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Internet Kraken posted:I never felt the need to kick people out just for getting high stress at any point in the game. I'm a big softie that doesn't like to let anyone ever die/get fired though. I'm a bit of a softie myself, which is why I fire low-level heroes when they become a liability instead of suiciding them in a loot run. I've had one death total in this run, because sometimes the dice just aren't in your favour no matter what you do (rip Turgleburden), but when I think one of my heroes might die I just retreat, and if I'm not willing to bring a hero on a run or Sanitarium them, I send them away. I think of it less as a firing and more as releasing them from their duties so they can hastily depart the horrible Estate and go somewhere more peaceful
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# ? Mar 2, 2015 16:21 |
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# ? May 25, 2024 15:22 |
Angry Diplomat posted:I think of it less as a firing and more as releasing them from their duties so they can hastily depart the horrible Estate and go somewhere more peaceful God speed, you nightmare plagued syphilitic agoraphobe! I'm sure you'll have a long and fulfilling life skulking at the edges of civilization, too shattered to be allowed near polite company. As severance pay I've provided you with a bottle of the cheapest rotgut the bar had to offer, to get you started with the inevitable alcoholism you'll battle with till you succumb to cirrhosis. Good luck getting through the dark, winding, and bandit filled forest.
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# ? Mar 2, 2015 17:22 |
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Is it adviceable to treat lvl1 heroes at all? I tend to replace them more often, but maybe that's a problem as I barely make any progress.
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# ? Mar 2, 2015 20:09 |
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You have to treat them at some point. Fully upgraded, both the meditation chamber and drinking are really cost effective at treating stress, too.
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# ? Mar 2, 2015 20:20 |
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k, thx! Are there actual differences in efficiency regarding the stress relief or is drinking the goto for all? I guess upgrading those stress reliefs should be a high priority then.
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# ? Mar 2, 2015 20:30 |
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The best stress relief is more dungeons, with a bard.
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# ? Mar 2, 2015 20:35 |
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Lysator posted:k, thx! Are there actual differences in efficiency regarding the stress relief or is drinking the goto for all? I guess upgrading those stress reliefs should be a high priority then. Seems like the top row for Abbey/Tavern is the weakest/cheapest, 2nd row is mid-tier, and 3rd row is most expensive but will cure a full 100 stress in a single turn once fully upgraded.
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# ? Mar 2, 2015 20:39 |
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Baronjutter posted:The best stress relief is critting in more dungeons, with a bard.
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# ? Mar 2, 2015 20:46 |
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Angry Diplomat posted:I think of it less as a firing and more as I think this is closer to what actually happens.
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# ? Mar 2, 2015 21:20 |
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Fully upgraded the rows treat about 70/85/100 stress naturally. This can be modified by quirks. The elephant here is that 70 stress is more than enough unless someone got afflicted in a dungeon, and probably enough even if they did.
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# ? Mar 2, 2015 21:40 |
Lysator posted:k, thx! Are there actual differences in efficiency regarding the stress relief or is drinking the goto for all? I guess upgrading those stress reliefs should be a high priority then. The advantage of upgrading the Bar over the meditation chamber is that then you can use your busts to upgrade the sanitarium. If you're new to the game you might want to check out my guide: http://steamcommunity.com/sharedfiles/filedetails/?id=385431020
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# ? Mar 2, 2015 21:53 |
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Oh I had no idea the more expensive treatments healed more stress, I thought they were just more expensive as a punishment for having weird quirks or perversions or forcing you to pay more when cheaper slots are full. Beyond level 0 I've never had anyone go above 50 stress or so so I've never seen a treatment not fully heal someone.
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# ? Mar 2, 2015 22:02 |
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Hieronymous Alloy posted:The advantage of upgrading the Bar over the meditation chamber is that then you can use your busts to upgrade the sanitarium. But then you're using paintings on the Tavern instead of the Guild.
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# ? Mar 2, 2015 22:09 |
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Have your adventurers achieve oneness at the cloister. Reach heaven through violence.
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# ? Mar 2, 2015 22:16 |
bitcoin bastard posted:But then you're using paintings on the Tavern instead of the Guild. Guild is less pressing. You need some minimal stress relief at first, and the Bar is really cheap to upgrade. Right around the time the bar (not the whole tavern, just the bar) gets maxed out, you should have a team hitting level 3 and then you can upgrade the Guild and start taking on next-tier missions.
