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Have to agree that blanket fire crit is pretty ridiculous at low levels. I mean I get that the game actively tries to severely punish mistakes but getting surprised with max torch level and having your party go from 100% fine to half health and half stress in one shot is pretty dumb.
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# ? Feb 4, 2015 22:32 |
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# ? May 21, 2024 13:59 |
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I did an entire Short Level 3 dungeon at no light and these were the rewards (There was a stack of gold and a few gems I left behind). I don't think they're noticeably better than playing with the Light up high. With the party I outlined in an earlier post it wasn't any harder than normal, and was actually a little faster because of my party's higher crit chance. I don't think it would work as well if you made any radical changes to the lineup.
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# ? Feb 4, 2015 22:36 |
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Man gently caress Bone Commanders, just had a one of them finish off my A-team by crit stun locking them to death. Are there any good ways to take these guys down? Their stun resist is high enough that I can't keep them out of the fight while I focus on their buddies, and if I ignore them they stun my guys to death.
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# ? Feb 4, 2015 22:38 |
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Eonwe posted:I love the actual concept of the leper, but compare him to the bounty hunter or hellion Ha. The Leper just kills the first two enemies and then kills the last two. He doesn't need to waste a turn with a damage boost because his damage is insane by default. Lepers are incredible and they are incredibly simple to build for too since they don't have to worry about any resistance bullshit when attacking. It's just a simple to-hit roll and then it's giant red numbers all the way to the end of the dungeon.
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# ? Feb 4, 2015 22:38 |
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Welp, just got an error message when trying to restore the data after a crash and now my game is super hosed up. It's still Week 11 and I still have all of my gold but all of my heroes are level 0 and their skills are "locked" and I can't do anything
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# ? Feb 4, 2015 22:39 |
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Unzip and Attack posted:Have to agree that blanket fire crit is pretty ridiculous at low levels. I mean I get that the game actively tries to severely punish mistakes but getting surprised with max torch level and having your party go from 100% fine to half health and half stress in one shot is pretty dumb. Yeah, I expect Blanket Fire to be toned down a little because those crits are nuts even when you know what you're doing. My first (and still only) full party wipe involved an enounter with two of those bandit gunners and three crits in a row.
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# ? Feb 4, 2015 22:40 |
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Leper owns and he is basically a cornerstone for my team. I have him and a Hellion in my A-Team and they basically can obliterate any row at any given time and it is great Also I feel bad for him having leprosy so I send him only to the Brothel to relieve stress so he can at least feel some sort of affection, if only fleeting
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# ? Feb 4, 2015 22:49 |
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DatonKallandor posted:Ha. The Leper just kills the first two enemies and then kills the last two. He doesn't need to waste a turn with a damage boost because his damage is insane by default. Lepers are incredible and they are incredibly simple to build for too since they don't have to worry about any resistance bullshit when attacking. It's just a simple to-hit roll and then it's giant red numbers all the way to the end of the dungeon. Yeah that's the thing, when the leper misses it sucks but once you upgrade his accuracy hit hits like a loving truck. Then again my Hellions are putting out absolutely absurd damage numbers while managing to hit every one of their attacks, having AOE options, and also the ability to stun. Hellion party best party. You know what? gently caress it. I'm gonna try rolling a party of 4 Hellions. MotU posted:Also I feel bad for him having leprosy so I send him only to the Brothel to relieve stress so he can at least feel some sort of affection, if only fleeting Sympathy for your leper but no sympathy for the poor whores you've just given leprosy to?!
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# ? Feb 4, 2015 22:54 |
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You know, I'm having a lot of fun with this game at the moment, but I'm a bit worried about the longevity of it. Every dungeon is very similar to any other, all the loot you find is fairly generic, and since you can just pick and choose abilities for all your guys, every game is going to end up being relatively same-y. I'm not really seeing any attachment to any of my characters either, since they are all basically the same. We'll see how it ends up being when the game is fully finished and released, but as it stands, I'm not really seeing a reason to play the game over again once you've finished it once. Broken Cog fucked around with this message at 22:59 on Feb 4, 2015 |
# ? Feb 4, 2015 22:56 |
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Zaphod42 posted:Sympathy for your leper but no sympathy for the poor whores you've just given leprosy to?! When the whores can 1 shot bandits then they can have my sympathy
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# ? Feb 4, 2015 22:56 |
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Ugh, game keeps crashing my computer. Can't get through a dungeon without a crash right now. Seems to happen mostly at the start of fights.
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# ? Feb 4, 2015 23:01 |
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if you asked me: "is it crashy?" I certainly couldn't say "nope!"
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# ? Feb 4, 2015 23:13 |
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I read HA's guide and now I've cleared 2 quests without losing a single man
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# ? Feb 4, 2015 23:20 |
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Arnold of Soissons posted:if you asked me: "is it crashy?" Post less like dumb retard
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# ? Feb 4, 2015 23:23 |
MotU posted:When the whores can 1 shot bandits then they can have my sympathy Note the whores do not kick you out for syphilis.
