lots of stuns, and someone to be a dedicated healer -- but wow is he effective once he gets rolling.

Demiurge4 posted:

Has anyone figured out what some of the weirder quirks do? There's one that gives people visions and one where they think they're possessed by a demon. Obsessed with killing is another weird one that doesn't seem to have any real benefit or drawback.

I *suspect* they influence which types of Afflictions you're likely to get.

Hieronymous Alloy fucked around with this message at 15:48 on Feb 2, 2015

Demiurge4
Aug 10, 2011

Hieronymous Alloy posted:

I *suspect* they influence which types of Afflictions you're likely to get.

I need to do some testing, but I hope they influence how people react to the various points of interest in the dungeons. Obsessed with knowledge sometimes means they will grab the pile of books without being prompted, but I wonder if it also affects the likely outcomes.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Demiurge4 posted:

I need to do some testing, but I hope they influence how people react to the various points of interest in the dungeons. Obsessed with knowledge sometimes means they will grab the pile of books without being prompted, but I wonder if it also affects the likely outcomes.

I don't think it has an impact on the outcomes, as I've had both bad and good stuff happen when one of my team decides to use a dungeon item on their own because of a quirk, at it seems to be at about the same rate as when I just use stuff normally.

All those quirks that are like "obsessed with sainthood" or whatever relate to that sort of thing. I'm guessing that various types of dungeon objects are tagged with particular attributes that identify them as "interesting" to people with particular quirks (like a corpse is probably tagged with "death", "blood", etc.), and then each time you pass one that has an attribute matching one of your party member's quirks, it does a random roll to see if they loot it automatically.

MaxDuo
Aug 13, 2010

Demiurge4 posted:

Has anyone figured out what some of the weirder quirks do? There's one that gives people visions and one where they think they're possessed by a demon. Obsessed with killing is another weird one that doesn't seem to have any real benefit or drawback.

Not sure which exact ones you're refering to, but some of them seem to affect how your characters act when picking up items or whatever. Like you might have a barbarian who thinks they are holy or whatever (I can't remember what it's called atm) and if you try to have your crusader or priest use a confessional booth, the barbarian will just kind of shout something and jump in and get stressed out. I imagine some make different characters want to be the one that disarms/fails a trap and whatnot.

I've went on about 6 or 7 dungeon runs with the demon possession on one and I don't think I've ever seen it do anything. Obsessed with killing might just stop you from switching rows, using a heal/buff, etc... or maybe have a non killing skill do less or something, I've only done one dungeon run with that and haven't seen it trigger anything that I've noticed, yet.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound
Here's a question: for the camp skills that rely on a character being "Religious," what does that mean precisely? Is it class based or quirk based?

EDIT:

Second set of questions. Diseases -- syphilis, the runs, rabies, etc. Has anyone had any success using the little medicine bowls to remove diseases? Maybe the plague doctor's 'leeches" camp skill? Or is it just the sanitarium?

Hieronymous Alloy fucked around with this message at 17:41 on Feb 2, 2015

Demiurge4
Aug 10, 2011

Hieronymous Alloy posted:

Here's a question: for the camp skills that rely on a character being "Religious," what does that mean precisely? Is it class based or quirk based?

I think various traits count as that, or its based on class, I know the Helion is pagan and has a camp skill called reject the gods. Or it could be based on traits like god fearing or warrior of light.

TheBlandName
Feb 5, 2012

Hieronymous Alloy posted:

Second set of questions. Diseases -- syphilis, the runs, rabies, etc. Has anyone had any success using the little medicine bowls to remove diseases? Maybe the plague doctor's 'leeches" camp skill? Or is it just the sanitarium?

The diseases are traits right now, and the only way to be rid of them is the sanitarium (or good luck on lootables). Kind of annoying given how quickly they can stack up from some lootables, but that's not really different from books. I suspect that diseases will change in the future so they're a unique thing. Or maybe the medicine bowls can be used to make some of the disease-carrying lootables safe. Or that "disease" is going to be a third DoT effect that one of the dungeons becomes themed around, and we're just seeing some placeholders. The plague doctor may end up a disease specialist instead of blight.

