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I hope my GFX and CPU won't melt playing that..
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# ? Mar 4, 2015 14:23 |
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# ? Jun 4, 2024 10:25 |
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Comte de Saint-Germain posted:http://www.eurogamer.net/articles/2015-03-04-new-witcher-3-gdc-gameplay-footage
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# ? Mar 4, 2015 15:58 |
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Comte de Saint-Germain posted:http://www.eurogamer.net/articles/2015-03-04-new-witcher-3-gdc-gameplay-footage I noticed Geralt does a combat roll. Is that instead of or in addition to the dodge dash we've seen in previous videos?
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# ? Mar 4, 2015 16:04 |
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^^^ - if it's this close to the end I doubt they'd remove animation and gameplay. Probably in addition to. Maybe it's a skill you have to buy or something. "This isn't even our Yeah, it'll be a slap to my face alright. Keep on teasing what I'll never see even when I get the game.
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# ? Mar 4, 2015 16:05 |
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I bought a GTX 970 specifically for this game. Starting to regret not going for a 980.
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# ? Mar 4, 2015 16:08 |
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I love that there are no lens flares, even when the light hits the camera.
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# ? Mar 4, 2015 16:09 |
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Drifter posted:I love that there are no lens flares, even when the light hits the camera. So I'm not the only one annoyed when video games pretend they're shot with cameras?
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# ? Mar 4, 2015 16:14 |
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Senjuro posted:I noticed Geralt does a combat roll. Is that instead of or in addition to the dodge dash we've seen in previous videos? Geralt has a variety of combat moves. The roll is distinct from the dodge dash but have pretty similar functions (gettin out the way of teeth and claws and stuff).
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# ? Mar 4, 2015 16:14 |
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As someone who has had disdain for TW2's combat AND who has played TW3, are you or
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# ? Mar 4, 2015 18:34 |
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Haha that point of the new spell floating in the air and the guy just quickly running away. Looks pretty good for a massively downgraded game though. Also, playing with a controller looks pretty annoying since you either have to lock on or work hard to keep the enemy in your view.
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# ? Mar 4, 2015 18:52 |
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GrossMurpel posted:Haha that point of the new spell floating in the air and the guy just quickly running away. Looks pretty good for a massively downgraded game though. I'm a keyboard and mouse man myself, but I've never had any major issue with third person knifey games and using a gamepad.
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# ? Mar 4, 2015 18:56 |
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Drifter posted:I'm a keyboard and mouse man myself, but I've never had any major issue with third person knifey games and using a gamepad. I guess you can still accurately attack dudes by aiming with the left stick but I'd get annoyed as soon as enemies start circling around me, out of view.
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# ? Mar 4, 2015 19:04 |
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GrossMurpel posted:I guess you can still accurately attack dudes by aiming with the left stick but I'd get annoyed as soon as enemies start circling around me, out of view. What are you talking about? You just have to balance the gamepad on your leg, put your left thumb on the left stick, right thumb on the right stick for the camera, and then use your pointer and ring fingers on the face buttons while your middle finger does the right trigger. Duh. It's like, the simplest. I call it the "Eagle Claw" position. Gamepad4lyfe
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# ? Mar 4, 2015 20:42 |
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you guys suck at videogames also
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# ? Mar 4, 2015 23:13 |
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I'm gonna have an absolute hell of a hard time trying to scrape together enough money for a serious PC upgrade, before I can even dream about playing this. But, the game looks amazing and seems great otherwise too, so I'm happy for all you guys at CDPR. Nordick fucked around with this message at 02:11 on Mar 6, 2015 |
# ? Mar 5, 2015 00:21 |
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I may be able to play it but it sure ain't gonna look that pretty.
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# ? Mar 5, 2015 06:58 |
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I've peeked at release calendar for PC games and it looks like the only RPG worth mentioning that will release in first half of 2015 is Pillars of Eternity. From initial sales standpoint it's good release was postponed or they'd have to contend with surprisingly good Dragon Age: Inquisition.
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# ? Mar 5, 2015 10:00 |
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alex314 posted:I've peeked at release calendar for PC games and it looks like the only RPG worth mentioning that will release in first half of 2015 is Pillars of Eternity. From initial sales standpoint it's good release was postponed or they'd have to contend with surprisingly good Dragon Age: Inquisition. Did we play the same Inquisition?
