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What does 'Obsessed with killing' mean? Because my main Crusader has it, and he's always been the main damage dealer of the group, so I guess there's no danger of him going into withdrawal, but it still seems like something that should be a benefit
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# ? Feb 2, 2015 14:39 |
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# ? May 21, 2024 17:30 |
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I really love the Highwayman's rest abilities. Gallows Humor tends to take off waaaaay more stress than any other skill I've seen, he has that rad two-pointer that increases the odds of surprising enemies, and Clean Guns seems like just about the only combat buff that I'd rather use over another health recovery/stress reduction ability.
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# ? Feb 2, 2015 14:42 |
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Has anyone figured out what some of the weirder quirks do? There's one that gives people visions and one where they think they're possessed by a demon. Obsessed with killing is another weird one that doesn't seem to have any real benefit or drawback.
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# ? Feb 2, 2015 14:52 |
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Well, no question about it: I'm picking this game up as soon as it goes on sale.
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# ? Feb 2, 2015 15:11 |
The more I play the Jester the more I love him. His stress heal song is just *so powerful*. I find myself taking high-stress-level characters on dungeon runs instead of sending them to the Abbey. I took him on a Long duration mission and only camped once, just for the buff skills; when I finished the mission everyone was at lower stress than when they'd started. He does take the right party -- you need lots of stuns, and someone to be a dedicated healer -- but wow is he effective once he gets rolling. Demiurge4 posted:Has anyone figured out what some of the weirder quirks do? There's one that gives people visions and one where they think they're possessed by a demon. Obsessed with killing is another weird one that doesn't seem to have any real benefit or drawback. I *suspect* they influence which types of Afflictions you're likely to get. Hieronymous Alloy fucked around with this message at 15:48 on Feb 2, 2015 |
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# ? Feb 2, 2015 15:44 |
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Hieronymous Alloy posted:I *suspect* they influence which types of Afflictions you're likely to get. I need to do some testing, but I hope they influence how people react to the various points of interest in the dungeons. Obsessed with knowledge sometimes means they will grab the pile of books without being prompted, but I wonder if it also affects the likely outcomes.
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# ? Feb 2, 2015 15:51 |
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Demiurge4 posted:I need to do some testing, but I hope they influence how people react to the various points of interest in the dungeons. Obsessed with knowledge sometimes means they will grab the pile of books without being prompted, but I wonder if it also affects the likely outcomes. I don't think it has an impact on the outcomes, as I've had both bad and good stuff happen when one of my team decides to use a dungeon item on their own because of a quirk, at it seems to be at about the same rate as when I just use stuff normally. All those quirks that are like "obsessed with sainthood" or whatever relate to that sort of thing. I'm guessing that various types of dungeon objects are tagged with particular attributes that identify them as "interesting" to people with particular quirks (like a corpse is probably tagged with "death", "blood", etc.), and then each time you pass one that has an attribute matching one of your party member's quirks, it does a random roll to see if they loot it automatically.
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# ? Feb 2, 2015 16:12 |
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Demiurge4 posted:Has anyone figured out what some of the weirder quirks do? There's one that gives people visions and one where they think they're possessed by a demon. Obsessed with killing is another weird one that doesn't seem to have any real benefit or drawback. Not sure which exact ones you're refering to, but some of them seem to affect how your characters act when picking up items or whatever. Like you might have a barbarian who thinks they are holy or whatever (I can't remember what it's called atm) and if you try to have your crusader or priest use a confessional booth, the barbarian will just kind of shout something and jump in and get stressed out. I imagine some make different characters want to be the one that disarms/fails a trap and whatnot. I've went on about 6 or 7 dungeon runs with the demon possession on one and I don't think I've ever seen it do anything. Obsessed with killing might just stop you from switching rows, using a heal/buff, etc... or maybe have a non killing skill do less or something, I've only done one dungeon run with that and haven't seen it trigger anything that I've noticed, yet.
