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Night10194 posted:What happens if you get wiped by the tutorial bandits?
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# ? Feb 10, 2015 09:17 |
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# ? May 12, 2024 01:12 |
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enraged_camel posted:Do the mid-combat speech bubbles annoy the hell out of anyone else? They were cute and funny at first, but after playing for a while, I'm finding that they become especially unbearable when someone in the party reaches 100 stress and gains an affliction. It really, really ruins the flow of combat because you have to wait until they finish talking before you can give orders (or before they carry out given orders), and I've honestly quit to desktop out of frustration more than once because of it. Must be hard to have the ADHD affliction. They probably should make it an option though.
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# ? Feb 10, 2015 09:21 |
Rascyc posted:You get two more replacements in the stage coach so you can field a full party. Yeah, it just pretends you succeded. It even gives a "victory!" screen.
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# ? Feb 10, 2015 09:30 |
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The main currency in this game is the player's time, so it's pretty hard having to sit through the same two-second flavor text thousands of times. Even in "take-twenty" situations like trying to use a healing item on a masochistic character between battles, you have to hear the loving refusal multiple times. It doesn't effect gameplay, it doesn't add any more atmosphere than it would to show the text without delaying anything. It just makes me finish high-stress dungeons ten minutes later than low-stress ones. High stress is already penalized by greater healing costs and risk of failure, but the delay feels like an unnecessary additional penalty. I wonder if you can set the "extra bark time" option to a negative number.
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# ? Feb 10, 2015 09:33 |
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Obviously they should make it a gameplay feature. For the cost of some stress you can eliminate all dialogue from a character. By cutting out their tongue.
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# ? Feb 10, 2015 09:44 |
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They already decreased it once. Probably won't be the last time either. Personally I wish the speeches for when you go to fight a boss would go away. Let my SSD sing!!!!
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# ? Feb 10, 2015 09:57 |
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ErIog posted:I know this is a crazy thought, but not everybody wants to loving sourcedive the game and spoil everything for themselves. You could have just answered his question instead of basically just telling him to RTFM that's in the OP already. Well, he wanted to know what they did, and I said that the link contained -every possible curio and interaction-, so I was just one sentence away from writing spoilers ahead, really. I can't remember all the curios myself, should I have gone through all of them by myself? Without telling everything anyway?
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# ? Feb 10, 2015 10:07 |
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Lotish posted:Whoever was complaining about the Mac version, the latest update says Dear Red Hook, Thank you! <3 Yours sincerely, Still a filthy mac user The only thing I found tough in this game is doing low light runs and boss fights. The first fight against a boss almost always goes tragically. Even subsequent fights, where you are more prepared can surprise you, or worse yet, if you have a bad run of crits from an earlier fight and you're weakened when heading into the boss fight. The hag is the worst I think - first time she went 3 times in a row really surprised me and I just barely escaped without losing anyone.
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# ? Feb 10, 2015 10:45 |
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I don't personally find the "dialogue" that fun or interesting, it's pretty annoying, yeah. I just like how hard the game is.
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# ? Feb 10, 2015 10:49 |
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Anatharon posted:Yeah, it just pretends you succeded. It even gives a "victory!" screen. Maybe you were the bandits all along
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# ? Feb 10, 2015 10:51 |
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Me and my friend created a guide that details all the quirks, afflictions and virtues of Darkest Dungeon! http://steamcommunity.com/sharedfiles/filedetails/?id=386683786 Hope it helps! It gives percentages of the chance of things happening when afflicted or virtued, as well as a list of all the quirks and what they do!
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# ? Feb 10, 2015 10:57 |
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THE BAR posted:Well, he wanted to know what they did, and I said that the link contained -every possible curio and interaction-, so I was just one sentence away from writing spoilers ahead, really. I can't remember all the curios myself, should I have gone through all of them by myself? Without telling everything anyway? I thought you signposted it well enough. I was just annoyed that he asked some vague questions, and the flippant response was "here, just read these spoilers" It's a bedside manner issue. Like how if you're playing an adventure game like Grim Fandango sometimes you don't want a full spoiler. Sometimes you just want a hint. Dunno what he wanted exactly. Maybe he's happy. I was just bumped by the tone a little bit.
