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Countblanc posted:My biggest critique with Roll for the Galaxy is that it ends just when people are getting engines. Like, I know it's strong design to end a game before it turns into people just running their engines, but the necessary number of points in Roll needed to end the game seems a bit too low. Which fortunately is easily fixed by simply requiring a few more, but yeah. Has anyone ever seen the game end from the "build 12 things" condition instead of the "exhaust [points based on player count]" one? Last time I played someone hit 12 and few other people were close.
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# ? Feb 10, 2015 23:31 |
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# ? May 15, 2024 02:31 |
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Countblanc posted:My biggest critique with Roll for the Galaxy is that it ends just when people are getting engines. Like, I know it's strong design to end a game before it turns into people just running their engines, but the necessary number of points in Roll needed to end the game seems a bit too low. Which fortunately is easily fixed by simply requiring a few more, but yeah. Has anyone ever seen the game end from the "build 12 things" condition instead of the "exhaust [points based on player count]" one? I had a game end exactly once from running out of points. Build cards more aggressively, especially the 6 cost developments.
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# ? Feb 10, 2015 23:47 |
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Countblanc posted:My biggest critique with Roll for the Galaxy is that it ends just when people are getting engines. Like, I know it's strong design to end a game before it turns into people just running their engines, but the necessary number of points in Roll needed to end the game seems a bit too low. Which fortunately is easily fixed by simply requiring a few more, but yeah. Has anyone ever seen the game end from the "build 12 things" condition instead of the "exhaust [points based on player count]" one? You find this to be more apparent than in Race? Race definitely has this feel, where you just want a few more turns to run your engine just as you've finally got it set up, and then it ends. At first I wished the game lasted a bit longer but I like the tightness of it at the same time as it makes the end game really tense.
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# ? Feb 10, 2015 23:54 |
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djfooboo posted:But then your hands smell like pennies... Haven't you heard of money laundering?
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# ? Feb 10, 2015 23:58 |
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Deathlove posted:Played a few games of Samurai Spirit over the weekend. Won both times on Normal without really any danger, which had me wondering if we were doing it wrong, but we checked the rules obsessively and I think we just had a good deal of plunderers. You can use your own Kiai every time on your turn, right? And if you support, the other person has to give back the support token at the end of their turn? Yes, as long as you're hitting the required number every time i believe Also yes, you have to give it back regardless if you actually used it or not. Also I made an account on KS just to back Final Attack, don't let me down BrokenLoose
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# ? Feb 10, 2015 23:59 |
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Chill la Chill posted:lol if you're too poor to use real gems big enough to hold in your game of splendor. I'm still waiting for the announcement of a version of Splendor, only available in Dubai or the UAE, that has actual cut gems and solid gold coins instead of the poker chips. Just to reinforce the colour of each card, they're all encrusted with tiny matching gems and gold filigree around the edges. Would have of course have to come in an outrageously oversized and overdesigned box (like the original ).
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# ? Feb 11, 2015 00:01 |
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homullus posted:Haven't you heard of money laundering?
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# ? Feb 11, 2015 00:01 |
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bobvonunheil posted:You can get decent metal coins from any bank, 100 of them for only a dollar. The best place to find bulk coins is the same place to find out of print board games: The Flea Market. I collect coins in addition to board games (my best one is a 1798 coin from the Holy Roman Empire I got at a garage sale for $1 ) Go and find a booth that looks like the below picture. They always have a bin of loose coins from odd nations/pre-euro countries for super cheap. Grab a bunch of Francs/Lyra/Peso or whatever for your game: Rutibex fucked around with this message at 00:40 on Feb 11, 2015 |
# ? Feb 11, 2015 00:35 |
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I will pray every day that Broken Loose's Kickstarter is running that it will be successful so that a copy can get into Vasal's hands so he can review it, and this thread can have a meltdown.
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# ? Feb 11, 2015 01:18 |
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Just backed it for $50. Good luck buddy!
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# ? Feb 11, 2015 01:23 |
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zandert33 posted:I will pray every day that Broken Loose's Kickstarter is running that it will be successful so that a copy can get into Vasal's hands so he can review it, and this thread can have a meltdown. I'd rather get a copy into Rodney Smith's hands. I'd really like to see him and his son yell out "LET'S FINAL COMBINATION".
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# ? Feb 11, 2015 01:24 |
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zandert33 posted:I will pray every day that Broken Loose's Kickstarter is running that it will be successful so that a copy can get into Vasal's hands so he can review it, and this thread can have a meltdown.
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# ? Feb 11, 2015 01:28 |
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Just backed. Good luck BL! Hopefully you can make an expansion that has the persistent characters like Space Alert's expansion.
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# ? Feb 11, 2015 01:31 |
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BL, I like how the top tier is to give you a vacation.
