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TheKingofSprings posted:It's Dragons: The Movie: the Set: The Game And my favorite, Dragons: the Flamethrower!
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# ? Mar 6, 2015 04:22 |
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# ? Jun 8, 2024 07:13 |
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Dragon Maker sorcery seems weird at Mythic. Hour of Need had similar functionality at instant speed and was an uncommon.
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# ? Mar 6, 2015 04:27 |
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Angry Grimace posted:Dragon Maker sorcery seems weird at Mythic. Hour of Need had similar functionality at instant speed and was an uncommon. Blue.
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# ? Mar 6, 2015 04:32 |
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GoutPatrol posted:Blue. Does that really justify making it a Mythic though? Seems like this could have been done at rare + sorcery speed.
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# ? Mar 6, 2015 04:35 |
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Angry Grimace posted:Dragon Maker sorcery seems weird at Mythic. Hour of Need had similar functionality at instant speed and was an uncommon. And painful to compare. But I guess you get the option of transforming their Siege Rhinos and Tasigurs into dragons which is very something alright.
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# ? Mar 6, 2015 04:36 |
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I don't want good cards to be mythic. Good cards that are going to be format staples should be uncommon or rare, as long as the impact on Limited is not too severe. I rejoice at lovely mythics because I won't see them much, and the actually good cards won't have to be super expensive. Even my phone knows what's up, after typing "lovely mythics" it autocorrected "because" to "nexuses".
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# ? Mar 6, 2015 04:49 |
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This card with Dragon Tempest is beyond insane as a finisher, especially in the color of Dragon Fodder (how amusingly literal) and Hordeling Outburst. Still too expensive to see Standard play probably.
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# ? Mar 6, 2015 05:35 |
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Blood Chin Fanatic 1BB Creature - Orc Warrior 1B: Sacrifice another warrior, target player loses X life and you gain X life, where X is the sacrificed creature's power. 3/3 Too bad about that not being able to sac to yourself.
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# ? Mar 6, 2015 05:37 |
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They really want Warriors to be a thing in Standard, huh.
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# ? Mar 6, 2015 05:39 |
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They seem to be pushing for a new (or underused) Tribe every block to be playable. Minotaurs was T2 but fun as hell, Warriors is/was the same.
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# ? Mar 6, 2015 05:42 |
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The Lord of Hats posted:They really want Warriors to be a thing in Standard, huh. Maybe if they had a card that could tutor it would be workable, but as is It doesn't seem strong enough to be viable
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# ? Mar 6, 2015 05:43 |
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The Lord of Hats posted:They really want Warriors to be a thing in Standard, huh. They really got my hopes up with the Preeminent Captain reprint in M15. And then the swerve.
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# ? Mar 6, 2015 05:49 |
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Minority Deport posted:
With the number of 'Dragons Matter' cards we have so far, they really missed their chance to make this a Tribal Sorcery - Dragon
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# ? Mar 6, 2015 05:50 |
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Devor posted:With the number of 'Dragons Matter' cards we have so far, they really missed their chance to make this a Tribal Sorcery - Dragon Yeah, that's because they're imbeciles who have decided not to use the tribal type at all anymore, especially when it would make perfect sense.
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# ? Mar 6, 2015 05:52 |
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TheKingofSprings posted:Maybe if they had a card that could tutor it would be workable, but as is It doesn't seem strong enough to be viable Starving Autist posted:Yeah, that's because they're imbeciles who have decided not to use the tribal type at all anymore, especially when it would make perfect sense. Tribal was a terrible implementation of a good idea that got hobbled into something klunky and over-complicated because of how the rules work, and they should have shelved it and figured out something better another time. Instead they botched the job and poisoned the well.
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# ? Mar 6, 2015 05:59 |
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Angry Grimace posted:
this will go great in my Cao Ren, Wei Commander Commander Deck
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# ? Mar 6, 2015 05:59 |
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I'm glad that you're forcing this meme of yours.
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# ? Mar 6, 2015 06:02 |
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I guess you can attack with Bloodsoaked Champion for 2, sac him for 1B, put him back for 1B.
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# ? Mar 6, 2015 06:03 |
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RME posted:this will go great in my Cao Ren, Wei Commander Commander Deck I was thinking it'd have more synergy with my Kresh the Bloodbraided edh deck.
