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Covok posted:Hey mate, sorry about not seeing this earlier. I hope this isn't too late. This is actually kind of genius. Not only do you get to skirt around the Necromancer being limited by high Con, since you're relying on spells that don't have attack rolls you can easily ignore the penalties for wearing heavy armor. There's also a lot of unexpected synergies: Negative Energy Shield combined with Paladin's Challenge puts the target in a situation where they'll either have to suck up a pretty major to-hit penalty or to risk taking damage while fighting you. I might have to give this a shot if I ever find someone willing to run 13th Age.
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# ? Feb 12, 2015 23:51 |
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# ? Jun 6, 2024 10:37 |
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Ratpick posted:This is actually kind of genius. Not only do you get to skirt around the Necromancer being limited by high Con, since you're relying on spells that don't have attack rolls you can easily ignore the penalties for wearing heavy armor. There's also a lot of unexpected synergies: Negative Energy Shield combined with Paladin's Challenge puts the target in a situation where they'll either have to suck up a pretty major to-hit penalty or to risk taking damage while fighting you. I might have to give this a shot if I ever find someone willing to run 13th Age. Well, I feel the need to say the original idea was either Raenir K. Artemi's idea or Jordan Prokosh's idea then I did the execution. But, yeah, negative energy shield is another good spell to get when you hit level 5. If I had room for it, I would have taken it earlier. Didn't think of the Paladin Challenge synergy, but that is a great idea! You are right: you force them to suck up damage or miss. Covok fucked around with this message at 00:02 on Feb 13, 2015 |
# ? Feb 12, 2015 23:56 |
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Hello I made a dumbass pet build that I am super proud of for some reason and would like to share. This is Two Dogs Steve General notes: He is basically entirely about survivability and being able to keep himself alive while pets and summons do his work for him. At level ten he has 4 different summon spells, double ranged attack and a good encounter power and daily, plus two super fuckin' beefy companions. The level 10 build does require you to have a lenient GM who lets you shuffle around talents and stats (and feats) at a level up to get the most out of your companions Actually has 0 dogs Ranged PD attacks could be killer, but those tend to be AoE and therefore slightly less deadly The only reason I'd shy away from Cackling's epic feat is because with 20 dex you're gonna be ahead of your buddies pretty often and I'm a team player who doesn't like screwing my buddies Ranger is actually super good as a multiclass guys Unrelated, but I rebuilt a character that I had as a defender as a juggernaut and realized that Psych Out is, like, way better than any of the other dirty fighting techniques. It targets MD, generally the lowest defense, and inflicts Hampered, the third worst condition. As it is, any Juggernaut who doesn't use their feat to make that one their rage builder is essentially crippling themselves. Jolyne Cujoh fucked around with this message at 06:03 on Feb 13, 2015 |
# ? Feb 13, 2015 05:58 |
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Earthorn posted:*Assassin, Brute, Destined, Seelie Knight, Wyrmkin and a couple others are almost ready to go. The "scene-stealing" discussion of the Stalwart I created gave me pause, but in the end I don't really see the point of creating a new game element (like a class) that does what other classes can already do, as long as the overall utility/power of that new element is not out of line with existing ones. Been looking back through your posts to see if there was any comment on changes to the Nemesis, and saw this. Any word on these other classes? Did one of them turn into the Nemesis? Real curious about Brute and Wyrmkin. Earthorn posted:Hello, all So glancing through this again it looks like you changed Blurred Nemesis to one talent? Any other changes made? Or should I just look through the whole thing again and try and figure out any changes? While I am asking you questions, on the Gladiator, if they take Enduring twice can they take the feats for Enduring twice? Or still only once? Since one of the feats has a choice of two options. Though if they can take the feats twice that would be a lot of Recoveries. Also everyone has there been any updates to 13th Glorantha? Or is it still just the 1st level pregens that I will probably never get the chance to try out? Ryuujin fucked around with this message at 06:42 on Feb 13, 2015 |
# ? Feb 13, 2015 06:32 |
Ryuujin posted:Also everyone has there been any updates to 13th Glorantha? Or is it still just the 1st level pregens that I will probably never get the chance to try out? Just general progress update that things are progressing, plugging the other kickstarter, and mentioning that they've got a different way of playing the monk (which could mean many things).