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# ? Feb 11, 2015 01:33 |
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zandert33 posted:I will pray every day that Broken Loose's Kickstarter is running that it will be successful so that a copy can get into Vasal's hands so he can review it, and this thread can have a meltdown. One of the DiceTower affiliate reviewers got to try the game a while back, and I can probably predict how Tom Vasel's going to respond to it. Vasel hates real-time games, he hates games that use social elements (he uses "party game" as a pejorative), he doesn't have any interest in the source material, and, worst of all, the game is designed to be challenging (which will be an absolute kiss of death). Radioactive Toy posted:Just backed. Good luck BL! It's already in development. complete with "plot armor" checkbox that functions similar to the clone consent checkbox. There's also a bunch of other wacky stuff, but I've put off work on Final Attack!: Second Season to try to publish the initial game. edit: Goddamn I can't type! Today's been a doozy! Broken Loose fucked around with this message at 01:38 on Feb 11, 2015 |
# ? Feb 11, 2015 01:33 |
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Broken Loose posted:One of the DiceTower affiliate reviewers got to try the game a while back, and I can probably predict how Tom Vasel's going to respond to it. Vasel hates real-time games, he hates games that use social elements (he uses "party game" as a pejorative), he doesn't have any interest in the source material, and, worst of all the game, is designed to be challenging which (will be an absolute kiss of death). I can't wait!
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# ? Feb 11, 2015 01:36 |
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And even Tom Vasel slamming it will still give it exposure, which is hilarious. Hell, it'd almost be better if he loudly proclaims to never buy Final Attack.
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# ? Feb 11, 2015 01:41 |
Broken Loose posted:One of the DiceTower affiliate reviewers got to try the game a while back, and I can probably predict how Tom Vasel's going to respond to it. Vasel hates real-time games, he hates games that use social elements (he uses "party game" as a pejorative), he doesn't have any interest in the source material, and, worst of all, the game is designed to be challenging (which will be an absolute kiss of death). But is it Just Fun™?
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# ? Feb 11, 2015 01:46 |
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Broken Loose posted:One of the DiceTower affiliate reviewers got to try the game a while back, and I can probably predict how Tom Vasel's going to respond to it. Vasel hates real-time games, he hates games that use social elements (he uses "party game" as a pejorative), he doesn't have any interest in the source material, and, worst of all, the game is designed to be challenging (which will be an absolute kiss of death). Rahdo loves real time games and since he was a video game designer (and doesn't have some weird bias about some styles of cartoons unlike some people) would also get into the theme. Though I wonder how and if FA! would scale to 2. He and Jen wasn't able to play SA with 2, so it isn't amongst their favorites.
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# ? Feb 11, 2015 01:46 |
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FA seems like the kind of game both Wil Wheaton's group and SU&SD would go loving bananas over but who knows anymore
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# ? Feb 11, 2015 01:47 |
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echoMateria posted:Rahdo loves real time games and since he was a video game designer (and doesn't have some weird bias about some styles of cartoons unlike some people) would also get into the theme. Though I wonder how and if FA! would scale to 2. He and Jen wasn't able to play SA with 2, so it isn't amongst their favorites. 2-man FA! was difficult to balance, but now it's possibly the easiest way to play the game. Really, the player scaling is quite elegant; you just give players more Drive Keys and cards. The upped stress of having a larger workload is reduced by having more power, so to speak. I think I've said this before, but I went out of my way to make 1-player FA! be super awesome. I did it to make it easier for me to playtest new things, and I also did it because we constantly talk about Mage Knight really being the only option for solo play in this thread.
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# ? Feb 11, 2015 01:54 |
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well thats because i havent shilled hard enough for coin yet
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# ? Feb 11, 2015 01:54 |
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Broken Loose posted:2-man FA! was difficult to balance, but now it's possibly the easiest way to play the game. Really, the player scaling is quite elegant; you just give players more Drive Keys and cards. The upped stress of having a larger workload is reduced by having more power, so to speak. That is badass. I am legitimately hyped up and recommending the game to friends. The social aspect should sell a few of them haha
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# ? Feb 11, 2015 01:59 |
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Broken Loose posted:2-man FA! was difficult to balance, but now it's possibly the easiest way to play the game. Really, the player scaling is quite elegant; you just give players more Drive Keys and cards. The upped stress of having a larger workload is reduced by having more power, so to speak. Have you got into contact with these popular reviewers? Not all of them require you to send them high quality prototypes. I have watched Rahdo playing with prototypes he printed out from his cheap house printer. A Kickstarter owner I talked last year mentioned that he only has 2 prototypes at ready, so he was sending them to reviewers and they were sending back to be shipped to others after they finish their reviews. So I gather there are various ways of handling this. Getting mentions or coverage from any of these people cause explosions of pledges, I have seen it happen many times on stuff I backed, do not pass it lightly.
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# ? Feb 11, 2015 02:04 |
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Countblanc posted:FA seems like the kind of game both Wil Wheaton's group and SU&SD would go loving bananas over but who knows anymore Filming a real time game for Tabletop would be a nightmare. It also wouldn't let the players interact between turns, which is a huge draw of the show.