LizardBeam
May 17, 2005
Not an AmphiBeam
Yeah, the medicinal herbs are basically for cleansing gross stuff. Stuff I've found it works on so far (spoilered for people who want to try poo poo out): Carcasses in the Weald, giving a poo poo ton of food, Meatwagons in the Warrens, also giving food, and in the ruins the alchemy tables, guaranteeing success and maidens, which makes them drop loot. You can also use shovels on graves found in the weald to avoid disease.

That's what I've found for the herbs so far. It's pretty neat.

RottenK
Feb 17, 2011

Sexy bad choices

FAILED NOJOE
I have a really annoying issue with saves. When I start the game, the list of saves is completely empty, as if I never started any campaigns. But the saved campaigns exist, and can be loaded by creating a "new" save with the same name as the one that I want to load.

Anyone else run into anything like this?

[Edit]Looks like it also requires the new save to be in the same slot where it was originally created.

RottenK fucked around with this message at 19:44 on Feb 2, 2015

RubberBands Hurt
Dec 13, 2004

seriously, wtf
One thing that's been fun to fiddle with is the default settings for new recruits. A mix of curiosity along with saving my serious masochistic dungeon crawling for release led me to poke around and see some of what was tweakable.

So, if you go to your install directory and edit some of the .json config files, you can muck with your game world a bit (in Steam, approximately here: Steam\SteamApps\common\DarkestDungeon\campaign\roster\roster.json)

Open that file in Wordpad/Vim/TextWhatever and try things like setting positive quirk min/max values to 7 and negative to 0 (or both to 7... or 0) - and/or set combat skills to 7 along with camping skills to 4 (class specific) and 3 (shared camping skills).

New recruits will have all their base skills unlocked, along with a full rack of positive traits. It certainly doesn't trivialize the game, but makes for some interesting party tweaking/combos right from the start based on their buffs (or really fun runs with all sorts of negative trait insanity). New traits will still happen when you're full at 7, they just replace an existing trait (I'm not sure if there's logic to this or it's random). Also saves some early resources with not having to worry about upgrading the camp skills or unlock base skills.

--------

In regards to dungeon items, always bring Holy Water to the Crypts (Confession booth will reduce a huge amount of stress with it for apparently anyone, and the shrine will give a %30 rather then %20 damage buff - but you may need to be a holy character for the shrine), and in regards to Alchemy tables that I haven't seen mentioned: A torch used on an Alchemy table will give 100% light, even when you're completely dark

RubberBands Hurt fucked around with this message at 19:52 on Feb 2, 2015

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

LizardBeam posted:

Yeah, the medicinal herbs are basically for cleansing gross stuff. Stuff I've found it works on so far (spoilered for people who want to try poo poo out): Carcasses in the Weald, giving a poo poo ton of food, Meatwagons in the Warrens, also giving food, and in the ruins the alchemy tables, guaranteeing success and maidens, which makes them drop loot. You can also use shovels on graves found in the weald to avoid disease.

That's what I've found for the herbs so far. It's pretty neat.

So how do I use herbs? When I click on something like carcass, it doesn't give me an option to use herbs like it does a shovel on a blockage. Am I supposed to use them in the inventory before I click the carcass?

RubberBands Hurt
Dec 13, 2004

seriously, wtf

Lotish posted:

So how do I use herbs? When I click on something like carcass, it doesn't give me an option to use herbs like it does a shovel on a blockage. Am I supposed to use them in the inventory before I click the carcass?

It should pop up a dialogue with an empty box (like where the shovel is for a blockage), you can drag items from your inventory to that box - for many of the dungeon items, you also want a specific character class to interact for best results (Vestal/Crusader for Holy Things, Highwayman for Traps, Plague Doctor for Alchemy Tables...); but I'm not sure if using an inventory item always gets the same result no matter who does it.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

RubberBands Hurt posted:

One thing that's been fun to fiddle with is the default settings for new recruits. A mix of curiosity along with saving my serious masochistic dungeon crawling for release led me to poke around and see some of what was tweakable.