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# ? Mar 2, 2015 22:22 |
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Angry Diplomat posted:I think of it less as a firing and more as releasing them from their duties so they can hastily depart the horrible Estate and go somewhere more peaceful If by somewhere more peaceful you mean the Hag's cooking pot then yeah I'm sure that is what happens.
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# ? Mar 2, 2015 23:13 |
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Angry Diplomat posted:I think of it less as a firing and more as releasing them from their duties so they can hastily depart the horrible Estate and go somewhere more peaceful Or providing more hosts for the fungus in the weald.
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# ? Mar 2, 2015 23:54 |
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Seriously. They arrive by carriage but you don't see them leave that way...
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# ? Mar 2, 2015 23:59 |
Time_pants posted:It does, but damage buffs are additive, not multiplicative. Still, -200% damage seems pretty bad.
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# ? Mar 3, 2015 00:11 |
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bitcoin bastard posted:But then you're using paintings on the Tavern instead of the Guild. The sanitarium is more important than the guild.
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# ? Mar 3, 2015 00:14 |
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Normal Adult Human posted:The sanitarium is more important than the guild. You can clear the game without ever using the sanitarium. The guild has all the +math your adventurers need to survive.
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# ? Mar 3, 2015 00:23 |
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Normal Adult Human posted:The sanitarium is more important than the guild. Haha this is 100% wrong.
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# ? Mar 3, 2015 00:24 |
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Wow guys its almost like there's a few ways to play this game
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# ? Mar 3, 2015 00:26 |
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Send a bunch of nutcases into the Weald with a couple stacks of torches and come out with the loving Partridge Family instead of using the Sanitorium.
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# ? Mar 3, 2015 00:37 |
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poptart_fairy posted:Seriously. They arrive by carriage but you don't see them leave that way... You also don't see the ones you don't hire leave. You have a carriage network; it's not exactly hard to believe that people leave on it, especially when the alternative is that for some reason everyone who gets taken to this town, with the exception of the carriage drivers, are just dropped off and left to die if they're not working in the hamlet or in your employ. Really. It's a dark game but what people are proposing here is just silly. Also, Sanitarium versus Guild chat, I almost never use the Sanitarium but I also haven't had many skills I want gone that badly, so I haven't really needed to use it. I like keeping my adventurers' skills up, though.
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# ? Mar 3, 2015 00:43 |
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If they aren't listed in the Graveyard, they didn't die in the Weald. And if that caravan can reliably make it in full of lovely level nothing heroes, a handful of heroes with PTSD can make it out the same way. Don't let me interrupt your grimdark Warhammer everyone-dies-violently-forever theorycrafting though (Anyway I feel it suits the game's tone better to have permanently traumatized burnouts scattered in taverns and sheltered alleys throughout the realm, warning would-be heroes not to go to the Estate and shaking their heads in despair when they do anyway)
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# ? Mar 3, 2015 00:49 |
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Certain things such as Curiosity, Lockjaw, Syphilis, Weak Grip On Life, etc. are absolutely must-get-rid-of-asap negative quirks. Excising the reduction in skill/higher chance of death/obnoxiously checking everything you try to walk past is worth the extra gold.
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# ? Mar 3, 2015 00:50 |
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AngryBooch posted:Send a bunch of nutcases into the Weald with a couple stacks of torches and come out with the loving Partridge Family instead of using the Sanitorium.
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# ? Mar 3, 2015 01:23 |
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Roland Jones posted:You also don't see the ones you don't hire leave. You have a carriage network; it's not exactly hard to believe that people leave on it, especially when the alternative is that for some reason everyone who gets taken to this town, with the exception of the carriage drivers, are just dropped off and left to die if they're not working in the hamlet or in your employ. Yeah I'm sure this business built on deceiving people with visions of glory and then sending them to die in a pig-demon infested sewer makes sure its drop outs are safe. Especially when the people being fired are insane, unstable wrecks due to their time spent in aforementioned sewer. So even if they do somehow get out of this hellhole safely they're left a crippled invalid. With the way the setting is setup it seems far more appropriate to assume everyone coming to the hamlet is hosed the moment they get on the carriage. EDIT: Really if leaving was as easy as hoping on the carriage nobody would be living near the estate before you arrive. People have the choice between cowering in their ruined homes or trying to run through the zombie infested woods to escape. Internet Kraken fucked around with this message at 01:38 on Mar 3, 2015 |
# ? Mar 3, 2015 01:34 |
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If they didn't bail on that entire shitshow the moment they saw their first vomit pig they're asking for whatever comes after.
