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Transient People posted:Tags are still pretty simple. Not too different from the leak really. And yes, it was posted in other sites. Holden found out that it showed up in the chans a while back, if the Exalted IRC is to be believed. Yeah, I found it, and I'm happy with where tags went, for the most part. I'm glad there wasn't a crusade this time. I'm surprised no one has mentioned how surprisingly intuitive and helpful the bookmarks on the pdf are. It even has bookmarks for all of the sidebars. It's almost like an index/glossary instead of just an interactive table of contents like most.
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# ? Feb 5, 2015 07:38 |
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# ? May 30, 2024 17:46 |
Ferrinus posted:My god, are you ever going to stop crying about this? For some reason, I always forget how salty you, in particular, are about basic setting premises, and need to be reminded by these little asides. slut chan posted:I'm glad there wasn't a crusade this time.
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# ? Feb 5, 2015 07:38 |
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slut chan posted:Yeah, I found it, and I'm happy with where tags went, for the most part. I'm lovin' the Performance Charms sub-bookmarks.
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# ? Feb 5, 2015 07:44 |
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bartkusa posted:I did this too, and I agree. Even fights between mortals were fun. Armor owns. However, I got stuck in a one-on-one with an Armor Dude vs my buddy's Dex-5 Stamina-1 Glass Ninja. Ninja ended up kiting Armor Dude, and slapping him with boomerangs. Once she ran out of boomerangs, she dodged around him and picked up the remaining boomerangs. Now you know what the Romans felt like against the Parthians.
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# ? Feb 5, 2015 07:48 |
slut chan posted:Also if the "the leak had twenty billion ways to add one die to see which ones stuck" theory proved out.
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# ? Feb 5, 2015 08:30 |
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There are some changes, and I'm unsure I like their direction; "Reflex Sidestep Technique" in the Dodge Charm tree appears to have gone from allowing you to use your full Evasion against unexpected Decisive attacks to allowing you to set your Evasion to 2 against any unexpected attack whatsoever, gain an additional point of Evasion back for every 1 or 2 on said unexpected attack roll, and if your Evasion ends up at its full value after that adjustment, allows you to use any of your other (one assumes Reflexive) Dodge Charms. Which is both better and requires far more fiddly result-counting. Edit: But that said, the vast majority of the Charms for the character I'm examining -- a Dodge-focused Eclipse -- have been unchanged. The document's just too big for a verdict just yet. Crion fucked around with this message at 08:50 on Feb 5, 2015 |
# ? Feb 5, 2015 08:48 |
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There are a poo poo-ton of cities in the setting chapter. So excite!
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# ? Feb 5, 2015 08:48 |
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Here's my initial token comments: Craft is still separate Abilities, except instead of being limited to a given set, it's whatever area of expertise you can think of, a la the Craft skill in d20 (with eight example ones named, so it's already more of an XP sink than the 2E version). Except, you need Craft (artifacts) to make artifacts (as distinct from normal Craft uses like "weapon smithing" and "armoring"), and Craft (geomancy) to make manses (as distinct from "architecture"). So, basically, this copied the idea of magic crafting as a separate thing from mundane crafting from d20, too, which means that nobody who plans to focus on artifacts all the time is going to bother ever actually taking a mundane Craft ability. Except, you can spend an XP tax by buying Arete-Shifting Prana and Supreme Celestial Focus to raise any Craft you have at least 1 dot in to up to 5 for gold points instead of experience. You get gold points by making artifacts, and the first dot's cost is negligible. And, then you can buy your way up to Supreme Perfection of Craft, get (one gold point and Essence +2 silver points) per day for every Craft ability rated at 5. So, the whole thing is basically just a complicated scheme that mechanically amounts to the same as "put 5 points in Craft to make artifacts, then buy a specialty for each mundane kind of thing you can also make, and the more specialties you have the more free Craft macguffin points you get", except you have to buy a bunch of Charms to get there first. Also, Spirit-Stoking Elevation lets you convert white points to free XP for Lore, Occult, and Medicine Charms, and Vice-Miracle Technique lets you pull a two-dot Artifact out of your rear end once a season for free. Also, Dual Magnus Prana still exists, so basically there's no way to ever prove that a Solar with Craft 5/Essence 5 is actually the Solar and not a Doombot until you (fail to) murder them. Also, there's ten separate non-Excellency Craft Charms that give rerolls, add successes, add dice, add successes based on original successes, give Excellency discounts, give dice cap increases, change dice results, double dice results, and add non-Charm dice. Roadie fucked around with this message at 09:15 on Feb 5, 2015 |
# ? Feb 5, 2015 09:08 |
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Roadie posted:... Vice-Miracle Technique lets you pull a two-dot Artifact out of your rear end once a season for free. And regardless of what you might think about the rest of crafting, those two Charms are awesome and I won't hear otherwise.