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# ? Feb 11, 2015 02:04 |
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Just backed your KS, BL. Also, shared Final Attack with a buddy of mine who has admittedly lovely taste in games. His comment: "I just wish Sentinels had art this good." He also threw in $50.
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# ? Feb 11, 2015 02:04 |
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Rutibex posted:Filming a real time game for Tabletop would be a nightmare. It also wouldn't let the players interact between turns, which is a huge draw of the show. If you watch BL's gameplay video, you can see that there's plenty of time to talk between rounds - Every time you start an Impact Round, you pause the audio and the game becomes a resolution phase. Still might be difficult, but a lot more viable than Space Alert or similar games.
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# ? Feb 11, 2015 02:07 |
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I backed ya last night and sent it along to my buddy who is a sucker for this kind of theme. I think he's passed it on as well so here's hoping. I feel like before the first group play I should make helmets in the player colors for ultimate effect.
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# ? Feb 11, 2015 02:27 |
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Good luck with the Kickstarter, BL.
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# ? Feb 11, 2015 03:28 |
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What do you ludoholics think about Pret-a-porter? Looks like it's super out of print. I have some friends who I think would be really into the theme E: welp I know what I'm getting my nephew http://www.nerdist.com/2015/02/exclusive-hasbro-announces-star-wars-loopin-chewie-game/ fozzy fosbourne fucked around with this message at 03:42 on Feb 11, 2015 |
# ? Feb 11, 2015 03:29 |
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Broken Loose posted:2-man FA! was difficult to balance, but now it's possibly the easiest way to play the game. Really, the player scaling is quite elegant; you just give players more Drive Keys and cards. The upped stress of having a larger workload is reduced by having more power, so to speak. Isn't "more work per player" effectively what Space Alert does? (Which I think works fine, as far as it goes.)
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# ? Feb 11, 2015 04:04 |
fozzy fosbourne posted:What do you ludoholics think about Pret-a-porter? Looks like it's super out of print. I have some friends who I think would be really into the theme I'm terrible at Pret-a-porter, but my wife is fantastic at it. It's good, engine builder/snowballing, fashion themed. The rulebook is not well translated, sadly, in that there's errors/errata/etc that make it hard to learn. It's all about opportunistic plays at the beginning turning out to be amazingly farsighted victories, which if you're either good at such intuitions or have played the game a few times, makes for some really cool decisions.
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# ? Feb 11, 2015 04:06 |
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Played Galaxy Trucker for the first time last night and found it really easy Turns out we didn't know you lose if you get lapped, run out of people or have no engines on open space, and that there are supposed to be secret cards
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# ? Feb 11, 2015 04:15 |
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bowmore posted:Played Galaxy Trucker for the first time last night and found it really easy Running out of people is the main way people die early on. Slavers can wipe out a ship quick. I've never seen a ship lapped yet, but those times when you lose your engines and cross your fingers for no more open spaces... the game is really fun and tense at times. Secret cards are an optional thing from the first expansion. I've yet to use them because my other players already die on their own, we haven't had to up the difficulty much yet. Aside from a single Rough Roads card each game that is
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# ? Feb 11, 2015 04:18 |
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Ravendas posted:Secret cards are an optional thing from the first expansion.
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# ? Feb 11, 2015 04:19 |
Giant robot animes don't really do it for me but on the other hand I love realtime and yelling at people so I backed final attack on that basis
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# ? Feb 11, 2015 04:20 |
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Poison Mushroom posted:Not quite! 3/4s of the deck is public when you're building your ships, but the last fourth is put in after the build phase, so you can never be completely prepared for what the game's going to throw at you. Always assume that one of the facedown cards after the first round is Epidemic and you're generally good to go (well, as good as you can be in this game, at least.)
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# ? Feb 11, 2015 04:21 |
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Ravendas posted:Running out of people is the main way people die early on. Slavers can wipe out a ship quick. I've never seen a ship lapped yet, but those times when you lose your engines and cross your fingers for no more open spaces... the game is really fun and tense at times. Guess we don't find reading rules easy
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# ? Feb 11, 2015 04:23 |
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Poison Mushroom posted:Not quite! 3/4s of the deck is public when you're building your ships, but the last fourth is put in after the build phase, so you can never be completely prepared for what the game's going to throw at you. I thought he was talking about the extra cards from the expansion, where each player gets 4 cards, and chooses one to mix into the deck each round to mess with everyone else. Right, three of the event stacks are viewable, the 4th isn't though. I didn't realize he meant those cards.
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# ? Feb 11, 2015 04:31 |
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# ? May 15, 2024 02:31 |
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I know I've seen at least one person here say they enjoyed To Court The King, details about a 'remake' of sorts from Tom Lehmann and Bezier Games have just come out: https://boardgamegeek.com/blogpost/38707/new-game-round-lehmann-courts-power-favor-pharaoh Sounds like it's pretty heavily expanded and rebalanced. Lehmann must have been bitten by a radioactive dice or something, I think this is his fourth dice game to come out within a year.
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# ? Feb 11, 2015 04:36 |