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V for Vegas posted:Maybe based on the premise that Germany won WW1? If you displace Kaiserreich you either need to give the team a cut or expect your house to get covered in poop.
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# ? Feb 25, 2015 05:56 |
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# ? May 31, 2024 10:33 |
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V for Vegas posted:Maybe based on the premise that Germany won WW1? don't give away the game plan too early
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# ? Feb 25, 2015 05:58 |
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V for Vegas posted:Maybe based on the premise that Germany won WW1? What about where Einstein travels back in time and kills Hitler so that the Soviets start WW1, lose, and then start WW2 with mind control technology? Edit: I'm still somewhat embarrassed that I thought Germany was part of the Allies before I took any history classes (in my defense, I was something like nine or ten at the time)
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# ? Feb 25, 2015 06:26 |
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Uh I think you mean start WW2, lose, and then start WW3 with mind control.
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# ? Feb 25, 2015 06:32 |
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Shimrra Jamaane posted:Uh I think you mean start WW2, lose, and then start WW3 with mind control. Ah, you're right, WW1 still happens! Forgot about that.
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# ? Feb 25, 2015 06:35 |
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V for Vegas posted:Maybe based on the premise that Germany won WW1? This could be a very cool scenario and someone should spend some time working on this.
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# ? Feb 25, 2015 06:40 |
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Who wants to join my team to create East vs West: A Hearts of Iron IV mod?
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# ? Feb 25, 2015 07:20 |
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I am really REALLY hoping that HoI4 gets an El Dorado treatment where you can randomize the world, turning off all railroading and letting the world shape itself.
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# ? Feb 25, 2015 07:28 |
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V for Vegas posted:Maybe based on the premise that Germany won WW1? So essentially Kaiserreich?
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# ? Feb 25, 2015 08:26 |
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DrSunshine posted:Who wants to join my team to create East vs West: A Hearts of Iron IV mod? Imagine if they had just ported Kaiserreich to hoi3 instead of making a 1980's naval gun simulator.
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# ? Feb 25, 2015 08:47 |
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I think it'd be neat to do it in some more balanced way based on some kind of points-based system where you select which country you will be in and whether Axis, Allied, or Comintern, then can drag countries into either being a member of one of those or leaning that way, which gives or takes points to do. Force it to be close to historical balance.
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# ? Feb 25, 2015 09:14 |
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ThaumPenguin posted:So essentially Kaiserreich?
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# ? Feb 25, 2015 09:53 |
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1936. World War I is still going on.
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# ? Feb 25, 2015 12:07 |
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Kavak posted:If you displace Kaiserreich you either need to give the team a cut or expect your house to get covered in poop. Don't have any plans to make an alt WW1 setup, but it's not like Kaiserreich invented the idea of "WW2 after Germany won WW1".
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# ? Feb 25, 2015 12:09 |
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Darkrenown posted:Don't have any plans to make an alt WW1 setup, but it's not like Kaiserreich invented the idea of "WW2 after Germany won WW1". We basically invented it for Paradox games and I won't hear anything otherwise.
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# ? Feb 25, 2015 12:58 |
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So. Darkest hour: Prolonging conscription. How does this affect my IC and research? The manual says nothing that I can find. I don't want to mobilize right now but I need more manpower in order to build more troops. And conscription seems the best idea?
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# ? Feb 25, 2015 13:25 |
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Affi posted:So. Darkest hour: Prolonging conscription. How does this affect my IC and research? The manual says nothing that I can find. The optimal place for manpower experience and IC is the 3 year draft. You trade these in for more manpower as you increase mobilisation. Research times begin increasing at partial mobilisation, production times begin decreasing at full mobilisation (although your IC becomes less efficient).
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# ? Feb 25, 2015 13:43 |
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Affi posted:So. Darkest hour: Prolonging conscription. How does this affect my IC and research? The manual says nothing that I can find. http://forum.paradoxplaza.com/forum/showthread.php?586625-A-Guide-to-Long-Build-Times-in-DArkest-Hour&p=13457675&viewfull=1#post13457675 All the mobilization settings have the same IC*day cost for your units. You get penalties to money production at 3-year conscription, IC at Partial Mobilization, Research at Complete Mobilization, and so on. Different countries will be able to mobilize to different degrees at different times. I had a Germany game recently where I stayed at Partial until after France was dead.