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# ? Feb 5, 2015 09:10 |
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Kenlon posted:And regardless of what you might think about the rest of crafting, those two Charms are awesome and I won't hear otherwise. I wonder how many of those dudes at the Usurpation were actually Doombots.
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# ? Feb 5, 2015 09:17 |
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Roadie posted:I wonder how many of those dudes at the Usurpation were actually Doombots. A bunch of them did escape and have to be hunted down, so probably quite a few. Though given the sheer megalomania of the First Age Solars, there's a good chance that quite a few of those who could have, didn't. (After all, it has to be plausible for them to be somewhere. . . )
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# ? Feb 5, 2015 09:20 |
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Question, with that charm can the creator die and the doom bot still be around?
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# ? Feb 5, 2015 09:31 |
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Kenlon posted:A bunch of them did escape and have to be hunted down, so probably quite a few. Though given the sheer megalomania of the First Age Solars, there's a good chance that quite a few of those who could have, didn't. (After all, it has to be plausible for them to be somewhere. . . ) In some cases, the actual Twilights were killed the first night of the Usurpation, and the Sidereals spent decades hunting their surviving Doombots. e:f;b
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# ? Feb 5, 2015 09:31 |
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Stormgale posted:Question, with that charm can the creator die and the doom bot still be around? Only when it makes for a great story.
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# ? Feb 5, 2015 09:40 |
The real question is if a Solarbot can make more Solarbots.
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# ? Feb 5, 2015 09:45 |
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Roadie posted:Also, there's ten separate non-Excellency Craft Charms that give rerolls, add successes, add dice, add successes based on original successes, give Excellency discounts, give dice cap increases, change dice results, double dice results, and add non-Charm dice. I guess the idea is that once you have all of those going at once the simple act of rolling some dice to craft something feels like operating a hugely complicated, powerful, and self-sustaining machine.
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# ? Feb 5, 2015 09:50 |
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Ferrinus posted:I guess the idea is that once you have all of those going at once the simple act of rolling some dice to craft something feels like operating a hugely complicated, powerful, and self-sustaining machine. I can sorta get behind that, in theory. Dunno how it works in practice. Time to grab some dice.
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# ? Feb 5, 2015 09:58 |
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Ferrinus posted:I guess the idea is that once you have all of those going at once the simple act of rolling some dice to craft something feels like operating a hugely complicated, powerful, and self-sustaining machine. Considering one of the Craft capstones is 'you get four sessions worth of bonus experience per arc', yes, that's more or less exactly what it is.
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# ? Feb 5, 2015 10:02 |
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Kenlon posted:Only when it makes for a great story. gently caress yeah I want to make a story about exploring the ancient manse of a first age solar piloted by his doombot Edit: for the poster below me I saw a lot of her's when I was reading regarding player characters. Stormgale fucked around with this message at 10:16 on Feb 5, 2015 |
# ? Feb 5, 2015 10:11 |
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One little thing that really stuck out to me about the leak is that they seem to pretty much always default to make when talking about players and characters. I thought that was against Onyx Path's house style, not to mention a little disappointing in terms of inclusivity.