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# ? Feb 10, 2015 11:33 |
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ErIog posted:I thought you signposted it well enough. I was just annoyed that he asked some vague questions, and the flippant response was "here, just read these spoilers" I wanted to give him the most thorough answer possible, it wasn't meant to be snide or anything. At all.
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# ? Feb 10, 2015 11:47 |
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Is there anything at all I can do for my Highwayman who inexplicably has a huge penalty to accuracy and damage despite having neither quirks that influence either of those stats, nor any trinkets equipped? Despite being level 2, he's basically useless with his 70% accuracy and 3-7 damage range. Grapeshot does 1-2 damage, which would be pathetic even at level 0. I really want to use him, but at this point I'm at a loss.
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# ? Feb 10, 2015 12:04 |
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Time_pants posted:Is there anything at all I can do for my Highwayman who inexplicably has a huge penalty to accuracy and damage despite having neither quirks that influence either of those stats, nor any trinkets equipped? Despite being level 2, he's basically useless with his 70% accuracy and 3-7 damage range. Grapeshot does 1-2 damage, which would be pathetic even at level 0. I really want to use him, but at this point I'm at a loss. There's a bug that causes the stat penalties from Death's Door status to not be removed properly if you leave the dungeon while a character is at Death's Door. Taking that character back into a dungeon and getting them out alive should fix it. Some kinds of stress removal can also randomly cause stat penalties, but either way the cure is the same: you gotta do a dungeon run with 'em.
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# ? Feb 10, 2015 12:11 |
Revitalized posted:Me and my friend created a guide that details all the quirks, afflictions and virtues of Darkest Dungeon! Oh thanks, that's really useful.
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# ? Feb 10, 2015 13:17 |
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Just figured out Grapeshot is an AOE, goddammit. I'm so bad with this interface.
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# ? Feb 10, 2015 13:19 |
So taking into consideration any combination of actual effectiveness and aesthetics, what would you guys say is your favourite class? Weirdly enough mine is probably the Vestal. The gloomy gothic theme is a great placement for a warrior nun, any party which has one of my two good Vestals in it always seems to succeed but mostly I just love the BONG noise when you judge somebody.
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# ? Feb 10, 2015 13:25 |
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Revitalized posted:Me and my friend created a guide that details all the quirks, afflictions and virtues of Darkest Dungeon! Nice! Minor point, you have "Soft" listed as -5% HP, and if it behaves like everything else (same stat as the opposing trait, but negative) it should be -5 PROT. EDIT: Oh, and Fated (no description in your table) is "Sometimes changes a MISS into a HIT" or something similar. I don't think I've seen an opposed trait. Fat Samurai fucked around with this message at 13:28 on Feb 10, 2015 |
# ? Feb 10, 2015 13:26 |
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Captain Diarrhoea posted:So taking into consideration any combination of actual effectiveness and aesthetics, what would you guys say is your favourite class? Leper, mainly for the aesthetic as their sword and armour is all battered and run down like them. Also when they take hits they just tank it with their chest, plus stuff like campfire skills as Quarantine and Bloody Shroud really fit so well.
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# ? Feb 10, 2015 13:33 |
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enraged_camel posted:Do the mid-combat speech bubbles annoy the hell out of anyone else? Probably not as strongly as you've described, but the current implementation is hilariously bad. It's not like you fight in real-time - you're free to take as long as you want and read the dialogue 12 times over. If there was anything else happening on screen at the same time (i.e. you might miss the dialogue because your concentration is required elsewhere) then I could understand the design choice behind making you wait. But there isn't, so it's dumb.