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# ? Mar 6, 2015 06:03 |
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Entropic posted:Tribal was a terrible implementation of a good idea that got hobbled into something klunky and over-complicated because of how the rules work, and they should have shelved it and figured out something better another time. Instead they botched the job and poisoned the well. We'll have to agree to disagree.
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# ? Mar 6, 2015 06:04 |
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Entropic posted:Tribal was a terrible implementation of a good idea that got hobbled into something klunky and over-complicated because of how the rules work, and they should have shelved it and figured out something better another time. Instead they botched the job and poisoned the well. Isn't Merfolk both a Modern and a Legacy deck? I'd say they did fine. Once. Maybe twice, do we count Goblins?
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# ? Mar 6, 2015 06:05 |
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Count Bleck posted:Isn't Merfolk both a Modern and a Legacy deck? Tribal, the card type.
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# ? Mar 6, 2015 06:06 |
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I don't see how tribal is difficult to understand. What was the issue? I mean ok I'm sure somewhere some idiot was trying to find the power and toughness on the card then starved to death, and Maro will never forgive himself for the horrors he unleashed but seriously, where is the fault?
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# ? Mar 6, 2015 06:07 |
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Orange Fluffy Sheep posted:Tribal, the card type. I never understood the rear end in a top hat elf thing people talked about in lorwyn until I read that flavor text.
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# ? Mar 6, 2015 06:13 |
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Hey if anyone sees a Brittle Will card floating about it is most likely fake.
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# ? Mar 6, 2015 06:19 |
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I would love to see another attempt at a green villain in a block, by twisting the concept of "survival of the fittest" into trying to establish a meritocracy. They probably could have pulled that off with the Lorwyn elves but they were mechanically committed to giving each tribe at least two colors so they had to add black on to their identity (which worked regardless)
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# ? Mar 6, 2015 06:20 |
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Spiderdrake posted:I don't see how tribal is difficult to understand. What was the issue? It isn't really difficult, its just mostly for fluff, and you could probably redesign Lorwyn without it and not change very much about the set. Complexity is a finite resource, the more complicated your game the more people get turned off of it and don't spend money. It took them like 15 years to figure out how to make Magic really grokable to new players and a lot of that was really figuring out how to make cards for enfranchised players and new players at the same time. The answer is really all about complexity, and how much you can have, etc. Enfranchised players look at sets and outside of limited formats, care about 10-20 cards per set. Those are usually the 10-20 cards where the majority of the complexity lies. People misunderstand the hell out of NWO as a concept, but it has produced some of the best Magic sets of all time. We went from insane poo poo like Mirrodin, and Time Spiral to well tuned machines like Innistrad and Khans. Tribal adds some complexity to cards, and for very little gain. It isn't hard for a new player to get what Tribal Instant - Goblin means on tarfire, but it takes a lot longer for them to realize that they can build UB fae and champion Mistbind on Bitterblossom to shut it off and close out the game. The trade off of those few interactions where tribal does matter isn't really a good reason for tribal to exist imo. I suppose in this argument somewhere lies the idea of "goodstuff" cards vs. synergies. Some people enjoy the feeling of being smart when they get how Mistbind works with Bitterblossom, vs. just going Goyf, Lili, Siege Rhino. Funny enough, cards that are just good generally trump clever poo poo. I'm thinking mostly from the perspective of modern, when the design power of goodstuff vs. synergies is obvious. UB Faeries is a synergy deck is less good, even Affinity, though obviously good. People claim to hate the hell out of goodstuff decks like GBx, but I honestly think its more due to price than the actual way the deck works. If Goyf was $30 and LoTV was $25 per, I'd bet there'd be less bitching about goodstuff vs. synergy. jassi007 fucked around with this message at 06:30 on Mar 6, 2015 |
# ? Mar 6, 2015 06:25 |
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Spiderdrake posted:I don't see how tribal is difficult to understand. What was the issue?
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# ? Mar 6, 2015 06:28 |
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Angry Grimace posted:
I'm curious what sort of mental contortions are necessary to believe that horses can actually run like that. Maybe it's a psionic levitating horse.