So, if you go to your install directory and edit some of the .json config files, you can tweak your game world a bit (in Steam, approximately here: Steam\SteamApps\common\DarkestDungeon\campaign\roster\roster.json)

Open that file in Wordpad/Vim/TextWhatever and try things like setting positive quirk min/max values to 7 and negative to 0 (or both to 7... or 0) - and/or set combat skills to 7 along with camping skills to 4 (class specific) and 3 (shared camping skills).

New recruits will have all their base skills unlocked, along with a full rack of positive traits. It certainly doesn't trivialize the game, but makes for some interesting party tweaking/combos right from the start based on their buffs (or really fun runs with all sorts of negative trait insanity). New traits will still happen when you're full at 7, they just replace an existing trait (I'm not sure if there's logic to this or it's random). Also saves some early resources with not having to worry about upgrading the camp skills or unlock base skills.

--------

In regards to dungeon items, always bring Holy Water to the Crypts (Confession booth will reduce a huge amount of stress with it for apparently anyone, and the shrine will give a %30 rather then %20 damage buff - but you may need to be a holy character for the shrine), and in regards to Alchemy tables that I haven't seen mentioned: A torch used on an Alchemy table will give 100% light, even when you're completely dark

Hahah, niiice tricks. Where are the save files kept? Can you back up your save file and restore to it to create a "hard" save in case things go south?

RubberBands Hurt
Dec 13, 2004

seriously, wtf

Hieronymous Alloy posted:

Hahah, niiice tricks. Where are the save files kept? Can you back up your save file and restore to it to create a "hard" save in case things go south?

Hoo boy, I managed to avoid looking into that, but just now found them at: "\Users\*USERNAME*\Saved Games\Darkest\"

All the save games are plain text .json files...

You can edit everything. :parrot:


Edit: Hmm, seems to be slightly less plain text now.

RubberBands Hurt fucked around with this message at 02:06 on Feb 3, 2015

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

RubberBands Hurt posted:

All the save games are plain text .json files...

You can edit everything. :parrot:

Oh my loving god :allears:

This is dangerous information

Mmmmm I love me a nice JSON

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It
Nooo dont savescum the roguelike

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Zaphod42 posted:

Oh my loving god :allears:

This is dangerous information

Mmmmm I love me a nice JSON

first world moral dilemmas:

Do I put this info into my Steam Guide or not/

The Cheshire Cat
Jun 10, 2008

Fun Shoe
Eh, if people figure out how data is stored in the game it may lead to modding down the road so I say go for it.

It's not really a Roguelike anyway - I don't think you can actually "lose" the game. It costs nothing to get more recruits from the stagecoach, and it refills after every run, win or lose, so even after a total wipe you'll have more fresh recruits ready for another go, and although it's probably a bad idea to go into a dungeon without buying supplies, it's not mandatory, so you don't need some minimum amount of gold to make another run, either. There's also always going to be at least one level 1 mission available so you can't get in a situation where you have a team but nothing they can do.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Hieronymous Alloy posted:

first world moral dilemmas:

Do I put this info into my Steam Guide or not/

I'd keep it to yourself for now, if only so that people don't start trumpeting it on reddit and get the devs to go change it before we can have some fun with it.

The Cheshire Cat posted:

It's not really a Roguelike anyway - I don't think you can actually "lose" the game. It costs nothing to get more recruits from the stagecoach, and it refills after every run, win or lose, so even after a total wipe you'll have more fresh recruits ready for another go, and although it's probably a bad idea to go into a dungeon without buying supplies, it's not mandatory, so you don't need some minimum amount of gold to make another run, either. There's also always going to be at least one level 1 mission available so you can't get in a situation where you have a team but nothing they can do.

Well, its more like the individual missions are the roguelikes, and the overall game is just like, your unlocks. Like you said there's not really a way to fail the overall game, and there's not really a reason to start a new game either. You can instead just send out a B-team instead of your normal crew, but no reason to partition your forces really.

That said if you really hit rock bottom and have to start all the way over running low level crews, its pretty drat painful.