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# ? Mar 5, 2015 11:52 |
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I liked Inquisition alright. I got on board with the story once Act 2 started and I realized it was all just a big silly D&D campaign. I got down with the quest design once I realized it was basically single-player WoW.* I eventually had to stop though because I hit a progression break bug. In the quest with the big ball at the palace I was unable to exit the foyer and go into the ballroom, the game would just freeze on a black screen every time I did. *If wow were playable with the controller I'd probably starve to death in my chair, unable to even get up to feed myself.
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# ? Mar 5, 2015 12:34 |
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On a scale of Dragon Age 2 to Mass Effect 2 it was closer to the latter. Most of companions are decently interesting and likable, story is consistent (despite overall weak arch and finish). Gameplay mechanics reek of MMO, but compared to previous instalment and stupid lazy mob waves it's massive improvement. I haven't finished it yet, but it's my fault for being a completionist and doing one too many of optional bullshit worthless fetch quests. And then TW:Attila came and I've lost interest. But even if Witcher 3 is better looking, has better story, controls and mechanics CDProjekt cannot content with EA on marketing front, so not having other heavy hitters in the same time means their marketing effords will be more efficient.
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# ? Mar 5, 2015 12:39 |
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We've actually been doing a pretty excellent job of marketing, I think. We might not be able to compete with EA in terms of dollars spent, but we also have a generally pro-consumer corporate attitude that counts for a LOT of good-will. If we had launched at the same time as them I think it would have been very interesting and not as one-sided in terms of marketing as you might think. Of course if we had launched at the same time as them our game would not have been... polished, to the degree it needed to be, so it's kind of pointless.
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# ? Mar 5, 2015 12:53 |
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Comte de Saint-Germain posted:I got on board with the story once Act 2 started and I realized it was all just a big silly D&D campaign. You should never expect a Bioware game to be anything else. This is what Bioware does. Sometimes they do it well, sometimes they don't. But it's what they do. Also EA has gotta be hitting diminishing returns with its marketing budget at some point anyway.
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# ? Mar 5, 2015 15:39 |
Comte de Saint-Germain posted:http://www.eurogamer.net/articles/2015-03-04-new-witcher-3-gdc-gameplay-footage I thoroughly enjoyed both prior games and look forward to getting my grubby mitts on my sweet, sweet collectors edition.
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# ? Mar 5, 2015 17:22 |
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Archimago posted:Has anyone read the fan translated version of books? Are they as terrible as the phrase "fan translated book" makes me think? They are really good. Even fan translated. Depending on the versions you can find, the language can be clumsy at some points but you can definitely tell they are really really well written. The use of metaphors and changing narration styles is great. It's like Game of Thrones before Game of Thrones was a thing. Even when the translation's are clumsy you can see how he is setting up ideas and set pieces to be used later. A Very well woven together story. I also liked how novel it's approach to literature often was. I read a lot, so seeing the same style over and over gets boring. Although I thought the ending was kind of shite, but that's just me. GrossMurpel posted:I think at one point Mousesack drew a rune while Geralt was looking and Geralt just nodded knowingly, I still don't know what that was about. Something about Pavetta being about to use magic, I'm sure. I loved the silent conversation between Mousesack, Geralt and occasionally Pavetta. Where they are all just eyeing each other not talking. "They were forming runes which joined up - for a moment - into a word. A question. Mousesack waited without taking his eyes off him. Geralt, almost imperceptibly, nodded. The druid lowered his eyelids and, with a stony face, swiped the crumbs off the table." "The medallion on Geralt's neck twitched. The witcher caught Mousesack's clearly uneasy gaze. He shook his head a little and raised his eyebrows questioningly. The druid also shook his head and, with a barely perceptible move of his curly beard, indicated Urcheon. Geralt wasn't sure." "Geralt, still disturbed by the way his medallion was quivering, looked around the hall. Suddenly he saw Pavetta's eyes, emerald green like her mother's. The princess was no longer hiding them beneath her long lashes - she swept them from Mousesack to the witcher, ignoring the others."
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# ? Mar 5, 2015 21:31 |
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Count me among the people who need a computer upgrade for this. It looks soooooooo good
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# ? Mar 6, 2015 01:18 |
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God I hope it plays as good as it looks, and doesn't pull a Dragon Age Inquisition. It's a single player rpg, not an mmo.
