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I don't remember any technical problems with Suikoden V on PCSX2 at least. It might run better there.
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# ? Feb 4, 2015 12:43 |
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# ? May 24, 2024 16:32 |
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The emulator probably helped. SuikoV has a great narrative but a lot of it is loading screens.
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# ? Feb 4, 2015 13:17 |
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Nate RFB posted:I don't remember any technical problems with Suikoden V on PCSX2 at least. It might run better there. Yeah, runs way better than on the PS2.
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# ? Feb 4, 2015 14:46 |
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Playing Suikoden 1 for the first time in a decade, that first town music and Gremio's theme, so good.
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# ? Feb 4, 2015 16:58 |
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All Else Failed posted:It looks to be right but gently caress me if I can figure it out, the patcher just won't do anything. Guessing it's something to do with an error message about the .lua interface file but Google isn't telling me much and I don't know poo poo without Google. Le sigh. Thanks anyway. You got spaces in your path name? That'll cause problems. Post the error message, I've seen a few.
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# ? Feb 4, 2015 17:59 |
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BottledBodhisvata posted:I never picked up Child of Light but Citizens of Earth sounds intriguing. The review posted earlier makes me pause though, does anyone have a second opinion? The game is flat. That's my biggest problem with it. There are 40 people to recruit, but some of them are straight-up better than others in combat (for example, one guy's standard combat abilities are simply "Get energy", which other people can do normally while also attacking). There's a lot of differentiation in how people fight, but you get so many abilities over so many people that it's impossible to care about any of them. Imagine a Persona game where every persona had unique abilities and also all started at level 5 and maxed at level 50 - why would you care about any of them? They also have talents - again, some are better than others. One guy lets you look through trash cans for lovely items. One person lets you rearrange your level-up stats. A couple only sell you poo poo, and only while you're in their store. It's just a mishmash of abilities that have no sense of balance in them. One person lets you change the difficulty of the game, another lets you change the zoom level of the camera. Whoopie. They don't have any personality once they're in your party. The story isn't very exciting, but it's a problem exacerbated by the open world that the game gives you. You're told "Go here!" but never told where "Here!" is in the world, all you know is that you've never been there. Imagine if in Earthbound, you could go in any direction at the start of the game, and someone said "Hey check out the desert." You'd be like "Where the hell is that?" That's all of Citizens of Earth. So you end up wandering randomly, which isn't very fun. Quests aren't exciting either. It's a game full of charm, which seems to be its only driving force - and that essentially keeps me coming back to it, because I want to finish it. But the gameplay itself is just lacking in some fundamental ways. The homages to Earthbound, both in gameplay and style, are cute. But...eh. I don't feel it's worth picking up if you've got something better to play.
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# ? Feb 4, 2015 18:22 |
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Morpheus posted:The story isn't very exciting, but it's a problem exacerbated by the open world that the game gives you. You're told "Go here!" but never told where "Here!" is in the world, all you know is that you've never been there. Imagine if in Earthbound, you could go in any direction at the start of the game, and someone said "Hey check out the desert." You'd be like "Where the hell is that?" That's all of Citizens of Earth. So you end up wandering randomly, which isn't very fun. Quests aren't exciting either. That's pretty much Earthbound, though. Although Earthbound's linear you're never really told what you're doing beyond "find the giant steps" and solving whatever (sometimes literal) roadblock is in your way. Earthbound as a game is as complex as Dragon Quest 2 but it has more personality than any other 16-bit RPG. As long as Citizens of Earth doesn't feel like a chore to play I would probably check it out although having such a massive, faceless party sounds like something I don't want to deal with.