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# ? Feb 10, 2015 13:40 |
Geokinesis posted:Leper, mainly for the aesthetic as their sword and armour is all battered and run down like them. Also when they take hits they just tank it with their chest, plus stuff like campfire skills as Quarantine and Bloody Shroud really fit so well. I thought 'Let the Mask Down' or whatever was a pretty cool touch, it lowers their stress but freaks out their comrades.
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# ? Feb 10, 2015 14:02 |
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Enjoying this a lot so far, but agreed on the affliction speech bubbles; I can't see any reason for them to actually delay the action. Let characters do their talking while I'm giving murder directions and problem solved. The only other issue I've run into is that UI elements seem to be click- transparent - if a character dies in battle you get a popup window to loot their stuff, but attempting to actually do that resulted in the battle continuing behind the loot window. This happened in the middle of a boss fight so that turned a salvageable loss into two more corpses pretty fast. Class-wise I really like Occultists and Bounty Hunters; they go together well, too! Plague Doctors and Grave Robbers are great aesthetically but I've been unimpressed by their skillset so far. And of course everyone loves Lepers.
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# ? Feb 10, 2015 14:11 |
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Revitalized posted:Me and my friend created a guide that details all the quirks, afflictions and virtues of Darkest Dungeon! Looks like you accidentally put Photomania in there twice and put Back Tracker as a negative trait (it's positive). Real awesome though.
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# ? Feb 10, 2015 14:32 |
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finally got last two classes played, Graverobber and Leper. Initial impressions of Leper were "stronger than Crusader, less accuracy, uses heals instead of stuns, shittier camp skills" and I love having one as Crusader backup. Graverobber didn't seem to add much to the back row, the dagger attacks/blight infliction didn't seem as useful as having a Plague Doc or a Vestal or an Occultist. Is there something I'm missing on what makes Graverobber a good pick, because right now she just seems completely lackluster.
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# ? Feb 10, 2015 14:36 |
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Fat Samurai posted:Nice! I'm pretty sure Soft is -%HP since I remember having to cure it a few times.
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# ? Feb 10, 2015 14:39 |
MinibarMatchman posted:finally got last two classes played, Graverobber and Leper. Initial impressions of Leper were "stronger than Crusader, less accuracy, uses heals instead of stuns, shittier camp skills" and I love having one as Crusader backup. Graverobber didn't seem to add much to the back row, the dagger attacks/blight infliction didn't seem as useful as having a Plague Doc or a Vestal or an Occultist. Is there something I'm missing on what makes Graverobber a good pick, because right now she just seems completely lackluster. The graverobber shines with lunge and fade. Throwing stuff is something you only do when you can't do something useful.
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# ? Feb 10, 2015 14:48 |
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Akumos posted:I don't personally find the "dialogue" that fun or interesting, it's pretty annoying, yeah. this game may have been a poor choice for you
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# ? Feb 10, 2015 15:11 |
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Tollymain posted:this game may have been a poor choice for you
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# ? Feb 10, 2015 15:34 |
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Thuryl posted:There's a bug that causes the stat penalties from Death's Door status to not be removed properly if you leave the dungeon while a character is at Death's Door. Taking that character back into a dungeon and getting them out alive should fix it. Just checked back in on him and it looks like he's back to normal. Thank God because that was unbelievably annoying. He was basically worthless. Worse than worthless, really, because he sucked up a whole bunch of resources without contributing anything of value whatsoever. I was about to cut him loose until I saw that he finally had his poo poo sorted today. Glad that's over with, but I'm shocked that hasn't been addressed in a patch yet.
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# ? Feb 10, 2015 15:46 |
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Can't wait till they add the last dungeon and high level characters are one shot.
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# ? Feb 10, 2015 15:52 |
euphronius posted:Can't wait till they add the last dungeon and high level characters are one shot. Aren't there supposed to be some in town plot events coming too or did I imagine that?