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# ? Feb 25, 2015 13:44 |
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Remember that the difference between 0 and 30 manpower experience (partial mob. and 3 year draft) is the same effect in combat as the difference between a 0 skill and a 6 skill general. You want to finish building your ships, tanks and planes before war breaks out.
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# ? Feb 25, 2015 13:55 |
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Enjoy posted:The optimal place for manpower experience and IC is the 3 year draft. You trade these in for more manpower as you increase mobilisation. Research times begin increasing at partial mobilisation, production times begin decreasing at full mobilisation (although your IC becomes less efficient). Cool. I had selective and when I needed more manpower I picked 1 year. But I benefit from going three year straight away then? Huh. Will do.
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# ? Feb 25, 2015 17:12 |
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uPen posted:Imagine if they had just ported Kaiserreich to hoi3 instead of making a 1980's naval gun simulator. 1980s naval gun simulator sounds awesome. Now if someone would just remake Fighting Steel I could die happy.
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# ? Feb 25, 2015 17:15 |
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Hoi4 quality controlled to the level that CK2 and EU4 was on release is all I ask for. Improvement will always be made but just not the nightmare Hoi3 was day one. That and Rome 2 because forget the Vicky cheerleaders Rome has more potential like micro transactions for praetorian NATO counters DLC
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# ? Feb 25, 2015 17:27 |
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They just need to make a Victoria 2/3 to HOI4 converter. If that's not in the cards, make a CKII to HOI4 converter.
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# ? Feb 25, 2015 17:52 |
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What's a NATO counter for an african war elephant?
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# ? Feb 25, 2015 17:57 |
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Cowcatcher posted:What's a NATO counter for an african war elephant? An Australian cricketer grinning with a hunting rifle
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# ? Feb 25, 2015 18:01 |
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African elephants are too wild to be properly domesticated for war, you are thinking of Indian (Asian) elephants. And the answer is
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# ? Feb 25, 2015 18:04 |
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Disco Infiva posted:African elephants are too wild to be properly domesticated for war, you are thinking of Indian (Asian) elephants.
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# ? Feb 25, 2015 18:17 |
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A Victoria to HOI 4 converter would be pretty cool, if hard as hell. Like, grade countries on ranking/power and shuffle them into the normal three blocks to start: Democracies, Fascists, and Commies. Make the monarchies/etc... able to tend towards each alliance based on balance. If its unbalanced still, give the player a couple options to "Flip" countries before conversion.
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# ? Feb 25, 2015 18:19 |
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Cowcatcher posted:What's a NATO counter for an african war elephant?
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# ? Feb 25, 2015 19:11 |
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Mr Luxury Yacht posted:A Victoria to HOI 4 converter would be pretty cool, if hard as hell. I don't think anybody converting between games is going to care about balance at all. It's all about the alt history narrative.
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# ? Feb 25, 2015 19:30 |
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Oberleutnant posted:I don't think anybody converting between games is going to care about balance at all. It's all about the alt history narrative. I agree when talking CK2->EU4, or a hypothetical EU4->Vicky, but HoI sorta needs balance, I think. If you've got a game where you've got 7 great powers in the Allies, 1 in the Axis, and no one in the Comintern, you're going to have a pretty awful game.
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# ? Feb 25, 2015 19:44 |
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WeaponGradeSadness posted:I agree when talking CK2->EU4, or a hypothetical EU4->Vicky, but HoI sorta needs balance, I think. If you've got a game where you've got 7 great powers in the Allies, 1 in the Axis, and no one in the Comintern, you're going to have a pretty awful game. Yeah, it's a game where the whole game pretty much IS the one major war between blocs. Case and point how silly unbalanced it is when you get Communist Germany is DH.