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# ? Feb 4, 2015 18:36 |
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Delsaber posted:It's a shame because as you say, it's probably second only to II in most ways, and the improvements it made to the battle system and skill mechanics were fantastic. I say it every time the fifth game in the series comes up, but it just never really appealed to me. It's a bunch of small subjective things I didn't like added together that made it an unenjoyable experience for me. I think the biggest issue I had with it (barring load times or bugginess/deliberate design decisions about making the player unable to recruit characters due to story flags) is that about a quarter of the soundtrack is actually really good, but I found the rest of it to be pretty much unlistenable. Every single town theme is like, ugh. Levantine posted:Yeah, runs way better than on the PS2. You know what Suikoden 5 needed? Data import from 4/Tactics since it was still in chronological order. I probably woulda loved it if I could've brought along Kyril or the hero from 4 instead of those scrub investigators from the Island Nations. Fur20 fucked around with this message at 20:09 on Feb 4, 2015 |
# ? Feb 4, 2015 20:03 |
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al-azad posted:That's pretty much Earthbound, though. Although Earthbound's linear you're never really told what you're doing beyond "find the giant steps" and solving whatever (sometimes literal) roadblock is in your way. Earthbound as a game is as complex as Dragon Quest 2 but it has more personality than any other 16-bit RPG. As long as Citizens of Earth doesn't feel like a chore to play I would probably check it out although having such a massive, faceless party sounds like something I don't want to deal with. It's the nonlinearity that really bugs me. Areas are pretty empty most of the time, with little to no relevance to anything. You'll find a character that you want to recruit and they say "Meet me at Eden Industries!" which I've yet to see or even hear reference to, so....I just keep wandering about. Also there's no way to gauge your strength in comparison to an area's difficulty without just walking into an enemy and getting your face smashed in, which in a non-linear game happens often. Also I just got the ability to travel on water. Can't open your map while on water, can only stop at docks, so you need to find a dock to check your map, and you have no idea where anything is in relation to...yeah it's got big problems. Earthbound gave you direction, at least. It felt like you were making progress. I can play this game for an hour and go absolutely nowhere, killing weak enemies while I try to discover where the next place to go is supposed to be.
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# ? Feb 4, 2015 20:06 |
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The White Dragon posted:I say it every time the fifth game in the series comes up, but it just never really appealed to me. It's a bunch of small subjective things I didn't like added together that made it an unenjoyable experience for me. I think the biggest issue I had with it (barring load times or bugginess/deliberate design decisions about making the player unable to recruit characters due to story flags) is that about a quarter of the soundtrack is actually really good, but I found the rest of it to be pretty much unlistenable. Every single town theme is like, ugh. Why is the worst RPG music always the town/market themes?
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# ? Feb 4, 2015 20:09 |
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https://www.youtube.com/watch?v=PRsGaJ39dfs
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# ? Feb 4, 2015 20:13 |
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mycot posted:Why is the worst RPG music always the town/market themes? Not everyone though. https://www.youtube.com/watch?v=GYEDwVQa-70
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# ? Feb 4, 2015 20:22 |
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Morpheus posted:It's the nonlinearity that really bugs me. Areas are pretty empty most of the time, with little to no relevance to anything. You'll find a character that you want to recruit and they say "Meet me at Eden Industries!" which I've yet to see or even hear reference to, so....I just keep wandering about. I can definitely see the faults with a system like that. Even when Pokemon games open up they still give you some indication of a direction. The US PS2 had such a great launch lineup. Even though few of the games were really exemplary, it's proof that variety is important when selling a console. RE: town music https://www.youtube.com/watch?v=s-u3RUAeYWM I really want an Arabian/West-Asian themed game. Someone call up Wizards and have them license Al-Qadim. al-azad fucked around with this message at 20:31 on Feb 4, 2015 |
# ? Feb 4, 2015 20:27 |
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mycot posted:Why is the worst RPG music always the town/market themes? https://www.youtube.com/watch?v=b-EGLi5viEs is awesome
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# ? Feb 4, 2015 20:30 |
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https://www.youtube.com/watch?v=L0tvoZkHzG0
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# ? Feb 4, 2015 20:36 |
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Does anyone have a suggestion of an cRPG with extremely good kleptomania? i really like breaking into vaults and stuff, and getting more powerful using my ill-gotten gains. I like top down stuff most of all, and first person the least. jrpgs are also welcome, if there is a super good suggestion.
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# ? Feb 4, 2015 20:52 |
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Doctor Goat posted:Does anyone have a suggestion of an cRPG with extremely good kleptomania? i really like breaking into vaults and stuff, and getting more powerful using my ill-gotten gains. It's probably not what you're looking for but I'm pretty sure all my end game equipment in the original Divine Divinity was gotten through lock picking. And I think everything my characters wore in Arcanum was gotten illegally.