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# ? Feb 10, 2015 15:55 |
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euphronius posted:Can't wait till they add the last dungeon and high level characters are one shot. vvvv i want to be able to sell the "precious" trinkets, even at 10% prices. If i need to unequip the trinkets from my characters before sending them lose some stress, i don't mind, i just want to be able to get ride of the "useless" ones without just getting ride of them for nothing. Toplowtech fucked around with this message at 16:04 on Feb 10, 2015 |
# ? Feb 10, 2015 15:56 |
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I do hope that they retool the possibility of randomly losing trinkets between missions. That is just too cruel. Losing trinkets when a hero is killed? Sure, that's the nature of the beast. But a completely random occurance over which you have basically no control? No way.
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# ? Feb 10, 2015 15:58 |
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Toplowtech posted:Yeah, the dialogues when a character breaks down is generally good. Nothing beats the crusader starting to babble about how it's all his dad's fault and how the monsters should stop attacking the guy behind him because "he is just a child!".
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# ? Feb 10, 2015 16:05 |
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Yea I can understand them wanting to have some potential negatives to stress relief activities, but losing trinkets is worse than basically anything else by far. An extra 1k gold, or a couple weeks without 1 guy? Not a big deal really. It is pretty easy to be sitting on way more gold and guys than you need, but a specific trinket is way more rare than those other things. Is the bar the only one that loses trinkets? I'll probably just never use it, it isn't even that much cheaper than the other options.
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# ? Feb 10, 2015 16:13 |
Well, losing trinkets isn't that bad because odds are you're only gonna lose lovely trinkets. As far as I can tell you don't lose trinkets equipped, just ones in your stash, and by mid-game that's gonna be 95% trash. Plus sometimes you can win good trinkets also.
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# ? Feb 10, 2015 16:20 |
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Well I got to the boss of the Warrens for the first time and it basically went like this: "Oh hey, giant wall of HP and full Stun resist. Well he's clearly protecting that little vulnerable guy right behind him. I guess I'll go blow him up with some ranged attacks! Sweet, crit! That was easy-" "Oh. Uh. Maybe I can still manage to retreat-" But on the bright side all my second stringers now get a chance to shine as the glorious Main Party! What happened to the old one? Oh, not important, get on in there people we have a village to save.
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# ? Feb 10, 2015 16:53 |
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I really hope there's an achievement for killing Wilbur first. Maybe called "That Was a Mistake".
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# ? Feb 10, 2015 16:56 |
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# ? May 12, 2024 01:12 |
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MinibarMatchman posted:finally got last two classes played, Graverobber and Leper. Initial impressions of Leper were "stronger than Crusader, less accuracy, uses heals instead of stuns, shittier camp skills" and I love having one as Crusader backup. Graverobber didn't seem to add much to the back row, the dagger attacks/blight infliction didn't seem as useful as having a Plague Doc or a Vestal or an Occultist. Is there something I'm missing on what makes Graverobber a good pick, because right now she just seems completely lackluster. Graverobber gets high crit which is nice for keeping stress down. I've found her most effective as a mixed range and melee character that floats between slots 1-3. It does mean you need a party that is flexible with its placement. If you just use her purely as a back liner I think highwaymen are equal or better. She also has by far the best trap disarming chance in the game. Captain Diarrhoea posted:So taking into consideration any combination of actual effectiveness and aesthetics, what would you guys say is your favourite class? It's hard to pick a favorite aesthetic since they are all really good. For functionality my favorite class is the Bounty Hunter. I always like Jack of all trades types even though in a lot of games they end up being bad. Bounty Hunters are far from being bad. Incredibly flexible in placement, 200% chance to stun, good camping abilities for exploration plus one that allows him to hit bosses almost as hard as Hellions, high dodge, speed and HP, second best trap disarmer, and one of the few classes in the game so far that can combo with other classes.
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# ? Feb 10, 2015 17:52 |