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# ? Feb 2, 2015 16:14 |
Here's a question: for the camp skills that rely on a character being "Religious," what does that mean precisely? Is it class based or quirk based? EDIT: Second set of questions. Diseases -- syphilis, the runs, rabies, etc. Has anyone had any success using the little medicine bowls to remove diseases? Maybe the plague doctor's 'leeches" camp skill? Or is it just the sanitarium? Hieronymous Alloy fucked around with this message at 17:41 on Feb 2, 2015 |
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# ? Feb 2, 2015 16:45 |
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Hieronymous Alloy posted:Here's a question: for the camp skills that rely on a character being "Religious," what does that mean precisely? Is it class based or quirk based? I think various traits count as that, or its based on class, I know the Helion is pagan and has a camp skill called reject the gods. Or it could be based on traits like god fearing or warrior of light.
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# ? Feb 2, 2015 16:50 |
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Hieronymous Alloy posted:Second set of questions. Diseases -- syphilis, the runs, rabies, etc. Has anyone had any success using the little medicine bowls to remove diseases? Maybe the plague doctor's 'leeches" camp skill? Or is it just the sanitarium? The diseases are traits right now, and the only way to be rid of them is the sanitarium (or good luck on lootables). Kind of annoying given how quickly they can stack up from some lootables, but that's not really different from books. I suspect that diseases will change in the future so they're a unique thing. Or maybe the medicine bowls can be used to make some of the disease-carrying lootables safe. Or that "disease" is going to be a third DoT effect that one of the dungeons becomes themed around, and we're just seeing some placeholders. The plague doctor may end up a disease specialist instead of blight.
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# ? Feb 2, 2015 18:36 |
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Yeah, the medicinal herbs are basically for cleansing gross stuff. Stuff I've found it works on so far (spoilered for people who want to try poo poo out): Carcasses in the Weald, giving a poo poo ton of food, Meatwagons in the Warrens, also giving food, and in the ruins the alchemy tables, guaranteeing success and maidens, which makes them drop loot. You can also use shovels on graves found in the weald to avoid disease. That's what I've found for the herbs so far. It's pretty neat.
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# ? Feb 2, 2015 19:23 |
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I have a really annoying issue with saves. When I start the game, the list of saves is completely empty, as if I never started any campaigns. But the saved campaigns exist, and can be loaded by creating a "new" save with the same name as the one that I want to load. Anyone else run into anything like this? [Edit]Looks like it also requires the new save to be in the same slot where it was originally created. RottenK fucked around with this message at 19:44 on Feb 2, 2015 |
# ? Feb 2, 2015 19:34 |
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One thing that's been fun to fiddle with is the default settings for new recruits. A mix of curiosity along with saving my serious masochistic dungeon crawling for release led me to poke around and see some of what was tweakable. So, if you go to your install directory and edit some of the .json config files, you can muck with your game world a bit (in Steam, approximately here: Steam\SteamApps\common\DarkestDungeon\campaign\roster\roster.json) Open that file in Wordpad/Vim/TextWhatever and try things like setting positive quirk min/max values to 7 and negative to 0 (or both to 7... or 0) - and/or set combat skills to 7 along with camping skills to 4 (class specific) and 3 (shared camping skills). New recruits will have all their base skills unlocked, along with a full rack of positive traits. It certainly doesn't trivialize the game, but makes for some interesting party tweaking/combos right from the start based on their buffs (or really fun runs with all sorts of negative trait insanity). New traits will still happen when you're full at 7, they just replace an existing trait (I'm not sure if there's logic to this or it's random). Also saves some early resources with not having to worry about upgrading the camp skills or unlock base skills. -------- In regards to dungeon items, always bring Holy Water to the Crypts (Confession booth will reduce a huge amount of stress with it for apparently anyone, and the shrine will give a %30 rather then %20 damage buff - but you may need to be a holy character for the shrine), and in regards to Alchemy tables that I haven't seen mentioned: A torch used on an Alchemy table will give 100% light, even when you're completely dark RubberBands Hurt fucked around with this message at 19:52 on Feb 2, 2015 |
# ? Feb 2, 2015 19:38 |
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LizardBeam posted:Yeah, the medicinal herbs are basically for cleansing gross stuff. Stuff I've found it works on so far (spoilered for people who want to try poo poo out): Carcasses in the Weald, giving a poo poo ton of food, Meatwagons in the Warrens, also giving food, and in the ruins the alchemy tables, guaranteeing success and maidens, which makes them drop loot. You can also use shovels on graves found in the weald to avoid disease. So how do I use herbs? When I click on something like carcass, it doesn't give me an option to use herbs like it does a shovel on a blockage. Am I supposed to use them in the inventory before I click the carcass?