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# ? Feb 5, 2015 10:15 |
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Flavivirus posted:One little thing that really stuck out to me about the leak is that they seem to pretty much always default to make when talking about players and characters. I thought that was against Onyx Path's house style, not to mention a little disappointing in terms of inclusivity. Are you sure? I'm just skimming the charms list and the anima mechanics, but the overwhelming amount of pronouns seem to be she and her or gender neutral, rather than just he or him.
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# ? Feb 5, 2015 10:27 |
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Bedlamdan posted:Are you sure? I'm just skimming the charms list and the anima mechanics, but the overwhelming amount of pronouns seem to be she and her or gender neutral, rather than just he or him. Yeah this. There's both him and her, he and she. They definitely didn't omit anything.
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# ? Feb 5, 2015 10:39 |
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E: derp, my bad. That's what I get for not counting and going off my gut. I've now run the numbers, and generally the document's very tilted towards the use of female pronouns - 5551 uses of her/she compared to 2051 uses of he/his. Where I got the feeling it was the other way round was in the character creation chapter, which strangely enough is the one of the only chapters to use he/his more than she/her - more than three times as much, in fact (107 he/his compared to 31 she/her). Flavivirus fucked around with this message at 11:08 on Feb 5, 2015 |
# ? Feb 5, 2015 10:44 |
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E: double post too? That's what I get for posting before 9am...
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# ? Feb 5, 2015 10:44 |
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Flavivirus posted:One little thing that really stuck out to me about the leak is that they seem to pretty much always default to make when talking about players and characters. I thought that was against Onyx Path's house style, not to mention a little disappointing in terms of inclusivity. It's not a house style thing, it's up to the individual writer. I think I get what Holden was saying about how Chapter One wouldn't look right without the art. The "and the tale continues!" bit is like a giant HAHA GET REKT INFERNAL AND ALCHEMICAL FANS but I bet in the book there'll be some huge fancy art piece that takes the sting out. Don't see how this took four years to make, though.
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# ? Feb 5, 2015 11:52 |
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Yue posted:It's not a house style thing, it's up to the individual writer. A bunch of it was tied up in illness and another bunch was probably trying to find a way to preserve the style of Exalted's 1e and 2e combat systems without producing something absolutely busted as gently caress. I think it's reasonable - D&D 4e had a really long development time too, and I'd put Ex 3 at about the same level of crunchiness and quality.
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# ? Feb 5, 2015 11:57 |
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Transient People posted:A bunch of it was tied up in illness and another bunch was probably trying to find a way to preserve the style of Exalted's 1e and 2e combat systems without producing something absolutely busted as gently caress. I think it's reasonable - D&D 4e had a really long development time too, and I'd put Ex 3 at about the same level of crunchiness and quality. How does the quality of Exalted 3rds Pregnancy related Merits and Sex charms related to 4th editions?
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# ? Feb 5, 2015 13:14 |
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Stormgale posted:How does the quality of Exalted 3rds Pregnancy related Merits and Sex charms related to 4th editions? ...Rephrase, please? I'm not sure what you meant there, besides a joke.
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# ? Feb 5, 2015 13:46 |
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Transient People posted:...Rephrase, please? I'm not sure what you meant there, besides a joke. You stated that Transient People posted:D&D 4e had a really long development time too, and I'd put Ex 3 at about the same level of crunchiness and quality. So I'm asking how Exalted 3rd edition's Pregnancy Merits and sex related content compares to that in 4th edition D&D
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# ? Feb 5, 2015 14:46 |
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I haven't gotten anything from KS, so you guys are talking aout a leaked version or what? When was it leaked and have they said anything yet?Transient People posted:D&D 4e had a really long development time too, and I'd put Ex 3 at about the same level of crunchiness and quality. Since 4ed is so polarizing, does Ex3 seem really polished to you or what? I think 4ed was a really high quality product in several ways, even if the system in general had a few big faults.