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# ? Feb 4, 2015 20:55 |
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Pillars of Eternity comes out next month and that's basically supposed to be a modern Baldur's Gate. I'm sure that'll have a poo poo-ton of hiding in plain sight, cracking open someone's drawers, and then wondering why the gently caress this peasant has a Ring of Wizardry V.
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# ? Feb 4, 2015 20:56 |
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I've been meaning to play Arcanum for a long time but I've never gotten around to it. I hear it has the wonderful mechanic of shopkeeper chests actually containing their whole inventory.
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# ? Feb 4, 2015 20:59 |
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Doctor Goat posted:I've been meaning to play Arcanum for a long time but I've never gotten around to it. I hear it has the wonderful mechanic of shopkeeper chests actually containing their whole inventory. And it has perma stashes, so to keep poo poo from taking up all your inventory space you can rob a place blind, take it to the abandoned building next door, throw it all in a box and come back to it at anytime. Don't put it in a trash can though, city workers might empty those.
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# ? Feb 4, 2015 21:02 |
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Doctor Goat posted:Does anyone have a suggestion of an cRPG with extremely good kleptomania? i really like breaking into vaults and stuff, and getting more powerful using my ill-gotten gains. JRPG, but one of the cool things about Star Ocean 2 is being able to steal from nearly everyone, including your pals, party members, their families, the families of your enemies... and getting seriously neat cool stuff out of it, like an accessory that gives you rare items randomly. You can also craft forged checks, fake land deeds, etc. and sell them for $$$ or use counterfeit medals for 1exp level-ups (up to lv100 I think, max is 249 or something).
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# ? Feb 4, 2015 21:04 |
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Doctor Goat posted:Does anyone have a suggestion of an cRPG with extremely good kleptomania? i really like breaking into vaults and stuff, and getting more powerful using my ill-gotten gains. Betrayal at Krondor. It's a first person RPG but with third person turn based combat. I mention it because the equipment system is highly varied with an emphasis on keeping the equipment you have in tip top shape which is a slow loss so you're always on the lookout to replace your stuff. But best of all is a really neat puzzle lock system where hidden chests can only be opened by solving a riddle. And the riddles are pretty good, none of that "what walks on four legs" or "if you eat me you die" bullshit. Finding treasure feels like an actual reward. Getting new gear feels special because it's rare and you have to take care of it. Really, first person RPGs kind of excel at this thing because their focus is on exploration, not shopping. Arx Fatalis is another game where breaking and entering is always rewarded with unique gear. Westwood's Lands of Lore and Eye of the Beholder by nature of being dungeon crawlers reward going out of your way to pilfer and scavenge. And I'm sure you wouldn't like them but the Realms of Arkania games have a lot of merchant interaction. Ooh, Quest for Glory makes playing a thief incredibly fun.
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# ? Feb 4, 2015 21:05 |
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Doctor Goat posted:Does anyone have a suggestion of an cRPG with extremely good kleptomania? i really like breaking into vaults and stuff, and getting more powerful using my ill-gotten gains. It would be worth looking into Legends of Xulima. The early game difficulty curve is the worst as is the case for more games of its type but definitely has that "loot everything" thing going for it.
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# ? Feb 4, 2015 21:11 |
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mycot posted:Why is the worst RPG music always the town/market themes? https://www.youtube.com/watch?v=zKCRrbNCVAI
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# ? Feb 4, 2015 21:12 |
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Moredhel Lock Chests owned a whole lot, I hear they got bastardized after Betrayal though Star Ocean 2 has some Morrowind level shenanigans like being able to oneshot the bonus boss on accident. I LOVE those kinds of bizarre piles of mechanics.
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# ? Feb 4, 2015 21:12 |
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Yakiniku Teishoku posted:JRPG, but one of the cool things about Star Ocean 2 is being able to steal from nearly everyone, including your pals, party members, their families, the families of your enemies... and getting seriously neat cool stuff out of it, like an accessory that gives you rare items randomly. You can also craft forged checks, fake land deeds, etc. and sell them for $$$ or use counterfeit medals for 1exp level-ups (up to lv100 I think, max is 249 or something). I always forget all the crazy poo poo Star Ocean 2 had. I loved that game. Rob people, cooking tournaments, stupid skills. I loved that game.
