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Walton Simons posted:My Dad tried to exchange Metal Gear Solid because of the screen going blank and HIDEO appearing in the corner during the Psycho Mantis fight. I was working at GAME when MGS2 came out, and we did a midnight launch for it. Around 1am as we were locking up, this really angry dude comes in complaining about how he cannot get past the menu screen so it was obviously faulty and we had ruined his evening by selling a faulty disc, etc. We loaded it up on the demo PS2 and it turned out he didnt pay attention to the little "Press O to continue" detail and was just pressing X furiously, thereby returning to the previous menu over and over. I mean, yeah its a bit weird that pretty much every other PAL PS2 game used X as the confirmation button, but you would think he would have maybe tried other buttons before storming back to the shop and complaining.
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# ? Feb 11, 2015 14:46 |
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# ? May 25, 2024 15:22 |
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Heard a story while I was working at Gamestop years ago about someone trying to return Metal Gear Solid because every time they pushed X on the main menu it would back the out to the title screen. They just needed to push O. Edit: Bogmonster posted:I was working at GAME when MGS2 came out, and we did a midnight launch for it. Around 1am as we were locking up, this really angry dude comes in complaining about how he cannot get past the menu screen so it was obviously faulty and we had ruined his evening by selling a faulty disc, etc. We loaded it up on the demo PS2 and it turned out he didnt pay attention to the little "Press O to continue" detail and was just pressing X furiously, thereby returning to the previous menu over and over. Hah!
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# ? Feb 11, 2015 14:47 |
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Bogmonster posted:I was working at GAME when MGS2 came out, and we did a midnight launch for it. Around 1am as we were locking up, this really angry dude comes in complaining about how he cannot get past the menu screen so it was obviously faulty and we had ruined his evening by selling a faulty disc, etc. We loaded it up on the demo PS2 and it turned out he didnt pay attention to the little "Press O to continue" detail and was just pressing X furiously, thereby returning to the previous menu over and over. That man? DarkSydePhil.
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# ? Feb 11, 2015 15:23 |
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McDragon posted:Far Cry 4 is pretty great. Full of nice little touches. No idea if they were in 2 or 3 as well, haven't played those. If you use melee on an elephant while your crosshair is on another elephant, that elephant starts following you. Soon you have an army of giant animals storming an outpost.
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# ? Feb 11, 2015 15:50 |
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Bogmonster posted:I mean, yeah its a bit weird that pretty much every other PAL PS2 game used X as the confirmation button, but you would think he would have maybe tried other buttons before storming back to the shop and complaining. It's a Japanese thing. I used to have a Japanese-coded PS2 and on the home menu, O was confirm and X was back. I guess in Japan an O mark is used instead of a check mark for "Yes" and X means "No", so it kind of makes sense, no idea why MGS2 had that other than Kojima being Kojima.
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# ? Feb 11, 2015 16:03 |
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Big Grunty Secret posted:It's a Japanese thing. I used to have a Japanese-coded PS2 and on the home menu, O was confirm and X was back. I guess in Japan an O mark is used instead of a check mark for "Yes" and X means "No", so it kind of makes sense, no idea why MGS2 had that other than Kojima being Kojima. A lot of big-name games didn't have their control schemes localized to the US when they were brought over even during the PS1 era - including FF7 and the original Metal Gear Solid.
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# ? Feb 11, 2015 16:12 |
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One of my friends had a copy of MGS3 which he had never played for that exact reason, he couldn't get past the menu screen. That friend us now working for a [GAME COMPANY] as a QA tester.
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# ? Feb 11, 2015 17:39 |
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I'm at a loss for words about how someone can be so obtuse.
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# ? Feb 11, 2015 17:47 |
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Tracula posted:I'm at a loss for words about how someone can be so obtuse. In my experience it's a combination of not paying attention and being the type of person who immediately gives up at the slightest hint of a problem.
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# ? Feb 11, 2015 17:50 |
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Kimmalah posted:the type of person who immediately gives up at the slightest hint of a problem. That really has to be it. I'm sure most people would, after seeing that the usual button does nothing, start pressing every other button. "Welp X isn't working, game must be broken "
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# ? Feb 11, 2015 18:34 |
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Ugly In The Morning posted:I have no idea why I'm remembering this, but I remember the Call of Duty games from 4 til.. at least Black Ops, would have no problems spawning you in the middle of an explosion or the route of a bullet so you could die instantly. I have no idea who let that slip, since I never have had that happen in other FPS's. Goldeneye for the N64 was great for this. Just place mines on all the spawn points and play the waiting game... Back in that era, Rare really had a knack for all kinds of little things in their games. Every gun in Perfect Dark had a unique reload animation, and there was a game mode where the second player played as a random guard throughout the level to try and stop the first player from completing the mission. God drat that game is great.