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# ? Feb 25, 2015 19:49 |
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WeaponGradeSadness posted:I agree when talking CK2->EU4, or a hypothetical EU4->Vicky, but HoI sorta needs balance, I think. If you've got a game where you've got 7 great powers in the Allies, 1 in the Axis, and no one in the Comintern, you're going to have a pretty awful game. I imagine the war would have to be totally dynamic to work at all. Like, sort the nations of the game by relative strength, divide them up into the 3 sides relatively evenly, then make some ways to trigger the start of the war. You'd have to throw out most of nation specific events of the vanilla game and just rely on random/generic ones. Which sounds like it would be a huge pain to do.
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# ? Feb 25, 2015 20:01 |
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It's the more boring answer, but whatever can be done to make it as user-friendly to mod I think is the most workable solution to any sort of conversion project. Some kind of converter like the CK2 to EUIV one can be nice as a launchpad, but ultimately with things getting on the same engine and working within similar limits it's going to get easier. If anything, after ruler designer for CK2 and now customer nations for EUIV coming out, I would most appreciate, even as paid DLC, some sort of event designer, which can be used potentially to set up new HOI4 scenarios.
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# ? Feb 25, 2015 20:12 |
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I hope HoI4 gets a WWI expansion, and alien invasion DLC a la Sunset Invasion
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# ? Feb 25, 2015 20:16 |
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I'd like to see a alternate scenario where you played the invasion of America by Nazi Germany a la Wolfenstein: TNO. Robots and everything.
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# ? Feb 25, 2015 21:10 |
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Juvenalian.Satyr posted:It's the more boring answer, but whatever can be done to make it as user-friendly to mod I think is the most workable solution to any sort of conversion project. Some kind of converter like the CK2 to EUIV one can be nice as a launchpad, but ultimately with things getting on the same engine and working within similar limits it's going to get easier. I've said it before, but I think a sort of god-mode observer DLC would be great, especially for CK2. Trigger events, kill characters, impregnate, imprison, declare wars, etc. You can already accomplish all this using the console but having a convenient UI for it would make it way better.
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# ? Feb 25, 2015 21:22 |
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The big problem with Kaiserreich is that I very rarely see a true world war with the way they've worked out the events, just lots and lots and lots of smaller wars. Even France-Germany is rarely anything to write home about, generally just an easy victory for one side or the other more or less revolving around whether Germany got tanked with dissent events or not.
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# ? Feb 25, 2015 21:27 |
Viral Warfare posted:The big problem with Kaiserreich is that I very rarely see a true world war with the way they've worked out the events, just lots and lots and lots of smaller wars. Even France-Germany is rarely anything to write home about, generally just an easy victory for one side or the other more or less revolving around whether Germany got tanked with dissent events or not. The longest I've seen it last is 2 years, and that when I was playing as the FAI and shored up France to prevent them falling before the German's ran out of men, and evne then they took Paris for a bit. I wish Austria had joined in that war, could have turned the tables.
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# ? Feb 25, 2015 21:33 |
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# ? May 31, 2024 10:33 |
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Viral Warfare posted:The big problem with Kaiserreich is that I very rarely see a true world war with the way they've worked out the events, just lots and lots and lots of smaller wars. Even France-Germany is rarely anything to write home about, generally just an easy victory for one side or the other more or less revolving around whether Germany got tanked with dissent events or not. As far as I'm concerned, that's the whole point. A proper WKII would eclipse what's happening with all the small nations across the globe, and that would destroy part of what makes Kaiserreich unique. If there's a way in Hearts of Iron IV to keep the revolution or counter-revolution rolling by dynamically generating new wars or whatever, that'd be wonderful, but for now I think it's good the way it is. The real problem is that the game is set to end way beyond what we can reasonably make content for, and that warps people's expectations. 1948 would be a much better stopping point, but I'm sure the Paradox forums would bitch if we moved it back. EDIT: ^^^ The problem with Austro-Hungary is that if it's in fighting shape and able to support Germany against the International, they're screwed. France bleeds itself dry often enough as is, the K.u.K. Armee would wreck their poo poo every single game. Kavak fucked around with this message at 21:45 on Feb 25, 2015 |
# ? Feb 25, 2015 21:43 |