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# ? Feb 4, 2015 21:14 |
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The White Dragon posted:Pillars of Eternity comes out next month and that's basically supposed to be a modern Baldur's Gate. I'm sure that'll have a poo poo-ton of hiding in plain sight, cracking open someone's drawers, and then wondering why the gently caress this peasant has a Ring of Wizardry V. holy poo poo this is finally coming out?
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# ? Feb 4, 2015 22:03 |
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I'm about half way through my first run of Star Ocean 1 PSP, and I've just realized I can make perfect copies of a ring that gives 90% immunity to any and all magic damage. Now, to cross half a continent to buy the film and savescum the gently caress out of it. Ilia is awesome, especially with her AI obsessed with explosive-kicking everything in sight. She also wrote a book on booze.
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# ? Feb 4, 2015 22:03 |
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I wish more games had Star Ocean 2's skill system, a game where having a high Poker Face let you critical hit more often.
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# ? Feb 4, 2015 22:07 |
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yea, it was really cool that your skills from outside battle, had a bearing on the stats of your character, and even super useless skills would help you to become more powerful. i second you sentiment because i can't think of another game with a system like that, and to boot, the crafting was really fun, if not more than a bit random.
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# ? Feb 4, 2015 22:14 |
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Doctor Goat posted:Moredhel Lock Chests owned a whole lot, I hear they got bastardized after Betrayal though Morrow in the right answer. You can head to a few places at the start and loot some OP glass armor and weapons.
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# ? Feb 4, 2015 22:19 |
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I'm ripping the iso for Second Story now but is it worth getting Second Evolution instead?
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# ? Feb 4, 2015 22:28 |
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Leper Residue posted:I'm ripping the iso for Second Story now but is it worth getting Second Evolution instead? Not no but hell no. Second Evolution managed to have even worse voice acting than the original and decided to apply that to every bit of text instead of just battle quips. And it makes some really dumb changes to combat that invalidate the vast majority of your special moves. AND they made that stupid inventor chick with the glove on a stick from Star Ocean 3 into a (really bad) playable character. dis astranagant fucked around with this message at 22:35 on Feb 4, 2015 |
# ? Feb 4, 2015 22:30 |
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Well apparently my external cd drive doesn't work, and the game doesn't seem to be on the PSN store, so RIP that idea.
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# ? Feb 4, 2015 22:37 |
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oblomov posted:Morrow in the right answer. You can head to a few places at the start and loot some OP glass armor and weapons. The vaults in Vivec and the Ghostfence are my normal spots. When I started Morroblivon, I hit them out of habit. new question: What are some crazy abusable games? Doctor Goat fucked around with this message at 22:41 on Feb 4, 2015 |
# ? Feb 4, 2015 22:37 |
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Doctor Goat posted:Does anyone have a suggestion of an cRPG with extremely good kleptomania? i really like breaking into vaults and stuff, and getting more powerful using my ill-gotten gains. The Gothic/Risen series, but mostly Gothic 1 and 2. A huge part of those games is sneaking into houses at night and stealing everything that's not nailed down. Then, after you've gotten powerful, coming back to town and picking a fight with each NPC in town and rifling through their pockets as they lie unconscious on the ground.
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# ? Feb 4, 2015 23:37 |
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Doctor Goat posted:The vaults in Vivec and the Ghostfence are my normal spots. When I started Morroblivon, I hit them out of habit. Wild Arms 1 you could 255 dupe all the stat up items(you get one of each by the end of the first hour) And can easiy spend the whole game maxed out in every stat.
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# ? Feb 4, 2015 23:40 |
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Genpei Turtle posted:The Gothic/Risen series, but mostly Gothic 1 and 2. A huge part of those games is sneaking into houses at night and stealing everything that's not nailed down. I am violently allergic to Gothic's control scheme.
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# ? Feb 4, 2015 23:46 |
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Doctor Goat posted:I am violently allergic to Gothic's control scheme. it makes much more sense on a gamepad, except the games don't support gamepads.
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# ? Feb 4, 2015 23:55 |
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# ? May 24, 2024 16:32 |
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Zaggitz posted:Wild Arms 1 you could 255 dupe all the stat up items(you get one of each by the end of the first hour) And can easiy spend the whole game maxed out in every stat. Wait, what? First I'm hearing of this.
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# ? Feb 5, 2015 00:06 |