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# ? Feb 13, 2015 06:51 |
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So nothing new to download. What I saw of the new options looked interesting, but just pregens. Wonder how long before we get to playtest more of the classes, and what I am really looking forward to is the Troll options, that involve being the weakest/weaker kind of troll, then when leveling up getting eaten by progressively stronger type of trolls that you then get to play. Or at least I could have sworn they were talking about that being an option, and I believe the troll stuff tier was reached.
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# ? Feb 13, 2015 07:50 |
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Ryuujin posted:Been looking back through your posts to see if there was any comment on changes to the Nemesis, and saw this. Any word on these other classes? Did one of them turn into the Nemesis? Real curious about Brute and Wyrmkin. First, thanks for your interest and input! Brute and Wyrmkin had a lot of their bits absorbed by Nemesis, with the bulk of the remnants coalescing into another class I've been spending a lot of time on lately, and into a couple racial talents that are also in the pipeline. Assassin wasn't really doing much the Rogue couldn't do already ("Hmm... this assassinate-outta-nowhere feature is a lot like an Improved Sneak Attack plus Shadow Walk") and I probably won't return to it. I think it's a testament to the designers that the Rogue class came with so many fun possibilities. Destined may yet see the light of day. It just need to fins a comfortable space between Commander, Jester, and Occultist. Seelie knight was mostly just me halfheartedly porting Swordmage/Battlemind stuff from 4E. I think many others have done a more impassioned and considered job of this. Ryuujin posted:So glancing through this again it looks like you changed Blurred Nemesis to one talent? Any other changes made? Or should I just look through the whole thing again and try and figure out any changes? Sorry about not calling out a pretty significant change to one build for the Gladiator. There just wasn't a lot of interest expressed for these two classes on here, so I didn't want to clutter things up with micro-updates. As far as I remember, other changes are just editing for clarity, formatting, and grammar. Ryuujin posted:While I am asking you questions, on the Gladiator, if they take Enduring twice can they take the feats for Enduring twice? Or still only once? Since one of the feats has a choice of two options. Though if they can take the feats twice that would be a lot of Recoveries.
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# ? Feb 13, 2015 15:20 |
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Hey, -Fish-, is that playtest still on for tonight?
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# ? Feb 13, 2015 20:09 |
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I run an online thing on Friday nights with a few other goons, and we were going to run through 13th Age in Glorantha tonight. A few people can't make it, so I guess I'm looking for about two more people. If you want in, email me at yoink with your skype details. We'll be playing over roll20 around 7:00.
Shoombo fucked around with this message at 01:27 on Feb 14, 2015 |
# ? Feb 13, 2015 20:12 |
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Mighty Dicktron posted:Hey, -Fish-, is that playtest still on for tonight? I had completely forgotten that, so yeah it's still on. I'll send out an email at 4:00pm est
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# ? Feb 13, 2015 20:30 |
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-Fish- posted:I had completely forgotten that, so yeah it's still on. I'll send out an email at 4:00pm est I had also completely forgot, and won't be able to attend due to family stuff.
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# ? Feb 13, 2015 20:41 |
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Got a question for the monk. If you have Spinning Willow style and a resistance and the natural result of the attack is under your resistance and you make your spinning willow save, do you only take a quarter damage? (1/2 damage b/c of resistance then 1/2 damage again b/c you passed your spinning willow save).
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# ? Feb 13, 2015 21:57 |
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PublicOpinion posted:Just general progress update that things are progressing, plugging the other kickstarter, and mentioning that they've got a different way of playing the monk (which could mean many things). Especially since the Trickster is apparently supposed to be 'a variant of the chaos mage' and look at what a magnificent bumbling motherfucker it turned out to be.
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# ? Feb 13, 2015 22:24 |
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unseenlibrarian posted:Especially since the Trickster is apparently supposed to be 'a variant of the chaos mage' and look at what a magnificent bumbling motherfucker it turned out to be. I dunno, it came off less as a mage and more of "rear end in a top hat Bard" to me.