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# ? Mar 3, 2015 01:53 |
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It's a bit weird to call peoples' theories on the game silly when its gimmick is unrelenting darkness.
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# ? Mar 3, 2015 01:55 |
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We are the flame, and darkness fears us.
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# ? Mar 3, 2015 02:07 |
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Jackard posted:We are the flame, and darkness fears us. *gets wine splashed on coat* :WHY DO YOU ALL CONSPIRE AGAINST ME?!? VVV It doesn't say where they go when they leave and its far more reasonable to assume they're stumbling around the outskirts of the hamlet rather than leaving the place entirely. Also, the only person you know that goes too and from the village is the caretaker. How? Who the gently caress knows, probably something to do with spending so long in the shadow of the manor that he's got his own supernatural qualities. I can't see him letting people back on just because they lost their job. The game clearly establishes that leaving isn't a simple thing though. The entire deal with the Weald is that its corrupted the forest surrounding the area, blocking most paths and keeping people from getting in and out. Internet Kraken fucked around with this message at 02:46 on Mar 3, 2015 |
# ? Mar 3, 2015 02:12 |
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Internet Kraken posted:Yeah I'm sure this business built on deceiving people with visions of glory and then sending them to die in a pig-demon infested sewer makes sure its drop outs are safe. Especially when the people being fired are insane, unstable wrecks due to their time spent in aforementioned sewer. So even if they do somehow get out of this hellhole safely they're left a crippled invalid. We know people can leave, though. Your adventurers leave all the time to do stupid stuff. Also, the whole thing began with you getting a letter that came from this place. And, again, presumably the carriages are leaving because otherwise in addition to an infinitely large pile of bodies people keep driving carriages and horses here and there's an even bigger pile of them next to the aforementioned pile of people you don't hire and carriage drivers coming in to town and never leaving.
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# ? Mar 3, 2015 02:21 |
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Roland Jones posted:We know people can leave, though. Your adventurers leave all the time to do stupid stuff. Also, the whole thing began with you getting a letter that came from this place. And, again, presumably the carriages are leaving because otherwise in addition to an infinitely large pile of bodies people keep driving carriages and horses here and there's an even bigger pile of them next to the aforementioned pile of people you don't hire and carriage drivers coming in to town and never leaving. It's funny to think otherwise. you might be making this a more important issue than anyone who actually brought it up
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# ? Mar 3, 2015 02:24 |
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Roland Jones posted:And, again, presumably the carriages are leaving because otherwise in addition to an infinitely large pile of bodies people keep driving carriages and horses here and there's an even bigger pile of them next to the aforementioned pile of people you don't hire and carriage drivers coming in to town and never leaving.
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# ? Mar 3, 2015 02:34 |
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I can't stop laughing at the notion of the infinite carriage pile, jesus christ e: next time I start over I'm so starting the Infinite Carriage Pile Estate Angry Diplomat fucked around with this message at 05:57 on Mar 3, 2015 |
# ? Mar 3, 2015 05:54 |
They make the carriages into the torches.
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# ? Mar 3, 2015 06:21 |
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My jester is the biggest badass to ever live. It was only him and my leper against a full hp necromancer's appprentice, I was all but sure to lose. He took 3 hits on death's door, which made him completely insane. This caused him to get some buff, I cannot recall the name of it, where instead of freaking out he just kept saying "I guess insanity suits me" and regenerating massive amounts of health each turn. His bleed damage eventually killed the necro, then he went to the bar and had a drink.
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# ? Mar 3, 2015 06:34 |
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# ? May 25, 2024 15:22 |
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Industrial posted:My jester is the biggest badass to ever live. It was only him and my leper against a full hp necromancer's appprentice, I was all but sure to lose. He took 3 hits on death's door, which made him completely insane. This caused him to get some buff, I cannot recall the name of it, where instead of freaking out he just kept saying "I guess insanity suits me" and regenerating massive amounts of health each turn. His bleed damage eventually killed the necro, then he went to the bar and had a drink. I want to say it was Focused that had my Jester do that, but maybe he does it with every positive affliction. It is badass though yeah
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# ? Mar 3, 2015 07:24 |