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# ? Feb 2, 2015 19:39 |
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Lotish posted:So how do I use herbs? When I click on something like carcass, it doesn't give me an option to use herbs like it does a shovel on a blockage. Am I supposed to use them in the inventory before I click the carcass? It should pop up a dialogue with an empty box (like where the shovel is for a blockage), you can drag items from your inventory to that box - for many of the dungeon items, you also want a specific character class to interact for best results (Vestal/Crusader for Holy Things, Highwayman for Traps, Plague Doctor for Alchemy Tables...); but I'm not sure if using an inventory item always gets the same result no matter who does it.
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# ? Feb 2, 2015 19:41 |
RubberBands Hurt posted:One thing that's been fun to fiddle with is the default settings for new recruits. A mix of curiosity along with saving my serious masochistic dungeon crawling for release led me to poke around and see some of what was tweakable. Hahah, niiice tricks. Where are the save files kept? Can you back up your save file and restore to it to create a "hard" save in case things go south?
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# ? Feb 2, 2015 19:50 |
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Hieronymous Alloy posted:Hahah, niiice tricks. Where are the save files kept? Can you back up your save file and restore to it to create a "hard" save in case things go south? Hoo boy, I managed to avoid looking into that, but just now found them at: "\Users\*USERNAME*\Saved Games\Darkest\" All the save games are plain text .json files... You can edit everything. Edit: Hmm, seems to be slightly less plain text now. RubberBands Hurt fucked around with this message at 02:06 on Feb 3, 2015 |
# ? Feb 2, 2015 20:00 |
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RubberBands Hurt posted:All the save games are plain text .json files... Oh my loving god This is dangerous information Mmmmm I love me a nice JSON
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# ? Feb 2, 2015 20:08 |
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Nooo dont savescum the roguelike
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# ? Feb 2, 2015 20:33 |
Zaphod42 posted:Oh my loving god first world moral dilemmas: Do I put this info into my Steam Guide or not/
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# ? Feb 2, 2015 20:36 |
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Eh, if people figure out how data is stored in the game it may lead to modding down the road so I say go for it. It's not really a Roguelike anyway - I don't think you can actually "lose" the game. It costs nothing to get more recruits from the stagecoach, and it refills after every run, win or lose, so even after a total wipe you'll have more fresh recruits ready for another go, and although it's probably a bad idea to go into a dungeon without buying supplies, it's not mandatory, so you don't need some minimum amount of gold to make another run, either. There's also always going to be at least one level 1 mission available so you can't get in a situation where you have a team but nothing they can do.
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# ? Feb 2, 2015 20:39 |
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Hieronymous Alloy posted:first world moral dilemmas: I'd keep it to yourself for now, if only so that people don't start trumpeting it on reddit and get the devs to go change it before we can have some fun with it. The Cheshire Cat posted:It's not really a Roguelike anyway - I don't think you can actually "lose" the game. It costs nothing to get more recruits from the stagecoach, and it refills after every run, win or lose, so even after a total wipe you'll have more fresh recruits ready for another go, and although it's probably a bad idea to go into a dungeon without buying supplies, it's not mandatory, so you don't need some minimum amount of gold to make another run, either. There's also always going to be at least one level 1 mission available so you can't get in a situation where you have a team but nothing they can do. Well, its more like the individual missions are the roguelikes, and the overall game is just like, your unlocks. Like you said there's not really a way to fail the overall game, and there's not really a reason to start a new game either. You can instead just send out a B-team instead of your normal crew, but no reason to partition your forces really. That said if you really hit rock bottom and have to start all the way over running low level crews, its pretty drat painful.