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# ? Feb 13, 2015 22:31 |
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Is there a good bullshit excuse for how an entirely metal forgeborn attunes a chuulish weapon? I'm not gonna not let him do it, I just figure I should put some effort into how that works rather than resorting to 'try not to think too much about it'.
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# ? Feb 13, 2015 22:58 |
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Solomonic posted:Is there a good bullshit excuse for how an entirely metal forgeborn attunes a chuulish weapon? I'm not gonna not let him do it, I just figure I should put some effort into how that works rather than resorting to 'try not to think too much about it'. Ever hear of the Rigs to Reefs project? Where they turn abandoned oil platforms into artificial reefs as habitats for sea life. Coral and various other sea life sort of naturally grows around the metal, slowly covering it up. Maybe even once they've unattuned the weapon, that part of their body stays creepy chitinous stuff, because it's actually rusted the metal away and replaced it with more of itself. Alternately, maybe whatever mysterious process that brought the forgeborn to life makes the metal of their bodies partially alive, and a close examination of chuulish gear suggests something similar happened to it, years and years ago. So they're perfectly compatible. Maybe -too- compatible.
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# ? Feb 13, 2015 23:11 |
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Solomonic posted:Is there a good bullshit excuse for how an entirely metal forgeborn attunes a chuulish weapon? I'm not gonna not let him do it, I just figure I should put some effort into how that works rather than resorting to 'try not to think too much about it'. I'm picturing a reverse Tetsuo the Iron Man deal here and it's pretty interesting. While I'm always a fan of the "I don't have to explain it" thing, I thought about this: the chuulish weapon bonds to the forgeborn, and slowly begins to turn to metal. Just for an added dose of weirdness.
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# ? Feb 14, 2015 19:54 |
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After going through several iterations as the Battlemind and Hexblade, my next class is now just a straight-up Warlock. Planning more powerful control spells that don't do damage, and having them work in tandem with melee attacks. It's much more WIP than even the Seeker was at this point so I welcome criticism. Also, I need a good one-word name for a class feature I want to add that works like momentum or greatness. You'd gain it when an attack misses you and lose it when you miss with an attack. Thoughts? Captain Walker fucked around with this message at 22:52 on Feb 14, 2015 |
# ? Feb 14, 2015 22:48 |
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Captain Walker posted:After going through several iterations as the Battlemind and Hexblade, my next class is now just a straight-up Warlock. Planning more powerful control spells that don't do damage, and having them work in tandem with melee attacks. It's much more WIP than even the Seeker was at this point so I welcome criticism. I can't really talk about mechanics, but warlock probably isn't a good name for it considering there's like 2 other warlocks currently on the vault. There's also a binder which is basically a warlock. We are drowning in warlocks.
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# ? Feb 14, 2015 22:56 |
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Go with Witchalok instead.
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# ? Feb 14, 2015 22:56 |
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djw175 posted:I can't really talk about mechanics, but warlock probably isn't a good name for it considering there's like 2 other warlocks currently on the vault. There's also a binder which is basically a warlock. We are drowning in warlocks. Mechanics I can do. Flavorful names...
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# ? Feb 14, 2015 23:00 |
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Captain Walker posted:After going through several iterations as the Battlemind and Hexblade, my next class is now just a straight-up Warlock. Planning more powerful control spells that don't do damage, and having them work in tandem with melee attacks. It's much more WIP than even the Seeker was at this point so I welcome criticism. Mojo?
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# ? Feb 14, 2015 23:02 |
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Captain Walker posted:Also, I need a good one-word name for a class feature I want to add that works like momentum or greatness. You'd gain it when an attack misses you and lose it when you miss with an attack. Thoughts? Maybe it doesn't exactly scream "warlock."
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# ? Feb 14, 2015 23:03 |
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My Lovely Horse posted:Sounds like bravado. You dodge and/or withstand everything your enemies throw at you and taunt their bad aim or weak spirit. Then you miss the massive, barn-sized siege engine and now all the orcs laugh at you. Just build a smug rear end in a top hat class.