Kaincypher
Apr 24, 2008
I never heard of this game till last night, and now I want it more than anything. What time does it unlock on Steam? Alternately, is there another way I can buy access now? For I am an impatient man-child who needs his dungeon fix.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Kaincypher posted:

I never heard of this game till last night, and now I want it more than anything. What time does it unlock on Steam? Alternately, is there another way I can buy access now? For I am an impatient man-child who needs his dungeon fix.

Early access begins tomorrow. The only way to be playing now if you didn't back is to invent a time machine.

I think you can survive for a day :) I've been waiting all loving year for this thing.

Kaincypher
Apr 24, 2008

Zaphod42 posted:

Early access begins tomorrow. The only way to be playing now if you didn't back is to invent a time machine.

I think you can survive for a day :) I've been waiting all loving year for this thing.

fair enough. I've just got work until late tomorrow, and a free afternoon today. Oh well, I'll get over it. Still... take my money!!!

victrix
Oct 30, 2007


DD's narrator :haw: https://soundcloud.com/wayne1/kubla-khan-by-samuel-taylor

Waffle!
Aug 6, 2004

I Feel Pretty!


I saw the trailer on Steam and watched Northern Lion play through the tutorial, and that's all it took to convince me. I'm digging the Mignola art style!

RubberBands Hurt
Dec 13, 2004

seriously, wtf

I enjoy his voice and most of his lines in the game, but the majority of his delivery has a really clipped style that feels a bit too contrived for me (kind of a mix between "sounds like he's reading directly from a script" and "trying a bit too hard at the grimdark style"). Minor gripe, and not one likely to lead to re-recording or even feedback that doesn't sound too much like arbitrary whining about something everyone loves, but it's my only complaint about the game's atmosphere. Seems much more pronounced in the intro cinematics then during actual gameplay as well.

Jade Star
Jul 15, 2002

It burns when I LP
Found this thread last night, so hard for this game right now, loving early access not open till tomorrow, fuuuuuck.

S.J.
May 19, 2008

Just who the hell do you think we are?

It is the middle of the afternoon on a monday and there are over 16,000 people watching this game on Twitch right now holy poo poo.

Dackel
Sep 11, 2014


S.J. posted:

It is the middle of the afternoon on a monday and there are over 16,000 people watching this game on Twitch right now holy poo poo.

Toasta
Jan 18, 2006
All shall fade to black.

S.J. posted:

It is the middle of the afternoon on a monday and there are over 16,000 people watching this game on Twitch right now holy poo poo.

Played it at PAX East last year and loved it, so stoked to play it soon!

mysterious frankie
Jan 11, 2009

This displeases Dev- ..van. Shut up.
Do they have any plans to port this to iOS? Seems like the perfect kind of game for a tablet.

Dackel
Sep 11, 2014


mysterious frankie posted:

Do they have any plans to port this to iOS? Seems like the perfect kind of game for a tablet.

It would be awesome if it did, but their website only confirms these: WIN/OSX/LINUX/PS4/PS VITA

S.J.
May 19, 2008

Just who the hell do you think we are?

mysterious frankie posted:

Do they have any plans to port this to iOS? Seems like the perfect kind of game for a tablet.

I think their original vision for the game was as a tablet game, but I don't know if they've said anything solid about porting it over.

Norns
Nov 21, 2011

Senior Shitposting Strategist

Oh poo poo. This goes early access tomorrow? Is it near feature complete?

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Norns posted:

Oh poo poo. This goes early access tomorrow? Is it near feature complete?

About 66% complete. 3 out of five dungeons are in and 10 out of 14 classes. Fewer bugs than I see in most finished products from major game publishers.

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!

Norns posted:

Oh poo poo. This goes early access tomorrow? Is it near feature complete?

It's missing some of the hero classes and two of the five dungeon templates. Aside from that, it's pretty much done (as far as anyone knows).

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Revitalized
Sep 13, 2007

A free custom title is a free custom title

Lipstick Apathy
God the immersion/atmosphere of this game is incredible. I can't get enough of it. This was the first kickstarter I ever backed and I feel like a winner.

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