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# ? Feb 4, 2015 23:31 |
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Hieronymous Alloy posted:Note the whores do not kick you out for syphilis. Haha yeah, I assumed that Syphilis would be the "cannot use the brothel in town" trait. Nope! Money's hard to come by
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# ? Feb 4, 2015 23:38 |
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They use condoms, it's a clean and legitimate business.
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# ? Feb 4, 2015 23:38 |
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Unzip and Attack posted:Have to agree that blanket fire crit is pretty MORTALITY CLARIFIED IN A SINGLE STRIKE!
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# ? Feb 4, 2015 23:42 |
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S.J. posted:TotalBiscuit is now streaming the game.
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# ? Feb 4, 2015 23:52 |
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Zaphod42 posted:Sympathy for your leper but no sympathy for the poor whores you've just given leprosy to?! If it makes you feel better, it's really hard to contract leprosy.
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# ? Feb 4, 2015 23:53 |
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My battle nun developed a case of nymphomania.
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# ? Feb 4, 2015 23:55 |
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paranoid randroid posted:If it makes you feel better, it's really hard to contract leprosy. I just checked this and you're right. That's weird then that lepers are sent off to leper colonies if its not contagious, but I guess that has more to do with the social stigma.
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# ? Feb 5, 2015 00:00 |
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Waffle! posted:My battle nun developed a case of nymphomania. A good battle nun
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# ? Feb 5, 2015 00:04 |
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I had a real fun run with two highwaymen up front, both with Point-Blank Shot. Every fight would end up as a do-si-do between the Highwaymen Bros as they just blasted away at whatever poor schmuck was in the front position.
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# ? Feb 5, 2015 00:08 |
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Welp finally got a guy killed on like my 6th mission or something. I kept trying to do "easy" ones because I'm stuck in a cycle where all my guys are stressed and whoever I bring into the dungeon gets even more stressed. I still barely got through them and this one finally forced me to retreat. Sucks because I lost my best guy due to the Jester I recruited not being able to hit a goddamn thing. Not being able to heal outside of combat is odd though. Makes me feel like the optimal way to play is to prolong combat against one enemy while a priest heals, which seems scummy.
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# ? Feb 5, 2015 00:13 |
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Internet Kraken posted:Not being able to heal outside of combat is odd though. Makes me feel like the optimal way to play is to prolong combat against one enemy while a priest heals, which seems scummy. I sent a tweet about this exact issue to the devs, they said they're aware of it (stun destress/heal repeatedly), just waiting for all the release fallout to shake out before they start tinkering.
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# ? Feb 5, 2015 00:17 |
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Zaphod42 posted:Hellion party best party. Not even a joke. I think 3 Hellions + 1 Vestal is probably the best general loadout party. Hellions can attack every row from almost any position. Benefits include: 1) Completely ignoring enemy positioning as Hellions can hit enemies in any position. 2) Mostly ignoring your own, except Vestal being in one of the back two slots. Ambushes won't hurt much. 3) 2nd highest damage in the game, only slightly worse than Leper. 4) 2nd highest accuracy in the game, only slightly worse than Grave Robber. 5) High survivability (Good balance of high HP and high Dodge) 6) Best class trinkets (No negative effects) 7) No buffs necessary, though her own buff can also remove bleed and poison. As a side note, can someone check the JSON files to see if characters can have more than 7 positive quirks or if they start getting replaced? I don't think my characters have more than 7 or they were already replaced. I don't want my characters to lose their +accuracy quirks.
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# ? Feb 5, 2015 00:17 |
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Internet Kraken posted:Not being able to heal outside of combat is odd though. Makes me feel like the optimal way to play is to prolong combat against one enemy while a priest heals, which seems scummy. It feels a little bad, yeah, but it is how the game is balanced and intended to be played. That said, people have talked in this thread before of stalling combat to heal, and that is an effective tactic. And this isn't the first RPG ever that worked that way. Thing is, if I was the game developer and I wanted to do something to prevent that as an exploit, I'd add a mechanic where if you stall without doing damage to the opponent for too many turns, more enemies show up. And that'd be pretty brutal. So I'm more okay with it as-is, just don't exploit it if you don't like that. Taking no healer at all is a totally viable tactic, so its not like its necessary. Darkn1o posted:As a side note, can someone check the JSON files to see if characters can have more than 7 positive quirks or if they start getting replaced? I don't think my characters have more than 7 or they were already replaced. I don't want my characters to lose their +accuracy quirks. I can try to investigate this after work, but its reverse engineering however you go about it. That kind of value could be hard-coded somewhere, or it could be hidden in a file in a folder in a folder in a folder that doesn't seem like it'd be related to character quirk values or something. Still, worth a shot.