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# ? Feb 14, 2015 23:04 |
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Call it "the Aizen".
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# ? Feb 14, 2015 23:11 |
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Captain Walker posted:After going through several iterations as the Battlemind and Hexblade, my next class is now just a straight-up Warlock. Planning more powerful control spells that don't do damage, and having them work in tandem with melee attacks. It's much more WIP than even the Seeker was at this point so I welcome criticism. I'm gonna rip off Rivers of, London and say go with Vestigium.
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# ? Feb 14, 2015 23:15 |
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For a more distinctly magic term, how about gnosis? It's a term for a state of meditation or deep focus on your goal. Attack misses you, obviously it's safe enough to go into gnosis (or you already were in it enough to be able to just put the attack aside). You still miss? You weren't in gnosis deep enough after all! Although you might as well use trance to avoid having to explain esoteric terminology. e: vvv well in that case My Lovely Horse fucked around with this message at 23:24 on Feb 14, 2015 |
# ? Feb 14, 2015 23:22 |
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djw175 posted:Just build a smug rear end in a top hat class. This is what I was really intending all along actually e: maybe Bravo? Captain Walker fucked around with this message at 23:25 on Feb 14, 2015 |
# ? Feb 14, 2015 23:22 |
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Captain Walker posted:After going through several iterations as the Battlemind and Hexblade, my next class is now just a straight-up Warlock. Planning more powerful control spells that don't do damage, and having them work in tandem with melee attacks. It's much more WIP than even the Seeker was at this point so I welcome criticism. Vis?
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# ? Feb 14, 2015 23:56 |
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Captain Walker posted:
Advantage? Savoir-faire?
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# ? Feb 15, 2015 00:00 |
"Je ne sais quoi".
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# ? Feb 15, 2015 00:03 |
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"Arrogance." Seriously, why not go all in? Be the badass, mocking heel you secretly wish you could be. Strut that poo poo.
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# ? Feb 15, 2015 00:09 |
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It should be called Hubris obvs
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# ? Feb 15, 2015 00:11 |
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Night10194 posted:"Arrogance." My vote goes for this one.
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# ? Feb 15, 2015 00:16 |
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Raenir K. Artemi posted:It should be called Hubris obvs This is better than mine.
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# ? Feb 15, 2015 00:27 |
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My friends and I just wrapped up the Elf Queen's enchantment, and jesus, what a sweet bossfight that was. Due to an absence there were only three of us, and the General managed to down two of us on her first turn. If it weren't for a couple of lucky critical hits we never would have made it. Hecka keen to get started on the other two related adventures with new characters. e: my 2 cents re: Walker's new class, the Egomancer builds hubris. Roach Warehouse fucked around with this message at 04:28 on Feb 15, 2015 |
# ? Feb 15, 2015 04:25 |
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Raenir K. Artemi posted:It should be called Hubris obvs e: cockiness My Lovely Horse fucked around with this message at 13:01 on Feb 15, 2015 |
# ? Feb 15, 2015 08:53 |
My Lovely Horse posted:Was honestly my first thought. Steal from Shin Megami Tensei, call it Smirk.
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# ? Feb 15, 2015 15:06 |
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Having played a cocky bastard who delighted in dancing around opponents and mocking them in other RPGs, the smirking controller warrior is a super fun way to play RPGs and I wholeheartedly support anything that can do it.
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# ? Feb 15, 2015 15:08 |
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# ? Jun 6, 2024 10:37 |
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Night10194 posted:Having played a cocky bastard who delighted in dancing around opponents and mocking them in other RPGs, the smirking controller warrior is a super fun way to play RPGs and I wholeheartedly support anything that can do it. I was trying to make an explicitly magical warrior because ~D20 tradition~ but gently caress it. Class is called Bravo, class feature is called Smirk. I'm sure I'm stepping on someone's toes with this design space, so if there's a Duelist or whatever already let me know and I can
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# ? Feb 15, 2015 15:38 |