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# ? Feb 11, 2015 18:47 |
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FELD1 posted:and there was a game mode where the second player played as a random guard throughout the level to try and stop the first player from completing the mission. God drat that game is great. I don't understand why this isn't a thing now. Imagine invading your steam friend's STALKER game or something, he just gets a PDA message with a vague headshot saying that Sergei Pubbiewitz is coming for a bounty on his head and has no idea who in the area you might be until you're all too close
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# ? Feb 11, 2015 18:53 |
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Watch_Dogs has it.
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# ? Feb 11, 2015 19:10 |
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I want to say I remember hearing that Gravelording in Dark Souls was gonna kinda be like this where you'd poses an enemy in someone else's world.
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# ? Feb 11, 2015 19:22 |
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In Watch Dogs you can't really gank, though, just sort of annoy and possibly cost a small amount of time and status.
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# ? Feb 11, 2015 19:54 |
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haveblue posted:In Watch Dogs you can't really gank, though, just sort of annoy and possibly cost a small amount of time and status. Watch Dogs had few redeeming qualities but it had an app for your phone where you could challenge a friend and they'd try to race through different checkpoints while you were on your phone blowing up steam pipes and setting up traps. You'd follow them in a helicopter which they could get out and destroy, which would make it so you couldn't set anything up for a few seconds until another one arrived. One of the few times I bothered with an outside the game tie-in type thing.
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# ? Feb 11, 2015 20:21 |
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Tracula posted:I'm at a loss for words about how someone can be so obtuse. The same way people never figured out to hold up at that one Sonic level.
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# ? Feb 11, 2015 20:38 |
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I like how in the web game Trolling you can get a really high Flame Multiplier if you intentionally get a small fact wrong while showing a severe level of indifference
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# ? Feb 11, 2015 20:51 |
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Another Animal Crossing one: if one of your villagers gets caught by bees and you talk to them, they'll all just yell at you to run and save yourself so you don't get stung.
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# ? Feb 11, 2015 21:32 |
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Sociopastry posted:Another Animal Crossing one: if one of your villagers gets caught by bees and you talk to them, they'll all just yell at you to run and save yourself so you don't get stung. also, if you wear a mask and get stung, your villagers won't notice and you don't have to go through the dialogue. Found this out when I was wearing the wrestling mask and despite still being able to actually see the sting, my villagers wouldn't say a word about it.
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# ? Feb 11, 2015 21:37 |
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Sentient Data posted:I like how in the web game Trolling you can get a really high Flame Multiplier if you intentionally get a small fact wrong while showing a severe level of indifference Do you have a link? Googling trolling game comes up with a whole mess of things I don't want.
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# ? Feb 11, 2015 21:46 |
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Arx Monolith posted:Do you have a link? Googling trolling game comes up with a whole mess of things I don't want. Its really an MMO, in fact you're playing it RIGHT NOW.
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# ? Feb 11, 2015 22:19 |
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There's a 'horror' game called Spooky's House of Jumpscares where you go into a big ol' haunted house run by this cute little ghost, and it's the most cliché type of horror. Lots of corridors and corners. Until the jumpscares start happening, which is to say little cardboard cutouts of octopi and tree stumps with cute little faces on popping from the wall with silly sound effects happening. After that it becomes more conventional horror with a bunch of things chasing you. You can come across a computer which holds details of all the chasers you can come across, and it comes with killcounts for each of them. The cardboard cutouts have 4 kills from cardiac arrest.
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# ? Feb 11, 2015 22:36 |
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Big Grunty Secret posted:It's a Japanese thing. I used to have a Japanese-coded PS2 and on the home menu, O was confirm and X was back. I guess in Japan an O mark is used instead of a check mark for "Yes" and X means "No", so it kind of makes sense, no idea why MGS2 had that other than Kojima being Kojima. I always thought it was a hold-over from the NES / SNES A and B buttons being in relatively same location (with A equaling yes 99% of the time).
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# ? Feb 12, 2015 06:11 |
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Pneub posted:I always thought it was a hold-over from the NES / SNES A and B buttons being in relatively same location (with A equaling yes 99% of the time). BGS is pretty much correct - look up "maru" and "batsu" and you'll see that it's pretty standard in Japan for a circle to mean "Correct" and X to mean "Incorrect".
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# ? Feb 12, 2015 07:01 |
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Kugyou no Tenshi posted:BGS is pretty much correct - look up "maru" and "batsu" and you'll see that it's pretty standard in Japan for a circle to mean "Correct" and X to mean "Incorrect". Well the whole reason why there are shapes on the Playstation controller is so that it would be understandable by anyone regardless of what language they spoke. So O would be yes or accept X would be no Triangle would be head movement or camera and square would be a piece of paper for menu or inventory.
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# ? Feb 12, 2015 07:06 |
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Fingerless Gloves posted:One of my friends had a copy of MGS3 which he had never played for that exact reason, he couldn't get past the menu screen. BloodBorne should start when you press down on the D-Pad. The real Dark Souls starts here.