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# ? Feb 2, 2015 20:42 |
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I never heard of this game till last night, and now I want it more than anything. What time does it unlock on Steam? Alternately, is there another way I can buy access now? For I am an impatient man-child who needs his dungeon fix.
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# ? Feb 2, 2015 20:46 |
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Kaincypher posted:I never heard of this game till last night, and now I want it more than anything. What time does it unlock on Steam? Alternately, is there another way I can buy access now? For I am an impatient man-child who needs his dungeon fix. Early access begins tomorrow. The only way to be playing now if you didn't back is to invent a time machine. I think you can survive for a day I've been waiting all loving year for this thing.
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# ? Feb 2, 2015 20:47 |
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Zaphod42 posted:Early access begins tomorrow. The only way to be playing now if you didn't back is to invent a time machine. fair enough. I've just got work until late tomorrow, and a free afternoon today. Oh well, I'll get over it. Still... take my money!!!
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# ? Feb 2, 2015 20:49 |
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DD's narrator https://soundcloud.com/wayne1/kubla-khan-by-samuel-taylor
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# ? Feb 2, 2015 21:03 |
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I saw the trailer on Steam and watched Northern Lion play through the tutorial, and that's all it took to convince me. I'm digging the Mignola art style!
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# ? Feb 2, 2015 21:12 |
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I enjoy his voice and most of his lines in the game, but the majority of his delivery has a really clipped style that feels a bit too contrived for me (kind of a mix between "sounds like he's reading directly from a script" and "trying a bit too hard at the grimdark style"). Minor gripe, and not one likely to lead to re-recording or even feedback that doesn't sound too much like arbitrary whining about something everyone loves, but it's my only complaint about the game's atmosphere. Seems much more pronounced in the intro cinematics then during actual gameplay as well.
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# ? Feb 2, 2015 21:15 |
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Found this thread last night, so hard for this game right now, loving early access not open till tomorrow, fuuuuuck.
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# ? Feb 2, 2015 21:17 |
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It is the middle of the afternoon on a monday and there are over 16,000 people watching this game on Twitch right now holy poo poo.
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# ? Feb 2, 2015 21:38 |
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S.J. posted:It is the middle of the afternoon on a monday and there are over 16,000 people watching this game on Twitch right now holy poo poo.
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# ? Feb 2, 2015 21:46 |
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S.J. posted:It is the middle of the afternoon on a monday and there are over 16,000 people watching this game on Twitch right now holy poo poo. Played it at PAX East last year and loved it, so stoked to play it soon!
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# ? Feb 2, 2015 21:47 |
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Do they have any plans to port this to iOS? Seems like the perfect kind of game for a tablet.
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# ? Feb 2, 2015 21:47 |
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mysterious frankie posted:Do they have any plans to port this to iOS? Seems like the perfect kind of game for a tablet. It would be awesome if it did, but their website only confirms these: WIN/OSX/LINUX/PS4/PS VITA
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# ? Feb 2, 2015 21:50 |
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mysterious frankie posted:Do they have any plans to port this to iOS? Seems like the perfect kind of game for a tablet. I think their original vision for the game was as a tablet game, but I don't know if they've said anything solid about porting it over.
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# ? Feb 2, 2015 21:51 |
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Oh poo poo. This goes early access tomorrow? Is it near feature complete?
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# ? Feb 2, 2015 22:05 |
Norns posted:Oh poo poo. This goes early access tomorrow? Is it near feature complete? About 66% complete. 3 out of five dungeons are in and 10 out of 14 classes. Fewer bugs than I see in most finished products from major game publishers.
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# ? Feb 2, 2015 22:07 |
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Norns posted:Oh poo poo. This goes early access tomorrow? Is it near feature complete? It's missing some of the hero classes and two of the five dungeon templates. Aside from that, it's pretty much done (as far as anyone knows).
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# ? Feb 2, 2015 22:07 |
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# ? May 21, 2024 17:30 |
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God the immersion/atmosphere of this game is incredible. I can't get enough of it. This was the first kickstarter I ever backed and I feel like a winner.
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# ? Feb 2, 2015 22:16 |