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# ? Mar 6, 2015 02:37 |
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http://www.jadorendr.de/new-the-witcher-3-wild-hunt-screenshots/
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# ? Mar 6, 2015 11:02 |
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Vesemir! Geralt! Whores! May is so far away...which is a good thing, since I need to upgrade, badly :P
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# ? Mar 6, 2015 18:30 |
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I demand exclusive PC gameplay footage.
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# ? Mar 6, 2015 23:53 |
Crap, that looks good. I'm replaying 2 -Roche's path, Dark mode- in anticipation. Grinding for the dark gear feels very counter to how I usually play this. Still, thanks to the combat system, you can get by fine with just the gear you loot. I'm probably just gonna get the chapter 2 dark gear and skip the rest. Also, the story in Roche ch2 is pretty drat complex. I feel like it's only now, the second time, I'm starting to fit all the connected and overlapping side-quests together. Just the fact that there are two curses you need to lift was very confusing the first time around. Being more familiar with all the names that get thrown about also helps.
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# ? Mar 7, 2015 09:16 |
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Will Dark gear carry over?
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# ? Mar 7, 2015 09:29 |
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What was 'dark mode'? Is that a difficulty state or just a play path, like no-kill ghosting in Dishonored?
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# ? Mar 7, 2015 09:35 |
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An added difficulty that makes the game ridiculously hard and unforgiving. The main feature is its ironman gameplay in which if you die it wipes the save. Details via a ten second Google search
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# ? Mar 7, 2015 09:37 |
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Drifter posted:What was 'dark mode'? Is that a difficulty state or just a play path, like no-kill ghosting in Dishonored? It's a difficulty level that includes special crafting diagrams that aren't available in the other difficulties. Dark_Swordmaster posted:An added difficulty that makes the game ridiculously hard and unforgiving. The main feature is its ironman gameplay in which if you die it wipes the save. You're confusing it with Insane. Lycus fucked around with this message at 09:40 on Mar 7, 2015 |
# ? Mar 7, 2015 09:38 |
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That page says you can use your saves but then immediately says you can't. gently caress that page. e: Nope, that page is just very poorly worded.
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# ? Mar 7, 2015 09:40 |
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Lycus posted:It's a difficulty level that includes special crafting diagrams that aren't available in the other difficulties. Does it really add much to the gameplay? Were they balanced interestingly at all? I'm not really much of a crafter, and the most recent game with simple crafting I played was Dragon Age 3, and all that poo poo kinda blended together into a giant boring mess after a while.
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# ? Mar 7, 2015 09:43 |
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The dark swords have an audio/visual effect that is annoying as gently caress to me. Some people think that dark armors make the game easier than Hard. Of course, you could just not craft the armor and play it as Super-Hard if you want. That's perfectly doable if Hard has gotten too easy for you.
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# ? Mar 7, 2015 09:46 |
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Dark_Swordmaster posted:An added difficulty that makes the game ridiculously hard and unforgiving. The main feature is its ironman gameplay in which if you die it wipes the save. It's not really that hard. If you can dodge things on Easy, you can do it just as well on Normal, Hard or Dark (or Insane I guess but that's for insane people ). The only problem for me were gargoyles because they home in on your roll. Drifter posted:Does it really add much to the gameplay? Were they balanced interestingly at all? Well I liked Dark because for once you couldn't just stand around between 5 swordsmen and survive by just left clicking, until you got that skill that makes your sword hit everyone at once at least. The crafting itself really isn't interesting, you need to get a lot of money so you can't just hold onto every crafting material you find, you have to sell most of them unless you want to farm forever. I looked up beforehand what kind of materials I'd need and made sure to stock enough of them. Even so I ran out of materials and money in chapter 2 and had to do the harpy gully run about 10 times or so.
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# ? Mar 7, 2015 12:32 |
Yeah, at least without the new equipment, you can only afford one mistake against most enemies. So you need to be on your toes even in random encounters. Having to farm isn't fun at all though, especially since I'm doing an alchemy-run and have to save most ingredients.
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# ? Mar 7, 2015 12:56 |
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# ? Jun 4, 2024 10:25 |
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Senjuro posted:I bought a GTX 970 specifically for this game. Starting to regret not going for a 980. http://www.nextpowerup.com/news/18805/the-witcher-3-to-be-bundled-with-high-end-maxwell-graphics-cards.html Son of a bitch.
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# ? Mar 7, 2015 13:04 |