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# ? Feb 5, 2015 00:18 |
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Maybe give diminishing returns to stuns.
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# ? Feb 5, 2015 00:19 |
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S.J. posted:Maybe give diminishing returns to stuns. Actually yeah, that's smarter. Rather than combating delayed-healing itself, just combat the ability to stall indefinitely in the first place. And diminishing returns on status effects are pretty common in RPGs (for this very reason) That does make an already difficulty game harder, though, with the side-effect of making you unable to stunlock one enemy during a big fight, which feels fair to me (if not resisted).
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# ? Feb 5, 2015 00:21 |
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Internet Kraken posted:Not being able to heal outside of combat is odd though. Makes me feel like the optimal way to play is to prolong combat against one enemy while a priest heals, which seems scummy. You can force feed people food for heals.
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# ? Feb 5, 2015 00:22 |
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S.J. posted:Maybe give diminishing returns to stuns.
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# ? Feb 5, 2015 00:23 |
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I've done a few short dungeons and a medium one so far. I've tried some combos and feel like the hellion is crazy good. Stunning while your vestal heal owns. Leper out front is really good too because hew does a lot of damage and he's pretty beefy. Overall I would like to try leper, hellion, vestal, bard. Keeping sanity is pretty damned difficult. Can't really afford to go send your guys off on trips unless they're good. Most of my guys are stacked with tons of debilitating quirks. Feels bad man.
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# ? Feb 5, 2015 00:26 |
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S.J. posted:Maybe give diminishing returns to stuns. How about making it so that monsters (maybe even adventurers as well) gain additional stun resistance when they come out of stun that stacks on their base resist? Maybe 10-25% each time or something.
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# ? Feb 5, 2015 00:27 |
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I understand why I can't send level 3+ characters in to level 1 quests, but that restriction should be lifted for boss quests! Also now that I'm in to level 5 dungeons, if I were to revise my class tier list it would look almost completely different from how it did before: God Tier: Grave Digger A Tier: Highwayman Jester Vestal B Tier: Crusader Hellion Don't Bother Tier: Leper Bounty Hunter Plague Doc Occultist (unless you don't have a Vestal) Grave Diggers, Highwaymen, and Jesters are so ridiculously good after you level them up a couple times that the other classes can't compare. Dodge and crit are extremely valuable once you start getting in to later dungeons. They take less damage than other classes and have lower HP in exchange, which makes healing easier. They survive better in Death's Door, they're unaffected by being Surprised, they take less Stress damage and the constant stream of crits means all four of them are healing each other's stress all the time - you basically stop using stress removal facilities with this party. Their damage is comparable to other classes at worst and better in most situations. A party made of other classes can (and will!) still be successful but it's a much more harrowing and time-consuming expedition. deep dish peat moss fucked around with this message at 00:38 on Feb 5, 2015 |
# ? Feb 5, 2015 00:29 |
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Phyresis posted:How about making it so that monsters (maybe even adventurers as well) gain additional stun resistance when they come out of stun that stacks on their base resist? Maybe 10-25% each time or something. In a turn based game, that's what diminishing returns would already be.
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# ? Feb 5, 2015 00:43 |
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I beat the necromancer with a highwayman, crusader, vestal and jester. I got some lucky crits and stunned him 2 or 3 times, which helped a lot. I didn't get to use holy lance much because no one was in the back rows most of the time. Point blank is baller though. I also sent out a party of level 0 scrubs with no supplies - 2 plague doctors, a vestal and hellion - they managed to get 3k of gold before one of the docs died and I called it quits. Fired them all because gently caress paying to heal your stress. edit: I really hit critical hits that only do low damage but freak your guys out. When the mushroom guys do escape cloud and crit for 2 points of damage, my party should not be freaking out for 10 points of stress each. clockworkjoe fucked around with this message at 00:52 on Feb 5, 2015 |
# ? Feb 5, 2015 00:49 |
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drat I just got my A-team wrecked by the swine prince. I thought he would stop enraged smashing everyone if I just finished off the little one really quick. He delivered 3 deathblows in one turn.
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# ? Feb 5, 2015 00:51 |
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I got to week 10 not losing a man, but just steadily ran out of cash. Haha, my Crusader turned Irrational when his stress peaked, and then when my Plague Doctor missed an attack he said in all caps, "I JUDGE THEE MENTALLY INCOMPETENT." Firstborn fucked around with this message at 01:13 on Feb 5, 2015 |
# ? Feb 5, 2015 00:53 |
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# ? May 21, 2024 13:59 |
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Question for those who've got that far - are the bosses distinct or are they palette swaps/buffed versions of each other? I was a bit dubious when I saw 'Apprentice Necromancer - Necromancer - Master Necromancer'.
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# ? Feb 5, 2015 00:53 |