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# ? Feb 5, 2015 14:54 |
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Hugoon Chavez posted:I haven't gotten anything from KS, so you guys are talking aout a leaked version or what? When was it leaked and have they said anything yet? Yes, Ex3 seems pretty polished to me. I spent years writing handbooks for 4e and teaching newbies how to play the game, so comparing the new edition of Exalted to it means it's actually a Genuinely Good Game. If FATE Atomic Robo is my current 10 for RPGs and D&D 3.5 is my 1, Exalted 3e is something like an 8 or 8.5. It's got some issues that keep it from being a true classic RPG but it's very much a solid foundation for a game that historically had broken mechanics going forward. And yes, there was a leak, they know but can't do anything, and it happened a few days ago. This was discussed a little while back. Stormgale posted:You stated that I don't have any opinion for or against the sex content in Exalted, and the pregnancy merit is neat if you have a GM who likes to throw curveballs at you or dig deep into the PCs' sheets to make sure all of it gets some screentime, or annoying if you don't because it codifies something you could otherwise easily handwave. Does that answer your question?
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# ? Feb 5, 2015 15:00 |
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I managed to finish my character. Another thing that really annoys is how most of the charms are completely worthless filler. Each charm should be it's own distinctive effect, but instead now 75% of them are some tiny dice-pool manipualtion bullshit like re-rollin 1s or +1 to evasion or something, with only a few having any actual cool effect. This really feels like making more charms for the sake of making more charms.
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# ? Feb 5, 2015 16:06 |
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Flavivirus posted:E: derp, my bad. That's what I get for not counting and going off my gut. The example chargen person was a backer reward and they made it a guy, so they would use he/his in the example, which makes up a fair bit of the creation chapter. Charm wording is apparently always supposed to use she/her as the default pronoun for the user. Logically this makes sense in the chargen chapter because it'd be kind of a dick move to go 'okay you paid up serious cash money to get to have us use your character as an example stat up. They have to be a girl though.'
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# ? Feb 5, 2015 16:47 |
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Roadie posted:Here's my initial token comments: Mundane and magical crafts aren't completely-insulated from each other. Magical crafts depend on mundane ones - your craft rating with Artifacts or Geomancy are capped by your best applicable mundane Crafting skill. This does indeed end up turning Craft into a gigantic XP sink, but the idea seems to be that it's balanced (insofar as that term applies) by the fact that you no longer have to dig into your personal XP budget for buying the created items themselves (ie, if you make a Daiklave, it doesn't force you to drop 9 XP on Artifact 3).
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# ? Feb 5, 2015 17:04 |
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Stallion Cabana posted:The example chargen person was a backer reward and they made it a guy, so they would use he/his in the example, which makes up a fair bit of the creation chapter. Charm wording is apparently always supposed to use she/her as the default pronoun for the user. Ah, that'd do it. With the removal of the example of character creation the ratios for the rest of the chapter aren't significantly different than those in the rest of the book.
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# ? Feb 5, 2015 17:11 |
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I really like the pork bun story.
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# ? Feb 5, 2015 17:43 |
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Ferrinus posted:I guess the idea is that once you have all of those going at once the simple act of rolling some dice to craft something feels like operating a hugely complicated, powerful, and self-sustaining machine. My gods... They turned Craft into a cookie clicker mini game.
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# ? Feb 5, 2015 19:31 |
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I really like the economics-of-empire chapter.
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# ? Feb 5, 2015 19:37 |
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Hey remember when they spent ages not telling us things so we'd be all excited at the finished product? Well they were mostly right. Edit: There's three different types of Crafting XP. What the tits. Fans fucked around with this message at 20:59 on Feb 5, 2015 |
# ? Feb 5, 2015 20:45 |
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# ? May 30, 2024 17:46 |
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Fans posted:Hey remember when they spent ages not telling us things so we'd be all excited at the finished product?
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# ? Feb 5, 2015 21:02 |