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# ? Mar 6, 2015 06:29 |
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Spiderdrake posted:I don't see how tribal is difficult to understand. What was the issue? I suppose it's that Tribal cards require other Tribal cards in order to be worth it. Both in the "we're bringing back this kind of obscure supertype" sense and in the sense that there have to be multiple ways to care about a creature type besides caring about creatures, which is really weird to do. It also doesn't make flavor sense sometimes: Diplomacy of the Wastes causes 2 damage if Obsidian Battle-Axe is on the battlefield, even though there's no one to wield it, as though the mere association of the axe with the profession is enough to chop someone. Diviner's Wand can be tapped to Azami or Patron Wizard. Clickslither can eat the abstract concept of Boggarts engaging in shenanigans. If they do, it's not something they can slap on two or three cards without it not making a whole lot of sense.
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# ? Mar 6, 2015 06:29 |
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tirinal posted:I'm curious what sort of mental contortions are necessary to believe that horses can actually run like that. Thats the guy that the orc threw at somone.
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# ? Mar 6, 2015 06:30 |
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tirinal posted:I'm curious what sort of mental contortions are necessary to believe that horses can actually run like that. It's clearly using the power of the undead to have sick ups and is in the middle of a sick jump.
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# ? Mar 6, 2015 06:31 |
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Bugsy posted:Thats the guy that the orc threw at somone. This one wins.
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# ? Mar 6, 2015 06:31 |
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It's a bunch of extra text that only interacts with a very small number of cards while confusing new players. Maybe it would be worth reviving in a tribal set but it's actually a very insular mechanic that would make little sense as an evergreen.
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# ? Mar 6, 2015 06:33 |
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It's actually not that confusing, and it's really insulting to the intelligence of the average person to suggest otherwise. They're cards that aren't creatures that count as having a creature type. That's literally all it is.
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# ? Mar 6, 2015 06:34 |
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Orange Fluffy Sheep posted:I suppose it's that Tribal cards require other Tribal cards in order to be worth it. Both in the "we're bringing back this kind of obscure supertype" sense and in the sense that there have to be multiple ways to care about a creature type besides caring about creatures, which is really weird to do. Tribal isn't a supertype, which is part of the rules weirdness around them.
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# ? Mar 6, 2015 06:34 |
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tirinal posted:I'm curious what sort of mental contortions are necessary to believe that horses can actually run like that. Magic players are gonna be awfully confused when they realize the card doesn't have flying and horsemanship.
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# ? Mar 6, 2015 06:34 |
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GoutPatrol posted:If this started around Invasion, it probably what have been kept. They weren't willing to errata back everything so it played with previous blocks. Lorwyn block is a low point for the game so it isn't much of a surprise they want to just avoid it. Cue JerryLee crying a single drop onto a tear stained Kithkin, etc. Orange Fluffy Sheep posted:It also doesn't make flavor sense sometimes: Diplomacy of the Wastes causes 2 damage if Obsidian Battle-Axe is on the battlefield, even though there's no one to wield it, as though the mere association of the axe with the profession is enough to chop someone. But yeah Clickslither eating an abstract concept to power up is a big damp flavor fart. A lot of tribal stuff is problematic like that, though.
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# ? Mar 6, 2015 06:35 |
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Starving Autist posted:It's actually not that confusing, and it's really insulting to the intelligence of the average person to suggest otherwise. They're cards that aren't creatures that count as having a creature type. That's literally all it is.
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# ? Mar 6, 2015 06:41 |
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# ? Jun 8, 2024 07:13 |
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Starving Autist posted:It's actually not that confusing, and it's really insulting to the intelligence of the average person to suggest otherwise. They're cards that aren't creatures that count as having a creature type. That's literally all it is. And it adds nearly nothing to the game. I mean, why do we give a poo poo about making this bulk mythic rare tribal? For the loving flavor reason, or are we actually going to pretend it would matter if the cost was reduced by 1 by the 1/3 dude? I mean I guess it's cool that my eye of Ugin makes All is Dust cost 5, or that Goblin Matron can find tarfire instead of goodcard Gempalm Incinerator, or that I can harbinger up my Nameless Inversion for SIIICK RIPS BRO in a lovely block deck, but outside of the 1 tribes-really-matter-guys block that had it, it would do practically nothing of real value for an added layer of complexity. And complexity for complexity's sake isn't good game design.
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# ? Mar 6, 2015 06:43 |