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# ? Feb 12, 2015 07:14 |
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I've been playing the new Wolfenstein game and throughout the game there are collectible letters that are really just world building. They're mostly from and to people you never meet, but the very last one is from one of your buds, the epitome of gentle giant named Max, and his letter is super adorable. Also B.J. will occasionally throw out one liners, but because he doesn't really have a good sense of humor they're actually funny (on purpose as far as I can tell) for how silly they are. "Stupid moon..." Edit: also the fact that a huuuuge plot point in a Wolfenstein game is moldy concrete. Double edit: also the completely unremarked-upon secret room in your secret hideout that has been clearly set up by Max so he can pretend to be a cowboy, coupled with the also unremarked-upon time you see Max's overly tough friend/caregiver/father figure walk out of Max's room wearing a cowboy hat, which he removes as soon as he realizes people are watching him. Samfucius has a new favorite as of 21:13 on Feb 12, 2015 |
# ? Feb 12, 2015 21:08 |
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Basically all of the characterization in the game is really really good, even more so when it surprises you because you are playing a goddamn Wolfenstein game.
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# ? Feb 12, 2015 21:14 |
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Samfucius posted:Basically all of the characterization in the game is really really good, even more so when it surprises you because you are playing a goddamn Wolfenstein game. The devs are Starbreeze alum, they've literally built a career out of giving IPs much better storytelling than anybody expected.
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# ? Feb 12, 2015 21:34 |
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I had to look up Starbreeze, but it did not surprise me at all to see that they did Brothers. Also I see they did the Chronicles of Riddick game, which was maybe my favorite Xbox game I ever owned, so this is all making sense. However, maybe I just got duped by an internet rumor, but I thought that Vin Diesel founded his own VG developer for that game because he's a huge nerd and wanted it to be good. Was he just really involved in development or something?
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# ? Feb 12, 2015 21:44 |
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Vin Diesel was really involved in development, not just because he's a huge nerd but because he really likes being Riddick. He didn't found Starbreeze, he founded a company called Tigon that helped out with that (but not other Starbreeze games).
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# ? Feb 12, 2015 21:58 |
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Samfucius posted:I had to look up Starbreeze, but it did not surprise me at all to see that they did Brothers. He owns one of the studios that published the game (Tigon Studios, which is owned by his film studio One Race Films). e:f;b
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# ? Feb 12, 2015 22:06 |
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I think for the first Riddick game they were just in an executive producer kind of role and it was pretty much all Starbreeze. For the second game they were probably heavily involved with the mo-cap and voice recording.
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# ? Feb 12, 2015 22:24 |
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Let's put aside everything to say how loving good a game Riddick was. The stealth in that game was like ten years ahead of its time.
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# ? Feb 12, 2015 23:57 |
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TontoCorazon posted:Let's put aside everything to say how loving good a game Riddick was. The stealth in that game was like ten years ahead of its time. Starbreeze does my favorite arbitrary collectibles because each one will usually have a joke or amusing thing that makes finding it its own reward independent of whatever it unlocks. In Riddick the collectibles are packs of smokes and each one has its own unique brand name and packaging with a joke warning to match, like a brand called Russian Roulette with the warning that one of the cigarettes will kill you instantly. In The Darkness the collectibles are phone numbers and you redeem them by dialing them on a payphone, with every single one having a unique audio clip.
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# ? Feb 13, 2015 01:46 |
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Wolfenstein had lots of little fun things in it but one of my favourites was when you are in a Nazi garage. There's a car that's up on blocks that's getting repaired and you can interact with it to get BJ to climb in and pretend he's driving. Complete with "broom broom" noises made by his mouth and him picking up an imaginary female hitchhiker.
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# ? Feb 13, 2015 02:57 |
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Daedo posted:Wolfenstein had lots of little fun things in it but one of my favourites was when you are in a Nazi garage. There's a car that's up on blocks that's getting repaired and you can interact with it to get BJ to climb in and pretend he's driving. Complete with "broom broom" noises made by his mouth and him picking up an imaginary female hitchhiker. "I'm commin' fer you, ya Nazi fuckin spaceman!" I did get a big kick out of having the Nazi's force the Beatles to sing everything in German according to some of the newspaper articles you find. Also that America is a terrorist filled wasteland of freedom fighters even after getting nuked into surrendering. They have nothing to do with the plot, but are really weird and cool to find throughout the game.
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# ? Feb 13, 2015 05:29 |
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Daedo posted:Wolfenstein had lots of little fun things in it but one of my favourites was when you are in a Nazi garage. There's a car that's up on blocks that's getting repaired and you can interact with it to get BJ to climb in and pretend he's driving. Complete with "broom broom" noises made by his mouth and him picking up an imaginary female hitchhiker. I liked the level of wolfenstein 3d hidden in the game.
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# ? Feb 13, 2015 06:23 |
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# ? May 25, 2024 15:22 |
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Race Driver: Grid allows me to use my favourite car racing tactic, sliding sideways into the car ahead of me in order to take a corner way too fast.
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# ? Feb 13, 2015 09:27 |